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The Roleplaying Help Thread

Tags: #Zonnonn 
  • Member
    July 17, 2018

    ilanisilver said: Can anachronistic/ cross-genre images work in a roleplay profile? I’m putting together a profile based off the series Peaky Blinders, and I’m having trouble finding Skyrim-appropriate images that really suit the profile. Would an artistic image of Tommy Shelby just completely ruin the immersion? Or would it be ok, depending on how it’s done?

    I'll let is slide this once, just because I can't just deprive myself from a bit of Tommy Shelby :P

    Really though, if it's art it should be fine, whatever you think is best to get across your character. The only time I might kick up a bit of a fuss is if its real photos, as they don't really fit with Profiles. I can't talk for everyone's immersion, but from a Roleplaying Group guidelines perspective you're good. So go right ahead!

  • Member
    July 18, 2018

    I'm slowly but surely working on a Daeneryus Targaryen build. This is mostly because I decided to rewatch season 7 of GoT, and I also noticed several Dany hairstyles in KS Hairdos when creating a recent character. And I also kind of have a headcanon that the LDB should be the next Emperor. 

    That said, I need a lore expert. I'd read that Tiber Septim was actually Breton, so my idea was that this character would be a Breton, a descendant of Tiber Septim, thus inheriting his bloodline, his natural ability to use the Thu'um, and (just like Dany) would be returning to Skyrim, in part, because it's her birthright and she intends to reclaim the throne. 

    My problem is that in looking deeper at the lore, no one really seems to know much about Tiber Septim. There's the bit about him being Hjalti Early-Beard and the ghost in Old Hroldan, but it's not at all clear who Tiber Septim was or where he came from. There's a decent theory that he was a Nord born in High Rock, but I don't actually know where that comes from.

    It doesn't really matter if she's a Breton or a Nord or an Imperial, because she needs to be a descendant of Tiber Septim. Is this possible to explain through existing lore?

  • July 19, 2018
    https://tamrielvault.com/groups/topic/view/page/1/group_id/1/topic_id/5179 This is a good discussion, and if it doesn’t give you exactly what you need, it’s still a good jumping off point.
  • Member
    August 19, 2018

     Ok so I'm playing my Necromancer, he relies on Fresh Corpses or dead NPC's laying arround. He will get Dead Thrall but not use it, he does not want a slave, he Reanimates and Releases the Soul after its duty. No Puppet Master Overlord kinda deal. 

    So i want to use the Soul Cairn Moldy boys but they seem kinda like cheating so i want a restriction for Casting them. Right know my idea would be Putting down a Skull and a Human Heart as Offerings every time i cast 1.

     What are youre ideas for a Summoning Ritual? Multiple Minds are better than One ^^

     Also he is Neutral/Good so nothing too Macabre :D

  • Member
    August 20, 2018

    Vezrabuto said:

     Ok so I'm playing my Necromancer, he relies on Fresh Corpses or dead NPC's laying arround. He will get Dead Thrall but not use it, he does not want a slave, he Reanimates and Releases the Soul after its duty. No Puppet Master Overlord kinda deal. 

    So i want to use the Soul Cairn Moldy boys but they seem kinda like cheating so i want a restriction for Casting them. Right know my idea would be Putting down a Skull and a Human Heart as Offerings every time i cast 1.

     What are youre ideas for a Summoning Ritual? Multiple Minds are better than One ^^

     Also he is Neutral/Good so nothing too Macabre :D

    Continuing on the sacrifice idea, sacrificing health via the Equilibrium spell to fuel their temporary return could make sense as you're using a different type of power to summon them, as opposed to normal necromancy. You could use a 'device' of sorts to transport them from the Soul Cairn - like a self-made potion that puts you 'into contact' with the Ideal Masters, which could help or hinder the character after. I kinda like this as an option because it's not sinister or evil, it's a trade, not manipulation as such.

    The problem I have with sacrificing an item is that it's hard to get enough of it to be viable without glitches - unless you dedicate time to rooting them out you could go hours without finding a skull OR a heart, let alone both. Maybe there could be a RPed ritual, simulated by waiting an hour with the proper equipment on you (I'm thinking a grimoire like a Black Book or an artefact like the Black Star, the Necromancers Amulet etc). This means that you can't summon them in combat, as you can't wait, but with proper preparation it isn't an issue. Using this once every few days would make sense without going on a wild goose chase for items you may never find.

  • Member
    August 20, 2018

     Great Ideas!I was thinking thinking about holding the Necromancers Amulet in one hand (holding it in front of me) as a part of the Ritual. I dont want to cast them in Combat, so i like youre idea with waiting and dampening my power a bit. 

    Ithink i got it. 

