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Flash Contest Build: The Shadow of Dawn

Tags: #Character Build Spellsword  #Character Build Crusader  #Character Build Rogue  #Character Build Nightblade  #Race:Breton  #Contest Gold  #Mods  #Ordinator  #SE Rank:Adept  #Furrion 17  #Flash Contest  #Flash Contest 1 
  • Member
    May 3, 2018

     

    Full Length Build Here

    For the full Backstory Click Here 

    Born into a minor noble house in Wayrest in the 178th year of the 4th Era, Alayne was the youngest child of two children. Her mother had died giving birth to her, a fact that her brother would never let her forget, even if his resentment was unspoken, she knew it was always there. Her brother Robert was 10 years her senior and was being groomed to inherit her father’s business and estate. She would be married off to some rich lord to curry favour with his family no doubt.  She hated that idea, which often would annoy her father. Left to her own devices growing up, she would frequent the estate's library wing quite regularly, where she would read tales about famous adventurers and gallant knights; often ending with rescuing a beautiful lady or princess.  She liked the idea of being a knight more than some swooning dolt. Sometimes she would play with the servant’s children, though she would never tell her father, he had strong opinions about mixing with peasants. Her father was a renowned merchant who had set his business up in the Wayrest docks. He had trade agreements with several notable houses from all over The Iliac Bay. Some ships would even go as far south as the Summerset Isles, or north to the frozen land of Skyrim. 

    A day in the year 188 changed everything. It was the day she found out the truth and the lies…It was an unremarkable day as any to start with, she broke her fast with her father and brother before saying her goodbyes and seeing them off as they headed down to the docks toward father’s business. She then walked down to the west wing of the estate as she would oft do to read in the library. It was late in the afternoon and she was day dreaming about what her father was going to bring home that day. Sometimes, he’d have new books for her to read, or a new dress… she hoped it was the former. Her day dreaming was interrupted by the sudden ringing of bells.  Strange, she remembered thinking, they never rang the bells at this time. She got up to walk over to the window, but before she could, her brother burst through the doors, the serving woman gasped and dropped the honeyed milk that she’d been bringing to Alayne. Her brother’s tunic was covered in blood and he was dirty and sweaty.  He must have run the horse half ragged to be looking like that, she thought. Alayne opened her mouth to say something, but he cut her off, and grabbed her by the hand and said she had to hide and that they’d killed father and most everyone at the docks. The city was under attack by pirates and corsairs, she heard her brother saying while her head swam at the sudden shock of what was happening. He took her to her mother’s old study, why, she didn’t know.  What was there that could possibly help them? He started at the book shelf and she yelled at Robert not understanding why he’d want to look for a book at a time like this. He turned and the look on his face was stone and solemn. She let him be after that and just watched in fearful silence. The bookshelf creaked and cracked and slowly began to open. Her brother grabbed her and told her that she had to go in there and not come out until he came back for her.  He told her that she’d find things that wouldn’t make sense and he would tell her everything once the crisis was over. He shoved her into the darkness and the bookshelf swung shut.

    It was pitch black inside and she could hear the muffled sounds of bells ringing. She sobbed quietly, fumbling at the walls eventually finding perchance a lantern with some oil in it.   She nearly knocked it over as her hand clumsily brushed over it. She grabbed it off the wall and used the flint that was strung on the side of it to light the oil within. When she had finally lit the lantern, she made her way slowly down the cold flagstone steps. The steps were full of dust and cobwebs and she heard a mouse scurry away as the light rounded the stairwell. A few moments later, the steps broke off into a small room. She lifted the lantern to get a better view and a sudden flash caught her eye as light reflected off a silver sword. She made her way over cautiously. The blade itself was rather plain, but it had an ornate cross guard with beautiful patterns and swirls, that met a fine leather grip dyed crimson red.  At the top of the hilt, sat a round pommel with the knot of Arkay inscribed into it. She ran a finger along the blade and winced, the blade was still sharp and a red line of blood quickly formed across her finger.

    Days passed before she plucked up enough courage to come out of the secret room. Alayne soon found why her brother hadn't returned. Robert lay lifeless in the passage, his head had been caved in and a knife had been plunged into his chest. The estate was deathly quiet as she sat with Robert's body weeping uncontrolably in anguish and grief.

