Skyrim Character Building » Discussions


Event Build: The Crystal Archer (الكريستال آرتشر)

Tags: #Character Build Archer  #Character Build Healer  #Character Build Alchemist  #Character Build Mods  #Race:Redguard  #Ordinator  #SE Rank:Adept  #Event:Crossworlds3  #Tysoyaha 
  • December 27, 2017

    KaiserSoSay said:

    Holy crap... this is actually one of the most pleasing builds that I have seen that's not made by Lis or Noodles in months. 

    Thanks, you have no idea how much that means to a mobile user like me! Lol.

     

    KaiserSoSay said:

    I like that you're focusing on exploiting Companion's Insight for this build. Not many people would use that passive power, and I feel like it's underrated.

    It really is, there's probably a while host of ways to utilize it's unique mechanics. Find Daedric arrows in the middle of battle? Shoot your own companion with one. It won't hurt them, but now it's in their inventory. I mean, that's not the most exciting example, but it was just off the top of my head, there gotta be even more interesting ways to use it.

     

    KaiserSoSay said:

    Poisons based on crystals/arrowheads, now that's something unique and very creative, and only using three perk trees? That's a +1 from me.

    It is very unique and creative, that's why I stole the idea from Teccam. Lol. You should check out his Crystallurgist build. Also, Light armor is pretty optional (I played through the concept in vanilla with robes on) so it's really a two skill build. Though I can't take credit for that either...Ordinator is just so well thought out that a two-skill build can be really interesting.

     

  • December 27, 2017

    Ah, you fixed them. Tags look fine, Tysoyaha. That's exactly how they need to be. 

  • December 27, 2017
    Perfect, thank you.
  • December 27, 2017

    Just to help clear things up (or muddle them even more) when it comes to the tags.  Right now your tags are perfect i just wanted to address the 'ordinator' question you had.  Currently Ordinator is an unofficial tag which we don't police.  You can have any number of unofficial tags many builders use them to collate all there content i.e. Shinjin Build is used my Shinjin.  Currently Ordinator has been used on severl builds that use the mod and is a easy way to identify those builds.  However unofficial tags are not in the archives and therefore aren't policed either so if you want to use it you may.

    What is policed as Long-Chapper already said are the playstyle tags, as well as the race and rank tags since they are officially used in the archives. 

    Well I hope that helps and let me know if you have any questions.  Now I need to get around to actually reading these builds!!! Whose bright idea was it to run an event smack dab in the middle of the holiday season!?

  • December 27, 2017

    Vargr White-Tree said:

    Now I need to get around to actually reading these builds!!! Whose bright idea was it to run an event smack dab in the middle of the holiday season!?

     

    Yours. :P

  • December 27, 2017

    Just thought I'd mention that the current unofficial tag for Ordinator builds is just Ordinator, rather than anything fancy. I was going to have a chat with Vargr about it since Ordinator's by far the most popular mod (which means there are like 10 builds as opposed to 1 or 0) for building, but haven't gotten around to it yet but if you throw in the Ordinator tag as an additional one (just like you can use a Tysoyaha tag to link all your builds) it fits within the rules and all.

    On another note, here's the current Archives rule.

    All builds can have 3 Playstyle tags, 1 Race tag, 1 SE Rank tag, and the Mods tag

    I noticed which one you grabbed Liss and it's confusing because there are sorta two (the one I found is a bit higher up while yours is in the Playstyle Tags section) so I think that basically the Mods tag is supposed to be separate from the playstyle tags, and would be perfectly alright to use alongside three others. 

     

     

    Note: I'll drop by with some comments on the build itself Tyso, just thought I'd clarify and explain some stuff first :P

  • December 27, 2017

    Mega-Dragonborn-of-Doom (1921) said:

    Just thought I'd mention that the current unofficial tag for Ordinator builds is just Ordinator, rather than anything fancy. I was going to have a chat with Vargr about it since Ordinator's by far the most popular mod (which means there are like 10 builds as opposed to 1 or 0) for building, but haven't gotten around to it yet but if you throw in the Ordinator tag as an additional one (just like you can use a Tysoyaha tag to link all your builds) it fits within the rules and all.

    On another note, here's the current Archives rule.

    All builds can have 3 Playstyle tags, 1 Race tag, 1 SE Rank tag, and the Mods tag

    I noticed which one you grabbed Liss and it's confusing because there are sorta two (the one I found is a bit higher up while yours is in the Playstyle Tags section) so I think that basically the Mods tag is supposed to be separate from the playstyle tags, and would be perfectly alright to use alongside three others. 

     

     

    Note: I'll drop by with some comments on the build itself Tyso, just thought I'd clarify and explain some stuff first :P

    Yeah, that's right, didn't see that, says AND.

