Before you start reading I wanted to specify something. This build is 100% playable, but isn't technically complete. Because of that annoying life thing getting in my way, I haven't really had much time to play Skyrim leading upto the end of the Event, and so I decided to release the build just before it was complete. The nature of this build means that it still is playable in it's current state though
Now, the idea behind this build came to be when I started thinking of ways to mimick the other Racial Powers in Skyrim. It's a simple idea that I originally meant to be used pretty simply, and with no real depth. The general idea of hte build is that Lira (The Copycat) takes the form of each different race by mimicking their stereotypes and racial abilities. What I've done is split these into Forms for each Race. Each one can (theoretically) be played at any time, in any order
Stats: 1 Magicka, 3 Health, 1 Stamina
Skills: Alchemy and Destruction
Alchemy Perks: Alchemist 5/5, Physician, Poisoner, Benefactor and Concentrated Poison
Destruction Perks: Novice - Master Destruction, Dual Casting, Augmented Flames 2/2, Augmented Frost 2/2, Augmented Shock 2/2, Aspect of Terror, Deep Freeze, Disintergrate and Rune Master
Equipment:
Body: Steel Plate Armour
Hands: Steel Plate Gauntlets
Feet: Steel Plate Boots
Weapons: Silver or Steel Sword and a Steel Shield
Jewelry: Any - Fortify Magicka or Destruction
Combat:
Lira's primary form of combat is that of a Battlemage, using Destruction and powerful sword blows to sow chaos in the enemy ranks. Within that, her main focus is on Destruction magic, using either Shock spells, or the Wind and Water Spells from Phenderix Magic Evolved. Wind Spells are interesting because they cost 0 Magicka, at the cost of being less powerful than the other elements from the mod (by a base of 12 points). Water Spells on the other hand, also reduce the Shock Resistance of an enemy that's hit by them, making them work incredibly well with our Shock Spells.
When forced into Close Combat, Lira relies heavily on her shield. She can fight just as well with a sword and shield, but prefers focusing on defense so that she can potentially tire her enemies and then fall back to use some more powerful spells.
Prerequisite Quest: Escaping Helgan
Skills: Archery, Block and One-Handed
Stats Gained in Form: 0 Magicka, 1 Health and 1 Stamina
Recreating Voice of the Emperor: I currently have no idea how to copy Voice of the Emperor, but I was thinking about twisting it to make it a more interesting ability rather than the base AoE Calm Spell.
Required Potions:
Shield Wall - Tundra Cotton + Bleeding Crown = Fortify Block and Resist Magic
Lira uses this potion to boost both her Physical and Magical defenses whenever she enters combat, giving her an entirely new ability to take hits.
Wheat/Blisterwort/Blue Butterfly Wing + Blue Mountain Flower = Restore Health
This is a staple of Lira's arsenal no matter what form she's in. The ability to restore her own health without magic is just too good to pass up, doubly so in a primarly defensive form.
Equipment:
Head: Imperial Closed Helmet
Body: Imperial Armour - Fotrify Heavy Armour
Hands: Imperial Bracers - Fortify Block
Feet: Imperial Boots - Fortify One-Handed
Weapons: Imperial Sword and Imperial Bow
Ring: Any - Fortify Block
Amulet: Any - Resist Magic (SoS)
Shield: Imperial Shield - Resist Magic (SoS)
Combat:
In the Imperial Form, combat is all based around trying to avoid or ignore damage as much as possible. Our primary method of avoiding damage is going to be our Shield and the Shield Wall potion which combined will allow us to resist most magical damage and a decent chunk of physical damage as well. The main weakness of the Imperial Form is the speed, we're always going to be moving fairly slowly due to our use of the Shield and that really weakens us against faster moving or more mobile enemies (Such as Animals, Dragons, Archers and Ice Wraiths).
Warriors are generally going to be a breeze even on Legendary Difficulty, even the strongest Two-Handed warriors can either be blocked, or pushed away with a Bash and if needed we do have a bow to fall back on. Mages are equally easy due to Elemental Protection, Shield Wall and a Breton's Magic Resist.
Starting Quest: In My Time of Need
Skills: Alteration, Destruction, Enchanting and One-Handed
Stats Gained in Form: 1 Magicka, 1 Health and 1 Stamina
Recreating Adreniline Rush: Gate of Opening (Use higher ranked gates later on), Lady Stone, Bardic Knowledge and Slow Time
Adrenaline Rush is an extremely tiring ability for Lira to use, she uses so much energy that she physically rips her body apart and takes immense damage. However nearly all her physical abilities are boosted beyond what she normally can do, including boosting her speed, stamina, regenertion, strength and reflexes.