    That day had changed her, she knew then. and as the years passed, she dedicated herself to learning her mother's trade. Her mother had been a vampire hunter, you see, and she had kept many tomes of research that Alayne read fervently over the years preceding Wayrest's sacking. She'd even managed to hunt a few vampires down from the Montalion clan which was no easy feat. It had taken her 10 years of honing her skills with blade, magick, and subterfuge to even think of taking on one of the beasts. But in the end, she rose to the challenge and emerged mostly unscathed, save for the scar that streaked across her lower left cheek.

    It was happenstance she found herself on a ship to Skyrim.  She had learned through some contacts that there was a pirate who frequented Solitude's docks who would often boast of his exploits in the sacking of Wayrest,  those exploits included running his cutlass through a certain noble merchant from Wayrest and plundering the goods from his warehouse at the docks. Alayne couldn’t let that stand, she settled any affairs she had the very next day and left the estate in the capable hands of her butler. There was also some research she'd found of her mother's some time ago that she intended on seeing to whilst in Skyrim. If the research was accurate, there was supposedly a legendary artifact there, located near the small town of Dragon Bridge. This artifact was said to be a sword of unmatched beauty that glowed with such power and splendour that any false life in its presence would be purged from exitance. A lead she thought well worth following up on.

    As the ship rounded the cove, she donned her cloak hiding her silver beneath it and pulled up the fur hood as she stepped out of the cabin into the bitter cold wind. The sounds of gulls and bells carried through the air and in the near distance, she saw the great arch of Solitude with the Blue Palace standing proudly upon it. They had arrived in Skyrim at last. The captain looked down to her from the ship's wheel, gesturing her to come see him. After concluding her affairs on the vessel and arranging for her belongings to be taken to Solitude's finest inn, she was set to depart when the captain asked her one final question. “What is it that you hope to accomplish my lady?"

    "Vengeance." She simply replied, stepping off the ship onto the docks. 

     

    Breton: With Imperious races installed, Alayne will gain the passive effect "Spell Mantle" which grants a 15% bonus to magick resistance and a 25% chance to absorb spells at low magicka, the Stones of Galen passive effect which grants an extra effect to standing stones (the effect Alayne will gain is a 20% chance to do double sneak damage, from the shadow stone). There is also a random encounter event that allows you to find The Grail of Betony on a "Treasure Hunter" this will grant Alayne a 50% bonus to Magicka and Stamina regen. And lastly, there is an unlockable power that is completed by finding 10 standing Stones. This allows you to mimic your target's racial power once a day.

    Name: Alayne

    Gender: Female

    Age: 23

    Standing Stone: With Andromeda Standing Stones installed the Shadow Stone will grant Alayne two passive effects and an unlockable power. The first effect is called Blur and grants 20% faster movement speed while in combat. The second is called Hide in Shadows and grants 20% better sneaking and sneak damage when close to a wall or structure. The unlockable power Shadow step allows you to blink a moderate distance to a target at the cost of 50 stamina. This is unlocked by finding all the Standing Stones in Skyrim.

    Morality and Personality: Chaotic Good. Alayne has a strong hatred for pirates and bandits and will actively seek to destabilize their activities in any way possible. She has no qualms with joining The Thieves Guild, but will not steal from the poor or infirm. She doesn't mind bending the rules if it helps bring about the greater good. She is very skepitical of Jarls and other leaders after Wayrest's own ruler King Barynia was found to have hired the corsairs who sacked her home to further his own agenda. She is free-spirited and is rather cocksure of her abilities.

    All of these mods are available for Xbox and PC 

    Essential Mods:

    Recommeneded mods:

     

     

     

    Equipment

    • Silver Sword - Find this by "visiting" Gallows Rock to see if the Silver Hand have any common ground with The Dawnguard.
    • Dawnbreaker - The ultimate vampire hunter's sword, this is one of the reasons Alayne came to Skyrim
    • Rough Leather Armor (Mod) - Balimund in Riften sells this. An alternate option that can be used is either Thieves Guild Armor, or the light Dawnguard Armor with Thieves Guild hood. 

    Magick

    • Ocato's Recital - You can load up to 3 self targeting spells, and they will activate when entering combat.
    • Shroud - An apprentice level spell that grant's Alayne 15 seconds of invisibility.
    • Muffle - Allows Alayne to move silently.
    • Stone Flesh - Alayne can reinforce her armor to better absorb damage.
    • Runes - Alayne can use a variety of runes imbuing them with fire and sun based magicks.
    • Bolide - This fire spell will do more damage the further away Alayne is from a target, up to 5 times its base damage.
    • Vampire's Bane - Alayne can hurl explosive balls of holy light to destroy the undead and vampires.
    • Turn undead - With a strong understanding of Restoration, Alayne's turning spells are much more effective than those of others.

