Skyrim Character Building » Discussions


Character Build: The Moth Priestess

Tags: #Race:Nord  #Character Build Crusader  #Character Build Healer  #Character Build Enchanter  #Character Build Hero  #Phil  #Mods  #Ordinator  #SE Rank:Master 
  • Member
    February 14, 2018

    The soul, I told him, has much in common with the moth—they are a symbolic pair. Though it is typical to think of it as the Aedric essence at the core of every mortal, I advised him to consider the soul in another light, scaled like the wings of the moth, and to imagine it comprised of vessels filled through the events of mortal existence. On release from life on Nirn, it is our belief that a kind of dissipation begins, and it is then that the moths learn the song of a soul’s fjyrons, which are shepherded under our care and protected generation after generation.

    The fjyrons themselves must retain a connection to the grand fabric of creation, to the scattered soul-remnants in all their destinations. Through this link and with patient care, we receive guidance from beyond the present or past and the known world, where time is irrelevant. The moths do not capture or devour the souls of the ancestors, but only repeat to us what they’ve filtered, like a chorus repeating the verses of a grand song ~ The Interpreted Soul

     

    The Moth Priests are an order we associate with Cyrodiil - monks who cared for the Ancestor Moths and studied The Elder Scrolls. This wisdom was known by the Nords, too - a tradition stretching right back to the days when Dragons and their Priests ruled Atmora and Skyrim. The moth, ever associated with Dibella and the totem of that goddess, brings with it direct connections to the soul and spirit, sacred duties, and death rites all overseen by her beautiful and passionate worshippers.

    The Moth Priestess is an adherant of an ancient tradition. Gorgeous, sensual, committed to the beauty of life in all its aspects, she is devoted to learning the wisdom gleaned from the souls of the dead as the sacred moths do. They are Battle-Priestesses of The Blessed Lady, and the members of this sisterhood ride into battle like Valkyries, collecting the spirits of the fallen for Dibella and Kyne to take with them to Sovngarde. Using the wisdom and memories these souls have, they bring their creative talents to bear by crafting and imbuing items using magicka shaped by the wisdom learned from the fjyrons of a soul's song. These memory-songs aid them in battle, peace, and pleasure as they sing out their own cries in praise to the Goddess of Beauty.

    Race: Nord. As a follower of an ancient wisdom and promotion of Dibella in her more Nordic aspects, no other race is fitting. The priestess' Battlecry is often the last sound the enemies of beauty will hear before their soul-song is spun into wisdom-enchanment and their soul itself is delivered unto Kyne and Sovngarde.

    Gender: Female.

    Standing Stone: The Apprentice. The Moth Priestess is especially attuned to the harmony of life and the notes of a soul's music, gifting her with a unique and passionate vulnerability.

    Shouts: Any, for the use of Breath is both a spiritual art and a physical pleasure. In the bygone days when Dragons and Priests presided over man, the followers of The Moth would focus on the song of a soul’s fjyrons as revealed and repeated by moths. The rare users of the Voice among the sisterhood in modern times still hold to that focus on the mysteries of the spirit. Become Ethereal, Summon Durnehviir, Soul Tear, and Call of Valor represent the pinnacle of attunement with the Underworld.

    Weapons: An enchanted Greatsword or Battleaxe. The Ice Blade of the Monarch and the Dawnbreaker Greatsword being fun, thematic, and enjoyable quests to pursue. A Staff and Ward spell round out the theme.

    Armour: Heavy Steel or Ancient Nordic. The Book of UUNP adds many different sets with differing levels of bare flesh on display for players to choose how far they take the more physical aspects of Dibella's sphere. The Moth Priestess adores beauty in all its forms, and the aesthetics of the body are pleasing to her and others who give praise to The Lady of Love who, in turn, grants her faithful worhsippers with divine protection when threatened.