Required Potions:
Bear Claws + Canis Root + Elves Ear = Fortify One-Handed and Fortify Marksman
Wheat/Blisterwort/Blue Butterfly Wing + Blue Mountain Flower = Restore Health
Equipment:
Head: Alik'r Hood - Any
Body: Hammerfell Garb - Fortify Stamina Regen
Hands: Leather Bracers - Fortify One-Handed
Feet: Redguard Boots - Fortify Stamina
Ring: Silver Ring - Fortify One-Handed
Amulet: Any - Fortify One-Handed
Weapons: Scimitar*2 - Wind (Enchanted with Drain Magicka) and Sand (Enchanted with Fire Damage)
Combat:
In her Redguard Form, Lira makes great use of two swords enchanted with either Absorb Magicka or Fire damage in order to deal damage against a wide variety of opponenets, and drain the more powerful mages of both their health and main offensive power at the same time. When forced to fight from a longer range, she is capable of fighting with powerful Fire Destruction spells, and the same Wind spells she uses usually. Giving her a powerful offense, and a stable offense she can use at any time when low on Health.
She doesn't wear much armour at all in order to stay as fast as possible in combat, darting around to avoid hits rather than taking them head on or blocking them, which usually gives her the chance to dish damage back much faster than her enemey can come around for a second hit.
Starting Quest: College of Winterhold Quest
Skills: Alteration, Conjuration, Destuction, Enchanting, Restoration, and Illusion
Stats Gained in Form: 1 Magicka, 0 Health and 0 Stamina
Recreating Highborn: Archmage's Robe, Apprentice Stone, Morokei and Root of Power
Potions:
Garlic + Salt Pile = Fortify Magicka Regeneration
Red Mountain Flower + Briar Heart (Or Swap with Tundra Cotton) = Fortify Magicka and Restore Magicka (only Restores Magicka)
Equipment:
Head: Morokei
Body: Archmage's Robes
Hands: Any Gloves - Fortify Magicka/Resist Shock
Boots: Boots (The ones in the Archmage's Quarters that give Shock Resist)
Ring: Gold Ring - Resist Shock
Amulet - Savos Aren's Amulet
Combat:
Conjuration - Lira uses a variety of different spells in the Conjuration field, from necromancy to atromancy, as well as the Specteral Arrow attack in order to control the battlefield. A favourite of hers is always the Fire Atronach, which has an extrodinairy ability to hit even fast moving enemies at a long range and if someone's stupid enough to fight it in close combat, well it does explode as well.
Destruction - Lira fights with a wide variety of spells in order to inflict damage from a long range. She uses all the different schools of magic to some extent, but tends to focus more on using the damaging Shock spells in order to inflict both Health and Magicka damage, draining Mages of a majority of their power in an extremely short time.
Restoration - Lira's usage of Restoration is purely the use of basic Healing spells to keep herself and others alive. Healing and Healing Hands are her only spells in this field of magic (but she does think it's a perfectly valid school of magic).
Alteration and Illusion - These two schools of magic aren't really used to any great extent. Ash Shell and Oakflesh are used occasionally, but they aren't focuses of Lira's combat form. Illusion is used in much the same way, with Fury and Calm spells being used sparingly but overall aren't touched upon in every dungeon even.
Starting Quest: The Way of the Voice
Skills: Light Armour, Shouts and Two-Handed
Stats Gained in Forms: 0 Magicka, 1 Health and 2 Stamina
Recreating Battlecry: Dismay (Shout) and Ritual Stone Power
Not only does Lira drive her enemies away with the power of her shout, but she also summons the souls of dead warriors to fight on her behalf.
Required Potions:
Fly Amantia +Dragon's Tongue: Fortify Fire Resistence and Fortify Two-Handed
Equipment:
Head: Stormcloak Officer Helmet - Fortify Magicka Regen
Body: Stormcloak Officer Armour - Fortify Health Regen
Hands: Stormcloak Officer Bracers - Fortify Two-Handed
Boots: Stormcloak Officer Boots - Muffle/Resist Shock
Ring: Gold Diamond Ring - Resist Frost
Weapons: The Bloodskal Blade
For PC/Xbox One and PS4 users, I'd use This and This, and use the Robes that give 50% Health Regen from one Mod, with the Stormcloak Officer Bracers and the Hood, Boots and Amulet from the mod that gies you 20% Shout Reduction
Combat:
The Nordic Form of Lira is based almost purely around utilising all the different shouts in the game. On top of the Shouts, she does use the Bloodskal Blade to add both a nice amount of melee damage and an interesting ranged attack to her arsenal. Lira's main combat shouts are Ice Form, Flame Breath, Unrelenting Force and Cyclone. This allows her to fight from any range, and lets her use a variety of attacks with different Areas of Effect.
As for her more defensive/support based Shouts, Lira uses Slow Time, Become Ethereal and Whirlwind Sprint to manage her positioning on the battlefield, and Dragon Aspect, Dismay and Call of Valour as other support based abilities.
Starting Quest: Kyne's Token or Blessings of Nature
Skills: Light Armour, Archery and Alchemy
Stats Gained in Forms: 0 Magicka, 0 Health, 1 Stamina
Recreating Command Animal: Kyne's Peace....
