Yeah, the double negative is a bit strange, but it still makes sense...He couldn't of been more unprepared, he was the least prepared for what was to come.
I will get around to the word formatting being indexed, it is something I only really started to play around with in my last build.
I thought the attribute spread was really clear, blue=magicka, red=health green=stamina, just lke the color bars in-game, everyone colour codes their attribute spread I've notcied, and I've put it in the same order as it is in the skills screen aswell in-game.
Yeah, caption underlining went really overboard on that one, and it's actually a bugger to underline something in the Ning editor, and then not underline the next word, as the spaces are underlined aswell, big fiasco, anyway, thanks for the advice.
Yeah, the double negative is a bit strange, but it still makes sense...He couldn't of been more unprepared, he was the least prepared for what was to come.
I will get around to the word formatting being indexed, it is something I only really started to play around with in my last build.
I thought the attribute spread was really clear, blue=magicka, red=health green=stamina, just lke the color bars in-game, everyone colour codes their attribute spread I've notcied, and I've put it in the same order as it is in the skills screen aswell in-game.
Yeah, caption underlining went really overboard on that one, and it's actually a bugger to underline something in the Ning editor, and then not underline the next word, as the spaces are underlined aswell, big fiasco, anyway, thanks for the advice.