    Equipment: The Gauldur Amulet, an enchanted Bone Hawk Ring, a self-enchanted or pre-enchanted Cloak from Cloaks of Skyrim (the Dragon Priest Cloaks resemble moth wings, making them a perfect choice when found), Helm of Yngol, and The Tome of the Aedra from Equipable Tomes.

     

    Alteration: The interplay of moth and ancestor soul is delicate and as natural as the canticle trees themselves, and we are patient and conscientious observers hoping to make sense of the cosmic tapestry by glimpsing its threads.

    Alteration Mastery (2/2), Wild Shrines, Alter Self: Resistances, Alter Self: Attributes.

    Alteration represents the Moth Priestess' accumulated wisdom from listening to the moths and the music of the souls they carry to the Underworld. It also represents the divine protection Dibella extends to her faithful, for with this build setup, the battle-priestess will be instantly granted a flesh spell and other support spells the moment battle starts. By taking the Wild Shrines perk, Dibella's champion will immerse in the natural beauty of Skyrim by making a pilgrimage to the shrines of Alteration and Restoration, further enhancing the power and duration of her Lady's favour.

     Enchanting: Not for us are the brutal methods of the conjurer or necromancer, tearing the soul from its vessel, constraining it and forcibly redirecting its energies with no regard for its journey or contents.

    Enchanting Mastery (2/2), Soul Siphon, Staff Channeler, Thunderstruck, Gem Dust, Spellscribe, Secretkeeper, Regalia, Power Echoes, Attunement, Twin Enchantment, Arcane Nexus, Miracle.

    Enchanting is the ultimate art of Dibella's faithful, both creative in its imaginative shaping of creatia, and a form of worship. The use of soul gems is the only way to simulate this. My interpretation is that there are two parts to a soul, identity and energy; and only the energy is used to power an item while the identity is the actual soul. The experiences transfered by listening to that soul's song is what informs the enchantment imbued upon an item. In this way, the priestess uses the memories of mighty creatures or people to enhance her own abilities. The use of Soul Tear is the darker side of Dibella. Rarely used except in times of extreme duress, the Moth Priestess prefers instead to travel to the Underworld (The Soul Cairn) and return with a spirit's fjyrons to be released in offering to The Queen of Heaven.

    Heavy Armour: Loosely translated as the "will to peace," the fjyron can be sung into the silk produced by the Ancestor Moths.

    Heavy Armor Mastery (2)

    As befits a Battle-Priestess of Dibella, The Moth Priestess is attired in heavy armour like the ancient Nords who first set foot on Skyrim's shores from the distant green and far-off summers of lost Atmora. Part paladin, part volva and parctioner of seidr, this holy warrior's armour is augmented by Dibella's divine ptotection. Woven with the experiences and energy learned from listening to the moths while enchanting, she sees the armour as an extension of her Lady's will and the temple housing her own sacred and flawless flesh. Enchantments boosting magicka will make her favoured tactic of using Spellscribe very powerful, while those enhancing her Two-Handed abilities will ensure that lightly-perked skill will be viably powerful and beyond to compensate for her rather informal training.

    Restoration: It is the mortals themselves who decide the destinations of their souls by the choices they make during life.

    Restoration Mastery (2/2), Descending Light, Restoration Dual Casting, Edgewalker, Hallowed Burial (2/2), Spirit Tutors, Vigilant, Exorcist, False Light, Respite, Warrior's Flame, Pilgrim, Lightwielder, In Thy Name.

    There is no greater or more heavenly calling than Restoration and The Moth Priestess is a healer without compare. Her connection to the divine Moth are enhanced through the Magicka-augmenting Enchantments sung into her worn equipment, the Spirit Tutors sent by Dibella, and by the actions and choices she makes on her journey. The Undead are anathema to the Goddess of Love, they being a mockery of all that is natural and beautiful. The priestess' goddess imbues her with such holy light that she shines like a star come to earth, burning away their unholy darkness with the light of love, life and hope. Thanks to the False Light perk, The Moth Priestess can heal and damage her living foes with just one spell.

