Skyrim Character Building » Discussions


Character Build: Reinhardt, Knight of Talos

Tags: #Race:Nord  #Character Build Knight  #Character Build Mods  #Ordinator  #SE Rank:Apprentice  #21 TES Classes 
  • July 27, 2018

    Dean said:

    Thank you Long-Chapper, that is some awesome constructive criticism and is very, very helpful. I really struggle with the gameplay section myself and it's mostly because Ordinator is, to be honest, overwhelming. It offers so much and the perks do so many different things that it all kind of blends together for me. I could consider leaving the perk descriptions in, but it might make the build way too long since it looks like I float right around 90 perks per build.

    For example, Breach the Wall - Forwards power attacks with a greatsword that would leave the target above 60% Health deal enough additional damage to make up the difference. Listing all the descriptions would really lengthen out the builds but it would make it an even larger wall of text. It might be an option, but I should at least list maybe 3 Key Perks per tree and list out the descriptions and why they are taken. I am not sure how to alter it because I do feel like it is a big wall of text, but maybe I will try my next build by keeping in the descriptions and putting the Key Perks in bold. Thanks again for the feedback!

    Well, are all 90 perks absolutely necessary? I know I tend to ask this question on vanilla builds, and usually I end up trimming build fat significantly. What are the perks you used most in combat is a much better question to ask. If I say I'm making a conjurer who uses bound weapons and I find after levels of gameplay that I'm barely using summons but yeah, using bound weapons, I will nix the entire summoning side of the tree unless there are perks I absolutely MUST have. Same with any other skills I use.  

    And if all 90 perks are necessary, because you need one to reach another more important perk, then I'd just explain the important perks. That should reduce your wall of text signficantly and you know, break it up with pictures. My Outsider has pictures break up gameplay and skill explanation. Helps. That was a heavy build with two skills going to max level, so rather perk heavy, but every perk had a good reason. 

  • Member
    July 27, 2018

    That's a good idea Long-Chapper. As for the number of perks, the way Ordinator works it kind of locks you into progressing up certain trees. I try to eliminate things that don't fit in with the idea of the build but I want to map the builds out to an end-game level which tends to be around 50 to 60 with the perk mods I have in place. I don't like the idea of a building being "done" at Level 30 because you can often reach that before even progressing very far in the main quest or civil war. I think I will try something new with my next build and at least do what you suggest and explain the synergy behind the important perks. I would like to include more pictures and I think that is a good idea as well. Thanks again.

  • July 27, 2018

    So what I'd recommend with the 'key perks' is probably to acknowledge that while Ordinator has a lot of unique perks, there are some that are just...kind of required perks. Like covering One-Handed or Two-Handed is fairly easy because most of the perks are pretty simplistic additions to your Power Attack. Unless your character is built around that perk, you don't need to cover them. Because of this, I only ever really talk about the core 'unique' perks for each tree or the ones that make the character a bit more powerful. Talking about perks like One-Handed Mastery obviously isn't worth much, but detailing the 'Wolf-Summoning' thing could really help enhance the build. 

    The alternative is that you decide on what the key perk line from each tree is and write a few sentences to summerize that perk line. Either works, as do other things but they're my main focuses.

  • July 27, 2018

    Dean said:

    That's a good idea Long-Chapper. As for the number of perks, the way Ordinator works it kind of locks you into progressing up certain trees. I try to eliminate things that don't fit in with the idea of the build but I want to map the builds out to an end-game level which tends to be around 50 to 60 with the perk mods I have in place. I don't like the idea of a building being "done" at Level 30 because you can often reach that before even progressing very far in the main quest or civil war. I think I will try something new with my next build and at least do what you suggest and explain the synergy behind the important perks. I would like to include more pictures and I think that is a good idea as well. Thanks again.

    No worries. It helps with a few things, as Deebs suggested. 

    1. You explain to your potential players how to approach your build, like what tree to take first, things like that.

    2. Makes you think about the gameply more because you're discussing what skills you actually used. 

    And haha at done at level 30, for all my writing, I love making me a mini-build. I had a build once that was done at leve 5. Just ask Deebs. :D He made me do it. And I crammed soooooo much content into that thing. I did Companions and Mainquest and some others.