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Character Class Analysis: Sorcerer

Tags: #roleplay  #ImmortalSorcererDuvain  #Class: Sorcerer 
  • Member
    May 28, 2019

    Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories—just raw power that they direct at will. -D&D 3.5 handbook.

     

     

    What is the class and role of a Sorcerer?

    - They are mainly magic casters.

    - They can be considered the barbarians of the arcane classes. Many sorcerers after the manifestation of their powers will train and evolve their gifts but they also rely some way or another on their will and insticts in order to utilise these arcane gifts. That being said there are also sorcerers that play more of a supportive, utility role on the battlefield.

    - They can also wield a variety of weapons and possess some martial ability. In some cases their bloodline could support and enhance their martial prowess. 

    - In games like D&D and Pathfinder they are Charisma based which among others it means their will, mood or feelings might affect their abilities and spells.

     What is the differense between sorcerers and wizards?

    - Sorcerers and wizards both use magic but while wizards need to study for years or decades in order to use spells and magic the sorcerers possess an innate gift for magic and their magic and spells are a part of them often inherited through their ancestral bloodlines.

    - They do not need scholastic training like wizards in the arcane in order to use their powers.

    - At first they do not have good control over their powers, they are not studied like wizards.

    - Most sorcerers might not be aware of their ancestral gifts or even realize they have arcane gifts themselves until their powers get triggered in some way at some point in their life and more often than not the first time their powers manifest will be in some sort of unexpected and violent way due to their raw uncontrolled arcane nature.

    - They have less spells than wizards but they can cast them easier and more often when compared to wizards. It is also possible in some cases  for their magic to go "wild" due to a variety of reasons (see charisma factors above) and a magic spell they use will have another effect or it might fail or it might come out much more powerful etc.

     

    Sorcerers' source of power and Bloodlines.

    - Typically a sorcerer's power has an ancestral origin. Which means an ancestor could have been a supreme magic master or being and his powers affected you his descendant or he could be another creature entirely like a dragon that took the form of a human and had descendants with a human or it could be the blessing of a divine being running through the family. It could also be a chance event for example the day you were born a great demon passed by that place and his dark/chaotic powers affected you and the list goes on.

    - This arcane "gift" is a part of the sorcerer's nature as a being. He doesn't need any scholarly training in order to use his powers, he instictively knows how to use them at will and just with training and use of those powers he can evolve them and grow stronger.

    - As the sorcerer taps into the powers of his bloodline and strengthens it there will be changes that become visible in his physical form or his behaviour and emotional state depending on the origin of the bloodline. For example a draconic bloodline sorcerer might be able to grow horns, claws or have protective dragon scales and a divine bloodline might become more "angelic" in its form.

    Sorcerer Roleplay.

    - The Sorcerer class can bring some cool roleplay elements into the table to work with for character development.

    - First let's talk about a Sorcerer's charisma which is also their main stat in games like D&D and Pathfinder and plays a big role in a sorcerer's general pressence let's say. The sorcerer's charisma doesn't necessarily represent the charisma we would say a leader has or good and refined looks but rather it represents the sorcerer's "otherworldiness". Every sorcerer has something different from the rest in their nature, something otherworldly and as they manifest more and more of their bloodline's gifts this becomes more and more distinct. What these otherworldly elements will make them be perceived by others it depends on their bloodline.

    - As it was mentioned earlier the way a sorcerer's powers manifest for the first time is more often than not a violent expression of his arcane powers and the sorcerer doesn't have any control over these arcane powers.

    This can lead to many sorcerers having dramatic backstories/events linked to their powers and often they could be seen ostracized since they do not have control over their powers in the beginning nor a mentor/teacher. Of course there could be established sorcerer bloodlines that will train their descendants in case they inherit their bloodline's arcane powers which is another type setting.

    - Another matter is the source of the sorcerer's bloodline and powers and  the sorcerer's acceptance of them. For example a sorcerer possesing a bloodline blessed from a divine being might be glad and very accepting of his powers on the other hand a bloodline affected by demonic or undead powers might cause the sorcerer to hate himself or his powers and not wanting to use them or it might slowly eat away on his sanity or change his state of mind and make him from a good person to a bad etc.

    - Also in many fantasy genre scenarios sorcerer type of characters might be outcasts or even end up as criminals due to the source of their powers like the ones mentioned above demonic/undead bloodlines or even an elemental sorcerer might have killed people or burned down a village when he failed to control his powers.

    - These things can also lead many sorcerers to live a life in disguise or some might pose as wizards instead of sorcerers or take up to traveling and adventuring, avoid people and some might turn to villains and adopt a lifestyle of me versus all.