    Smithing: When the silk is in turn spun into worn items, armour of wondrous power can be made.

    Smithing Mastery (1/2)

    Dibella's greatest gifts are inspiration, imagination, and the pure pleasure to be had in acts of creation. For The Moth's champion, Smithing is used when she feels creative and wants a new set of amour or weapon to enchant. For this player, it was when I wanted to see how she'd look in UUNP. By no means a master, The Moth Priestess nevertheless finds joy in the intricate knotwork of Nordic armour, or the inlaying of beautiful gems into a silver ring or amulet, adorning herself with pretty jewels that with each sparkle catch the eye and give honour to the Lady.

     Speech: The breath and the voice are the vital essence of a Nord.

    Speech Mastery (1/2), Perform.

    The folk of Skyrim have rich oral and aural traditions that stretch back years unnumbered. Their legends inform who they are as a people and culture, the stories told in mead halls by volva, skalds, and bards describe the feats of long-dead heroes very much alive in the imaginations and thoughts of the hardy Nords. Dibella is the Goddess of Art and Music and, to her faithful, the sacred traditions of song and story are in themselves a form of worship for The Moth Priestess' voice is as pure and melodic as birdsong or the sound of a meandering stream, and her music touches the hearts of all those who hear her. The Performer perk helps simulate this ancient art.

     Two-Handed: The further north you go into Skyrim, the more powerful and elemental the people become.

    Two-Handed Mastery (2/2)

    For a Battle-Priestess of a goddess worshipped in totem form as the ancient Nords did, no other weapons evoke the spirit of the north than a sharp and slender greatsword or crescent-bladed battleaxe, both glowing with the light of wonderous enchantment. Long Winter, my character named her sword. Ashes Edge her axe. Like the Valkyries of Norse myth, The Moth Priestess goes into battle armed and armoured like a hero from the poetic eda, crying her praise to the divine feminine with each balletic step and every lithe and graceful movement in melee.

    Gameplay with a Greatsword

    The main idea of this build is in relying on the Spellscribe perk from Ordinator's Enchanting skill, supreme Restoration mastery as befits a priestess of the Dibella, and a few key Alteration spells and perks. By using Spellscribe to store a dual cast Heal Another, the False Light perk (as seen in ShinJin's Mara's Might) allows it to act as a damage-dealing spell and a means of healing companions while in combat - without ever needing to change the character's currently equipped Two-Handed weapon - just by power attacking. 

    By finding the two Spirit Tutors, Thracius and Parmion who wander Skyrim granted by the Sprit Tutors perk, the healing and damage dealt by Heal Another scales based on the character's maximum magicka: The more magicka we have, the more damage that spell will heal and cause. This is enhanced by Edgwalker, a perk which increases spell damage once the target has dropped below half health.

    To further increase the effectiveness of this tactic, the Equipable Tomes mod gives us the Tome of the Aedra which makes Restoration Spells 20% more powerful and reduces our damage taken in combat by 10%

    The Wild Shrines Perk grants a 15% boost to Restoration spell power and Alteration spell duration.

    The active effect Sailor's Repose from the Frostflow Abyss quest makes all healing spells cure 10% more. In the case of Heal Another, the damage dealt to enemies is increased by the same.

    To activate Spellstrike which releases the Spellscribed Heal Another spell, we need to power attack which means Stamina becomes an important resource. Thanks to the Warrior's Flame perk and series of perks, when it lands on us we regenerate health, stamina and magicka by 20+ points per second for five seconds.

    In order to further reduce the need to switch weapons, The Moth Priestess makes use of Ocato's Recital. This Apprentice level spell from Apocalypse - Magic of Skyrim allows her to have three spells stored which will be instantly cast when entering combat. A Flesh Spell to augment her enchanted Heavy Armour, and two heal-over-time spells such as Healing Blossom and Resurgenace ensure that the need to menu-manage during the key moments of combat are reduced.

