Skyrim Character Building » Discussions


Character Build: The Green Warden

Tags: #Character Build Archer  #Character Build Witchhunter  #Character Build Alchemist  #Race:Bosmer  #Rank:Legendary 
  • December 17, 2015

    You and your Bosmer, Assassin hate, Phil...

  • Member
    December 17, 2015

    It could all be an elaborate ruse. Maybe in real life my first character was a Bosmer assassin because they make the best stealth archers and my introduction to this site came about by searching for Lucy Lachance fan fic, the more erotic the better  

    I'm actually impressed stealth archery wasn't used in this build.In fact, the like button was hit as soon as I got to There is to be no "sneak shooting"  When I look at builds and see the word Sneak I then either browse away or see how stealth is used and in what context. There are some really great Sneak assassin's that make me want to play them and some great Bosmer builds that don't use it and this is one of them. Plus it's nice to see Rune Red's article linked to in a build again.

    Long story short, I'm a bit of an Ahole I know.

  • December 17, 2015

    But you´re our Ahole, Phil. And we love you

  • Member
    December 17, 2015

    Edit: Sorry Manik for Aholing up your build discussion. Feel free to delete my comments :)

  • Member
    December 18, 2015
    Na your good Phil. It's all fun and games and thanks for the like.
  • Member
    December 30, 2015

    Wow, I was just looking for some sort of Ranger build, but then I came across this and I must say, I loved the whole lore idea and the armor shown for each rank attained. I am going to definitely have to make this build, ASAP.

  • Member
    December 31, 2015
    Thanks man. I hope you enjoy it. If you have any question just ask.
  • January 12, 2016

    I'm just responding to your Workshop Discussion, but figured I'd post here to let you have a bit of a bump out of the deal, this build does deserve it 

    I'll let you know that for someone with 3 builds, having them all in Recognized, and one at 39 likes is pretty damn awesome (2 of my first 3 were deleted in Death-Matches, the other got to Recognised after an entire year, but they allowed my fourth to hit Event:Legendary and HoF)

    The first noticeable problem with the Green Warden is that it has those massive spaces. Between each section or picture you seem to have 3-5 spaces between to cut it off from the next area. This is so incredibly distracting and always puts me off reading any build. For separation you already have the little symbols, and you could include some fitting Cooltext or Banners (If you want I could design some banners in a week or so to go with it) which could spice up the presentation and be an excellent way to tell each section apart.

    I also feel like the end result of Dragonscale just isn't a very fitting (appearance wise) set, it just looks very bulky and well not nature-like for a very nature-oriented build. I'd just move Glass up to the Diviner Level and try and think of a new third (Would Scaled look alright? Or even Horned Scaled Armour?). Oh and did you consider grabbing a set of Elven Light Armor off a Thalmor early on? It could be a bit of a better fit than Fur (AR wise) and looks very nice (and slightly fitting).

    ----------------------------------

    My next section is just to talk about some interesting gameplay mechanics you could use to enhance the gameplay a little and make a more interesting character.

    ----------------------------------

    Other than that, have you considered the possibility of Bow Bashing? Even though sadly you can't use the Fortify Archery potion, you still can get most of the possible benefits from enhancing it with a little (tiny bit of an upgrade). 

    So, Bow Bashing can actually be fairly powerful if used in the right set-up and this character can fit it in without it seeming too out of place. You'd need to grab a couple perks in Block (Up to Deadly Bash, so 4) but it would give you an interesting melee option that only a handful of builds use effectively. Basically, with  a Glass Bow (For example) you'd only be hitting for a base of around 4 damage but add in Deadly Bash and we're at least hitting for 20 damage (Which is still small), then we add in Marked for Death, which can turn this semi-beastly, in 11 seconds it would increase to 40 damage which is starting to look alright on Adept (It scales down, so it's not effective on higher difficulties) and after the full 60 seconds you should be hitting for about 170 damage with each bash.

    Throw in a little trick called Crouch-Bashingand you can hit that 170 repeatedly causing a stagger lock and taking a chunk of health out (Oh right, Staggering on Bow Bashing is ridiculous) 

    The player can bash with a bow and follow up by crouching and un-crouching to indefinitely bash with a bow even after Stamina is drained.

    I'm pretty sure it won't do any elemental damage but I'd check that just in case, it might and that would be pretty awesome. 

    ----------------------------------

    The other idea I had, is to use my Shout Preparation Trick

    1. Equip your Shout (In this case Whirlwind Sprint)
    2. Ready an arrow but don't fire it yet
    3. Activate the Shout (It will not activate at this point which is good) 
    4. Release the arrow
    5. Look in any direction and the Shout will instantly trigger after about 1-2 seconds Note: It works best with One Word Shouts.

    This could really benefit your build, and add a new interesting twist to it. Fire Breath and Ice Breath could add on even more Elemental Damage, Whirlwind Sprint would be great in the early levels and Unrelenting Force or Cyclone could give you some great room to move around with.

    Out of the Shouts you have listed though, I'd say Disarm and Marked for Death would be the most useful (Slow Time would be as well, but not to the same extent) especially in the lower levels when you might not have as much AR. 

    That's about all I really have Manik, this build is excellent, just needs a presentation touch up and could benefit from a Gameplay Mechanic to make it a tad more interesting from that front (Though the Roleplay in my opinion makes up for the simply Gameplay, never forget that sometimes simple is better ).

    I'll get around to your other builds in a couple days and I hope you can really benefit from a bit of extra attention 

  • Member
    February 1, 2016

    Thanks for the tips and the banners the overhaul is completed for now.

  • February 13, 2016

    After being away for a... while, I'm not even gonna say "how did I miss this build?" but the sentiment still applies. The idea may not be new (Skyrim is how old now?) but the execution is very well done and I like the presentation and the story is a nice and a good character. I'm a big fan of "transformation" characters, those who grow through the playthrough in power and roleplay and there are some definite creative points in this build.

    You explain the mechanics well, but I find the language a bit dry in between the progression levels. The artwork is great but some nice screenshots for in-game action shots would add more personal Skyrim-flare, I think. Other than that, there's not many other criticisms I can make.