Skyrim Character Building » Discussions


Character Build: The Wolf Ninja

Tags: #Character Build Thief  #Character Build Mage  #Character Build Assassin  #Rank:Recognized  #Ninja 
  • Member
    August 10, 2013
    This is pretty good Niki. If I can offer a bit of constructive criticism/advice, I think the presentation could be improved a bit. Firstly, there is pretty much only one picture in the first half of the build, and a lot more in the other half. Moving some of the pictures in gameplay to earlier in the build would make things look better. The other improvement could be the perk spread picture. The background is pretty plain, when there are loads of awesome ninja pictures on google/deviantART. If you want a bette one you can ask in the perk spread picture discussion in the Skyrim Art group. Just my two cents, take it or leave it. Good job anyway, +1
  • Member
    December 25, 2013
    When u say "white eye" are u referring to neji's bakugan eyes? Cause that combination of detect life and night eyes is actually pretty clever.plus if ur going for the ninetails spirit u should add in flame cloak combo with beast form. Just an idea.
  • Member
    October 12, 2014
    The white eye It's kinda like the biyakugan
  • Member
    October 12, 2014
    Do cloaks carry over to beast form and vampire lord form?
  • Member
    October 12, 2014
    If memory serves, yes,,the effects do.
  • Member
    October 13, 2014
    This is one of the few examples of a good character port on this site. Everything is plausible within the context of TES, whether or not I actually like the play style.
  • Member
    May 23, 2015
    If I was on PC I would sooo! Get a hinata follower mod. BTW +1 from me
  • Zal
    Member
    May 25, 2015

    I'm fairly new here, but I would just like to say that I feel like I've been looking for this build for a good week or 2, as I wanted to play a werewolf assassin/nightblade. (because sneaky assassin/magic users are totally companion material...)

    How surprising that it's almost 2 years old.  Now I'm new, so I'm not sure how proper tagging works, but I feel like this build should have character tags for lycanthropy and or khajit?  Especially considering both those parts seem to be what the build is focused on.  (would've helped me find it sooner.  thank you john bob for commenting on this so I'd see it)

    Also, to bring up those extra points in light armor and master destruction, I feel like they could be used in alteration.  Detect life and dead are mentioned in the special abilities, but alteration is mentioned nowhere else in the build.  Points in alteration could help with using these spells, and if it wouldn't ruin roleplaying, it would probably help with your armor in both human/khajit form, and in werewolf form, similar to how Krosis mentioned cloaks carrying over to beast form

    Great build!

  • Member
    May 25, 2015

    Like the build but there is one vital thing I would like to point out.

     After EXTENSIVE research I have come to a pretty solid conclusion that the werewolves unarmed attacks do not benefit from the dual wielding perks.

     Like for example, the game itself even calls the werewolves attacks unarmed, and dual flurry affects one handed weapons. Now there are some weapons that used to stick on your character when you transform, boosting your weapon skill when you attack, but that wasn't mentioned in the build and I'm not sure if thats been patched or not. and in-game I have a dual wielding warrior who's a werewolf and I haven't noticed any speed increase when I'm in my werewolf transformation, only in base form