Skyrim Character Building » Discussions


Character Build: The Prowler

Tags: #Character Build Archer  #Character Build Thief  #Character Build Illusionist  #Race:Imperial  #Rank:Legendary 
  • Member
    December 23, 2013
    Thanks Harry! Outburst was actually Vaz's idea, and it is really something to behold.
  • Member
    December 23, 2013

    "No Stone Unturned - A perfect quest for the Prowler"

    Guess I won't be playing this! I don't think I've ever completed that quest, nor ever will do! 

    This is a brilliant build, but I think it's mostly because I've always been drawn to the playstyle itself. Whislt this is still well written, I can't help but think there wasn't enough originality. (Sorry!)

    Whilst I'm still giving this a massive +1, I hoped it would've been longer too!

    I've always been a die-hard fan of sneak and archery, and that will never change. +1.

  • December 23, 2013

    Nice!

    That's a ton of magicka/stamina sam, did you really need that much? Light armor isn't that draining on stamina and you have alchemy to make fortify illusion potions which can make your spells seriously powerful on that rare occasion when they need a boost...

    Also you have illusion dual casting in your moves section but it isn't present on the perk spread...

  • Member
    December 23, 2013
    Thanks for the praise Nelaf! I didn't do the quest properly, I slightly cheated on it. If you tap the button (or key, if you're on PC) to pick up the gem repeatedly really fast, it adds a couple of gems into your inventory. I only ended up with fifteen, but still completed the quest. Just a question, and I really don't mean this in a rude way, but what wasn't original? I'd like to know in case it can be improved.
  • Member
    December 23, 2013

    Not enough originality... Nelaf, show me a build that uses at least one of the listed abilities

  • Member
    December 23, 2013
    Magicka, yes. Fortify Illusion potions only increase the base magnitude I believe, then factor in the perks. Since spiders level with you, you need all the bonuses you can get. Alteration spells can get pretty costly at earlier levels, so I really bulked up Magicka. Stamina is more useful than health, as you won't be getting hit much later, and more zooming/rolling can always help. And I'll edit the spread now, thanks for the tip off. :)
  • Member
    December 23, 2013

    I meant that the overall sneak archery concept could've been somewhat upgraded, maybe made more exciting?

    The Prowlers Profit perk is quite annoying to obtain, too IMO. That quest is extremely long, and you have to purchase two houses to find two of the separate gems, not to mention a few major quests, like the Thalmor's Embassy party in the main quest, since one of them is in there....

    Don't get me wrong, it's an amazing build, but I don't want to play a build that doesn't live up to it's namesake until you've acquired the perk for the concept until 20+ hours of gameplay ....

    P.S You don't need that much stamina, unless you're sneak-rolling everywhere, but since you're sneaking, it shouldn't even be used particularly. I mean, what it is actually for, you're taking the stamina attribute for 3 consecutive levels, I'd only use that much if it was a dual-wielding build mate.

  • Member
    December 23, 2013

    You didn't read the build if you think the perk is crucial for the concept of the build. Yes, it's good for this character but it isn't required and you can safely play the character without it and without taking almost anything from the build

  • Member
    December 23, 2013

    You don't actually need to go into the embassy, just the reeking cave next to it. And money is no issue with this guy, I was raking it in!

  • Member
    December 23, 2013

    Fixed the perkspread and the intro is bigger now.