Skyrim Character Building » Discussions


Flash Event Build: The Scoundrel

Tags: #Character Build Thief  #Character Build Rogue  #Character Build No Crafting  #Character Build Mods  #Race:Imperial  #Character Build Ordinator  #SE Rank:Apprentice  #Flash Event 3 
  • Member
    April 21, 2018

    When looking through the ordinator perks, Death's Emperor caught my eye. By reverse pickpocketing a cursed septim onto a target, attacks on them deal 200% increased damage. Which is a pretty big bonus, especially when combined with all of the other stealth and damage perks Ordinator has to offer. Get ready, because here comes...

    Look at him. Fat fingers with gold rings jammed on them. Well-laundered shirt and pressed pants. I bet he won't even miss it...

     

     

    Race: Imperial

    Discipline: In combat, nearby allies gain bonus armor and attack damage.

    Imperial Virtues: Randomly gain bonus Health, Magicka or Stamina when entering combat.

    The Human Spirit: At levels 10/20/30, you may change your attributes/resistances/skills.

    Quest reward - Complete 20 quests for the people of Skyrim to unlock...

    Colovian Star: 1/day - Replenishes the two attributes with the highest remaining percentage.

    Gender: Male

    Standing  Stone: The Thief

    Ambush: Sneak attacks and sneaking are 10% more effective.

    Thief's Path: Learn 2 thief skills 20% more quickly.

    Find all 13 Standing Stones to unlock:

    Pillage (Once per Day): Find more loot on enemies you kill within 30 seconds. Especially violent kills result in even more loot.

    Stat Spread100 | 250 | 140

    The Scoundrel needs to stay alive in combat above all else, so most points here go into health. A few points into stamina will help fuel sneaking power attacks and running away.

    Level: 20

    Alignment: Neutral Evil

    The Scoundrel is not a fan of honor or good intentions. He is an unscrupulous mercenary, and will always take a job so long as it nets him a good amount of coin.

    Mods: Andromeda - Standing Stones of Skyrim, Ordinater - Perks of Skyrim, Immersive Armors, Wildcat - Combat of Skyrim, Alternate Start - Live another Life, Imperious - Races of Skyrim

     

    Lore

    Bravil is a squalid town located on the banks of the Niben Bay, south of the Imperial City. The Larsius River passes through and wraps around the town, as the Green Road curves around it.

    Bravil is described as one of the poorest towns in Cyrodiil. Houses are built like shacks, being wooden and stacked upon each other. The Larsius River that runs through the town serves as Bravil's sewers. Because of its location on the bay's shore and the marshes and swamps that surround it, the climate is damp.

    Backstory

    The Scoundrel was born in 4E 174 in Bravil, Cyrodiil. His parents, a pair of skooma addicts, took little time to care for him and spent most of their days scrounging together money to feed their addiction. It terrified the boy, watching his parents spasm and shake as the drug took hold. Inevitably, when he was only six, a bad batch of skooma took hold of them and did not let go. The young lad was forced onto the streets to live as a guttersnipe. He did whatever he needed to survive-beg, work, even steal.

    As he came of age he set his sights on a lifestyle with a bit more luxury. He knew well enough how to fight from his scuffles on the streets, so he joined the Fighters Guild in Bravil. But, he almost immediately found himself at odds with the other members. The Scoundrel found them all arrogant, overzealous, and unwilling to pursue the means needed to finish the job. Because of this problem with authority, The Scoundrel never rose higher in the ranks of the guild.

    His personal feud with another member of the Fighters Guild eventually saw him expelled. This woman, a pious warrior who revered Stendarr, accused him of stealing her family heirloom: an ancient iron warhammer that her grandfather once wielded. The Scoundrel insisted that such a claim was ridiculous. He didn’t deny being a thief, but why would he want some rusty old hammer he couldn’t even sell?

    Regardless, he was kicked out of the guild. Embittered, he collected his savings and headed to Skyrim, where the presence of the local Thieves Guild was far more accepted. Using the small fortune he had amassed over the years, he purchased the home called Honeyside in Riften, in hopes of making contact with the Thieves Guild there.

     

     

    Pickpocket

    Pickpocket is the primary skill of The Scoundrel. He survived from a young age as a cutpurse-stealing what gold and food he could from unsuspecting citygoers. Now, he uses it as a means to make money and eliminate opponents. Stumbling upon the cursed septim Death's Emperor has allowed him to turn a survival tactic into a combat maneuver. This skill should be at least level 60 at character level 20.

    Sneak

    Sneaking works in tandem with pickpoctet and allows The Scoundrel to be deadly from the shadows. With the chosen perks, dagger sneak attacks will be much more effective and The Scoundrel should be able to evade even the most scrupulous opponents. This skill should be at least level 50 at character level 20.

    One-Handed 

    Stealth is no good if it can't be put to use in combat. With the use of a few One-Handed perks, daggers will be more effective in combat and will bring targets down quickly with the use of a flurry of dagger swipes. This skill should be at least level 40 at character level 20.

     

    Armor

    Crimson Archer Armor

    This attractive armor protects The Scoundrel should he be caught in the middle of combat unawares.

    Blackguard's Hood

    A gift from Glover Mallory, this magically enhanced hood will ensure that The Scoundrel gets the best prices in shops and with fences.

