Skyrim Character Building » Discussions

Character Build: The Druids of Galen

Tags: #Vargr Build  #Character Build Healer  #Character Build Alchemist  #Character Build Supporter  #Rank:Bloodworks  #Druid 
  • October 26, 2016
    I just had time to finally give it a proper read. Damn, this is absolutely awesome. As for the Lore...I wouldn't say it isn't lore-friendly, I would say it is cleverly exploiting gaps in the lore. Great job, mate. :)
  • Member
    October 26, 2016
    It's good to see this out, Vargr! Great work!
  • Member
    October 30, 2016

    How cast blizzard, lightning storm ... without level destruction?

  • Member
    October 30, 2016
  • Member
    October 30, 2016

    I think that there aren´t whirlwind cloak or frost cloak staves.

  • October 31, 2016

    @ Komodo:  Very good question.  The answer is you hard cast them at full magicka.  This is too encourage a varied playstyle that relies more on staves and followers instead of just sitting back and blasting enemies away with magic.  Realistically the average druid will only beable to cast ice storm or chain lighting once, maybe twice, before switching to staves/weapons to finish the fight. 

    Honestly I only leveled one druid character high enought in destruction to use the master spells and test them out.  They were situational at best and often times I just used the North Wind and Sun Flare powers in stead (which are also available way earlier).  I included them in the list of weather magic for completion, listing all possible spells that could fall under this catagory even if the majority of druids will never learn them.  If you decide to take the character past level 50 then perking destruciton is certainly an option enabling greater use of Weather Magic.

  • Member
    October 31, 2016

    Thanks for your answer and for this extraordinary build. Druids are one of my favorite classes and not easy to recreate this kind in skyrim. I think you can make heavy use of fire breath, frost breath and storm call, train destruction with faralda and unlock augmented perks and Soul Squeezer in enchanting skill.

  • Member
    November 20, 2016
    How viable is this build with warhammers? Playing as an orc hunter that relies more on his bone war hammer. Also is there any mods that enhance druid builds.? I am using ordinator with apocolyptica spells and have a wolf follwer. Waiting to get Master of the Mind perk is a pain.
  • November 23, 2016

    Mods would greatly affect how this build is played.  I still play on my Xbox 360 so I have no idea what mods are available that would enhance this build, though I assume that there are animal companion mods and treehouse mods and nature magic mods that would directly correlate to the powers that I went out of my way to emulate. 

    As far as warhamers are concerned, i can't see why this build wouldn't work with two-handed weapons.  I went with one handed mostly becaouse it was what was available, the only non metal two-handed weapon is Dragonbone which would mean adding a heavy emphasis on smithing which really doesn't fit the character.  The other benefit of one-handed is the ability to use magic or a staff at the same time which was my usual approach to combat.  You could however forgoe the more support and ranged aspect of this build and instead buff your allies then switch to your hammer and lead them into combat.

  • October 18, 2017

    First of all let me say that this is a fantastic build Vargr, the depth of the character is phenomenal and offers a lot of opportunity for various races/builds. I play on XB1 and would like to recommend a few mod's for those of you that are interested in adding more depth to druid roleplaying:

    - Imperious: adds depth and stronger diversity to character classes

    - Ordinator: adds much more depth to skill trees including better options for druid characters. The speech tree offers a perk that allows you to tame a wild animal and take it for a follower whilst also the restoration, alteration and conjuration trees offer great new perks for druids.

    - Apocalypse: adds an enormous range of new spells to all schools, many have interesting options for druid characters (particularly in alteration, restoration and conjuration I find)

    - Northborn Fur Hoods: adds various types of fur hoods to the game, looking great by themselves and combines nicely with various other fur-based armor pieces

    - Winter is Coming: adds crafteable cloaks and hoods to the game, very thick and heavy looking, wolf-skin and bear-skin pieces available with optional fox pelts attached to them.

    - Kyne's Warrior Armor: especially the helmet looks fantastic on a druid, a horned helmet with a bear head and antlers on top of it with a savage looking piece of fur around the shoulders. Combines very nicely with the capes from 'Winter is Coming'

    - The Forgotten Weapons of Arcanie: adds a range of basic weapons and shields to the game. There are some various nice wooden options including a shield and a shepherd staff (which is not very strong but looks very well) as well as a sickle!

    Thanks again for this beautiful piece, you've inspired me to do this new build and I'm enjoying it more than ever! Keep up the great work!