    Key Perks For Reference

    40 - Spellscribe - Grants the "Spellscribe" power: use it to store the spell you are dual casting. Your power attacks and power bashes unleash the stored spell for free, with a cooldown based on Enchanting skill. Only works with spells that affect other targets.

    70 - Power Echoes - Spellscribe activates twice before going on cooldown.

    20 - Restoration Dual Casting - Dual casting a Restoration spell empowers it, increasing effectiveness and cost.

    30 - Edgewalker - Restoration spells are up to 30% more powerful if the recipient is below half Health. The bonus increases as Health decreases.

    30 - Spirit Tutors - Two spirit tutors roam Skyrim. Find them and speak with them to receive a permanent blessing that makes Restoration spells 1% stronger per 20 points of Magicka. Each spirit tutor grants one blessing.

    30 - Wild Shrines - Five shrines dedicated to nature's mysteries can be found in Skyrim. Each shrine grants a permanent bonus to one school of magic, making all spells from that school 15% more powerful or last 30% longer.

    40 - False Light - While in combat, you may cast targeted healing spells and effects on enemies to inflict damage equal to 75% of the heal amount.

    50 - Warrior's Flame - In combat, the Warrior's Flame periodically touches a random target within 100 feet (including you). Friendly targets are blessed, restoring 20 points of Magicka and Stamina for 5 seconds. Hostile targets are cursed, draining the same amount instead.

    60 - Lightwielder - Increases False Light damage by 10% and allows the perks Sacred Guardian and Under my Wings to hit and damage enemies.

    80 - In Thy Name - Increases False Light damage by 15% when you are affected by a shrine blessing.

    Gameplay With Wood

    Having taken The Apprentice Stone to compensate for the high actual and potential damage output she can achieve using a two-handed weapon combined with Spellscribe, The Moth Priestess needed a way to deal with the weakness to magic over and above the enchanted items she wore and the resistances granted by Alteration perks.

    Thankfully, the Vigilant Restoration perk grants a free Ward spell - the first cast of a ward in combat costs no magicka until it is broken in combat or lowered by the player. Because of the formidable boosts to the power of Resto spells the character has, having that ward get broken by enemy mages is no small feat. If used with a Staff of Heal Another or a Destruction Staff, both the Enchanting and Restoration skills will benefit from Enchanting's Secret Keeper perk:
     
    40 - Secretkeeper - When a staff is equipped in your right hand, your spells and scrolls are 25% more effective.

    That 25% bonus works in conjunction with The Tome of the Aedra from Equipable Tomes, the Restoration Mastery perks, Spirit Tutors perk, and the Pilgrim perk. For reference:

    Restoration Mastery (2) - Cast Restoration spells for 35/50% less Magicka, and Restoration spells are 0.25/0.5% more powerful per level of Restoration.

    30 - Spirit Tutors - Two spirit tutors roam Skyrim. Find them and speak with them to receive a permanent blessing that makes Restoration spells 1% stronger per 20 points of Magicka. Each spirit tutor grants one blessing.

    50 - Pilgrim - Shrine blessings you receive are 1% stronger per level of Restoration.

    In this way, The Moth Priestess has a formidable defence against enemy casters and dragons, and a means of increasing the power of her wards and Restoration spells.  

     

    This is was a very deep and special character for me, played in various iterations until things clicked into place enough for me to feel comfortable posting a build for. The lore, skills, perks, items used, and the quests she undertook when guided by me very much represent who she is. From small roleplay moments such as enchanting an item with Fortify Two-Handed from a black soul gem taken from the Soul Cairn containing a spirit I imagined as that of a warrior, or indeed enchanting with a soul she herself had captured in the odd moments when her fury had been roused, I had this feeling that she was doing that which the ancestor moths do: Listening to the soul as she releases it from the gem, winging it to Sisters Moth amd Hawk, and then on to Sovngarde or wherever destination it had chosen for itself during its mortal actions, then using the experience gathered to inform the shape she moulded the creatia in to form the enchantment used.