    Weapons

    Elven Dagger

    Any dagger will do just fine for The Scoundrel. It allows him to cut throats and purse-strings with equal ease.

    Death's Emperor

    This cursed septim is an invaluable tool in combat. If possible, The Scoundrel will place it in an enemy's pocket, causing them to take massively increased damage.

     


    Roleplaying 

    No job is too dirty for The Scoundrel. Theft, bribery, and murder are just tools for this mercenary. He isn’t an assassin per se, but he is willing to kill if the price is high enough. Any job, from smuggling mead for Romlyn Dreth, to killing bandits for the Jarl, to performing fishing jobs for the Thieves Guild, is up for grabs. The Scoundrel thrives upon making money from others’ suffering. It’s a dog-eat-dog world out there, and he knows that better than anyone else. Don’t be afraid to commit crimes if it earns you some gold. Pickpocketing nobles can be a fast way to get cash, after all. The Scoundrel is a thief, through and through, and will always act like one.

     

    Combat

    The Scoundrel relies primarily on stealth to eliminate his targets, and this preference is reflected in his skill and perk choices. The chosen Ordinator perks, along with Wildcat, provide massive and numerous boosts to sneak attack damage. The real key in combat is using pickpocket to give your target a cursed septim called “Death’s Emperor”, which increases all damage against them by 200%. If done correctly, a target can be pickpocketed after a sneaking power attack is initiated but before it connects. This way, the coin can be easily deposited and you can attempt to steal any other goods. Even if you are caught, you will still get the extra sneak attack damage. With the perk "Savage", rapid slashes with your dagger will bring down opponent who didn't die with the first strike. The main thing to keep in mind with this playstyle is to remain hidden as much as possible. If you can isolate targets, do it. If not, kill one or two of them and get out. No sense in dying gloriously when you could live to fight another day.

     

    Quests and Factions

    The Thieves Guild is a perfect place for The Scoundrel. His skill set will apply best to fishing, bedlam, and numbers jobs-essentially, anything that doesn’t require him to pick locks. The Guild will be raking in the cash with the help of The Scoundrel. He may someday rise to the position of Guildmaster after Mercer Frey’s treachery is dealt with.

    The Scoundrel may join the Dark Brotherhood, but he certainly doesn’t buy into their cultish religious garbage. They let him kill for money, and so he does. He could be interested in the special jobs offered by Astrid, but he is mainly focused on the targets that Nazir gives him.

    He also isn’t afraid to get his hand dirty with some good old bounties and odd jobs. Provided here is a list of some of the additional quests he’s willing to do for money:

    Lights Out!

    Kill the Bandit Leader

    Kill the Giant

    Kill the Forsworn Leader

    In My Time of Need

    Infiltration

    Rise in the East

    The Man Who Cried Wolf

    The Wolf Queen Awakened

    Harsh Master

    Soljund’s Sinkhole

    Kolskegger Mine

    Nimhe, the Poisoned One

    Under the Table

    Promises to Keep

    Argonian Ale Extraction

    I'm betting that I can do just about anything for you. That is, if you can afford my services...

     

     

     

     

    Closing Notes!

    -Hi All! I don't even have ordinator, but this build was insanely fun to play around with, especially when you get into doing all the math to see how much damage he does (Spoiler: It's insane. Like 37x damage or maybe more insane)

    -Hope you all enjoyed, feedback is always appreciate as usual

    -Question: Do you all prefer a backstory written in first or third person?

     

  • April 21, 2018

    Damn it's looking good Xenla. Just a really good looking build here, interesting and all but the presentation style is really nice. I'm sort of amazed at how you've found a bunch of really similar looking images here, honestly I usually just grab stuff that rarely fits together. I like the idea of what you've put together here, and the backstory was an interesting read for sure. 

  • Member
    April 21, 2018
    Thanks! It's pretty funny that of the builds I've done this is the only one where I've actually had TOO many images and had to leave some out.
  • Member
    April 22, 2018

    This is great Xenla, I very much like how you explain ordinator and the mods you use in a fassion that melts it all together without the reader even noticing. Besides that, who dosent love a good old quick-fingered pickpocket eh? Also I've been wanting to try the cursed septim perk for a while now, seems I finally found my excuse to play it now. Good work! :)

  • May 4, 2018
    Gah, that bard image. I love that guy. I used his pic in one of my stories and it’s just my favorite. And I usually prefer a story, any story, in third person, unless it’s told through letters or journals or the like. But that’s probably because 1st person is so freaking hard to do. I’m attempting to do so now, and it’s difficult to do it without coming off as cheesy. I like this guy, though. He sounds a bit like Jayne from Firefly.
  • Member
    May 4, 2018

    ilanisilver said: Gah, that bard image. I love that guy. I used his pic in one of my stories and it’s just my favorite. And I usually prefer a story, any story, in third person, unless it’s told through letters or journals or the like. But that’s probably because 1st person is so freaking hard to do. I’m attempting to do so now, and it’s difficult to do it without coming off as cheesy. I like this guy, though. He sounds a bit like Jayne from Firefly.

    Well, I'm now unable to picture this character without a peruvian beanie on!

  • May 5, 2018
    Well, it is cold in Skyrim. ;)