Skyrim Character Building » Discussions


Character Build: The Return of the White King

Tags: #Hero  #Vampire  #Falmer  #Altmer  #Witchhunter  #Spellsword 
  • September 6, 2016

    Greetings. I'm kinda new at the page, so I'm willing to share 2 characters I've been playing more than 100 hours each one. Both have been tested on legendary difficult, and are quite similar, yet so different. You are gonna see references from Elder Scrolls, Warhammer Fantasy Battle and The Lord of the Rings, so don't be rude about that (specially with the character names). And finally, please let tell you that I am learning to speak english (sorry for the grammar but trust me, I did my best). Therefore this ain't gonna be a Nobel Prize in Literature winner. However, I'm glad to present you one of the two builds (I will appreciate if you read both of them):

    ----------------------------------------------------------------------------------------------------------------------

    The Return of the Kings

    "And, at the End of the Days, first sign shall appear from heaven. Death, at last, shall spread its black wings again over all the world, as fate lies shattered forever. But in those times of greatest despair, there shall come a savior. For all that he is: anger, doom and vengeance. Granted with the immortal soul of a dragon to free our land, striking down our foes with sharp steel and cold blood. So the weak will die; so the strong shall be spared. But be aware of my voice, child: He who fights monsters should beware, lest he become a monster himself. 'Cause one abandoned by God, consumed by vengeance, chosen by fate and haunted by the past... Could be him our brightest hope? Or our darkest nightmare? Because when you gaze long into an abyss, the abyss itself also gazes into you. And then, all against his path will know the true meaning of fear. And the King who will rule all of us is going to return, and death shall be among us once again..."

    LORE

    Long, long time ago, in a Skyrim far away, the land was ruled by the Snow Elves, the main inhabitants of Skyrim during the Merethic Era, whose according to Knight-Paladin Gelebor were once a proud and prosperous race, before their war with the Atmorans and enslavement by the Dwemer, and had a society that almost rivaled that of the Altmer in the Summerset Isle. Their origin was part of the initial exodus of dissident Mer groups from the Summerset Isles along with the Dwemer, Chimer and Ayleids, although the only Mer to settle in Skyrim were the Snow Elves and, at some point, the Dwemer. These also known as Falmer were worshipers of Auri-El, even building an amazing Chantry dedicated to their main god at the once called Golden Vale (now the Forgotten one). It was constructed at the to provide a retreat for those who wished to become enlightenment (called initiates), easily becoming the civilization's center of worship of Auri-El. The initiates of the Chantry made a pilgrimage to each of the five Wayshrines, navigating the treacherous vale with a ewer of water to gain access to the temple's inner sanctum.

    "But white men came, across the sea, and they brought us pain and misery. They killed our tribes and killed our creed, taking our land for his own need. We fought them hard, we fought them well, out on Saarthal we gave them hell. But many came, too much for believe, oh, I wonder, will we ever be set free?"

    At first, Falmer and Atmorans lived in peace, until one day the Snow Elves destroyed the rapidly growing settlement of Saarthal during the "Night of Tears". Only Ysgramor and his two sons survived, fleeing to their land and returning with his Five Hundred Companions and vowing to drive the Snow Elves from Skyrim forever. The Snow Elves were broken and scattered, following numerous losses to Ysgramor and his Companions, and retreated to the island of Solstheim. They were led by the Snow Prince, the greatest of his kin. He killed many Nords in battle, welding ice magic and spear. The Falmer took a final stand against the Nordic people, and, inspired by their leader, it seemed as though they'd come out victorious at The Battle of the Moesring. Unfortunately this warrior faced an inglorious death, being struck down by Finna, a twelve-year-old girl who, in her grief after the death of her mother, had stabbed him. The death of the Snow Prince caused the elves' hope to be shattered with many attempted to flee the battle. They split in two groups: those who hid (most of them at the Chantry) and those who became servants of the Dwemer in return for safe. The Dwemer agreed to grant the Snow Elves refuge, but at a high price. They were forced to eat toxic plants that gradually destroyed their sight, and began to devolve into the twisted creatures now known as the Falmer. However, not all of the Snow Elves agreed to such a price. These elves sought out other alliances, but, ultimately, most were slaughtered. Sometime after the disappearance of the Dwemer the Falmer took the Chantry turning the Arch-Curate Vyrthur into a vampire. However not all was lost, as it's revealed on Dawnguard that some pockets of Snow Elves even could have fled from Skyrim. The Ice Tribes and the Rieklings seem to have relationships with the Ancient Falmer.

