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Character Build: Hybrid Warlock

Tags: #Hybrid  #Character Build Elementalist  #Character Build Mage  #alchemy  #poison  #Conjuration  #Magic  #Destruction  #dagger  #Warlock  #debuff  #buff 
  • Member
    July 26, 2017

     

    Greetings and salutations 

    I am Masikit. Sit down a spell and let me tell you a tale.

    I'm going to keep this one short but I have written up something of a back story that might give some idea to the character.

    The warlock is a master Alchemist and Conjurer. He uses Fire destruction magic. 

    The Warlock is a Dark elf who has sought the power of the Daedra. He seeks to gain his power further through the pursuit and use of Daedric artifcats and Daedra summoning. He uses poisons and potions to amplifies his power and magic abilities.

    The Warlock is a hybrid class I thought up of as a Summoner who uses a dagger to sacrifice his foes and poison them, as well he is also able to burn them alive and rip their souls from them. 

    Your thing though is to gain power from all of the Daedric princes. You forge a pact to do their bidding in return for gretter power. The Skull of Corruption and Mehrunes Razor will be your primary weapons deal with having one or the other in your right hand 

    Use the Mage Stone until you max out your magic skills. If you want to max Light armor and One hand use the Thief and Warrior afterwards. Late game though I recommend The Lord Stone.

    Stat spread wise I went 5/5/0 but once I hit a point of Health that I am comfortable with I pour everything else into magicka. I roughly go about 350-400 health and the rest into magicka

    Personally I am using a current version of this build until I get to level 51 (I also couldn't make it lower but it also accounts for starting out at level 1 giving you 50 points) but also have a level 60 variant that adds Alteration magic

    Link to Level 51 build: https://skyrimcalculator.com/build/463386/lvl51-warlock-build/perks

    Link to Level 60 build: https://skyrimcalculator.com/build/463383/infernal-warlock-60/perks

     

    I chose things more for roleplaying and looks for the character so yes I know somethings are useless but it's more for the fun of it so please keep that in mind.


    Now I'm mostly going to talk about the level 51 version but there is a note I want to make about the 60 version, I didn't choose atronach perk because in a previous play through with Atronach and Atronach standing stone I had a really hard time summoning because I kept absorbing my own spells. 

     

    On to the build!

    I went Dark elf for this build mostly for roleplaying and many Dunmer worship Daedra and the sort. Ancestors Wrath also looked apealing for early game and the 50% fire resistance kind of fits with the whole infernal warlock feel. Breton, High Elf, and even orc all feel cool with this character (While yes racial traits are a big thing, in the end it's only a small amount of extra work to be an orc.) 

     

    Destruction: You're primary form of damage is fire spells; Fireball, Incenerate, Wall of Flames, Flame Cloak

    Novice to Expert destruction mostly for incenerate and fire ball reduction until you get max enchanting

    2/2 Augmented Flames for more fire power

    Intense Flames This is optional but since I was using Illusion I thought that occassionally targets on fire running away in fear would be kinda funny and fit the character.

    Desturction Dual Casting (this and impact are optional but I generally start fights with dual casting Fireball or Incenerate from afar then switch to Wall of Flames and Weakness to Fire poisoned dagger once in melee range)

    Impact (Optional

     

    One handed: You'll be using a poisoned dagger or sword ( I recommend dagger more for the idea of you using it to sacrifice your enemy) but adding a little bit of damage to it doesn't hurt

    5/5 Armsman More damage

    Fighting Stance less stamina

    Savage Stike More damage

     

    Conjuration: Your main cheese. You'll be summoing Daedra, Atronachs and Dremora. I like to have one thrall out (mainly use Flame Atronach Thrall) and then summon a Dremora lord, but you can do what you want really

    Novice to Master Conjuration, I take master in this personally so my thrall spells cost less, some may argue this but it's my personal taste

    1/2 Summoner not really a need for long range summoning

    Atromancy longer atronach duration, best for leveling, not reall needed later but it's needed to get further in the tree

    Elemental Potency Stronger Atronachs

    Twin Souls Able to summon two Daedra is great because you can have a tank like a frost atronach or a range like a storm or flame atronach

     

    Light Armor: I'm choosing light armor because I use to play a Warlock in D&D and they could use leather armor so it's kinda coming from that but also it's nice to have the little extra protection. I only chose the base perk because I like to use robes and then armor gloves, boots, and sometimes helmet 

    5/5 Agile Defender

     

    Enchanting: Like any good character in a Skyrim, enchanting is always a good thing to have.