    I'll Drink an Soul Husk Extract and wait an hour while holding the Amulet.

    Soul Husk Extract can be made by Valerica for 5 Husks so it is not to rare but still enough so i cant just spam it. Plus its from the Soul Cairn so Roleplaying to establish a connection to the Ideal Masters is possible ^^

  • August 20, 2018

    It's nice to have a cost to using magic, certainly one as dark and corrupting as necromancy has been described in Elder Scrolls lore.
    My last playthrough ended up becoming a lich. Earlier in her road down necromancy I was placing all sorts of items in a circle, before summoning right in it.
    As she grew more confident in using magic, I shifted the cost to her mind. No longer a need to collect in game items, but more focus (and self restraint) to keep the character believable for me.

    I like your choice of items!

  • Member
    August 21, 2018

    Vezrabuto said:

     Great Ideas!I was thinking thinking about holding the Necromancers Amulet in one hand (holding it in front of me) as a part of the Ritual. I dont want to cast them in Combat, so i like youre idea with waiting and dampening my power a bit. 

    Ithink i got it. 

    I'll Drink an Soul Husk Extract and wait an hour while holding the Amulet.

    Soul Husk Extract can be made by Valerica for 5 Husks so it is not to rare but still enough so i cant just spam it. Plus its from the Soul Cairn so Roleplaying to establish a connection to the Ideal Masters is possible ^^

    Great idea! Don't think I've actually made a Soul Husk Extract before, man when you think you know everything about a game there's always something else...

    Brandon said:

    It's nice to have a cost to using magic, certainly one as dark and corrupting as necromancy has been described in Elder Scrolls lore.
    My last playthrough ended up becoming a lich. Earlier in her road down necromancy I was placing all sorts of items in a circle, before summoning right in it.
    As she grew more confident in using magic, I shifted the cost to her mind. No longer a need to collect in game items, but more focus (and self restraint) to keep the character believable for me.

    I like your choice of items!

    I like your progression with magic - going from the material to the self is probably the tipping point from every day necromancer to one on the path of Lichdom. Did you do anything else to show the change?

  • August 21, 2018

    Zonnonn said:

    I like your progression with magic - going from the material to the self is probably the tipping point from every day necromancer to one on the path of Lichdom. Did you do anything else to show the change?

    Exactly, it's the very subtle changes in judgement calls that started her down that dark path.
    It's the pacing I found most difficult, knowing where she'd end up but refraining from getting there to fast.
    Started gradually wearing darker clothes after the tipping point.
    Making the choice to kill animals and later bandits, instead of just using already available 'resources'. (Like a rabbit killed by a wolf, pacifying the wolf even.)
    Making the skin color more pale every once in a while, darkening make up aswell.
    After actually becoming the lich I made a bigger jump rather than all the subtle steps before.
    That ritual destroyed her body and what little good was left inside her.

    Gradually using less illusion and more conjuration/destruction spells.
    (With some magic learning mods I didn't actually have to use a lot of conjuration to level it up.
    Also was careful with the skillpoints, didn't have to spec into illusion for example knowing it would be dropped at some point.
    But didn't want to learn perks before they'd actually make sense.)

  • Member
    August 23, 2018

    Brandon said:

    Exactly, it's the very subtle changes in judgement calls that started her down that dark path.
    It's the pacing I found most difficult, knowing where she'd end up but refraining from getting there to fast.
    Started gradually wearing darker clothes after the tipping point.
    Making the choice to kill animals and later bandits, instead of just using already available 'resources'. (Like a rabbit killed by a wolf, pacifying the wolf even.)
    Making the skin color more pale every once in a while, darkening make up aswell.
    After actually becoming the lich I made a bigger jump rather than all the subtle steps before.
    That ritual destroyed her body and what little good was left inside her.

    Gradually using less illusion and more conjuration/destruction spells.
    (With some magic learning mods I didn't actually have to use a lot of conjuration to level it up.
    Also was careful with the skillpoints, didn't have to spec into illusion for example knowing it would be dropped at some point.
    But didn't want to learn perks before they'd actually make sense.)

    Pacing is the bane of my existance sometimes. I get so enthusiastic with about getting to a certain point (often because I base the playthrough around the end change, not as much the path to it) that I can skip ahead unintentionally.

    All those changes make sense to me, especially, as a visual kind of guy, using darker colour schemes to show it. The apathetic attitude towards life, ie with the wolf, is also a brilliant idea. As someone pursuing Lichdom basically sacrifices their own life for power, gradually losing value for life in general makes complete sense.

    Have you thought about creating a 'path to lichdom' guide? Sounds like you're about as knowledgable as you can get about it. I'd love to add some ideas as well if you decide to as well!