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The Roleplaying Help Thread

Tags: #Zonnonn 
  • May 5, 2019

    Thought-provoking reply, thanks Deebs!

    I don’t think there would be much hostility between the religions, no. The Trinimac philosophy is one of strength and unity, and that the Orsimer can rise above the meme they have become. Like, they’re the Pariah-Folk but they have made themselves that way and it is now something that has become a vicious circle. To overcome that they need to unite and show the world they are as good a civilisation if not better than others rather than keep everyone at arm’s length, and to do that they need Orcs from different tribes to work together – or become a huge faction in their own right and remove all opposition that way.

    Maybe that's where a lot of my struggles start. So, an obvious point is that we've seen a lot of Malacath worshipping Orcs have an issue with those who worship Trinimac, it just seems like there's some sort of disconnect for most Orsimer and Trinimac in the modern era. Perhaps it'd be interesting to frame an issue that the Malacath-Orcs have with Trinimac-Orcs, even with the latter being a bit disconnected from any real rivalry or hatred. Hell, even having Malacath himself be a deterrent to the character (which I think would be a really fascinating use of a Daedric Prince).

    But I like that take on the Trinimac Orcs, it's something that sets them apart from other Orcs (who seem rather...anti-people in general) 

    So in many ways the religion is very different from the Altmeri perspective in that the central theme of that mythology is of man vs mer, whereas the Orcish take on it is detached from that by the necessity of their people having to overcome that first major hurdle and changing their entire way of life.

    Definitely no problems doing the Cursed tribe quest, doubly so as it involves honour, strength, and defeating epic foes. I like the “becoming Trinimac” angle. Hmmm, it could work if I make him a golden-skinned Orc and have his backstory be along the lines of his people in the Trinimac cult seeing him as some sort of herald or sign of Trinimac’s return. Or somesuch.

    That sounds like a really nice angle to go with, actually there's a lot of angles you could work with there. Obviously you could try for them being correct and him being a Herald of Trinimac (which just sounds like a badass title), or he just happened to be born with a strange colour tone and a cult's decided to use him in order to try and gain more power within...wait is Orsinium still around? Urgh I really don't know enough Orsimer Lore for some of this. Anyway you get the idea there, I think it's a really fluid sort of backstory that you could work on as you go with the character doubting himself or the Cult at times...

    Yeah about the ascended mortal stuff. That’s the Altmeri thing, really. The Aldmer had a similar take on it as the Psijics in that they revered their ancestors and had that sort of spirituality in which the underworld is made up of greater and lesser spirits. When the Altmer evolved with their civilisation they stopped practicing that and instead chose to venerate only the best of their ancestors. In all likelihood Trinimac was a powerful Ehlnofey who really did fight in the Ehlnofey wars against mankind but wasn’t a god in the sense that he doesn’t have planet or moon to represent his gift-limb to the Mundus.

    Gotcha, makes sense I suppose. Was there anything else about Trinimac added in Summerset? I mean I imagine that there was a fair bit with Orsinium, which I still need to play, but I could also see Summerset being a decent source of new lore.

    Anyway, yep I do like that becoming Trinimac idea and it’s definitely easier to work with as he can just be an embodiment of those ideals rather than a seeker of them.

    Thanks dude!

    No need for thanks, it was a super interesting concept that I liked the idea of. Had to jump in and offer some thoughts :D

  • Member
    May 5, 2019

    It’s quite surprising but Summerset is pretty much a religion-free chapter. It may have added a few things but nothing which readily springs to mind. In comparison, Orsinium and Morrowind had religion in spades and the central plot of the former explores the Triinimac/Malacath thing in very clever and minute detail. I could go on at great length about that dlc so will shut up now, but honestly it’s extremely clever writing that plays into that meme in that every so often a cult of Trinimac rises with ideals of uniting the Orsimer people but eventually sees that dream defeated, betrayed, or put down to yet further cement the Orcs as pariahs. Like the sacking of Orsinium (which is in Craglorn in 4e iirc), Trinimac movements rise, fail, and come back again throughout history.  

    I suppose it is fair to say that the Malacath followers have a much bigger issue with the Trinimacalites (?) than is apparent in the other way around. One of the things Orsinium does show is that the Orcish system of clans and way of life works very well for them. They’re not as isolated and self-dependent as portrayed in Skyrim, and quite a few ways rely upon each other for stuff like trade.  

    That system, then, has become part of the Code of Malacath – something traditionalist Orcs feel must be followed and obeyed. So naturally the more progressive Orsimer devotees of Trinny are already frowned upon for breaking with traditiona nd undermining the Code so deal with a bit more hostility than they give back. That’s just the nice ones, there are extremist groups who do antagonise and fight with the Malacathites (?).  