Equipment:
Head: None
Body: Glass Armour - Fortify Stamina Regeneration
Hands: Glass Gauntlets - Fortify Archery
Feet: Glass Boots - Muffle
Ring: Silver Ring - Fortify Archery
Amulet: Silver Amulet - Fortify Sneak
Weapons: Ebony Bow - Stamina Damge, Fear or Paralyze (In order)
Combat:
In the Bosmer Form Lira focuses purely on sneak attacks, she combines powerful shots from her bow with deadly poisons to inflict as much damage as quickly as possible and disappear again. There aren't any other tricks to this form, but the general idea is to stay moving at all times, never get hit and genearlly fight from as long a range as possible.
Note: I'm going to be linking the PS4 versions, because these are the copies that usually go into detail in regards to what PS4 players miss out on with the mods.
Mortal Wounds: No Health Regeneration - It's simply, without the ability to heal naturally over time the game is a lot harder. Your always forced to think just a little bit more carefully before going into battle, because a weak hit from a bandit is something that really adds up and weakens you.
Arcane Thirst: No Magicka Regeneration - I only want to make it harder for myself, and Magicka Regeneration being 100% stunted really makes it hard for this character to function, especially considering I didn't really wear anything to boost it.
Hardcore Difficulty: No Milkdrinkers - This mod...I guess it makes the game more Hardcore, I think it makes it more realistic and balanced more than Hardcore, but yeah it's really easy to die with it. Anyway, what it does is change the harder difficulties (Expert - Legendary) so that both you and enemies deal more damage to each other (3.25x times on Legendary I believe), and lowers your out of combat Stamina Regeneration slightly. It also claims to add a Power Attack cool-down time but I haven't tested it yet.
Phenderix Magic Evolved - This is honestly my favourite new mod so far that adds new content. Phenderix currently adds 360 new spells to Skyrim, including 7 new elements (Earth, Water, Wind, Poison, Blood, Darkness and Divine), 17 new spell types (Including Touch spells and Telekinetic Spells which have no maximum range). It also makes minor adjustments to perks, giving Twin Souls an extra level so you can summon upto three conjured minions and Rune Master extending range even more.
Rebalanced Encounter Zones and Levelled Actors - So far I haven't really seen many changes to this other than a few notable ones, but I think the main goal is to improve the level 25+ end game. What I have seen so far is some Bandits being replaced with higher versions (So Bandit Thugs for example) and generally being harder to take down, it's an interesting mod that really makes combat a bitch sometimes.
Pack Light: Realistic Carry Weight - It halves your base carry weight (meaning you start with 150 instead of 300), I like the addition of this mod, mostly because it feels more natural to be carrying a lot less. I've combined it with Balanced Weights, which makes it really quite difficult to carry more than a single set of Armour and Weapons with me whenever I leave on an adventure.
Longer Days: Realistic Timescale & Fast Travel - I just like the idea of my days and nights lasting a little bit longer. Without this mod days seem to pass by longer than I can experience them, but this mod really makes it more interesting to walk around (On PC you can change the timescale to whatever you want, so you probably won't need it)
Use a Map: Disabled Compass Markers - This one is purely personal preference, I like the fact that I have to use a map instead of just following my magical brain compass (which doesn't only tell direction, but also can figure out how far away locations are, track enemies and just be insane in general). From what I can tell the PS4 version at least still has Quest Markers and Enemy Markers but they're smaller issues in my mind.
Well thanks for reading guys, I hope you enjoyed the build and if you want to share any ideas for the later forms (Or Voice of the Emperor) then let me know, always good to talk to people even when the build's (mostly) finished. Now I want to thank Lissette and Vargr for inspiring me with the latest Event and getting my ass back into building at least one more time. On top of that I've got to throw my thanks out to Wu, Zonnonn and all the others in the Workshop who gave me advice there.
For those that are interested in maybe playing some of the other forms earlier then these are the perks for all of the Forms other than the base Breton Form, it should give you some idea of where this character will progress to later on during this journey.
Redguard Perks: Armsman 1/5, Dual Flurry and Dual Savegry
Khajiit Perks: Sneak 2/5 and Muffled Movement
Imperial Perks: Shield Wall 1/5, Deflect Arrows and Elemental Protection
Nord Perks: Barbarian 3/5
Orc Perks: Juggernaut 3/5
Bosmer Perks: Overdraw 2/5 and Eagle Eye
Altmer Perks: Enchanter 3/5
Dunmer Perks: Backstab, Fire Enchanter and Fighting Stance
Argonian Perks: Sneak 1/5 (3/5 total), Light Foot and Silent Roll
This might surprise you (probably not) but I'm not artist, if you see any artwork in this build, the most I've done with it is add a border to it or throw text over it to make it a banner. These are the original links to all of the images seen int his build, so go check them out if you want (and maybe you'll find an artist you enjoy).