    And about our Snow Prince, it's known that the Atmorans had used to burn the corpses of the fallen ones. However, this wasn't the fate of ur beloved hero. One so mighty in war yet so loved by his kin deserved better. So they brought the body of the Snow Prince, wrapped in fine silks, to a freshly dug barrow. The gleaming armor and spear were presented on a pedestal of honor, and the tomb was arrayed with treasures worthy of royalty. And so our legend ends. Or that is what everyone think.

    BACKGROUND

    As the lore says, little groups of Ancient Falmer could have fled from Skyrim. The more important among them were a couple of Auri-El's paladins. After the fall of the Snow Prince, this loyal warriors sought the way to save the last member of their royal family, the son of the Snow Prince. To free him from the yoke of the Atmorans they ran so far away as they could, eventually reaching the Summerset Isles. After settling among the Altmer they raised the royal child teaching him everything about his true origins. As time passed away, our character's family became one of the noble an prominent houses of the Dominion. Unfortunately, centuries of inbreeding to keep their "noble lineage" as descendants from Snow Prince caused a vein of instability and violence to flourish in the family. This lack of sense coupled with a great liking for grandeur meant that the family gold was squandered some years ago. As a result, our hero's family have ended living in poverty and insanity. His mother died giving the twins at birth, and father did it some years later. Now free from any boundaries an with nothing to lose, our hero have come to Skyrim seeking knowledge, glory, honor and wisdom. But above all, he is willing to know the truth behind his family.

    ------------------------------------------------------------------------------------------------------------------------

    Aeglos, the White King

    Brace yourself; Winter is coming! And so will The White King!

    RACE

    Altmer (eons of breeding have make you indistinguishable from an albino Altmer), white hair and blinded eyes. Normal Vampire (NOT VAMPIRE LORD)

    STATS

    Health=40%; Magicka=25%; Stamina=35%. (At level 51: Health=300; Magicka=250; Stamina=250level 81: Health = 400; Magicka=350; Stamina=400)

        STONE

    The Lady (Health and Stamina Regen on day as Vampire) or The Atronach (more defence against magic)

    SHOUTS

     Dragon Aspect, Frost Breathe, Ice Form, Slow Time, Unrelenting Force and Whirlwind Sprint

            

    BLACK BOOKS POWERS

    Bardic Knowledge, Companions Insight, Dragonborn Frost, Mora's Boon, Secret of Arcana, Seeker of Shadows

    EQUIPMENT

    Auri-El's Bow (Sunhallowed Arrows): 20 Sun Damage; triple for Undead

    Chillrend: 30 Frost Damage; Chance to Paralyze

    or

    Dawnbreaker: Burns Undead; Chance to make them Explode

    Note: This could break the frost theme, but is useful for the fighting undead part; you can even pretend is not fire damage, but a sun burst. Up to you.

    Sunlight Mail (Ancient Falmer Cuirass): Fortify Restoration; Fortify Magicka Regen

    Sunlight Gloves (Ancient Falmer Gauntlets): Fortify Archery; Fortify One Handed.

