Skyrim Character Building » Discussions


Event Build: The Poison Purge

Tags: #Character Build Monk  #Character Build Alchemist  #Character Build Unarmored  #Race:Argonian  #Rank:Event Mythic  #Hall of Fame Build  #Event:Classes  #Dragonborn1721 
  • Nao likes this
  • Member
    July 27, 2014

    they do work, it's just that they're effected by the difficulty slider in an odd way.  The game difficulty changes the 'Magnitude' of the poison which, in the case of regen poisons/potions, is the % value rather than the duration value.  The other issue is that it affects the targets BASE regen statistic which means if they're wearing some type of 'magicka regen' enchantment (as most do) that will still allow them to regen.

    Basically a -100% regen poison works perfectly fine on Adept but on Master difficulty it only does -50% damage regen so the target still regens magicka, albeit slower.  It's all very silly.

  • Member
    July 27, 2014
    Imp Stool and Swamp Fungal Pod does have hat affect
  • July 28, 2014

    Thank you for the detailed and long comment and sorry for such a late reply.

    To start off Vampire Lord wasn't something I used a whole bunch so I don't think I saw the effect take place very often, I do apologize for my mistake and i'll take it out ASAP.

    "Racial abilities give Argonian characters 10 additional damage in unarmed combat. This does not include the 6 additional damage they hold in the code, giving Argonians a base damage of 20" This is taken from the Elder Scrolls wiki almost directly. 

    In regards to combat I think you've kind of missed the point a little, this isn't a tank, it isn't designed to do massive damage and it certainly doesn't use glitches (or enchanting) of any kind. This limits the options severely but I had no problems with hit-and-run tactics.

    Poison of the Fallen is a mistake that I'm not entirely sure on but I'll change that and thanks for pointing it out. I did however mention different poisons if only briefly and that has more to do with a combination of my lack of real knowledge and my dislike of having a lot of technical information in my builds. I figure most people either are more knowledgeable about alchemy, know how to look them up or are like me and mostly just mix stuff together and hopes it works out

    I again thank you for being more critical as it's something that iv'e needed lately.

    As for your suggested potions Fortify Marksman is useless for this build (I used a wooden sword I don't need damage), Block could have been used but I was trying to keep the AR low, Magic Resists could have been useful but I felt that Spell-breaker and Elemental Protection were good enough for magical defense, Ravage Poisons were mentioned and Invisibility and Fortify Sneak would be fairly useless (sneak is OP anyway).

    And well the Mystic Turning Gloves were chosen because they've always looked great to me, no other reason.

  • July 28, 2014

    To add onto James's notes on unarmed damage, if you perked 'fists of steel' from the heavy armor tree, and equipped a pair of high end gauntlets (ebony, daedric, dragonbone, etc), your unarmed damage would get a nice boost based off the base armor rating of the gauntlets worn. You also might as well enchant those gauntlets with fortify unarmed damage. You can still gain +5 unarmed damage using a grand soul gem even without an investment into enchanting.

    Additionally, since this character is an alchemist, you might as well invest in some fortify marksmen potions. Fortify marksmen potions actually improve the damage dealt from all sources, to include bashes and unarmed strikes. You could easily at 100% additional damage to your strikes at higher levels. 

  • July 28, 2014
    I know how Fists of Steel works, I simply chose not to use it. And as for Fortify Marksman I didn't actually know it improved damage for unarmed but I still prefer to keep this glitch free (it's classified as a glitch right.) Anyway thanks for the backup information and all.
  • October 15, 2014

    Best argonian build ever.

  • October 15, 2014

    Woah uh no its not but thanks (hehe I got you here now its bumped without me doing it)

  • Member
    December 26, 2014
    I've always been interested in a poisoned based build and the unarmed combat spices things up +1
  • December 26, 2014
    I am totally in love with this build! I love the roleplay you've set up. A poison themed monk build I'm sure is a first. Setting up base in Vaermina's tower, restoring your order, is just awesome! Only one question. Are you saying the poison talons perk makes your unarmed attacks inflict poison damage, even outside of VL form?? Cuz if so, I'll be playing this RIGHT NOW! Again, great build. +1
  • December 27, 2014
    Unfortunately no it doesn't, back when I made this I didn't really play in Vampire Lord form so I never noticed the effect's appearance and when I read the wiki it said it worked in both forms, I've since been corrected and I thought I'd taken it out but apparently I havent. Thanks for the comment though and sorry about my mistake Ill fix it up when I have access to a PC.