    This roleplaying of Enchanting became something of a ritual, with strict rules as to where and when she could enchant. The Campfire mod adds the ability to craft a portable enchanting kit which looks like a circle of candles before which the character kneels in a pose reminiscent of the header picture. To enchant an item near a Word Wall as the chanting from that wall continued in the background, or imbuing an item atop a mountain with a vast view of the stunning landscape, became reasons in and of themselves to explore and soak up the setting.

    As a Nord in Skyrim, the connection she had with the land really came to the fore when viewing her as a warrior-priestess, a Valkyrie to give it a more Nordic slant, so my quests reflected that as I pursued the ones that really highlighted that link. I found some of the deepest character moments came from her friendship with Serana as I went through the Dawnguard main quest and entered the Underworld of the Soul Cairn. A conflicting relationship, Serana as a vampire is unnatural and should be repugnant to someone within Dibella’s sphere. So to see in her a different beauty became a story point to overcome, eventually accepting from Serana the gift of vampirism in order to enter the Cairn. Although cured on return to Tamriel, that level of intimacy as expressed by Serana was a big part of the story and led to an overarching tale of curing the vampire so that Serana could be herself again and they could stay together as friends in Dibella's light.

    In general I played her as a Hero, a lady with a beautiful spirit, mind, and body who brings light to the mortal idea that is killing, questing, and healing. Truly an ada of the divine feminine, quests to aid the people of Skyrim were mundane priorities to break up the epic tales she was swept up by. 

    In order to try and convey something more quantifiable, though, I list below the quests The Moth Priestess embarked upon which are also reflected in the build.

    The Dawnguard Main Quest and Bolstering the Ranks. I did this quest pretty early on, mixing it in with a few of the idividual quests below in order to gain access to the Undrworld for the soul gems, and to experience the conflicted relationship with Serana. I recruited Arkay's Priest for the Vampire's Bane and and Stendarr's Aura spells which made my priestess shine like a star and burn away the darkness of unholy life.

     

    Yngol Barrow. While in Windhelm and absorbing the spirit of the oldest man-built settlement in Tamriel, The Moth Priestess did a number of misc quests and solved the mystery of the city's murderer. While there, she also sought out Yngol's Helm which she wore for pretty much the rest of the game. She could enchant better, for sure, but she just really liked the horned helm, and it's frost-resisting enchantment helped on many occasions.

     

    Rising at Dawn. Curing Serana's intimate gift of Vampirism to the priestess upon return to Nirn was a must, and a huge roleplay moment, despite the prospect of the Chalice of Tears perk granting a further +15% to Restoration spell power. The whole experience left the Priestess feeling a little uneasy and a bit dirty, but those things also came with a new respect and understanding of Serana, and established the knowledge that she could, perhaps, cure her friend.

     

    Frostflow Abyss. The Sailor's Repose effect given as a reward further enhances the spell power of the priestess' healing spells. The deadly poison used by the Falmer made this adventure a pure Ward and Staff quest. In terms of RP, this encounter with the Falmer influenced the priestess later when exploring the Forgotten Vale. In that place of stunning natural beauty, she finally found a degree of pity for the degenerate Falmer.

     

    The Book of Love. Mara, Dibella, and Kyne are each aspects the divine feminine. Singular and whole, they share many speheres. Dibella is the Lady of Love, too, although of a more youthful sort as portrayed by Fastred. One of my favourite quests in the game, The Moth Priestess couldn't not do it. I managed to complete the quest at Gjukar's Monument just as the sun was setting over the tundra to the west, and watched as Ruki and Fenrig rose into the heavens, finally finding peace in Mara's embrace forever after.