Imperial Form Image - http://orig00.deviantart.net/7921/f/2012/054/f/5/imperial_front____by_amnis406-d4qownr.jpg
Redguard Form Image - http://orig01.deviantart.net/35e2/f/2013/297/0/f/ashe__a_redguard_sellsword_by_personalami-d6qrxgb.png
Redguard Banner Image - https://s-media-cache-ak0.pinimg.com/originals/fb/8e/8d/fb8e8d6b50b6d34e274aeeab4ffebbbd.jpg
Altmer Form Image - https://s-media-cache-ak0.pinimg.com/originals/c9/3d/30/c93d300227f10ca3a1142bd02a3fd321.jpg
Almter Banner Image - http://crazzity.deviantart.com/art/Skyrim-College-of-Winterhold-268802914
Nord Form Image - https://s-media-cache-ak0.pinimg.com/originals/1d/14/e8/1d14e8c3b30499f3e799f4cc5d1a9259.jpg
Nord Banner Image - http://pre00.deviantart.net/9cfd/th/pre/f/2013/002/d/b/skyrim_landscape_by_technicallyderped-d5q8b4x.jpg
Bosmer Form Image - I've actually managed to lose this one, so I don't have the link for it. Rest assured I don't own it, and I'll (hopefully be able to find it later on)
Bosmer Banner Image - http://pixdaus.com/files/items/pics/8/96/584896_5709ad4028588a91ca48d18c00594373_large.jpg
Breton (Main) Form Image - http://www.wallpaperup.com/uploads/wallpapers/2015/05/06/679890/big_thumb_7480cd567248da521fa282320678cc44.jpg
Before you start reading I wanted to specify something. This build is 100% playable, but isn't technically complete. Because of that annoying life thing getting in my way, I haven't really had much time to play Skyrim leading upto the end of the Event, and so I decided to release the build just before it was complete. The nature of this build means that it still is playable in it's current state though
Now, the idea behind this build came to be when I started thinking of ways to mimick the other Racial Powers in Skyrim. It's a simple idea that I originally meant to be used pretty simply, and with no real depth. The general idea of hte build is that Lira (The Copycat) takes the form of each different race by mimicking their stereotypes and racial abilities. What I've done is split these into Forms for each Race. Each one can (theoretically) be played at any time, in any order
Stats: 1 Magicka, 3 Health, 1 Stamina
Skills: Alchemy and Destruction
Alchemy Perks: Alchemist 5/5, Physician, Poisoner, Benefactor and Concentrated Poison
Destruction Perks: Novice - Master Destruction, Dual Casting, Augmented Flames 2/2, Augmented Frost 2/2, Augmented Shock 2/2, Aspect of Terror, Deep Freeze, Disintergrate and Rune Master
Equipment:
Body: Steel Plate Armour
Hands: Steel Plate Gauntlets
Feet: Steel Plate Boots
Weapons: Silver or Steel Sword and a Steel Shield
Jewelry: Any - Fortify Magicka or Destruction
Combat:
Lira's primary form of combat is that of a Battlemage, using Destruction and powerful sword blows to sow chaos in the enemy ranks. Within that, her main focus is on Destruction magic, using either Shock spells, or the Wind and Water Spells from Phenderix Magic Evolved. Wind Spells are interesting because they cost 0 Magicka, at the cost of being less powerful than the other elements from the mod (by a base of 12 points). Water Spells on the other hand, also reduce the Shock Resistance of an enemy that's hit by them, making them work incredibly well with our Shock Spells.
When forced into Close Combat, Lira relies heavily on her shield. She can fight just as well with a sword and shield, but prefers focusing on defense so that she can potentially tire her enemies and then fall back to use some more powerful spells.
Prerequisite Quest: Escaping Helgan
Skills: Archery, Block and One-Handed
Stats Gained in Form: 0 Magicka, 1 Health and 1 Stamina
Recreating Voice of the Emperor: I currently have no idea how to copy Voice of the Emperor, but I was thinking about twisting it to make it a more interesting ability rather than the base AoE Calm Spell.
Required Potions:
Shield Wall - Tundra Cotton + Bleeding Crown = Fortify Block and Resist Magic
Lira uses this potion to boost both her Physical and Magical defenses whenever she enters combat, giving her an entirely new ability to take hits.
Wheat/Blisterwort/Blue Butterfly Wing + Blue Mountain Flower = Restore Health
This is a staple of Lira's arsenal no matter what form she's in. The ability to restore her own health without magic is just too good to pass up, doubly so in a primarly defensive form.
