Skyrim Tips and Tricks » Discussions


Ordinator - T&T Desk

  • Member
    July 26, 2017

    Thank you for that answer DB, very thorough! It appears as though shouting has never been more fun :D

  • August 19, 2017
    To Dragonborn 1921: You seem to know the most about Ordinator, so I pose a question for you. Is Arc Burn affected by other fire based perks? I am planing on running a Arcane/Elemental Archer, and I was trying to find out which element to focus on. If Arc Burn is affected by other fire based perks, the I will be using lightning and fire...coupled with Lions Arrow. -Any info would be awesome!
  • August 19, 2017

    Ah, to be entirely fair I will start off by saying that I don't have personal experience, and it's just a matter of me making assumptions or knowing a fair enough knowledge of how Vanilla Mechanics work. But anyway, I have confirmed that Arcburn is specifically designed to be affected by any perk or other effects that boost fire damage but not, anything that specifically mentions Fire Spells.

    So it would be boosted by Combustion, doing slightly more damage when enemies have lower health (but it would be rather minimal) 

    It would detonate under Flash Fire but would not be able to actually ignite the enemy.

    Elemental Specialization would boost it slightly (but you'd be much better off boosting Shock)

    World in Flames would boost Arc Burn against enemies affected by Burning Ground.

    Outburst has no connection but would work.

    Scarring Burns, Conflagration, Pyromancer Ascension,  Scorched Earth and Cataclysm wouldn't affect Arc Burn in any manner.

  • August 23, 2017
    Next question to the Masters of Ordinator: There is a perk in the Enchanting tree call Spellscribe. To me it seems to be read almost like Lion's Arrow, except with a cooldown. I am wondering if this would work with a sword and board? Or does it require the off hand to be free Iike the Might and Magic Perk?
  • August 23, 2017

    Ah, yeah it definitely works Sword and Board, tested that one myself with a recent character.

  • Member
    September 10, 2017

    Hey, DB1921

    I was wondering what kind of kooky ideas you might have about these game changing perks.

    Vancian Magic - Cast magic like the wizards of old. Your next 20 spells do not use Magicka and are twice as effective. When you run out of spells, you are unable to cast spells until you rest by sleeping at an inn or in your home.

    Quadratic Wizard - Whenever you recharge your Vancian Magic spells, you gain 1 additional Vancian Magic spell for each 10 points of base Magicka

     Dungeon Master - Whenever you recharge your Vancian Magic spells, you may choose less or more spells in exchange for increased or decreased spell effectiveness, and/or choose one of three metamagic enhancements. Your choice remains in effect until your next rest.

    It seems to me that these perks kinda force you into playing as an ancient wizard like Gandalf (rarely using magic, but when you do, it's incredibly powerful). A pure mage build likely wouldn't benefit from something like this (unless the majority of your stat points were poured into magicka and you get regular sleep), but a spellsword/witch-hunter/cleric/nightblade could gain a fairly hety advantage from going down this perk line, which makes sense, as the Ordinator Alteration perk-tree seems to encourage a spellsword playstyle. In fact, it seems that one could build an incredibly powerful character just using the one-handed and alteration trees with a few magic package mods. I was curious about what the Vault thinks might also go well with this type of playstyle.

  • September 10, 2017

    Hah, good timing Runamoke, was just about to jump in and test Vancian Magic before I decided to take a bit of a break. So, to be honest, this is one perk that I think I'll need to heavily test before coming up with any concrete ideas, for example, I was going to test Concentration Spells. Technically speaking your only casting it once but you could cast it for 6 hours (theoretically) for 0 Magicka if Vancian Magic effects Concentration spells. Now, that'd be relatively simple but imagine Lightning Storm (Master level Shock spell) and just how insanely powerful that is if you could get that boost.

    But, just my first thoughts I can see a few different character-types that would work well. You've narrowed most of them but there are ways to make a Pure Mage (by that I'm only talking about characters that don't use weapons, not only uses magic skills) viable. I'd take Enchanting and focus on the Scroll/Staff perks as one way to get a bit more power out of items, but you could also focus on Speech and work in the Perform and Shouting perks. Just Enchanting, Alteration, Destruction, and Speech would give you a wide variety of magic based options that you can fall back on whenever you run out of spells. But to be fair, with Quadratic Wizard you could rather easily double, triple or even quadruple your spells. 50 spells per dungeon would be rather easy, but even 30/40 should get you through with all the boosts you can get.

     

    But yeah, you've got most of the benefits already listed there, characters that dabble in magic benefit much more than Pure Mages, and it's just something I'm going to have to test before I can say anything more about it :D

  • Member
    September 10, 2017

    DB

    Lol, yeah I thought about enchanitng a few minutes after posting. With something like the Wintermyst mod and perking enchanting, you could efinitely make up for the drawbacks of the Vancian perk line to a pretty large degree.

    From what I've experienced, concentration spells only count as a single spell slot, so Lightning Storm would be quite game breaking, though I think the author may be working to correct that. Perhaps removing the ability to cast concentration spells as a Vancian character would accomplish this? Though that would make electric mages much weeker than ice or fire mages, and making all spells fire-and-forget type would likely create combatibility issues with many spell package mods. If possible, I believe the ideal fix for this would be making concentration spells either impossible to cast by a Vancian wizard or use up spell slots at a relatively slow rate (perhaps basing the rate of consumption of spell slots on the base cost of the concetration spell used).

    ... Isn't modding beautiful?

  • September 14, 2017

    So, DB. If in theory, I wanted a sneak skill that wasn't so bad that it's like starting out, but not so good you can just walk in front of their faces. Like, a middle ground. Would just leveling up Sneak without perking it give me that? Or does Ordinator have skil level affect the skill more than perks?

  • September 14, 2017

    So, from what I know Ordinator doesn't really change what the base levelling system does in anyway (or effect sneak for that matter) so yeah, levelling up sneak would give the same bonuses as Vanilla Skyrim. Basically, you'd be fine I think unless you were maxing out Ordinator Sneak where you should be able to get some kind of insane stacking increases. The first perk (Sneak Mastery) is something that would be fine, and probably helpful until you start hitting round 50+ Sneak and the skill level is enough of a factor to usually avoid easy detection.

     

    Here's a quick breakdown of all the perks that would directly affect your ability to go unseen. 

    Sneak Mastery - 30% maximum increase (not great, but not entirely terrible)

    Infiltrator - Reduces noise by 75% (which is admittedly kind of broken)

    Right Behind You - 30% maximum increase when behind an enemy and within 15 feet

    Behind Enemy Lines - This is where it gets insane, a 15% boost for each nearby enemy? That's just, easily getting upto 100%+ at this point.

    Shadow Warrior - Gives you 2 seconds of invisibility whenever you're trying to sneak in combat (with an 8-second cooldown, so once every 10 or so seconds)

     

    But yeah, basically just levelling up the skill would eventually give you enough of an ability to remain stealthy (especially with Muffle) but you should also be able to take Sneak Mastery 1 and Infiltrator without breaking your game and becoming a completely undetectable ninja.