    5/5 Enchanter 

    Insightful Enchanter

    Corpus Enchanter

    Extra Effect

     

    Alchemy: My other favorite thing in almost any game. I am using alchemy heavily on this character for the big boost and debuffing enemies with my poisoned dagger. My main combo is a Fortify Magicka potion I drink if I run out of Magicka that also increases my max magicka, a fortify destruction potion to increase the damage of my destruction spells, a weakness to magic and weakness to fire poison to deal extra fire damage with my spells. I actually have a ton of fun with this and make a ton of gold.

    5/5 Alchemist Stronger potions

    Physician Stronger restore potions

    Poisoner Stronger Poison 

    Benefactor Stronger potions

    Concentrated Poisons Getting more out of your poisons

    Green Thumb (Optional I like it because I'm able to get more out of harvesting herbs but it isn't needed)

    Snakeblood More resistance to poisons

    Purity All poisons loose postive effects and potions loose negative effects 

     

    Level 60 build Alteration

    Novice to Expert Alteration

    3/3 Magic Resistance

    Alteration Dual Casting

    Stability

     

    Black Books:

    Dragonborn Flame (You can go with force too, it's up to you really I find both of them fun and useful)

    Secret of Arcana

    Mora's Agony (Mora's Boon and Mora's Grasp are also really good, more Boon over Grasp in my opinoin but I think Agony fits the character more)

    Seeker of Sorcery 

    Compainoin's Insight or Lover's Insight (I really take a while before I do Dragonborn so I have usually read almost all the skill books and find Scholar's Insight useless)

    Black Market or Secret Servant are both equal to me. One hand I always have a way to sell my 2000g potions on the other hand I have someone to carry my items.

     

    Gear:

    Like I said before, you are going to want to do all of the Daedric Quest regardless of what you get, it's about the reward but it's also about obtaining power from the Daedric Lords. Think of it as the pilgirimage from Knights of the Nine that had you go to every way shrine. Personally though what I used was Mehrunes Razor and the Skull of Corruption. I also liked to make enchanted daggers so I would enchant a Daedric Dagger with Chaos and Fiery Soultrap.

    I also like to have multiple sets and honestly I wear a lot of things more for looks such as the Morag Tong armor, I chose it because it's dark with that carapace look to it. 

    Weapons: Mehrunes Razor, Skull of Corruption, Any destruction staff, Any dagger(Preffered) or sword

    Armor: I went mostly with light armor hear but would also sometimes use heavy dragon priest mask. I'll list all pieces I liked to use.

    Helmet: Ahzidal, Morokei, A helmet or circlet with Fortify Destruction and Fortify Magicka

    Body: Master Destruction Robe, Master Conjuration Robe, Morag Tong Chest, or a Dragon Scale Enchated With Fortify Destruction and something else

    Gloves Morag Tong, Dragonscale gauntlets Enchanted with Fortify Magicka and Fortify Carry Weight

    Boots: Morag Tong, Dragon Scale Enchanted with Carry Weight and Elemental Resistance

    Ring: Really you can use what you want here my choice though was a made ring with Fortify Destruction and either Conjuration or Magick Regen

    Necklace: Again same thing for both of what I said about ring.

     

    Now this build is just what I'm personally using but you could trade fire for shock or something else but I personally enjoy going with fire and focusing on that I also feel like this build is really open to changes and adjustments. If there is anything anyone would like me to add or feel I should add to this build please let me know I'm always open to suggestions. This build also isn't meant for legendary or master mode, more for adept difficulty.

  • Member
    July 26, 2017

    Pretty good for a first. However, CB rules state that Character Build be in the title 

  • August 2, 2017

    Like Chris already said this is pretty good for a first, and you've got a good start here.  However this feels more like cliff notes on a build then an actual build itself.  I would suggest fleshing this out some and actually explain the choices you made, why you made them, how they fit the character, and how they were used in game.  You do this a little bit here and there but it's very vague or just personal preference which doesn't help the build.  Also, some more images/section titles and the like would help make this more approachable right now many people won't read this since it's a wall of text.  My suggestion would be to browse our archives and look at what some other builders are doing to get ideas for how to present and "sell" your build.

    Nice start and keep at it!

    Oh, i went ahead and fixed your title to fit within group guidlines and I also added a few tags so this will now link with the archives.