    Find all Standing Stones: Not a quest per se, but finding all of the Standing Stones is essential in gaining the shadow Step ability from the Shadow Stone. And since questing for artifacts and mystical items is ingrained into Breton culture, it makes sense that Alayne would want to seek them all out.

    Lights Out: One of the first quests Alayne will set upon doing after she's set herself up in Solitude. She will play along with the lizard's plan as it furthers her own investigation into tracking down the pirate who murdered her father. 

    Rise in the East: Another worthy lead for Alayne to follow up on, she will gladly help the East Empire Company rid themselves of the "Bloodhorkers". 

    Break of Dawn: Alayne will be a little hesitant of doing the bidding of a daedric prince, at first, but sees the good she can do if she is in possession of an artifact as powerful as Dawnbreaker. 

    Man Who Cried Wolf & The Wolf Queen Awakened: Helping Hafingaar be rid of an ancient evil such as Potema and her undead minions is something Alayne will gladly offer her services to do. Feeling that she is far better equipped to take on such a task than anyone else with her set of skills.  

    Thieves Guild: Alayne will happily join the Thieves Guild, hoping that her morality of stealing only from the rich and helping those in need might rub off on guild members.  

    Dawnguard: One of the more obvious factions Alayne will find common ground with. Being a vampire hunter herself, she will gladly join them in their quest in ridding Skyrim of the Volkihar clan's threat. She will find it hard to work with Serana at first, but will seek to help her cure herself of her affliction. (Note that if you are too pushy with Serana about getting cured she will stonewall you and refuse to talk about it further. Be more tactful and coercive and she will eventually seek out Fallion).

    Laid to Rest: Alayne will look into Morthal's burnt down house upon passing through, as she notices there is somthing amiss in the town and wonders if it might have anything to do with Alva, who is suspiciously pale....

    Vampire Hunter: More of a personal quest, Alayne will take it upon herself to eradicate any vampires she meets. Some possible targets include; Sybille Stentor, Movarth Piquine, Laelette, Alva, Vighar, Hert, Hern, and the Volkihar Clan.                                           

    Level 20 Skills

    Attributes: 1:2:1 

    Major Skills:

    Sneak: Alayne's skill in subterfuge allows her to move undetected and strike hard at unsuspecting foes with physical and magickal damage.

    Sneak(2/2), Demolition job, Sneak attack

    Restoration: Restoration is Alayne's main form of offence and defence when it comes to facing the undead. Subsequently all of her physical attacks and Restoration effects on them are more powerful due to her rigorous study of the art of Restoration.

    Restoration Mastery (2/2), Descending Light, Hallowed Burial, Warrior's Flame

    Destruction: Alayne has learned how to wield fire and inscribe multiple runes at a greater distance. She can take advantage of weakened enemies and do more damage to them with her flames.

    Destruction Mastery ( 2/2), Combustion 1/2, Rune caster

    Illusion: A cornerstone to Alayne's fighting style, she has learned to bend the light around her rendering her imperceptible at times. She can also conceal any audible noise from enemies allowing her to cast and strike with the element of suprise.

    Illusion Mastery (2/2), Quiet Before the Storm (1/2) 

    Minor Skills:

    Light Armor: Alayne prioritises fast movement and finesse and thus favors light armor.

    Light Armor Mastery (2/2), Light Armor Fit

    One Handed: Not afraid to get up close to her foes, Alayne can make good use of her silver blade with quick decisive cuts.

    One handed Mastery (2/2) 

    Alteration: Through the study of Alteration, Alayne has learned to better control and manipulate other schools of magicks.  

