Skyrim Character Building » Discussions


Character Build: [Insert Name Here!]

  • Member
    July 25, 2014

    Billy and I are discussing it now.

  • TED
    Member
    July 25, 2014

    Hi Spaghetti Noodles, CB co-host Billy Mays is here to comment on this.  I talked this over with Ponty to get a third opinion and he mentioned something I agree with it.  He never posted a template because not everybody's writing style is going to match one particular layout.  While I and Tae would have appreciated a message from you before posting this, that doesn't take away from its potential helpfulness.  I'm sure a new member would find this helpful as a sample template to base their's off of.

    It is now linked in the Build Guide and Resources thread.  Enjoy this GIF as a token of appreciation.

  • July 25, 2014
    Good build-makers don't need something like this; it's really more for the bad ones who could use all the help they can get. Think of it as setting the lowest common denominator.
  • TED
    Member
    July 25, 2014

    I'm sure a new member would find this helpful as a sample template to base their's off of. - Billy Mays

  • July 25, 2014

    You'd be surprised. I struggle with formatting, so I often use other builds as a template to lay mine out. Granted, I mix it up and try not to use the same template twice. Im sure there are many who do as well. It looks simple at first glance until I'm staring at a blank page and drawing a blank in my mind. I personally find something like this very useful. 

  • July 26, 2014

    I feel that lame, poorly thought out, pointless, and/or obviously untested "special moves" are another reason why an otherwise decent build will fall apart. It should be emphasized that good special moves should be something unique to the character, rather than something any character can pull off.

    They should also be something thats actually an integral part of how the character functions and fares in battle. With that in mind authors need to avoid just throwing in special moves for the sake of having them. 

    Backstories and Lore. Nothing kills a reader's interest quite as fast as a character build with a backstory stuffed full of overused cliches. The number of backstories that start off with some sob story about murdered parents or a troubled, abusive upbringing are too many to count. Take the time to do a little research into Elder Scrolls lore before creating your backstory. Your character or faction need not actually exist within TES lore, but describing them in a way that fits with the lore and doesnt contradict it goes a long way to making your backstory more enjoyable to read. 

    As for role play too often I see character motives and personalities that are too simplistic and don't appear to have had a lot of thought put into them (ex: Kill any and all high elves you see because Thalmor killed your parents). One does not need to go into great detail on this one. Thats for the role playing group. However you have to go deeper than a laundry list of people to kill based on nothing more than severe childhood trauma and a lack of impulse control. 

    I know this is starting to turn into "character building pet peeves" but I figured this, in addition to this template might help. 

  • Member
    July 26, 2014

    I'm sorry, it didn't cross my mind . I've added credit to Curse and a little something to make everyone understand that this is meant as a stepping stone for inexperienced builders.

  • Member
    July 26, 2014

    This was of great help! I've added most of your suggestions, thanks.

  • Member
    July 26, 2014

    I'll remember this the next time I do something similar. I've updated my introduction to make the new builders aware that they don't have to use this for a build layout. It's not a standard. It's a stepping stone towards creating their own style of writing. 

  • Member
    July 26, 2014

    I've added your suggestion. Thanks for the input!