     

    The Break of Dawn. I've examined the relationship between Kyne and Meridia in this article, and hopefully the connection between Dibella and Kyne needs no further explanation. These goddesses are linked, and The Moth Priestess especially shares Merid's distate for false life. The Dawnbreaker Greatsword allowed me a two-handed version of that artifact, and for quests involving undead, there's no better weapon when coupled with a Spellscribed Sun Blast or Vampire's Bane.

     

    The Ice Blade of the Monarch. The quest to retrieve this legendary artefact is brilliantly done, including with it a unique stalhrim dagger and journal full of lore about how the weapon was used in sacrifice to summon a Frost Monarch. Very evocative stuff for a character as focused on the old ways as the priestess. The quest also involved exploring northern Skyrim and diving to the bottom of the sea of ghosts - an excuse to play with a few other Alteration Spells like Reynos' Fins which increases swim speed. 

     

    The Heart of Dibella. This quest, done after Serana is cured and Soul Tear is unlocked, was a powerful story for me. Although the priestesses of Dibella's Temple challenged The Moth Priestess' old ways of worship, the quest to rescue the little girl kidnapped by the Forsworn was a real opportunity for the Moth's rage to be roused and to unleash her full fury by using Soul Tear. Exhuasted, tired, and hungry, the defaced shrines to the Goddess of Beauty and fear for the Sybil-to-be made the red mist descend.

     

    Forbidden Legend. The Gauldur Amulet is very useful for this build with its boosts to all three attributes, and holds a little mystery as Teineeva demonstrates for all those who see Enchanting as a form of creativity like The Moth Priestess does.This quest was also an opportunity for the priestess to travel the land and soak up the Ancient Nord spirit, unlock a few shouts, and really think about what to enchant with three effects when finally learning that seceret.

     

    Dragon Rising and Main Quest. Travelling to Sovngarde and defeating the World-Eater in the Underworld was very thematic. Call of Valour being seen by the Moth Priestess as the pinnacle of attunement to the souls in her care, and one of my personal favourite shouts. After returning from the Underworld, The Moth Priestess paid a visit to the Face Sculptor and got a tattoo, a permanent mark worn by those of the Clever Craft.

     

    Ordinator - Perks of Skyrim. A must have to make Skyrim feel the beautiful and youthful touch of Dibella.

    Apocalypse - Magic of Skyrim. So many great spells added, this build primarily uses Ocato's Recital for an instant flesh spell whenever combat starts.

    Apocalypse -Ordinator Compatability Patch. Makes the above mods by EnaiSiaion work together seamlesly.

    Campfire. To make a portable enchanting kit so The Moth Priestess can create from even the tallest peaks - is godly and immersive.

    The Book of UUNP - Sevenbase (Curvy Body). Not all about armoured 'kinis. Just mostly.

    LeanWolf's Better-Shaped Weapons. Swords aren't paddles, and a Two-Handed Dawnbreaker.

    Nordic Cooking. I love this little mod, makes cooking more immersive and creative than ever without feeling over-powered.

    Convenient Horses. Battle-Priestess' need a steed upon whom to charge into battle. This mod makes riding fun with customisable horse armour.

    Become a Bard. Very immersive and fun, a great way to explore Dibella's sphere as Goddess of Art and Music.

    Equipable Tomes - Belt-Worn Books. Fun to find unique tomes in the world such as Tome of the Aedra featured in the build.

    Cloaks of Skyrim. For Cloakapalooza and the moth-like, enchantable Dragon Priest cloaks.

    Rebalanced Leveled Lists. Boss chests have more than a hide helmet! Adds much-needed flawless gems, items to disenchant, and crafting materials.

    Artifacts - The Ice Blade of The Monarch. Great greatsword, great quest, great lore. Hard as glacial ice, though, when played on Master.

    The Northern Star Retreat. Almost the perfect, customisable home with statues of Dibella, Meridia, and Mara giving praise to the Divine Feminine.