    Alteration Mastery (1/2), Wild Shrines (For the locations of shrines click here)

    Gameplay: First off, Alayne is not the dragonborn so she will not pursue the main quest (however if you do wish to use the thu'um, you can, it is just not a major thing for the build). If you have Alternate Start installed I recommend starting Alayne off in Solitude by way of ship. Alayne will often approach combat quite tactically, choosing to eliminate troublesome enemies such as archers and mages first under the cover of stealth. Upon being detected, Ocato's Recital will activate granting her one more chance at a stealth kill after which she will switch into a fast paced spell blade where she will hurl spells and skilfully dodge and slash at her enemies. The 20% boost to movement she gains from the Shadow Stone really is handy at becoming a blur on the battlefield and also allows for some devastating sneak attacks when hidden. Alayne is a bit of a lone wolf and will not recruit any followers, prefering to rely on her skills in subterfuge to see her through difficult battles. She will actively hunt down vampires,  the undead Draugr, and Dragonpriests wherever she finds them. Any pirates or bandits she encounters, she will deal with swiftly and mercilessly.

    Combat: At its core this build plays like an aggressive Nightblade, easily switching to and from stealth as the need arises. Enemy types to be wary of are archers and spellcasters. Use abilities like shadow strike to deal with these targets. Enemies with two handers are also problematic and should be taken care of at a distance where possible, though if you are good at reading their moves you can get a few quick strikes in after a missed power attack. When faced with groups use guerilla tactics, using Shroud to break their line of sight, and taking them by surprise again. Whittle them down to a manageable number and then switch to a spellblade roll to take care of the remaining few. Take out draugr deathlords first by using stealth, as they can and will easily disarm you. Then focus on the other variants.

    Alayne is a rogue class not a warrior class, so this build is all about fighting smarter not harder.

    For a look into how combat runs check out the link, (Note that this is from a level 35ish character, but fundamentally the gameplay does not change despite not having Sneak Roll and Spellscribe).

    • Embrace Shadows -  Ocato's Recital + Muffle + Stone Flesh + Shroud

     A simple, yet essential ability for the build. With the use of Ocato's recital (loaded with a Stone Flesh, Muffle, and Shroud), Alayne can instantly become intangible to the eye whenever a conflict begins.

    • Hidden Flame - Shadow Stone (Stones of Galen, Hide in Shadows) + Demolition Job + Fire Spell

    Alayne has mastered the art of surprise and thus she not only gains a bonus to physical attacks, but also the arcane when hidden. She can silently place fire runes around the field, snipe distant enemies with bolide, and throw explosive fireballs into unsuspecting groups to great effect. 

    • Shadow StrikeShadow Step + Sneak Attack

     After over a decade of study and several successful hunts, Alayne has learned to tap into magicks that are common among the Montalion clan of vampires, albeit in a lesser form. Shadow Step allows her to teleport silently to a target over a moderate distance allowing her to set up devastating sneak attacks.

    So this was a really fun build to do, it happens that it is just the level 20 version of a level 50 build that is now up on the vault so if you want to continue Alayne's journey check it out!

    If you enjoyed reading it, I have Alayne's full backstory in the Story corner. 

    Credit where credit's due, so thanks to Tysoyaha for sharing some insight into the mechanics of Shadow Step. Props to Dean for using the Alignment system, I pinched that idea off him. He has some great builds so check em out here.  Also, thank you to The Long-Chapper and Ilanisilver for proof reading and spell checking the build. And a little disclaimer, the art, except for the first picture, is not done by me and I do not take credit for art I used. That should go to their respective artists.

    And Lastly thanks to you the reader, if you got this far it means I did a good job. I hope you enjoyed this as much as I did, and if you want to see more by me click my name - Furrion

  • May 3, 2018

    Build is proofed, Furrion. 

    Nice idea for a Breton build and very nice presentation. Lol, someone around who has longer backstories than me and I'm the Long-chapper! I'm not a huge fan of Imperious, Apocalypse, or Andromeda, but you've incorporated them nicely into the build and I can definitely see that this can be played well to  some extent using different mods based on the player's preference, or even on Vanilla. 

  • Member
    May 3, 2018

    Thanks Lissete. I really enjoyed writting Alayne's story. I set myself a high bar with my last build, so I had to put out somthing that was at least it's equal. (This is my second build I've done, technically 3rd if I count overhauling my first one to use Ordinator) so hopefully it's even better than The Stormrider. It's certainly much different as far as the character goes. I think Alayne is far more relatable as a character than the Stormrider, as he uses a moniker rather than a personal name, and he's just a bit of an evil bastard lol (not entirely without reason though).