Equipment:
Head: Imperial Closed Helmet
Body: Imperial Armour - Fotrify Heavy Armour
Hands: Imperial Bracers - Fortify Block
Feet: Imperial Boots - Fortify One-Handed
Weapons: Imperial Sword and Imperial Bow
Ring: Any - Fortify Block
Amulet: Any - Resist Magic (SoS)
Shield: Imperial Shield - Resist Magic (SoS)
Combat:
In the Imperial Form, combat is all based around trying to avoid or ignore damage as much as possible. Our primary method of avoiding damage is going to be our Shield and the Shield Wall potion which combined will allow us to resist most magical damage and a decent chunk of physical damage as well. The main weakness of the Imperial Form is the speed, we're always going to be moving fairly slowly due to our use of the Shield and that really weakens us against faster moving or more mobile enemies (Such as Animals, Dragons, Archers and Ice Wraiths).
Warriors are generally going to be a breeze even on Legendary Difficulty, even the strongest Two-Handed warriors can either be blocked, or pushed away with a Bash and if needed we do have a bow to fall back on. Mages are equally easy due to Elemental Protection, Shield Wall and a Breton's Magic Resist.
Starting Quest: In My Time of Need
Skills: Alteration, Destruction, Enchanting and One-Handed
Stats Gained in Form: 1 Magicka, 1 Health and 1 Stamina
Recreating Adreniline Rush: Gate of Opening (Use higher ranked gates later on), Lady Stone, Bardic Knowledge and Slow Time
Adrenaline Rush is an extremely tiring ability for Lira to use, she uses so much energy that she physically rips her body apart and takes immense damage. However nearly all her physical abilities are boosted beyond what she normally can do, including boosting her speed, stamina, regenertion, strength and reflexes.
Required Potions:
Bear Claws + Canis Root + Elves Ear = Fortify One-Handed and Fortify Marksman
Wheat/Blisterwort/Blue Butterfly Wing + Blue Mountain Flower = Restore Health
Equipment:
Head: Alik'r Hood - Any
Body: Hammerfell Garb - Fortify Stamina Regen
Hands: Leather Bracers - Fortify One-Handed
Feet: Redguard Boots - Fortify Stamina
Ring: Silver Ring - Fortify One-Handed
Amulet: Any - Fortify One-Handed
Weapons: Scimitar*2 - Wind (Enchanted with Drain Magicka) and Sand (Enchanted with Fire Damage)
Combat:
In her Redguard Form, Lira makes great use of two swords enchanted with either Absorb Magicka or Fire damage in order to deal damage against a wide variety of opponenets, and drain the more powerful mages of both their health and main offensive power at the same time. When forced to fight from a longer range, she is capable of fighting with powerful Fire Destruction spells, and the same Wind spells she uses usually. Giving her a powerful offense, and a stable offense she can use at any time when low on Health.
She doesn't wear much armour at all in order to stay as fast as possible in combat, darting around to avoid hits rather than taking them head on or blocking them, which usually gives her the chance to dish damage back much faster than her enemey can come around for a second hit.
Starting Quest: College of Winterhold Quest
Skills: Alteration, Conjuration, Destuction, Enchanting, Restoration, and Illusion
Stats Gained in Form: 1 Magicka, 0 Health and 0 Stamina
Recreating Highborn: Archmage's Robe, Apprentice Stone, Morokei and Root of Power
Potions:
Garlic + Salt Pile = Fortify Magicka Regeneration
Red Mountain Flower + Briar Heart (Or Swap with Tundra Cotton) = Fortify Magicka and Restore Magicka (only Restores Magicka)
Equipment:
Head: Morokei
Body: Archmage's Robes
Hands: Any Gloves - Fortify Magicka/Resist Shock
Boots: Boots (The ones in the Archmage's Quarters that give Shock Resist)
Ring: Gold Ring - Resist Shock
Amulet - Savos Aren's Amulet
Combat:
Conjuration - Lira uses a variety of different spells in the Conjuration field, from necromancy to atromancy, as well as the Specteral Arrow attack in order to control the battlefield. A favourite of hers is always the Fire Atronach, which has an extrodinairy ability to hit even fast moving enemies at a long range and if someone's stupid enough to fight it in close combat, well it does explode as well.
Destruction - Lira fights with a wide variety of spells in order to inflict damage from a long range. She uses all the different schools of magic to some extent, but tends to focus more on using the damaging Shock spells in order to inflict both Health and Magicka damage, draining Mages of a majority of their power in an extremely short time.
Restoration - Lira's usage of Restoration is purely the use of basic Healing spells to keep herself and others alive. Healing and Healing Hands are her only spells in this field of magic (but she does think it's a perfectly valid school of magic).
Alteration and Illusion - These two schools of magic aren't really used to any great extent. Ash Shell and Oakflesh are used occasionally, but they aren't focuses of Lira's combat form. Illusion is used in much the same way, with Fury and Calm spells being used sparingly but overall aren't touched upon in every dungeon even.
Starting Quest: The Way of the Voice
Skills: Light Armour, Shouts and Two-Handed
Stats Gained in Forms: 0 Magicka, 1 Health and 2 Stamina
Recreating Battlecry: Dismay (Shout) and Ritual Stone Power
Not only does Lira drive her enemies away with the power of her shout, but she also summons the souls of dead warriors to fight on her behalf.