    Mona Alta Main Edition. The Path of Faith, monastic feeling, and stunning views of Falkreath Hold and Whiterun Hold truly make The Moth Priestess the queen of the mountain.

    This build has been in various stages of devolopment for almost two years, seeing a number of changes and restarts during that time. As such, there are a great deal of inspirations clearly visible, and a lot of people to thank. I tend to go nuts here, so bear with.

    The artists whose images I have used are amazingly talented, so I have embedded links to either the location of the original art, or to their personal site. Click the images to see more from these guys :)

    First up is ShinJin for his seminal Dibellan build, Dibella's Beautiful Blade. Also, his Mara's Might build opened my eyes to the False Light perk. His encouragement then for me to post my own priestess stayed with me. Thank you Shin!

    DB for his Twin Deities Flash Event which provided the inspiration to return to this concept, for continued encouragement and advice which led to the awesome Wild Shrines perk, and for his continued enthusiasm, advice, and support for this project from then onwards. Thank you, Deebs!

    To Legion who helped solve a little mystery regarding Dibella's link to Julianos and his help in writing the lore article, Nuances of Dibella. Thank you Legion!

    Karver, for our lore-talks on the subject Enchanting, and how I could interpret the process. I found my interpretation in Interpreted Soul, but his ideas and thoughts helped me explore other areas and shed light on the mysteries of Enchanting. Thanks Karves!

    Teineeva's article on the Law of Firsts and how the Gauldur Amulet had three enchantments was brain fuel along the way. Thanks Tein!

    Paul England whose Nordic-themed builds have influenced me greatly since before I joined, and whose Totem Build Series stayed with me even after my peripheral involvement ended. Cheers Paul!

    A big thank you to Lissette for her Cloakapalooza, encouragement, build advice and getting me back into building with her Two-in-Two Event. Man, that was a blast to do. Thank you Lis!

    The Whispering Fool for mod-chats when mods were still new to me, advising me on Equipable Tomes and Cloaks of Skyrim among others. Cheers Golds!

    Finally but definitely by no means  least, a huge thank you to Edana, the moth whose perch from eternity allowed the day. The inspiration, friendship, art tutorials, and constant encouragement amount to a debt I can never repay. Thank you, Edana!

    And thank you for reading :)

  • February 15, 2018

    NOOOOOOOOOOOOOOOOOOOOOO...Damn, shit no. I can't believe I missed the posting of this for any period of time at all, just bad, no damn. What can I say that I haven't already said at some point Phil, this build is absolutely phenomenal. You've got everything that someone could possibly want in a build, interesting and unique gameplay using a set of ideas that nobody has put to paper yet, some interesting aspects of Dibella put into a build that extends further than the more typical 'Sex and Boobs' approach that can be all too easy to take. The artwork is all incredible, the attention to detail and the placement of each picture is basically perfect.

    Can't believe this flew under the radar at all upon posting it. If I could I'd drop 3 likes (minimum) on the build because damn is it excellent :D

  • Member
    February 15, 2018

    Great, amazing build, I just love your presentation style and how you go deep in roleplaying. It's a great+ build, the plus is because it remembered me about another build of yours, one of my all time favorites, the "Knight of the Crystal Tower".

    I'm also glad I got to know more about Ordinator - I've been away from Skyrim from quite some time, so it's great to see a perk overhaul that looks like it's well made and stable. Been thinking of playing a game or two after I finish my New Vegas rerun(s), and it's always better to play in safe and scouted terrains, heh.

  • February 15, 2018

    The build looks very good of course, but aren't some of the images a bit, borderline?

  • Member
    February 16, 2018

    @Loop, in a way, but it's fine since it fits the theme and roleplay of the build. 

    @Paws, I love this build! The roleplay is great and the images fit the character so well. I'm just checking out your Crystal Tower build, thanks to our resident Stormcloak @ Mr. Edd, but I also wanted to say I can't wait to see what you do next! 