  • May 4, 2018

    Sorry, I'm a bit late Furrion, just haven't had a good time to drop by until now. What can I say about the build, I definitely like it and I think the establishment of the character and the roleplaying/backstory but if I'm going to be bluntly honest I think there are some flaws with the gameplay. I mean, I don't know if there's actually a problem there now that I think about it but it's more just that because you put so much effort into explaining the character's story and roleplaying elements, and then you have a pretty limited combat section, it just feels smaller than it is.

    Does that make sense? I think what I would recommend is focusing your combat section a little bit, it's very interesting to read of course but I don't know how informative it is. 

    Still, that was a bit of a mini-rant and when I look back it's not a huge issue or anything, just a personal recommendation. And I think the focus on the story and character is enough that I barely care about the combat stuff, Alayne really is quite interesting and fun to read so yeah definitely an easy like from me.

  • May 4, 2018

    Fascinating, I love it. I always love combining magic attacks with stealth, but the fact that you go with sun damage is just another level. Is it weird to have a fan theory about a fan-made character? Lol. Because I have one...

    Does this character unintentionally but instinctually utilize Shadow Magic? I imagine hiding in the darkness while casting light based spells causes a bit of conflict, since it would anger enemies and quite literally cast shadows. Is embrace shadows supposed to be three tactical spells at once, caused by "entering combat", or rather a bit of minor reality bending in the form of probability alerting? Is your roguish hero just lucky in conflict, or do they use the conflict itself to make their own luck!? Anyway, I'll shut up but like I said fascinating character!

     

    P.s. I'm also always a fan of streamlining gameplay and figuring out clever and convenient ways to realize full builds. This may have been a happy coincidence, but the fact that your Standing Stone and racial power share the same method for unlocking them is brilliant.

  • Member
    May 4, 2018

    Dragonborn1921 said:

    Sorry, I'm a bit late Furrion, just haven't had a good time to drop by until now. What can I say about the build, I definitely like it and I think the establishment of the character and the roleplaying/backstory but if I'm going to be bluntly honest I think there are some flaws with the gameplay. I mean, I don't know if there's actually a problem there now that I think about it but it's more just that because you put so much effort into explaining the character's story and roleplaying elements, and then you have a pretty limited combat section, it just feels smaller than it is.

    Does that make sense? I think what I would recommend is focusing your combat section a little bit, it's very interesting to read of course but I don't know how informative it is. 

    Still, that was a bit of a mini-rant and when I look back it's not a huge issue or anything, just a personal recommendation. And I think the focus on the story and character is enough that I barely care about the combat stuff, Alayne really is quite interesting and fun to read so yeah definitely an easy like from me.

    Glad you liked it DB, I can add a bit more into the gameplay spot. I just uploaded a video of gameplay to the section let me know what you think of that. Or if it you think adding further detail into the text would be better than the vid. Sunk quite a few hours into that story so glad you had a good read, I'll be posting the full length version later on at some point so will let ya know when I do that. Appreciate the pointers cause I know that your very critical, every little bit can help to improve here and there :D

  • Member
    May 4, 2018

    Tysoyaha said:

    Fascinating, I love it. I always love combining magic attacks with stealth, but the fact that you go with sun damage is just another level. Is it weird to have a fan theory about a fan-made character? Lol. Because I have one...

    Does this character unintentionally but instinctually utilize Shadow Magic? I imagine hiding in the darkness while casting light based spells causes a bit of conflict, since it would anger enemies and quite literally cast shadows. Is embrace shadows supposed to be three tactical spells at once, caused by "entering combat", or rather a bit of minor reality bending in the form of probability alerting? Is your roguish hero just lucky in conflict, or do they use the conflict itself to make their own luck!? Anyway, I'll shut up but like I said fascinating character!

     

    P.s. I'm also always a fan of streamlining gameplay and figuring out clever and convenient ways to realize full builds. This may have been a happy coincidence, but the fact that your Standing Stone and racial power share the same method for unlocking them is brilliant.

    Yea I do see the light and shadow magick working in a kind of symbiotic relationship with one another. Because there are no shadows without light so to embody the shadow is just another manipulation of the light kinda you know. But before I give too much away I'll stop there cause you are on the right track there. I was going to go more into that aspect of the build for the level 50 version i'm work on atm. For perks such as shadow warrior and cloak and dagger. And yea I see the use of embrace shadows as a light bending kinda trick. So your fan theory is pretty spot on Ty :D 

    As far as luck and conflict goes there is certainly a bit of luck involved in getting the double sneak damage to proc from Stones of Galen. Any way Glad you enjoyed it man, and you'll prolly like some of the ways the larger build implemnts "shadow magick" when I get it done :)

  • May 5, 2018

    Furrion 17 said:

    Tysoyaha said:

    Fascinating, I love it. I always love combining magic attacks with stealth, but the fact that you go with sun damage is just another level. Is it weird to have a fan theory about a fan-made character? Lol. Because I have one...

