THE PELT TRADER
Name: Narmano Snaketail
Race: Lilmothiit (Orange furred Khajiit made to look like a fox)
Gender: Male
Supernatural: Werewolf
Apparel Style: Ragged Trousers, Boots, Gloves, Custom: ring, necklace and circlet
Combat Style: Sneak Attack with a Bow
Residence: Lakeview Manor
Skills: Talent: Archery, Sneak
Preferred Weapon: Hunting Bow
Backup Weapon: Unarmed
Auxiliary Skills: Speech, Enchanting, Alteration
Family & Friends:
Spouse: None
Steward: Dawnguard Follower: Dawnguard
Personality:
Ethics: Chaotic-Neutral
Morals: Don't waste anything
Temperament: Cautious
Tendency: Solitary, Mysterious
Demeanor: Solitary, Dark
Sanity: Questionable
Motivation: Adventure and wealth
Deity: Hircine
Habit: Re-stringing Bow
Hobbies: Riddles, Exploring
Interest: Legends, Wealth
Social Attitudes:
Altmer: Hostile
Argonian: Friendly
Bosmer: Friendly
Breton: Indifferent
Dunmer: Indifferent
Imperial: Hostile
Khajiit: Kindred
Nord: Tolerant
Orc: Friendly
Redguard: Indifferent
Children: Tolerant
Elders: Tolerant
Faction Attitudes:
Blades: Indifferent
Greybeards: Friendly
Imperials: Hostile
Stormcloaks: Friendly
Companions: Indifferent
Dark Brotherhood: Indifferent
College of Winterhold: Tolerant
Thieves Guild: Indifferent
Bards College: Indifferent
Dawnguard: Like
Volkihar Clan: Dislike
Magika/Health/Stamina 1/1/1 Until 200 Stamina Then 1/1/0 Until 600 Magika (with enchantments) then just health
Skill Distribution:
Archery: All but Steady Hand 2, Critical Shot (2/3)
Sneak: Stealth(1/5), Backstab, Deadly Aim, Left Branch of Tree
Smithing: Steel (for arrows)
Enchanting: All but the Elemental perks and Soul Siphon
Speech: Haggling(3/5), Bribery, the rest of the left side up to master trader
Alteration: Work to Atronach,Get Mage Armor(1/3) and Stability
Backstory:
Great at a range but equally as deadly in melee combat. Narmano grew up in the last community of a dying race in the caves under Black Marsh, he and his brother hunted almost all of their food. During one particular hunt they came across what could only have been a dead Werewolf, naturally the pelt would have fetched a very nice price but as they started to move it they realized it was all but dead. They ran, not caring to grab their things. Narmano's brother was the first to fall pray to the beast saddened but fueled by rage Narmano stopped, grabbed a busted branch and dug in, as the beast lunged he lift his spear and used the Wolf's speed to plunge the stick into it's chest. Leaving it there he returned home to tell his family. His father was the first to notice his son was also scratched by the werewolf, so they looked far and wide for a cure but could not find one. Weeks went by but he never transomed. Puzzled by this they sought out a wizard named Galbatorix, who told them that Narmano did in fact contact lycanthropy but his vulpine blood altered it so that he had control over his transformations but he would have to learn to control his actions. Knowing this gave them some comfort but now Narmano was curious about his newfound ability. Years went by and he could now control his lycanthropy, he did this in secret as his dad didn't want him to use what he saw as a curse. He wanted to show them he cold control it, but he couldn't, he lost control one day and killed his whole family. After burying his family and giving them a proper send off the guilt stricken Lilmothiit left the place he called home for 17 years, running from the pain of recent memories. He made his way north, and was captured on the border of Skyrim after being mistaken for a Khajiit.
