I snuck back onto the site to comment on this fine build. It's one of the few that can earn a like from me before I even play it! The only change I would really need to make for modded playthroughs is buffing up that armor rating with Mage Armor. You've hit all the other really important stuff to make everything complement the other skills and abilities. And I had no idea about that potion to resist all three elements! I'll be on the hunt for hawk beaks every time I'm in a town with an alchemist. :)
I am very strongly considering playing this one on my stream, as part of the testing process to make sure my next mod install hasn't broken anything important.
I snuck back onto the site to comment on this fine build. It's one of the few that can earn a like from me before I even play it! The only change I would really need to make for modded playthroughs is buffing up that armor rating with Mage Armor. You've hit all the other really important stuff to make everything complement the other skills and abilities. And I had no idea about that potion to resist all three elements! I'll be on the hunt for hawk beaks every time I'm in a town with an alchemist. :)
I am very strongly considering playing this one on my stream, as part of the testing process to make sure my next mod install hasn't broken anything important.
Librari! It's great to hear from you again, and thanks for your comments.
Being a semi-Alteration mage without perking Mage Armor was the one regret I had in playing this build (more from an RP perspective than anything else... on Adept I found it wasn't crucial--but it sure would have been nice).
I felt the boost the bracers of Archery gave my offense outweighed bolstering my defense with Mage Armor. I'm glad mods allow you to do both. I get where Bethesda was coming from with that limitation, but there have been plenty of builds where I've felt getting the best of both worlds would have been appropriate--this was one of them.
That potion was insanely useful in mage delves when I didn't know what was going to be thrown at me (and again, hunting hawks was a fun challenge :D)
Again, it's awesome hearing from you again, and if you do decide to give the build a spin, I hope your enjoy it as much I did :D
Librari! It's great to hear from you again, and thanks for your comments.
Being a semi-Alteration mage without perking Mage Armor was the one regret I had in playing this build (more from an RP perspective than anything else... on Adept I found it wasn't crucial--but it sure would have been nice).
I felt the boost the bracers of Archery gave my offense outweighed bolstering my defense with Mage Armor. I'm glad mods allow you to do both. I get where Bethesda was coming from with that limitation, but there have been plenty of builds where I've felt getting the best of both worlds would have been appropriate--this was one of them.
That potion was insanely useful in mage delves when I didn't know what was going to be thrown at me (and again, hunting hawks was a fun challenge :D)
Again, it's awesome hearing from you again, and if you do decide to give the build a spin, I hope your enjoy it as much I did :D
I still rely far less on alchemy than I should; I think I need to start playing like you (except for the Wildcat on Legendary... you're hardcore, man). Instead of making portions a regular part of my attack, I tend to save them for bosses and large mobs--quite a waste, when you think of it. Don't know why I'm wired to ignore poisons to the extent that I do xD
I still rely far less on alchemy than I should; I think I need to start playing like you (except for the Wildcat on Legendary... you're hardcore, man). Instead of making portions a regular part of my attack, I tend to save them for bosses and large mobs--quite a waste, when you think of it. Don't know why I'm wired to ignore poisons to the extent that I do xD
Librari the Wizard said:Woo hoo! No Deathmatch for The Librarian's Daughter :DWith the like I left behind earlier, I do believe a change in rank tag is in order! Congrats on escaping the Bloodworks. :D
Thanks again for the like (and for keeping me on the straight and narrow regarding build housekeeping... I swear I've got to be the worst person on the Vault when it comes to keeping rank tags current xD).
[blockquote][b][url=/profile/LibraritheWizard]Librari the Wizard[/url] said:[/b]
With the like I left behind earlier, I do believe a change in rank tag is in order! Congrats on escaping the Bloodworks. :D
[/blockquote]Woo hoo! No Deathmatch for The Librarian's Daughter :D
Thanks again for the like (and for keeping me on the straight and narrow regarding build housekeeping... I swear I've got to be the worst person on the Vault when it comes to keeping rank tags current xD).