Required Potions:
Fly Amantia +Dragon's Tongue: Fortify Fire Resistence and Fortify Two-Handed
Equipment:
Head: Stormcloak Officer Helmet - Fortify Magicka Regen
Body: Stormcloak Officer Armour - Fortify Health Regen
Hands: Stormcloak Officer Bracers - Fortify Two-Handed
Boots: Stormcloak Officer Boots - Muffle/Resist Shock
Ring: Gold Diamond Ring - Resist Frost
Weapons: The Bloodskal Blade
For PC/Xbox One and PS4 users, I'd use This and This, and use the Robes that give 50% Health Regen from one Mod, with the Stormcloak Officer Bracers and the Hood, Boots and Amulet from the mod that gies you 20% Shout Reduction
Combat:
The Nordic Form of Lira is based almost purely around utilising all the different shouts in the game. On top of the Shouts, she does use the Bloodskal Blade to add both a nice amount of melee damage and an interesting ranged attack to her arsenal. Lira's main combat shouts are Ice Form, Flame Breath, Unrelenting Force and Cyclone. This allows her to fight from any range, and lets her use a variety of attacks with different Areas of Effect.
As for her more defensive/support based Shouts, Lira uses Slow Time, Become Ethereal and Whirlwind Sprint to manage her positioning on the battlefield, and Dragon Aspect, Dismay and Call of Valour as other support based abilities.
Starting Quest: Kyne's Token or Blessings of Nature
Skills: Light Armour, Archery and Alchemy
Stats Gained in Forms: 0 Magicka, 0 Health, 1 Stamina
Recreating Command Animal: Kyne's Peace....
Equipment:
Head: None
Body: Glass Armour - Fortify Stamina Regeneration
Hands: Glass Gauntlets - Fortify Archery
Feet: Glass Boots - Muffle
Ring: Silver Ring - Fortify Archery
Amulet: Silver Amulet - Fortify Sneak
Weapons: Ebony Bow - Stamina Damge, Fear or Paralyze (In order)
Combat:
In the Bosmer Form Lira focuses purely on sneak attacks, she combines powerful shots from her bow with deadly poisons to inflict as much damage as quickly as possible and disappear again. There aren't any other tricks to this form, but the general idea is to stay moving at all times, never get hit and genearlly fight from as long a range as possible.
Note: I'm going to be linking the PS4 versions, because these are the copies that usually go into detail in regards to what PS4 players miss out on with the mods.
Mortal Wounds: No Health Regeneration - It's simply, without the ability to heal naturally over time the game is a lot harder. Your always forced to think just a little bit more carefully before going into battle, because a weak hit from a bandit is something that really adds up and weakens you.
Arcane Thirst: No Magicka Regeneration - I only want to make it harder for myself, and Magicka Regeneration being 100% stunted really makes it hard for this character to function, especially considering I didn't really wear anything to boost it.
Hardcore Difficulty: No Milkdrinkers - This mod...I guess it makes the game more Hardcore, I think it makes it more realistic and balanced more than Hardcore, but yeah it's really easy to die with it. Anyway, what it does is change the harder difficulties (Expert - Legendary) so that both you and enemies deal more damage to each other (3.25x times on Legendary I believe), and lowers your out of combat Stamina Regeneration slightly. It also claims to add a Power Attack cool-down time but I haven't tested it yet.
Phenderix Magic Evolved - This is honestly my favourite new mod so far that adds new content. Phenderix currently adds 360 new spells to Skyrim, including 7 new elements (Earth, Water, Wind, Poison, Blood, Darkness and Divine), 17 new spell types (Including Touch spells and Telekinetic Spells which have no maximum range). It also makes minor adjustments to perks, giving Twin Souls an extra level so you can summon upto three conjured minions and Rune Master extending range even more.
Rebalanced Encounter Zones and Levelled Actors - So far I haven't really seen many changes to this other than a few notable ones, but I think the main goal is to improve the level 25+ end game. What I have seen so far is some Bandits being replaced with higher versions (So Bandit Thugs for example) and generally being harder to take down, it's an interesting mod that really makes combat a bitch sometimes.
Pack Light: Realistic Carry Weight - It halves your base carry weight (meaning you start with 150 instead of 300), I like the addition of this mod, mostly because it feels more natural to be carrying a lot less. I've combined it with Balanced Weights, which makes it really quite difficult to carry more than a single set of Armour and Weapons with me whenever I leave on an adventure.
Longer Days: Realistic Timescale & Fast Travel - I just like the idea of my days and nights lasting a little bit longer. Without this mod days seem to pass by longer than I can experience them, but this mod really makes it more interesting to walk around (On PC you can change the timescale to whatever you want, so you probably won't need it)
Use a Map: Disabled Compass Markers - This one is purely personal preference, I like the fact that I have to use a map instead of just following my magical brain compass (which doesn't only tell direction, but also can figure out how far away locations are, track enemies and just be insane in general). From what I can tell the PS4 version at least still has Quest Markers and Enemy Markers but they're smaller issues in my mind.