    Sunlight Shoes (Ancient Falmer Boots): Fortify Stamina; Fortify Stamina Regen

    Jagged Crown: No Data

    Dukaan: 50% Resist Frost; 25% Frost Damage

    The Galdur Amulet: Health, Stamina and Magicka +30

    or

    Solar Prominence(Gold Diamond Necklace): Fortify Magicka; Fortify Archery

    Luminous Redemption (Gold Diamond Ring): Fortify Restoration; Fortify Conjuration

    PRIMARY SKILLS

    Archery: You are Auri-El's Paladin. Use the mighty bow to eradicate evil from the world. This is always going to be your main offense.

    Conjuration: Aeglos is not the usual sneaky witch-hunter. There's no honor into hiding on the shadows (specially when you are the follower of a kind of Sunlight God). Therefore you are going to need someone to help you taking all the aggro as you snipe your foes down. Conjuring Frost Atronach is the key to achieve that. Just beware to not fall under the dark path of summoning dead. Hopefully, Auri-El's light is going to keep you away from that.

    Restoration: It use is twofold: firstly to keep you alive while eradicating evil from the world; secondly to protect you while damaging the undead.

    SECONDARY SKILLS

    Destruction: Only use frost spells. Destruction used to be an alternative for damaging foes from distance, but as skillful archer you ain't gonna need it that away. However, frost is always helpful to freeze and paralyze your opponents, slowing them so you can easily hunt them with your bow.

    Light Armor: You are going to evade direct combat the best you can. Also like we are going to use a Heavy Armored Dragon Priest Mask you should only take the first perks. That's why I listed this skill as secondary.

    One Handed: Sometimes you just can't evade direct combat. Equipping a restoration spell on left hand, and your sword at right will lead you through the danger.

    SUPPORT SKILLS

    Alchemy: Only used for fortify smithing and enchanting potions. That's why it's not even listed on the perk spread (because with Dragonborne you can take this perks when you need it). Note: Lorewise you shouldn't use it unless you have to, because of the Falmer degeneration after ate the fungus. I recommend store all your ingredients; then, when you have everything to enhance your weapons and armor, eat one of everyone to learn all the effects with a bite.

    Alteration: Detect Undead is amazing for your crusade. Also, most of the evilish creates in the world use magic, so spell absorption and magic resistance definitely worth it. The trouble is that it can extremely lower your Blizzard damage, but I don't use to go as further with destruction.

    Enchanting: Just as alchemy, you are only going to use it once. I recommend learn all the effects you can so when time has come you'll be able to put them on your armor.

    Illusion: Worth it only for the Quiet Casting

    Smithing: As alchemy and enchanting, you are going to use it only once to improve your armor. Is advisable to master the skill during your play, so you won't lack the level to use it when you have to.

    Sneak: Yup, I just have said that sneaking is not an honorable way to fight (the truth is that there's not fun on take down unprepared foes). However it can improve your damage with the bow and sword a lot. So, it's also up to you

    PERK SPREAD

    Note: I have played Aeglos until lvl 101 and its not funny at all. In fact is more close to a godlike. That's why a decide to use de vanilla level cap of 81 for both builds. You can reach it easily thanks to the legendary skills, and it will be enough to take all quest, even the Ebony Warrior.

