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Character Building Help Desk

Tags: #Help Desk  #Crucial Discussion 
  • March 7, 2018

    Vezrabuto said:

    Xenla said: While I'm here, I have a question of my own. I'm working on making an Alteration only build centered on making the ultimate werewolf. Basically, flesh spells stay on you when you transform. Is there anything else in the form of powers/abilities/blessings that could really beef up this character and make them unique?
     

    You can use the Orcs Berserker Rage right before you transform and deal double dmg and receive half dmg, that mixed with a flesh spell would be fucking metal. 

    Mother of.... 

    Berseker Rage, DA, Flesh Spells, Totem of the Brothers (summon 2 Werewovles forgot its name).

    May the Divines have mercy on us all...

  • Member
    March 7, 2018

    I came up with a few curses of my Own.

    Bone Ash Prison: Ash Shell encases my enemy in "Bone Marrow Ash" (or use it on a zombie to make a unkillable punching bag while you heal it ^^).

    Decay : Slow Time + Poison Rune stacking 

    Infernal Grip: Paralyse + Ignite stacks 

    Death's Target: Marked for death + freeze 

  • Member
    March 8, 2018

    Vezrabuto said:

    I came up with a few curses of my Own.

    Bone Ash Prison: Ash Shell encases my enemy in "Bone Marrow Ash" (or use it on a zombie to make a unkillable punching bag while you heal it ^^).

    Decay : Slow Time + Poison Rune stacking 

    Infernal Grip: Paralyse + Ignite stacks 

    Death's Target: Marked for death + freeze 

     

    It's been a while since I quoted anything, or even quoted for that matter.
    I saw your post, got interested and thought I should share a thought or 2.
    Now, as a necromancer, you got it mostly nailed down.

    Offense:

    Offense wise, if you're delving into destruction, the novice spells would fit in lore-wise.
    Both traditional RPG and CRPG utilize Ray of Frost, Chilled touch, Burning Hands or Spark touch as cantrips
    Since Skyrim by default doesn't utilize cantrips, you can "technically" use Novice destruction spells to emulate touch spells that have a certain range.
    Against undead summon, destruction runes are counterproductive, as they hurt your summons.
    Undead are only immune to poison, so you'd need to sync that portion with Arniel's Shade, since it's immune to most elemental spells.
    Poison rune is fine, only thing is the justification from an RP perspective of getting a build to invest in the magic of life restoration.
    Unless of course, that investment is into the wards spell, which increases the AR of the build.
    As a necromancer, rp wise, it's better to come via potions and/or vampiric drain, since vampirism is the closest one can come to being a lich in Skyrim. 

    Crafting

    Crafting wise, you cannot take full advantage of both Alchemy and Enchanting, in your playthrough unless you use weapons.. period.
    Whilst you can still technically use staves for offense, you'd be limited to potions that provide beneficial effects and stuck to only the recharging mechanics for enchanting. No offensive status effects can be applied directly by you (ie: Poisons/Fire/frost/Shock effects via weapons).
    Also, you lose the ability to utilize poisons that can be used to heal your undead summons, since there is no method to deliver said poison.

    Support

    Support wise, Necro Thralls are a waste. Your main mechanic as a necromancer deals with dead bodies and souls.
    Unless you do not mind utilizing soul cairn summons, your opener would always be a destruction spell to generate the dead bodies needed for support.
    Also, if you have the Dragonborn expansion (which you really should have by now), you can weaponize the corpse with Azidal's ring of necromancy.
    In fact, here's a thought.. try encasing your raise zombie with an ash spell, whilst under the effects of the ring.
    Whilst I've not tested it, it's something that might potentially work.
    The idea is to generate dead bodies as you encounter enemies... In this case, soul cairn summons can always be an opener.
    and oh yeah, you have an undead dragon... which counts as a summon, though it in itself generates 3 other minions to help you out... counts for something I suppose.

     

    Protection

    Given that you've mentioned no armor in this idea, I'm assuming you're taking the mage armor perks in the alteration tree and work your way up to stability
    Avoid the atronach perk, as there is a chance for your summons to backfire and absorbed.
    As mentioned earlier, aside form the max of 300 achieved via mage armor + ebonyflesh, ward spells are your only way of possibly raising restoration skills.
    Becoming a vampire lord would provide access to the heal undead spells, which would prove useful in keeping your summons alive longer.