    Lol, and I thought I was being a good Tag police. *cowers in the corner in shame*

  • December 27, 2017

    Nah, I've just got too much time on my hand :P Maybe I'll just take up my position as Chief of the local Tag Police, a man with a very nice beard (I CAN DREAM) and who's always busy trying not to do any paperwork. 

  • December 27, 2017

    Mega-Dragonborn-of-Doom (1921) said:

    Nah, I've just got too much time on my hand :P Maybe I'll just take up my position as Chief of the local Tag Police, a man with a very nice beard (I CAN DREAM) and who's always busy trying not to do any paperwork. 

    No I suck! I'm not worthy! *runs sobbing to the corner, adding some arm flailing for dramatic effect*

  • December 27, 2017

    *pokes Liss* Eh, she'll be fine 

     

    Anyway Tyso, I'm kind of loving the build, Teccam's probably one of my top five favourite builders and the Crystallurgist (The Sapriarch is probably up there) is probably my favourite of them all. Very hard to pick but yeah, that's a bloody great build so any relationship between the two is always going to be appreciated here :D

    So at the moment, there are probably two things that I'd recommend editing/changing about the build. The first is incredibly minor, and just involves going through and removing a lot of the white space caused by additional lines being used (or whatever :P). It just throws the presentation of the build off by a teeny amount, and kind of pointlessly expands the build. As I said, super incredibly minor but yeah, definitely something I'd recommend changing but it could be because I'm anal AF about presentation :D

    The other thing is a bit of a larger problem (IMO) because this build is based on Ordinator. That's not the problem (otherwise I'd be a super hypocrite considering I've got the most Ordinator content around here) but I think you've just really skimmed over what some of the perks could do. I understand that this is mostly because you didn't actually play it with Ordinator, but skipping out on that section kind of makes it feel very...tacked on. And it's not really a massive problem with Archery, but there's an immense difference between Vanilla Alchemy and Ordinator Alchemy and a pretty big one with Light Armour. Here's a bit of an example of a few perks that would/could change the build massively between the two.

     

    Alchemy Mastery - Changes basically nothing, but you have to remember that it only has 2/5 of the power increase when compared to Alchemist. That's pretty major if you were only taking the base perks but there are plenty of perks later on that help.

    Physician -Again, relatively minor but only being able to focus on a single stat is a rather large change from the base perk. 

    Poisoner - WOAH, a 100% boost at Level 100 Alchemy. This is where we start really getting into some massive changes. Even if you consider the fact that Alchemist would net you the same boost. You're now looking at a 140% overall boost to your Poisons as opposed to 125% but the difference is you only need 3 perks rather than 6. 

    Bottomless Cup - This is arguably the most insane perk for late-game and your essentially getting 8 free uses of poison when compared to Vanilla by 100 Alchemy. That's kind of insane and changes gameplay immensely. Now you can apply poisons at a much faster rate, but also are stuck with a poison for a lot longer. In vanilla, you can kind of pick and choose for just about each opponent but now you're locked into a poison for 10 attacks. It's a little hard to say how impactful this is, but you've got 7 different named poisons, and if the player used different ones as well, it'd be a very tricky situation.

    Alkahest - The first completely unique perk, and a powerful one at that. Increasing your damage on poisoned enemies is really, really, really useful and something that doesn't really have an equal in Vanila (other than MfD). 

    Amplifiy Lethality - Yeah...a 250% boost to any poison damage...Uhh, I don't need to say anymore right? That's devastating

    Advanced Lab - Another 25% boost to potions 

    Green Thumb - Eh...no change

    Double Toil and Trouble - A second potion at all times is powerful as fuck. 

    And the whole Stimulants line is just kind of great. Then you have Witchmaster which is just... It changes the gameplay rather immensely, or has the potential to at that point. When your running some fo these perks that completely change how the build works, I just think it's important to mention them. If you'd like I could help get a section together for you that goes into detail on some of the changes, because when you add in LA and Archery...Well the build can function incredibly differently from a Vanilla build using the same skills...

     

     

     

    Shit, sorry Tyso, that got way longer than I thought. I'll repeat my quick mention of an offer for help. I wasn't trying to shit on the build in any way since I can see the reasoning behind it, and I actually do really love the build itself. The gameplay behind it, in either Vanilla or Ordinator is really awesome, I mean I love Poisons with Positive Effects but the way you've used them is really cool. I had no idea that Companion's Insight would work like that and it completely changes how this type of character can be played. Combine that with the Backstory, and your usually great Roleplaying section and the build is really great. It just needs that kick up the butt with the Ordinator content, or needs to ditch it (because the build functions fine with Vanilla).