The Story Corner » Discussions


TSC Writer's Discussions Immortality and Long Life

Tags: #TSC  #Writer's Discussion 
  • Member
    July 3, 2017

    Awwwoooo

    It's been a while I've done one of these but when I was just searching for some information for a TSC Member I came across a comment by Teineeva so this is really his Writer's Discussion.

     

    Death, it is said, is a fundamental part of a story. It helps bond characters and define them, it gives that sense realism and makes scenes of peril and danger something to be feared rather than blatantly swept aside.

     

    (Imagine two dragons talking)

     

    Dragon 01 "There's that Dragonborn down there, lets get him".

    Dragon 02 "No. If we did kill him he would just reload his save. I'm out of here!"

    Stories don't have save points but we can always turn back the page...

     

    Death is just a part of the circle of life. It walks hand in hand with life, or rather opposite of life. But what if life lasts far longer? What if one is immortal?

     

    1: What are your thoughts on the concept of immortality (or a very long life span) when writing?

     

    2: How do your characters cope with such a thing?

    (Not talking about UOTW but an example for me would be Aela. "What the hell do you mean you will never die? I'd rather go to the Hunting Grounds".)

     

    3: What are the pros and cons of writing such a character?

  • Member
    July 3, 2017

    Well, that comment was quite a long time ago, wasn't it? On a side note, "his" writer's discussion works fine too :)

    It has been a while since I properly thought about it but that doesn't mean I haven't included it in my writing. I generally go by the rule that power always comes at a cost. It can be as simple as investing all your time in learning how to fight but have no idea how a plow is involved in the process of farming to powers at the cost of your own insanity.

    The last comes in a lot in my writing actually. It plays a large part in my own fantasy world where mages will start to develop a split personality after they reach a certain power level. In this case, their power has essentially become sentient and periodically gains control of the body if the mage doesn't watch out. It may seem like I'm digressing, mostly because I am, sort of, but there's a point to all this: Immortality should also come at a price.

    I think the original comment Sotek meant referred to one of the more important characters of my fantasy world, he's not the protagonist of the story but instead a powerful player in the regional version of the game of thrones. Here's the thing though; he's immortal. He can't die from age, disease, trauma or even killing himself. He is also a mage and that means that at some point he's going to have to share this immortal body with another sentient being and this is where it gets interesting. The only way for him to die is to release the entity in question, but by doing that he would essentially doom the world as he knows it, which I believe creates an interesting internal dynamic and very strange relationship between the two personas. Especially since as his powers will grow he'll have to start isolating himself from other people if he doesn't want them to get hurt.

    An example that might sound more familiar to you all is Simon Lafoy from my Streets of Boston series here on the Vault. In short, he used a serum that essentially made him immortal (with the exception of bullet holes and the like) and managed to imprison himself inside his own radiation shelter for over 200 years. He's not really immortal but as long as he keeps using the serum he will be. This means that despite his arrogance and pre-war class, he has an expiration date just like anyone else. An expiration date that is closely linked to the use of a drug. You guessed it; Simon is an addict. He just doesn't know it.

    Another thing about Simon's whole deal, which is most apparent in the earlier chapters is that the long period of isolation he underwent in his vault pushed him over the edge. I've written it in journal entries that are spaced out by several years more often than not. Nearly every entry documents the loss of yet another thing that tethered him to reality. He runs out of wine, out of smokes, out of new books to read and eventually loses his music. He has to face the silence. This is the last drop and he goes mad. After completely desecrating what was a shelter to him for years he stops fulfilling even the most basic of his desires and needs just so he can continually listen to the only other sound in the vault that isn't his own breathing: his Geiger counter. Later in the story, after he was given a shimmer of hope, this seems to disappear but the careful reader might pick up on a few things that could feel odd.