     

    Curses

    The only feedback I can help provide is to explore the necromancer class of other games for inspiration.
    On the surface, I think it's much better to utilize the following:

    Mark for Death + Poison Rune + Paralysis.
    Ignite stack + Freeze + Poison of Slow

    or a combination of the above:

    Mark for Death + Poison Rune + Freeze + Ignite Stack

    Your choice on this one mate, but i'm sure you'll come up with more inventive ideas... just take a closer look at your poisons.

    Hope this helps.

     

     

     

  • Member
    March 8, 2018

    Ok first of a big Thank you :D The thing with Restoration is no problem, my Necromancer is no insane Maniac. My Necromancer is a former Teacher from Cyrodil, and is versed in every magic school atleast a little exept Illusion. He teached about Conjuration and Restoration. He was later accepted into the College of Whispers and became a Necromancer. Now he is in Skyrim to uncover the Secrets of the Draugr.

    I agree i dont really like dead thrall it kinda takes away the Necro feeling of raising Corpses. I don't use Destruction i use Destruction Staves instead in combination with poison Runes and various Spell combinations.

     I use Enchanting to make my own robe and clothing to fit my playstyle, and Alchemy is used as a means to Increase Staff damage against Dragons or Bosses and to increase the duration of Reanimation spells and the strength of Poison Runes.I will also use a Nordic Dagger ( looks like a scalpel) to apply Poisons if needed.

    I will use Mage Armor since i already utilize Alteration spells.

  • Member
    March 8, 2018

     

    And yes i have all DLC, i was planning to use Durnehviir as a weapon against dragons ore Giant camps.I'll use the Soul Cairn summons for places where my zombies cant follow or where no corpses can be easily found.

  • Member
    March 8, 2018
    Does anyone know if there’s a mod out there that fixes follower AI so they actually attack paralyzed enemies?
  • Member
    March 9, 2018

    The max cap for single-cast Pacify is level 38 for most humanoids and animals (apparently 47 with the vampire passive buff). Is it possible for Pacify to remain relevant for a level 50+ character? I'm thinking she'll be a vampire Knight, but with smithed light armor instead of heavy armor.

  • Member
    March 9, 2018

    The only way i know of to boost Illusion even woul be a Fortify Illusion potion. 

    Taproot

    Scaly Pholiota

    Mora Tapinella

    Dwarven Oil

    Dragon's Tongue

     

    I would say dual cast but you said One handed ^^

  • Member
    March 10, 2018

    Aysleph said: Does anyone know if there’s a mod out there that fixes follower AI so they actually attack paralyzed enemies?

    No idea, but may pay to ask this in the Modder's Conclave Helpdesk...? Have you something exciting cooking up, Aysleph? :)

    mitch blatt said:

    The max cap for single-cast Pacify is level 38 for most humanoids and animals (apparently 47 with the vampire passive buff). Is it possible for Pacify to remain relevant for a level 50+ character? I'm thinking she'll be a vampire Knight, but with smithed light armor instead of heavy armor.

    Vezrabuto said:

    The only way i know of to boost Illusion even woul be a Fortify Illusion potion. 

    Taproot

    Scaly Pholiota

    Mora Tapinella

    Dwarven Oil

    Dragon's Tongue

     

    I would say dual cast but you said One handed ^^

    Do you have access to any mods, Mitch, or play on vanilla? I've not tested on Illusion spells, but a good fun mod is the Equiable Tomes and Belt-Worn Books. These tomes increase spell power, and in theory should allow even single-hand cast Illusion spells to effect higher level beings. In vanilla, I think Vezrabuto has the right call.

    That's an interesting concept, actually. I have palyed a paladin of Akatosh using Alchemy to boost skills, trying to focus around the use of Dragon's Tongue to bolster Two-Handed and Resist Fire. I think there's a lot to be said for a Knight-Herbalist, vampire or otherwise, and a pretty neat concept to build around in that it brings Alchemy away from the mages and assassin's into the more martial field.

  • Member
    March 10, 2018

    Quick Question about the charges of a staff.

    I know that perks affect Staves like augmented flames and such but would the Novice cost reduction perk for Destruction affect a Staff of Flames/Frostbite/Sparks charges?