    I quite like the thought you had there ‘bout Malacath acting against the character. I'm not sure how that would work in practice, but it could be something the character believes for sure.

  • May 5, 2019

    Hi. Neat concept. The first word that comes to mind is Redemption...maybe because that's one of my favorite memes. Maybe he is of Largashbur and shares the flawed attitude of the chief and tribe, until Level 12 when the giant attack becomes a wake up call and the first step of his journey towards (Mantled ) Hero of Trinimac/Malacath

    How does he handle the followers of the Reclamations or the Princes themselves?

  • Member
    May 5, 2019

    Mook said:

    Hi. Neat concept. The first word that comes to mind is Redemption...maybe because that's one of my favorite memes. Maybe he is of Largashbur and shares the flawed attitude of the chief and tribe, until Level 12 when the giant attack becomes a wake up call and the first step of his journey towards (Mantled ) Hero of Trinimac/Malacath

    That's an interesting thought. My biggest problem with any character starting in an established location is the suspension of disbelief needed to accept that nobody there will ever recognise you as being one of them. However, your redemption idea could work very nicely as a motivation, I like that!

    Mook said:

    How does he handle the followers of the Reclamations or the Princes themselves?

    That's a good question. I don't know is the answer. It's an interesting one because grudges are Malacath's domain. For Trinimac to re-emerge as the Golden Champion he will need to let go of the transformation event. So it's like, to harbour hatred for Boethiah is something which would keep Trinimac down and buried inside Malacath, festering away and gnawing at that old wound. Add to that the ideals of the Trinimac faithful, which in this instance is to unite the tribes and clans in order to demonstrate they aren't the savages the world views them as, and we have a character who can't be the typical angry Orc. All that said, it's a case of striking the balance between strength and honour with being too much of a push-over. So I guess in broad strokes he'd be accepting of other religions and faiths without malice because to be otherwise would undermine his very ideals.

    Boethiah's quest could be an interesting RP moment, though. Would he complete it to prove a point and ironically become that Prince's champion, or view the sacrifice part of it as being the height of dishonour? It's an interesting thing to ponder!

  • August 1, 2019

    Holy crap I just had an awesome idea for a character the saga of an smuggler and wizard that spans from morowind to skyrim. I call it not the hero. hes sent to morrowind in the same ship as the nerevarine and released as a prisoner from the crimeof smuggling and joins the house telvanni becoming an purveiour of rare and unusual goods for them untill the eruption of the red mountain destroys his operation and nearly kills him, he then goes to cyrodil and tryes to rebuld his "business" only to be arrested and hit by the oblivion crisis, he escapes the prison following the hero (he was his cellmate) and the emperor and once again returns to being shady, this time hes uccessful smuggling even from planes of oblivion, on his 40s (after oblivion) he decided to become an vampire for immortality and builds an smuggling empire... untill in the 4rth era the empire cracksdown and destroys his business and he tries to flee to skyrim only to get caght in the border and tries to rebuild his operation again.

     

    I need tips for avoiding the main quests, in MW I can simply ignore the main quest and do other stuff like tamriel rebuilt, but I need a way to start the oblivion gates without doing the siege of kvatch (im thinking console commands). I also need an way to "train" my skills in oblivion ans skyrim since It doesnt make sense for an 500 years old vampire wizard that escaped the worst disasters in tamrielic history since the 3rd era start to simply forget how to use magic, I can easily console me levels and attributes in oblivion but I need ideas for skyrim  because of perk points.

     

    I also would love suggestions of things to do and good lorefriendly mods, if people show interest I may do His diaries and post herte so people can follow his adventures.

  • October 21, 2019

    Hello please help me, I am playing a pickpocket/theif and wanted to introduce archery into the build without just pretending he was born a master archer. I was thinking dawnguard could teach him how to shoot the crossbow but then i have to wait til level 10, also i could stumble upon angies camp but then i need an excuse to be wandering around that area. Any idea suggestions would be awesome thank you!

  • October 22, 2019

    Why does your character become a pickpocket? Is it because it's the only way to survive? Than you could go with archery also being a skill they needed to learn to survive. For example they get caught stealing, so now they have to escape the law and live in the wilderness for a while. And what better way to survive in the wild than to hunt with bow and arrow? With added bonus if the getting caught happens in falkreath thus making stumbling upon Angie more likely.

    Does the character steal for other reasons? Maybe they come across an especially alluring bow and decide than and there, "I want that, and I want to be able to use it, not just have it gathering dust amongst my hoard."