    Lvl 51

    Lvl 81

    ROLEPLAYING

    • I was born between a very strange family. As far as I know, all we had been albinos. Mama died giving birth to me and my brother, and dad followed her some years later. I grew up listening father's tales about a war that happen long time ago. As far as I know, my brother and I are the last descendants of the royal family from the Snow Elves. However, I've never put a feet on Skyrim, and no one from my family neither. But now that's going to change. My house is ruined, so I don't have anything to left behind. My brother decided to stay here, and join the Thalmor. He is a great Death Knight, 'cause we both were trained as warriors and mages since our birth. However, I'm sure he just was enlisted to improve his power and get his wealth back; Malekith always has been the ambitious one. But I don't trust the Thalmor. Once I thought about join the army and becoming an honorable and glorious warrior as the Snow Prince from father's tales, but I just can't do it as long as the Thalmor keep being the leaders of the army. Mine was one of the few families whose opposed them. Now that I'm thinking, it's not strange that all my kin were put on first line at the war. Since then, only father survived before die on strange circumstances. But well, what's done is done. So now I'm heading to Skyrim; hopefully I'll fin what I need there...
    • I was taken prisoner after crossing the border. Skyrim is on a civil war, and the imperials took me like one of the rebels. I almost literally loosed my head, but an amazing black dragon appeared on time to save me while destroying the entire town. I fled from Helgen with Ralof. Father always said to never trust a Nord, but imperials captured me, taking all I had without even letting me explain, so I couldn't trust Hadvar.
    • Ralof sent me to talk the Whiterun's Jarl. I met some warriors on the way fighting a giant. They are the companions, descendants from the Five Hundred who slain the Snow Elves. They asked me to join them, but I'm not sure about the offer. However, after talking to the jarl I joined some guards to hunt a dragon. While the beast was slain, some kind of power flew through my body. Now they're saying I could be the Dragonborn. I don't know what that mean, so I'm going to talk the Graybeards.
    • Graybeards have confirmed that I am the Dragonborn. Apparently, the black dragon I saw at Helgen is Alduin, the embodiment of the end of times. I found a mysterious note while retrieving Jurgen's Horn that led me to Riverwood. There I knew Delphine, one of the last Blades. Together, we fought another dragon, arriving just to see Alduin resurrecting him. Now she is looking for his mate Esbern.
    •  I've made it through the Thalmor Embassy. I still don't like them. Fortunately I found out that Esbern is on Riften, and helped a prisoner who was being tortured. I'm heading to the city now.
    • One guy named Brynjolf asked me to do a dirty work in exchange of money. I don't like to do these kind of things, but imperials took all I had so now I'm needing the coins. He led me to the Red Flagon, where I knew more about Esbern. I have finally found the old guy, and now we are looking for an ancient Akaaviri Temple.
    • Sky Heaven Temple is amazing. Now I'm sure to be the Dragonborn, and my destiny is to slain Alduin preventing the end of times. It's like being on a tale from my father; I have never figured to myself that I could be the chosen one to free Skyrim. Maybe I could even become the glorious hero I always wanted to. Unfortunately, I'm to weak yet. So now I'm heading to the Mage College of Winterhold to find an Elder Scroll.
    • The College is amazing, so I decided stay here for a while. I've learn lot of things about the Night of Tears and the Falmer-Atmoran war. Now I'm the Archmage and leader of the college. However I had to kill some Thalmor. I knew they are as bad as I figured.
    • As Archmage of the college I didn't have most trouble finding information about the Elder Scroll. I'm heading to the Throat of the World to face Alduin once for all.
    • The battle was hard, and I barely survived. Without Paarthurnax's help I couldn't have defeated Alduin. Now he had fled to Sovngarde. There he can gain power by eating souls, so the next battle isn't going to be that easy, specially cause he knows now that I can defeat him. And like everyone says, a trapped skeever is always more dangerous. If there wereonly a way to become stronger...
    • I found an Orc named Durak. All his family was killed by the vampires. Now he is looking recruits for the Dawnguard, vampire hunters or something. If I'm going to travel the Underworld (Nords call it Sovngarde), I think I should learn more about the living and dead. So I have joined the Dawnguard.
    • I rescued and old vampire girl called Serana, and helped her to arrive home. There, his father, lord Harkon taught me more than I could believe. Apparently they are the Night Aristocracy; lords among all other vampires. They were the first ones, getting the gift direct from Molag Bal. He offered his Vampire Lord power, but I refused.
    • After reforming the Dawnguard with new members, Serana appeared at the fort. She is looking for someone to help her stopping her father. I couldn't say no. Now things are going to be rude.
    • Looking for the Auriel's Bow I found everything I could about the Snow Elves, even knowing one an killing another. The path wasn't easy, but I made an awesome discovery. Like Knight-Paladin Gelebor said, maybe there's a hope for "The Betrayed". Maybe we can both work together and save them from their curse. But at first is the matter of Harkon.