    Simon is what I feel would be the result of an extended lifespan; A person who has gone through enough hardship to last more than a single lifetime. Happiness and sadness are both integral parts of our lives but we usually only get a limited amount of them; immortals never stop experiencing either of them. Eventually, you'll either become insensitive to both loss and joy or you'll go mad. Simon went for the latter.

    So, as I hope is clear, to me the pros of a long living character is that you get to really dive into the psychological effects that might have on someone. The cons are that you need to keep that long life into account, especially wen people have had an important influence on the world around them.

    A good example of this done pretty marvelously would be Lisette's Albee from Straag Rod. While so far I haven't worked with her on any project yet (not fully at least) I have had plenty of occasions to listen to her rant about how difficult it can be to plan out a character like Albee who is at the prime age of about 250 if I'm not mistaken. He has learnt a lot, he has experienced a lot and he has impacted a lot of things. The amount of effort involved in getting this kind of thing just right is gargantuan and I will always congratulate Liss on that.

    So there goes a rant and a half; I hope you enjoyed!

  • Member
    July 3, 2017

    I read this earlier, including Teineeva's comment but had to go out before I could post a reply of my own. Much like Teineeva I think there should be some cost to it, it doesn't have to anything ground breaking but there should still be one. My favourite one to think about is the knowledge that they will outlive everyone they know or care about, multiple times over. Which can then expand into many different outcomes, does the character become cold and uncaring? do they try and hide themselves away from the world to avoid the pain? Can they then handle living in isolation? Or do they instead throw themselves into those relatively brief (in terms of their life) moments of joy knowing how it will eventually end? How long can they then continue to subject themselves to the pain of loosing those they care about?

    Take Cyre for example as while he isn't as old as some of the characters on this site (only having been created last year), he'll probably exist for as long as I continue to play elder scrolls games. Martin was his first experience with watching someone die when he himself cannot, the way he responded was to try and run from the pain which also meant leaving Cyrodiil. Which has worked out perfectly with the release of Beyond Skyrim Bruma :P

  • July 4, 2017

    Immortality and long life span. Not a big fan of it, you know? Everything has to die or end one day, no matter what. Immortality and long life span can sometimes be an excuse for a writer's obsession with one character he wants to be everywhere at the important events. I say can be but don't have to.

    Concepts like these sometimes only harden the writer's belief that the world us basicaly spinning only around the main character - like Skyrim for example. No one does shit until you show up. And that's not how it works. But I kinda strayed.

    I think I've been lucky so far and didn't have the pleasure of writing an immortal "main" character. It's definitely not a thing for me and even the long life span is somewhat difficult for me. Someone lives three hundred years, travels around the world, gathers experience and stuff. How do you portray such a character? As someone who knows everything and is best at everything? Well, I might drop an idea here, relatated to this topic.

    Natural talents. How is it that a 30 years old human can defeat a 200 years old Altmer in sword fight? Both trained their whole life, so the Altmer should have more training and stuff. So why does the human win? Natural talent and experience most likely. Just an example, but is a thing to consider with long living characters. Years doesn't have to mean experience and skill.

  • Member
    July 4, 2017

    Immortality. Yeah, basically my opinion of it is the same as with the rest: it always comes with a price.

    Immortality is not something I like to use in my stories especially for main characters. But that's not to say it can't make for a good plot device (like in a cheesy vampire romance novel :P). Even if I were to create a character with immortality, they would probably take it more as a curse/nuissance than a blessing, something like what Dark Souls did. 

    As for long life spans, I like to think of it as double-edged sword. A 200-year old Altmer soldier may have more battlefield experience, but they could also have grown slow and rusty due to the years taking their toll on them.

    BTW if we're talking about stories with save points, I'd like to point out that it can actually be good if done correctly. Think Edge of Tomorrow, but with a TES setting.

    Live. Die. Repeat.

  • Member
    July 5, 2017

    Edge of Tomorrow TES....

    What a wonderful can of worms this could be........

    Alduin, time scroll, Dragonborn with imortal soul.......

    Best walk away while I can....