I couldn't find anything like that, but since their religion is very much based in souls and an individual's essence, I figured necromancy fitted them better than atromancy.
I couldn't find anything like that, but since their religion is very much based in souls and an individual's essence, I figured necromancy fitted them better than atromancy.
The first image could perhaps be swapped for something better but other than that this build is absolutely amazing. Many Shaman builds have popped up before but this build is leagues above all of them.
The first image could perhaps be swapped for something better but other than that this build is absolutely amazing. Many Shaman builds have popped up before but this build is leagues above all of them.
Thanks, and I do agree that my attempts at Photoshop are somewhat pathetic, but I've been trying to teach myself. Perhaps I shouldn't experiment on my builds...
I swapped it out to what I was originally going to have, which is far cleaner.
Thanks, and I do agree that my attempts at Photoshop are somewhat pathetic, but I've been trying to teach myself. Perhaps I shouldn't experiment on my builds...
I swapped it out to what I was originally going to have, which is far cleaner.
Those pictures with the gear descriptions and perks are really cool, but they are really hard for me to read.
Could you make them bigger please?
Those pictures with the gear descriptions and perks are really cool, but they are really hard for me to read.
Could you make them bigger please?
I really like this event build. I especially like the Skaal shaman. There are a couple things I would do differently, though: 1) Swap out Conjuration for Illusion. Mind control seems to match real life shamans more, I think. 2) Later on I would grab Miraak's Staff, and possibly his sword; but, the tentacles which give great crowd control matches this shaman's earth magic quite well.
And, I'm not sure about using Destruction magic. But, do tell - is this useful for enough early game firepower?
+1, I Like!
I really like this event build. I especially like the Skaal shaman. There are a couple things I would do differently, though: 1) Swap out Conjuration for Illusion. Mind control seems to match real life shamans more, I think. 2) Later on I would grab Miraak's Staff, and possibly his sword; but, the tentacles which give great crowd control matches this shaman's earth magic quite well.
And, I'm not sure about using Destruction magic. But, do tell - is this useful for enough early game firepower?
+1, I Like!
1.) My first idea was actually to use Illusion over Conjuration, but I felt that Illusion is either overpowered (Fear & Calm), somewhat useless until it gets OP (Courage), or really cool if you get Quiet Casting (Fury), and I wanted to make a character who fought well in the shadows but was unafraid of open combat.
So, it was mainly from a gameplay perspective that I didn't use Illusion.
2.) For a Skaal shaman, I think using Miraak's tools is a little out of character, but if you can make it feel right for your RP then that's your call. The tentacles would fit the Forsworn much better, I feel.
3.) Frost's slow effect was incredibly useful at earlier levels, keeping enemies at bay, and since they can't power attack you can easily maneuver around them with Light Armor and whack them. Focus on Bone Breaker if you really want in on the melee, as ignoring armor is much more useful than boosting damage.
1.) My first idea was actually to use Illusion over Conjuration, but I felt that Illusion is either overpowered (Fear & Calm), somewhat useless until it gets OP (Courage), or really cool if you get Quiet Casting (Fury), and I wanted to make a character who fought well in the shadows but was unafraid of open combat.
So, it was mainly from a gameplay perspective that I didn't use Illusion.
2.) For a Skaal shaman, I think using Miraak's tools is a little out of character, but if you can make it feel right for your RP then that's your call. The tentacles would fit the Forsworn much better, I feel.
3.) Frost's slow effect was incredibly useful at earlier levels, keeping enemies at bay, and since they can't power attack you can easily maneuver around them with Light Armor and whack them. Focus on Bone Breaker if you really want in on the melee, as ignoring armor is much more useful than boosting damage.