    • All the Dawnguard has joined into a last battle at Castle Volikhar, giving to Serana and me an unique opportunity to face Harkon. The Vampire Lord is dead now. I'm going to keep the bow using his light to banish all forms of evil from the world.
    • I got more than a bow at Auri-El's Chantry. I got enlightenment. Now I know Nords are different from Atmorans, same way as Snow Elves are from The Betrayed. So I finally decided to join the Companions. Hopefully I'll be able to learn more about the Falmer-Atmoran war, the Snow Prince, etc., all to figure out how to help The Betrayed.
    • I found out that the companions are all werewolves. I had to become one. I know that Sai, the Elder God of Luck from the Snow Elves was a fiery wolf, but this "gift" comes from Hircine, a Daedric Prince. However, Kodlak believes there's a way to be "cured". Unfortunately the old man was killed by the Silver Hand (and they think we are the beasts?). Now I'm heading to Ysgramor's Tomb to help Kodlak's spirit.
    • Old man was right. There's a cure. I helped Kodlak's spirit setting him free from the wolf. I even cured myself, cause a paladin from Auri-El's light shouldn't have a Daedric Prince gift. However, the companions are just as brave, glorious and honorable warriors as I ever wanted to be, so I let them conserve their beast form. Now I'm their Harbinger, so I took Farkas, Vilkas and Aela to become the new Blades at Sky Heaven Temple. About Ysgramor's Axe, I just couldn't have it, so I let it on the tomb.
    • I figured out that the Thieves Guild could have some hidden treasures from the Snow Elves. I was always right, as I could take The Eye of the Falmer, one lost relic from my folk. However, they want me to become one with the shadows, but that's against Auri-El's light. So I left the guild, managing to keep the Skeleton Key; despite being a Daedric Artefact, it could be useful if I ever need to trespassing to hunt down some monsters. Actually I did it on Alva's House, at Morthal, stopping a Vampire Covenant.
    • Some cultists sent by a guy called Miraak attacked me. Now I'm going to Solstheim to learn who the heck is him.
    • I found a Black Book at the temple of Miraak. But he have easily defeated me. He is right. I don't have enough power yet to face the first Dragonborn. So I fled from the island.
    • Armed with Auri-El's light, I bet I can make it through the Underworld. So I captured a dragon who took me to Sovngarde's entrance. The final fight against Alduin is going to start now.
    • Finally Skyrim is free from Alduin and the dragons; but one. Esbern and Delphine told me the true history of Paarthurnax. I'm not sure about killing him. He helped a lot in my crusade. And liked Nords has changed from Atmorans, I'm sure the old dragon did the same. However, my destiny as Dragonborn was to free Skyrim from the Dragons. I don't like it, but I have to kill him. Sometimes you have to do what you have to, even if you don't want it.
    • Now Alduin's treat have disappeared, the Civil War have become mor cruelty. I think it's time to take a side. Through my adventures on Skyrim, I've learned to appreciate the honorable, and glorious warrior spirit from the Nords. All they want was to be left in peace. Just like my own folk once did it. So I'm going to join the Stormcloaks. Hopefully if we win the war, I'll be able to manage an arrangement with the Nords to help all the elves from Skyrim.
    • On my way to Winterhold I've hear a rumor about a orphan called Aventus Arentino. I met him and he asked for help. Going to Riften Orphanage I found out that Grelod the Kind is not specially what her name suggests. So I helped those poor children.
    • I was kidnapped by a woman called Astrid. She asked me to kill some innocent guys. Instead I killed her. That's how I learnt about the Dark Brotherhood, destroying their Sanctuary.
    • Finally I joined the rebellion, and the war has finished. I even managed to keep the Jagged Crown. It's said that only a true king can have it, and neither Ulfric or Elisif seems like one. Maybe Ulfric believes himself as the liberator of Skyrim, but people isn't foolish. They know I'm the one who freed their land from the Vampires, Dragons and the Empire. Some are even starting to call me the White Knight, and elves seem to be more tolerated by the Nords. This could be the beginning of a new Skyrim. That's why I'm starting to becoming the thane of all the Holds.
    • So now Skyrim is completely peaceful. But I can't say the same about Solstheim. Since I fled from Miraak, I have never returned to the island. But now the time has come. Skyrim is free, and so be it the island. A honorable warrior from Auri-El's Light can't keep evading the confrontation. So beware, Miraak, 'cause here I go.
    • I have found all the Black Books, taking them away from Miraak. I can even bend the will of the dragons. So there's only one treat that remains. History says that Solstheim was were the Snow Elves, under the leadership of the Snow Prince took their last stand. So Solstheim is going to be were my final epic battle takes place.
    • Solstheim and Skyrim are free now. Mer an Man are starting a new age of mutual cooperation and toleration. I think my path has come to the end. Maybe others than me have the power over Skyrim, but the people know the truth. They know I'm the hero who freed their land. They know I'm descendant from the Snow Prince. Some of them have been starting to call me by a more glorious and honorable title.