THE PELT TRADER
Name: Narmano Snaketail
Race: Lilmothiit (Orange furred Khajiit made to look like a fox)
Gender: Male
Supernatural: Werewolf
Apparel Style: Ragged Trousers, Boots, Gloves, Custom: ring, necklace and circlet
Combat Style: Sneak Attack with a Bow
Residence: Lakeview Manor
Skills: Talent: Archery, Sneak
Preferred Weapon: Hunting Bow
Backup Weapon: Unarmed
Auxiliary Skills: Speech, Enchanting, Alteration
Family & Friends:
Spouse: None
Steward: Dawnguard Follower: Dawnguard
Personality:
Ethics: Chaotic-Neutral
Morals: Don't waste anything
Temperament: Cautious
Tendency: Solitary, Mysterious
Demeanor: Solitary, Dark
Sanity: Questionable
Motivation: Adventure and wealth
Deity: Hircine
Habit: Re-stringing Bow
Hobbies: Riddles, Exploring
Interest: Legends, Wealth
Social Attitudes:
Altmer: Hostile
Argonian: Friendly
Bosmer: Friendly
Breton: Indifferent
Dunmer: Indifferent
Imperial: Hostile
Khajiit: Kindred
Nord: Tolerant
Orc: Friendly
Redguard: Indifferent
Children: Tolerant
Elders: Tolerant
Faction Attitudes:
Blades: Indifferent
Greybeards: Friendly
Imperials: Hostile
Stormcloaks: Friendly
Companions: Indifferent
Dark Brotherhood: Indifferent
College of Winterhold: Tolerant
Thieves Guild: Indifferent
Bards College: Indifferent
Dawnguard: Like
Volkihar Clan: Dislike
Magika/Health/Stamina 1/1/1 Until 200 Stamina Then 1/1/0 Until 600 Magika (with enchantments) then just health
Skill Distribution:
Archery: All but Steady Hand 2, Critical Shot (2/3)
Sneak: Stealth(1/5), Backstab, Deadly Aim, Left Branch of Tree
Smithing: Steel (for arrows)
Enchanting: All but the Elemental perks and Soul Siphon
Speech: Haggling(3/5), Bribery, the rest of the left side up to master trader
Alteration: Work to Atronach,Get Mage Armor(1/3) and Stability
Backstory:
Great at a range but equally as deadly in melee combat. Narmano grew up in the last community of a dying race in the caves under Black Marsh, he and his brother hunted almost all of their food. During one particular hunt they came across what could only have been a dead Werewolf, naturally the pelt would have fetched a very nice price but as they started to move it they realized it was all but dead. They ran, not caring to grab their things. Narmano's brother was the first to fall pray to the beast saddened but fueled by rage Narmano stopped, grabbed a busted branch and dug in, as the beast lunged he lift his spear and used the Wolf's speed to plunge the stick into it's chest. Leaving it there he returned home to tell his family. His father was the first to notice his son was also scratched by the werewolf, so they looked far and wide for a cure but could not find one. Weeks went by but he never transomed. Puzzled by this they sought out a wizard named Galbatorix, who told them that Narmano did in fact contact lycanthropy but his vulpine blood altered it so that he had control over his transformations but he would have to learn to control his actions. Knowing this gave them some comfort but now Narmano was curious about his newfound ability. Years went by and he could now control his lycanthropy, he did this in secret as his dad didn't want him to use what he saw as a curse. He wanted to show them he cold control it, but he couldn't, he lost control one day and killed his whole family. After burying his family and giving them a proper send off the guilt stricken Lilmothiit left the place he called home for 17 years, running from the pain of recent memories. He made his way north, and was captured on the border of Skyrim after being mistaken for a Khajiit.
How's that mate? It's a bit less blocky, and I think I got everything sectioned off properly.
I've got a bit of advice if you wouldn't mind, mainly around proiding a bit more information and pressing out more of a character.
Would I be correct that this is partially from a Random Character Generator of some sort? I'm pretty sure I've used one that has a lot of the similar things including the same way of talking about your character's relationship with the factions. I think that might be a pretty cool way to present a build, but I think it would be interesting to have some reasons behind all of the faction and social relationships. At the moment I know this character doesn't like Imperials, but I don't know why you know, it just kind of leaves me wanting a bit more out of the character.
That's pretty much how everything goes, I'd really like to see a bit more of this character fleshed out. If you haven't I realy recommend reading some builds around the site to see what I mean a little, yours doesn't have to be exactly the same as anyone's but there's usually a fair amount of detail in a build compared to what you've got. The Backstory is definitely pretty cool though, I like the idea of a Lilmothiit character.
How's that mate? It's a bit less blocky, and I think I got everything sectioned off properly.
I've got a bit of advice if you wouldn't mind, mainly around proiding a bit more information and pressing out more of a character.
Would I be correct that this is partially from a Random Character Generator of some sort? I'm pretty sure I've used one that has a lot of the similar things including the same way of talking about your character's relationship with the factions. I think that might be a pretty cool way to present a build, but I think it would be interesting to have some reasons behind all of the faction and social relationships. At the moment I know this character doesn't like Imperials, but I don't know why you know, it just kind of leaves me wanting a bit more out of the character.
That's pretty much how everything goes, I'd really like to see a bit more of this character fleshed out. If you haven't I realy recommend reading some builds around the site to see what I mean a little, yours doesn't have to be exactly the same as anyone's but there's usually a fair amount of detail in a build compared to what you've got. The Backstory is definitely pretty cool though, I like the idea of a Lilmothiit character.
That is infinitely better and your half right about the generator, I did tweak it a little bit too better suit my needs. And thanked, I've been working on the backstory for about a month mostly trying to find some lore on the Lilmothiit
That is infinitely better and your half right about the generator, I did tweak it a little bit too better suit my needs. And thanked, I've been working on the backstory for about a month mostly trying to find some lore on the Lilmothiit
Glad I could be of some help. I do enjoy using the generators sometimes, I've gotten some really interesting characters out of them when I was a bit stuck. Oh man, Lilmothiit lore really is hard to find, I've seen your discussion in Lore and really I think that's most of what there is, a lot of the smaller races don't really have much more than that, which at times is a real bummer.
Glad I could be of some help. I do enjoy using the generators sometimes, I've gotten some really interesting characters out of them when I was a bit stuck. Oh man, Lilmothiit lore really is hard to find, I've seen your discussion in Lore and really I think that's most of what there is, a lot of the smaller races don't really have much more than that, which at times is a real bummer.