Well thanks for reading guys, I hope you enjoyed the build and if you want to share any ideas for the later forms (Or Voice of the Emperor) then let me know, always good to talk to people even when the build's (mostly) finished. Now I want to thank Lissette and Vargr for inspiring me with the latest Event and getting my ass back into building at least one more time. On top of that I've got to throw my thanks out to Wu, Zonnonn and all the others in the Workshop who gave me advice there.
For those that are interested in maybe playing some of the other forms earlier then these are the perks for all of the Forms other than the base Breton Form, it should give you some idea of where this character will progress to later on during this journey.
Redguard Perks: Armsman 1/5, Dual Flurry and Dual Savegry
Khajiit Perks: Sneak 2/5 and Muffled Movement
Imperial Perks: Shield Wall 1/5, Deflect Arrows and Elemental Protection
Nord Perks: Barbarian 3/5
Orc Perks: Juggernaut 3/5
Bosmer Perks: Overdraw 2/5 and Eagle Eye
Altmer Perks: Enchanter 3/5
Dunmer Perks: Backstab, Fire Enchanter and Fighting Stance
Argonian Perks: Sneak 1/5 (3/5 total), Light Foot and Silent Roll
This might surprise you (probably not) but I'm not artist, if you see any artwork in this build, the most I've done with it is add a border to it or throw text over it to make it a banner. These are the original links to all of the images seen int his build, so go check them out if you want (and maybe you'll find an artist you enjoy).
Imperial Form Image - http://orig00.deviantart.net/7921/f/2012/054/f/5/imperial_front____by_amnis406-d4qownr.jpg
Redguard Form Image - http://orig01.deviantart.net/35e2/f/2013/297/0/f/ashe__a_redguard_sellsword_by_personalami-d6qrxgb.png
Redguard Banner Image - https://s-media-cache-ak0.pinimg.com/originals/fb/8e/8d/fb8e8d6b50b6d34e274aeeab4ffebbbd.jpg
Altmer Form Image - https://s-media-cache-ak0.pinimg.com/originals/c9/3d/30/c93d300227f10ca3a1142bd02a3fd321.jpg
Almter Banner Image - http://crazzity.deviantart.com/art/Skyrim-College-of-Winterhold-268802914
Nord Form Image - https://s-media-cache-ak0.pinimg.com/originals/1d/14/e8/1d14e8c3b30499f3e799f4cc5d1a9259.jpg
Nord Banner Image - http://pre00.deviantart.net/9cfd/th/pre/f/2013/002/d/b/skyrim_landscape_by_technicallyderped-d5q8b4x.jpg
Bosmer Form Image - I've actually managed to lose this one, so I don't have the link for it. Rest assured I don't own it, and I'll (hopefully be able to find it later on)
Bosmer Banner Image - http://pixdaus.com/files/items/pics/8/96/584896_5709ad4028588a91ca48d18c00594373_large.jpg
Breton (Main) Form Image - http://www.wallpaperup.com/uploads/wallpapers/2015/05/06/679890/big_thumb_7480cd567248da521fa282320678cc44.jpg
Almost too much build :D Need to digest this in chunks. For clarification, are Alchemy and Destruction the two base skills that every other form adds too? The banners are sweet looking. I'm trying to think of a VotE substitute but the power is so good it's hard to find a replacement. Are there any mods available that would make Bend Will last longer? Or can you up the power of the staves of Charming via Alchemy and/or Illusion perks? Talking out my rear here, mechanics are not my game, you know...
Almost too much build :D Need to digest this in chunks. For clarification, are Alchemy and Destruction the two base skills that every other form adds too? The banners are sweet looking. I'm trying to think of a VotE substitute but the power is so good it's hard to find a replacement. Are there any mods available that would make Bend Will last longer? Or can you up the power of the staves of Charming via Alchemy and/or Illusion perks? Talking out my rear here, mechanics are not my game, you know...
Hey Dragonborn, nice to see this out. I know it was a monster of a build. Hopefully, one day you'll add the complete races. Interesting concept and I like Neverwinter always and what a pretty shade of green you've picked.
A question. Where's the Elsweyr fondue? I would have thought you would've used that to immitate the Altmer's powers and extra magicka stat. Especially since the Breton you start out with starts as an alchemist. Granted, the fondue is cooking, but still, cooking is like alchemy. Likewise for a Redguard, veggie soup, and maybe for the Argonian venison or horker stew.
Hey Dragonborn, nice to see this out. I know it was a monster of a build. Hopefully, one day you'll add the complete races. Interesting concept and I like Neverwinter always and what a pretty shade of green you've picked.
A question. Where's the Elsweyr fondue? I would have thought you would've used that to immitate the Altmer's powers and extra magicka stat. Especially since the Breton you start out with starts as an alchemist. Granted, the fondue is cooking, but still, cooking is like alchemy. Likewise for a Redguard, veggie soup, and maybe for the Argonian venison or horker stew.