    Great job +1

  • Member
    February 16, 2018

    Dragonborn1921 said:

    NOOOOOOOOOOOOOOOOOOOOOO...Damn, shit no. I can't believe I missed the posting of this for any period of time at all, just bad, no damn. What can I say that I haven't already said at some point Phil, this build is absolutely phenomenal. You've got everything that someone could possibly want in a build, interesting and unique gameplay using a set of ideas that nobody has put to paper yet, some interesting aspects of Dibella put into a build that extends further than the more typical 'Sex and Boobs' approach that can be all too easy to take. The artwork is all incredible, the attention to detail and the placement of each picture is basically perfect.

    Can't believe this flew under the radar at all upon posting it. If I could I'd drop 3 likes (minimum) on the build because damn is it excellent :D

    Much obliged, Deebs, and too kind :D Your enthusiasm and support meant a great deal to me. Honestly, I was quite relieved it flew under the radar. It got enough attention as a WiP to make me feel guilty, so I was able to cast and forget Vancian style.

    Mr. Edd said:

    Great, amazing build, I just love your presentation style and how you go deep in roleplaying. It's a great+ build, the plus is because it remembered me about another build of yours, one of my all time favorites, the "Knight of the Crystal Tower".

    I'm also glad I got to know more about Ordinator - I've been away from Skyrim from quite some time, so it's great to see a perk overhaul that looks like it's well made and stable. Been thinking of playing a game or two after I finish my New Vegas rerun(s), and it's always better to play in safe and scouted terrains, heh.

    Thank you Mr. Edd, that is very kind :) Crystal Tower was so long ago! I say every few months that I'll overhaul that old build, but I never seem to get around to it :D Yes! To Ordinator. Is the Vegas rerun for Arms and Artifacts? If so, enjoy the Fallout Event! When you are ready to return to Skyrim I cannot recommend Ordinator highly enough. DB's already made a fair few Tips and Tricks posts to help those new to the mod.

    Loopdiss said:

    The build looks very good of course, but aren't some of the images a bit, borderline?

    Thank you Loop :) And, not even remotely :D Be careful of the first picture link, Luis Royo's work tends to be NSFW.

    Wulfhedinn said:

    @Paws, I love this build! The roleplay is great and the images fit the character so well. I'm just checking out your Crystal Tower build, thanks to our resident Stormcloak @ Mr. Edd, but I also wanted to say I can't wait to see what you do next! 

    Great job +1

    Thank you Wulf, that means a lot :)

     

  • Member
    February 16, 2018

    Thank you Mr. Edd, that is very kind :) Crystal Tower was so long ago! I say every few months that I'll overhaul that old build, but I never seem to get around to it :D Yes! To Ordinator. Is the Vegas rerun for Arms and Artifacts? If so, enjoy the Fallout Event! When you are ready to return to Skyrim I cannot recommend Ordinator highly enough. DB's already made a fair few Tips and Tricks posts to help those new to the mod.

     Nice, I'll be sure to check those tips. It looks like my favorite school, Restoration, got its fair bit of well-deserved love, so that's great. Maybe I'll use your build as a template for when I get back, since it too favors Restoration and hell, it might be the build to finally compel me to use Enchanting.

    The Vegas rerun is just to kill nostalgia, and to try some new things - I always have trouble not going with Mr. House, but it's fair time I give the Legion and NCR more attention. I also have to finish The Someguy Series, as he hadn't finished it the last time I played it.

  • Member
    February 16, 2018
    I know how you do with build revamps Paws. I have a fair few I'd revamp but haven't gotten around to it
  • Member
    February 16, 2018

    Incredible build, Phil. You've done an amazing job here. I love this take on the warrior priestess and how you've woven in Dibella. Everything from the gameplay to the details of the roleplay and lore, everything is perfect and you executed it in flawless style. I'm so glad to see a new big, inspiring and creative Phil build here. 

  • Member
    February 16, 2018

    WOW!!! :D