  • October 31, 2019

    My character uses archery as his only form of combat, he pickpockets and loots houses to make a living and joined up with the guild. At the guild he spent some of his earnings toward archery training from Niruin, then stole the elven bow from the companions :) I just hit level 10 so dawnguard crossbow here i come! Thanks Brandon for the help! The next question is how to magically learn enchanting?? Any ideas, i really dont wanna do the training excuse again. Maybe i can "stumble" upon a skill book?

  • November 1, 2019

    Well enchanting inherently needs souls to be 'stolen'. So maybe just robbing a person off their earthly (Nirnly?) possesions isn't enough anymore. What is the greatest treasure everyone has? Their soul.

    But how does the character learn about the concept? Reading it in a book? Overhearing some mages while doing a heist? Riften is home to a babbling mage after all. (Don't exactly recall her lines but thought there was some echanting related stuff in there.) Just something everyone in Tamriel is more or less familiar with? Enchanting services do seem to be widespread after all.

    (Little note if you have access to mods, there are mods that let the player use enchanting/smithing services from logical npc's. Can be a decent money sink aswell as giving access to custom crafted/enchanted gear, while not making the player character skilled in those areas. "Honed Metal" is the one I use.)

  • November 27, 2019
    Hey all! Very excited for my first post into Tamriel Vault. I've been a lurker on here for a while, checking out some of the stunning builds that get posted and wanted to create my first fully fleshed out version. I have a bit of a guilty pleasure for Bounty Hunters, and have made a build that focuses on this, but utilises a few different mods to achieve it (ordinator, know your enemy, imperious, wildcat, apocalypse, start another life, immersive weapons & armor are probably the main ones). Looking at sci-fi/fantasy examples of Bounty Hunters, and doing some small research into the actual history I decided on a Bounty hunter Archtype, with 5 main traits which are:
     
    1. Information gathering techniques to find bounties
    2. Versatile weapon array for wide variety of situations
    3. Technologically savvy
    4. Law enforcement that can fringe on criminality
    5. Heavily influenced by coin
     
    With that in mind, I started trying to figure out how this would work in the elder scrolls universe. Of all the key points I found, Technologically savvy (3) meant that I leaning towards someone who was utilising the artifacts of the Dwemer and perhaps creating their own gadgets from what they uncovered. I have been struggling to rationalise why a Bounty Hunter would be both a student of an ancient lost civilization and a wandering mercenary simultaneously as they are opposing stereotypes imo. I have recently come up with a concept I think fits, and would love some feedback!

    The Scientist (WIP name) is an Altmer who has travelled from Alinor to Skyrim to investigate the Dwemer ruins. He has always had some affinity for the legends of the Dwemer that he heard in his childhood, as he relates to their belief in reason and logic. Even by Altmer standards he is seen as aloof and almost robotic; his mechanical mind ticking to a different pace to those around him. Through his studies he has also tried to create several of the magnificent devices that he has read about, but without first hand experience these experiments have been unsuccessful. 
     
    But it is not just this affinity alone, nor solely a selfish desire, that has driven the Scientist to leave his home and explore these ruins of old. He knows that his species was defeated at the hands of Tiber Septim, but only because of the Brass-God Numidium. To this end, he wishes to fully understand the race that created the one thing truly capable of defeating his race and learn from it - bringing back his research to further enhance the Altmer to allow them to take their rightful place as the supreme race of Nirn.
     
    When he reaches Skyrim, he funds an exhibition that all but leaves him penniless but it ends up going terribly wrong (Start another life - attacked and left for dead). As he recovers and makes his way to the closest settlement he is forced to re-evaluate his situation. He has come too far to give up, but his reality is unforgiving and he must come up with an alternative solution. While talking with the locals, and visiting the tavern he hears from the local innkeep that some bandits are looting nearby farmers and a reward is available for their heads. While not an assassin, as he respects the law and order of Society too much, he has no qualms with killing for money if it is inside the law. 
     
    His first contract is difficult - he is not well suited to combat. However he uses his ability to access situations with a detached and strategic logic to progress - it is just like solving any other puzzle. After many more contracts, he uses the money acquired to organise another exhibition to a Dwemer ruin. This time he is more prepared, and faced for the reality of the situation. He is battle hardened and take mercenaries with him to fight the automatons inside. And once raided, he strips it bare of information and resources to create devices, gadgets and weaponry to further help him in future exhibitions. However, he needs to test these devices on subjects, and the best source of experimental sacrifices he has sourced? Bounty contracts.
     
    Thanks for taking the time to read through this. My question is: does the narrative I have created justify merging both a scientific tinkerer and engineer with the profession of a Bounty Hunter in your opinion? Any and all C&C is appreciated!