    Does this character unintentionally but instinctually utilize Shadow Magic? I imagine hiding in the darkness while casting light based spells causes a bit of conflict, since it would anger enemies and quite literally cast shadows. Is embrace shadows supposed to be three tactical spells at once, caused by "entering combat", or rather a bit of minor reality bending in the form of probability alerting? Is your roguish hero just lucky in conflict, or do they use the conflict itself to make their own luck!? Anyway, I'll shut up but like I said fascinating character!

     

    P.s. I'm also always a fan of streamlining gameplay and figuring out clever and convenient ways to realize full builds. This may have been a happy coincidence, but the fact that your Standing Stone and racial power share the same method for unlocking them is brilliant.

    Yea I do see the light and shadow magick working in a kind of symbiotic relationship with one another. Because there are no shadows without light so to embody the shadow is just another manipulation of the light kinda you know. But before I give too much away I'll stop there cause you are on the right track there. I was going to go more into that aspect of the build for the level 50 version i'm work on atm. For perks such as shadow warrior and cloak and dagger. And yea I see the use of embrace shadows as a light bending kinda trick. So your fan theory is pretty spot on Ty :D 

    As far as luck and conflict goes there is certainly a bit of luck involved in getting the double sneak damage to proc from Stones of Galen. Any way Glad you enjoyed it man, and you'll prolly like some of the ways the larger build implemnts "shadow magick" when I get it done :)

     

    Omg, I'm absolutely stoked!! For anyone who's curious, in TES lore "Shadow" magic isn't just another word for illusion or stealthy magic, it's an extremely powerful magic that relies on conflict to power it. It's named after shadows because it was discovered when Azra Nightwielder realized that shadows were the manifestation of the conflict between light and dark and contained fragments of possible worlds caused by said conflict. So unlike some of the other most powerful magic we're familiar with, it doesn't just alter one reality, it's capable of linking and affecting several. It's basically the opposite of a Dragon Break, every time there's conflict, the possible outcomes cause really to split into different timelines, each branching off from their own result.

    Maybe that's how Alayne can affect her "luck" in situations that cause conflict? Maybe she's not changing her luck at all but rather instinctually transplanting her consciousness into the timeline branching from the most favorable result. The other timelines exist, but she's just constantly using Shadow magic without really realizing it to make sure the only one she experiences is the "lucky" one! There may even be a possible RP aspect to reloading when you die. That was the reality that resulted in an unfavorable outcome, so you switched to a good one! Omg, I love it. I'm definitely playing this build so I can roleplay a Rogue with reality altering "luck" magic!!!

    Ok, I'm going to stop now... I get over excited sometimes. I should just wait for the lv50 version before going this batshit fanboy over a fan made build. Lol. It's just such a great idea!

     

  • Member
    May 5, 2018

    I love the concept underpinning this build.  I've been trying, for a few years now, to create  build similar to this called the light shadow.  The whole premise was that it was going to be about casting Sun Fire and Vampire's Bane from the shadows, in conjunction with some runes, Flame Atronachs, and a few other bits and pieces thrown in.  You've rather got there ahead of me and made an excellent build, which is made even better by the amazing photos which you have chosen.  A very intelligent, stealthy, and beautiful Breton.  Fantastic.

    The balance between magic and combat is well executed.  I'd have been tempted to add Conjuration, for summoning Flame Atronachs, as she is a Breton and they would fit the theme, but this is just s small point.

    The only area I'd recommend going over again is the proofreading.  There are some minor spelling errors throughout, as well as a few more significant ones, notably in the titles of some of the quests.

    I won't be able to play the build as it it is because I don't like modding my game to the extent that would be required, but I would like to have a go at a vanilla version of it, so to that end, would you mind giving some suggestions as to which perks and spells (aside from the obvious Restoration spells) would be taken for the vanilla skills?

  • Member
    May 5, 2018
    Awesome job Furrion, well written Character, and in depth combat