For clarification, are Alchemy and Destruction the two base skills that every other form adds too?
Well, Alchemy is yeah but Destruction is only used for the Altmer, Redguard, Breton and Dunmer forms at the moment, I'd mentioned that earlier and I'll try and add it back in soon.
The banners are sweet looking. I'm trying to think of a VotE substitute but the power is so good it's hard to find a replacement. Are there any mods available that would make Bend Will last longer? Or can you up the power of the staves of Charming via Alchemy and/or Illusion perks? Talking out my rear here, mechanics are not my game, you know..
Yeah, I've been thinking of things along those lines, but the main issue is simply that the AoE of VotE is just too amazing, the only thing I could really think of is twisting the power into more of a Boosting Power rather than a disruption one (so inspiring nearby allies with Battle Fury and some Courage spells). Anyway, thanks for the comment Phil, hope I cleared a few things up in the end :D
For clarification, are Alchemy and Destruction the two base skills that every other form adds too?
Well, Alchemy is yeah but Destruction is only used for the Altmer, Redguard, Breton and Dunmer forms at the moment, I'd mentioned that earlier and I'll try and add it back in soon.
The banners are sweet looking. I'm trying to think of a VotE substitute but the power is so good it's hard to find a replacement. Are there any mods available that would make Bend Will last longer? Or can you up the power of the staves of Charming via Alchemy and/or Illusion perks? Talking out my rear here, mechanics are not my game, you know..
Yeah, I've been thinking of things along those lines, but the main issue is simply that the AoE of VotE is just too amazing, the only thing I could really think of is twisting the power into more of a Boosting Power rather than a disruption one (so inspiring nearby allies with Battle Fury and some Courage spells). Anyway, thanks for the comment Phil, hope I cleared a few things up in the end :D
Hey Dragonborn, nice to see this out. I know it was a monster of a build. Hopefully, one day you'll add the complete races. Interesting concept and I like Neverwinter always and what a pretty shade of green you've picked.
Thanks Liss, I really do hope that I can get the rest of it done by the end of the year but that whole real life thing might get in the way of that.
A question. Where's the Elsweyr fondue? I would have thought you would've used that to immitate the Altmer's powers and extra magicka stat. Especially since the Breton you start out with starts as an alchemist. Granted, the fondue is cooking, but still, cooking is like alchemy. Likewise for a Redguard, veggie soup, and maybe for the Argonian venison or horker stew.
Eh, honestly I think that the Altmer Form was already powerful enough, the regeneration and Magicka levels I had in that form were pretty insane (at least compared to the other forms) and I think I was running around with about 400 Magicka, which is plenty for a level 20-30 character. I'm definitely going to consider the Vension Stew for Argonians though, Health Regen is a lot harder to come by and it seems like a good start for Histskin (which I'm already twisting it a little bit to make the character more defensive while using it)
Hey Dragonborn, nice to see this out. I know it was a monster of a build. Hopefully, one day you'll add the complete races. Interesting concept and I like Neverwinter always and what a pretty shade of green you've picked.
Thanks Liss, I really do hope that I can get the rest of it done by the end of the year but that whole real life thing might get in the way of that.
A question. Where's the Elsweyr fondue? I would have thought you would've used that to immitate the Altmer's powers and extra magicka stat. Especially since the Breton you start out with starts as an alchemist. Granted, the fondue is cooking, but still, cooking is like alchemy. Likewise for a Redguard, veggie soup, and maybe for the Argonian venison or horker stew.
Eh, honestly I think that the Altmer Form was already powerful enough, the regeneration and Magicka levels I had in that form were pretty insane (at least compared to the other forms) and I think I was running around with about 400 Magicka, which is plenty for a level 20-30 character. I'm definitely going to consider the Vension Stew for Argonians though, Health Regen is a lot harder to come by and it seems like a good start for Histskin (which I'm already twisting it a little bit to make the character more defensive while using it)
Interesting build! The art is nice too! :)
Can't really say much more than what I've posted in the WiP, so I thought I'd mention that I'm still loving the idea, Deebs!
Thanks Noodles, Zonnonn, I don't think the Art's all that great but thanks anyway :D
Interesting build! The art is nice too! :)
Can't really say much more than what I've posted in the WiP, so I thought I'd mention that I'm still loving the idea, Deebs!
Thanks Noodles, Zonnonn, I don't think the Art's all that great but thanks anyway :D
So I wasn't able to browse much during the event but jeepers this is a monster of a build. No wonder you didn't finish it all..lol. Great job on what's here, as noted it's just a lot to take in at one time. +1 from me.
So I wasn't able to browse much during the event but jeepers this is a monster of a build. No wonder you didn't finish it all..lol. Great job on what's here, as noted it's just a lot to take in at one time. +1 from me.