     

    Notes: This is my little analysis about a favorite class of mine the sorcerer. As you can see by now this was based on the class as it is described on the D&D and Pathfinder archetype rather than ES. I had much more to analyse and say in each section but I tried as much as possible to reduce the size of the things I wanted to mention in order to make it more comfortable to read and not bombard the reader with a huge wall of text.

    If I have left anything out or if anything is worng please feel free to comment below and let me know.

    Have fun and happy adventures to all ye aspiring sorcerers! :D

     

  • Member
    May 28, 2019

    This is a pretty cool writeup, Duvain! It's been a long time since I played D&D but I remember really liking the idea of the class when it came out in 3rd Edition, although Warlock edged it in terms of favourite casters. I kind of think the Sorcerer angle is how magic should work in TES rather than the slightly more old school style of study to become a master. I suppose in a way that exists, our hero in the games doesn't need to study a thing yet still has the capacity to to cast a mighty spell. Is this part of a larger series?

  • Member
    May 28, 2019

    Hey Phil, I could easily see the existence of D&D type sorcerers in TES, all the elements to create sorcerer bloodlines are there but sadly we didn't get such a type of class in the games. As far as our game characters go in regards to casting super advanced spells without studying I 'd like to just think of it as a lack of better game mechanics. :P

    At the start this was made as part of a triple post (class guide, character build, character profile) I 've been meaning to post for a long time and never got around doing it. I thought afterwards of making this a series and write about other classes as well but the updates will be a little sparse due to me having to be away for 2 - 3 weeks and then being able to be back again (that could also not be the case in a month or so). I 'll probably post a few more of these here and there the next one being most likely about the Monk class.

  • Member
    May 28, 2019

    Duvain said:

    Hey Phil, I could easily see the existence of D&D type sorcerers in TES, all the elements to create sorcerer bloodlines are there but sadly we didn't get such a type of class in the games. As far as our game characters go in regards to casting super advanced spells without studying I 'd like to just think of it as a lack of better game mechanics. :P

    At the start this was made as part of a triple post (class guide, character build, character profile) I 've been meaning to post for a long time and never got around doing it. I thought afterwards of making this a series and write about other classes as well but the updates will be a little sparse due to me having to be away for 2 - 3 weeks and then being able to be back again (that could also not be the case in a month or so). I 'll probably post a few more of these here and there the next one being most likely about the Monk class.

    Blaming gameplay mechanics is senisble, agreed xD It's just a slight annoyance, like we're told it takes a lifetime to master a school of magic just as we pick up a spellbook, skim it, and learn Chain Lightning in the time it takes the NPC to finish the sentence.

    Nice to hear it's part of a larger project, haven't seen a cross-group project of that scope for a while now, and always enjoy them when they happen :) Looking forward to an analysis of the Monk, too. I never quite understood that class, and my suspension of disbelief only stretches so far, so I struggle when picturing an unarmed combatant facing off against a dragon or death knight. So an opportunity to see different perspectives on that is welcome!

  • Member
    May 28, 2019

    Yeah same thoughts here it is indeed annoying to learn magic like that and that is why I enjoyed quite a bit the mod that you research first and then you learn a magic spell can't remember the exact name of the mod.

    It is also a hard class for me to understand fully as well but I like the roleplay and certain aspects of the class. When I play a monk I tend to swap the faith in the divine with the faith in a certain way of conduct and rules and my monks always have some sort of supernatural power coming through their training like magic in Skyrim. You could say my monks have some elements from the paladin/knight classes since they follow a strict set of rules and conduct (without the divine element) and follow a bit of the Taoist philosophy the Dao which means Way of course what their way is it depends on the individual (dark monks are not bad as well :P). In short 90% of my monks are those odd vagabond monks searching for their way out in the world rather than being somewhere closed in a monastery praying.

  • May 29, 2019

    Really loved the write-up Duvain, just a really interesting examination of the Sorcerer and all of the details on the class. You really nailed the artwork as well, that first image is just incredibly awesome. I've always had a bit of a fondness for any of the Charisma based spellcasters of D&D (though like Phil, Warlocks were more my speed). Well after I get over how much I love Divine Spellcasters because they can tank up a lot easier but...anyway :P

    Really great write-up and I can't wait to see more (even if I have to). 

  • Member
    May 29, 2019

    Good to hear you liked it DB. Ah divine spellcasters and healer is my go to main class in all mmorpgs and in some rpgs whenever possible so I can relate to that. :P Warlocks is another cool class to roll with but for some reason whenever I had to choose on a spellcaster I would go sorcerer > wizard > warlock. :P

    I hope I 'll be able to post some more class write ups next one will be Monk but I 'm giving it some thought for clerics as well, we 'll see.