Librari the Wizard said:Woo hoo! No Deathmatch for The Librarian's Daughter :DWith the like I left behind earlier, I do believe a change in rank tag is in order! Congrats on escaping the Bloodworks. :D
Thanks again for the like (and for keeping me on the straight and narrow regarding build housekeeping... I swear I've got to be the worst person on the Vault when it comes to keeping rank tags current xD).
[blockquote][b][url=/profile/LibraritheWizard]Librari the Wizard[/url] said:[/b]
With the like I left behind earlier, I do believe a change in rank tag is in order! Congrats on escaping the Bloodworks. :D
[/blockquote]Woo hoo! No Deathmatch for The Librarian's Daughter :D
Thanks again for the like (and for keeping me on the straight and narrow regarding build housekeeping... I swear I've got to be the worst person on the Vault when it comes to keeping rank tags current xD).
The build's going well so far! Increased damage has, so far, meant I only need a single mystic arrow to fell most enemies. Sneak attacks soften up or outright kill the bosses, and knowing every arrow whistle or firebolt could mean instant quickload is pretty intense. The only major downside so far is the lack of survivability for my atronachs. They're just not swift enough on the offensive, and he who strikes first strikes last. I wish I could conjure replacements without unequipping the bow.
The build's going well so far! Increased damage has, so far, meant I only need a single mystic arrow to fell most enemies. Sneak attacks soften up or outright kill the bosses, and knowing every arrow whistle or firebolt could mean instant quickload is pretty intense. The only major downside so far is the lack of survivability for my atronachs. They're just not swift enough on the offensive, and he who strikes first strikes last. I wish I could conjure replacements without unequipping the bow.
I've been able to spy on your twitch stream every now and again at work--here a minute, there a minute--and it's been a lot of fun watching it. I've never watched a twitch stream before, so it's been a new adventure. The only thing that has bummed me out is that I've been watching it w/out sound (it's hard to tell students to stay focused on their work while I'm listening to someone playing video games xD).
I feel you! It would be pretty amazing if there was a mod that allowed you to hotkey a conjuration spell when you've got your bow out. From what I've seen watching watching you play, the bad guys seem beefier when they hit you than when I play on adept. Getting atronachs zapped away happened to me occasionally, and when it did I usually just did my run-and-gun w/out them unless I was really suffering. But if it happens a lot, I can see that getting pretty frustrating.
I know it's not quite as RP friendly as fire, storm, or frost atronachs, but have you considered sending in a Dremora Lord? Those guys go from zero to berzerk in the time it takes you to blink. While atronachs are more aesthetically pleasing, there's one thing you can safely say about Dremor Lords... they hit first xD
Again, it's been a lot of fun dropping in to see you play... just wish I had a bit of free time in the day to get the full experience ;D
I've been able to spy on your twitch stream every now and again at work--here a minute, there a minute--and it's been a lot of fun watching it. I've never watched a twitch stream before, so it's been a new adventure. The only thing that has bummed me out is that I've been watching it w/out sound (it's hard to tell students to stay focused on their work while I'm listening to someone playing video games xD).
I feel you! It would be pretty amazing if there was a mod that allowed you to hotkey a conjuration spell when you've got your bow out. From what I've seen watching watching you play, the bad guys seem beefier when they hit you than when I play on adept. Getting atronachs zapped away happened to me occasionally, and when it did I usually just did my run-and-gun w/out them unless I was really suffering. But if it happens a lot, I can see that getting pretty frustrating.
I know it's not quite as RP friendly as fire, storm, or frost atronachs, but have you considered sending in a Dremora Lord? Those guys go from zero to berzerk in the time it takes you to blink. While atronachs are more aesthetically pleasing, there's one thing you can safely say about Dremor Lords... they hit first xD
Again, it's been a lot of fun dropping in to see you play... just wish I had a bit of free time in the day to get the full experience ;D