    Some have started to call me The White King...

    TIPS

    • With Aeglos you should act like a Chaotic Good Character.
    • The White King is the complete opposite to the Witch King. You are chaotic good, meaning you will going against the standards but always willing to make the best. Your only hungry is for glory an honor, becoming a hero as the Snow Prince from your father's tales. Therefore, not all Daedric quest suits well. Neutral like getting the Wabbajack are optinal; goods as The Break of the Dawn are ok; but on the evilish ones always take the white path (like refusing kill Silus, Sinding or Erandur).
    • This character doesn't have any preferences about the houses. However, before starting the civil war, I highly recommend becoming thane of Winterhold. Meanwhile Breezehome always suits well.
    • Always try to persuade. Only intimidate if necessary.
    • Always try to help everyone who ask for. It's your duty as the Hero of Skyrim and beyond (Solstheim).
    • At the beginning of your journey, you should distrust the Nords. However, after got the Auri-El's enlightenment help them and befriend them.
    • Forgive everyone sins (I spared Ralis). The only exception is Paarthurnax but because it's your duty to free Skyrim from all the dragons.
    • At first, only use Mer followers (like Faendal who is the first avalible; Note: your honor won't let you lie, so agree to help Sven but say the truth to Camila to earn the Bosmer as follower ). After the path of enlightenment you can take anyone you like. Of course, Serana at Dawnguard and Frea at Dragonborn should be your main choice, 'cause you wanted to help them both. About the horses, obviously you are going with Frost.
    • You are going to star battles always with a Frost Atronach. Then begin sniping your foes while they attack your minion. Casting a frost or ash rune in front of you are amazing to keep you safe. If you fell surrounded, use Whirlwind Sprint to scape. Also you can cast a flesh spell, frost cloak, and equip a restoration spell on your left hand and your sword at right.
    • You should align with the Forsworn (No One Escapes Cidhna Mine), Rieklings (The Chief of Thirsk Hall) and Orc Strongholds (retrieving The Forgemaster's Fingers and doing the Cursed Tribe). All of them just want to take their homes and be left in peace. Help them at the beginning of your quest, before the enlightment.
    • Never go to Dwemer ruins, unless you have to. Spare all The Betrayed you can.
    • About being a vampire is more for rolpeplaying purpose; the weaknes to fire and resistance to frost could make well with a Snow Elf build. However, I did that cause I play on Xbox, but on PC there should be some mods to help you. If you choose this path, go to Broken Fang Cave, near Whiterun, as soon as you leave Helgen. However, never, ever, become a Vampire Lord. Just the normal vampire.

    ------------------------------------------------------------------------------------------------------------------------

    I hope you like both builds. Like I said, I've been playing each one for more than 100hours, tested on legendary difficult, and are amazing. Be sure read the other build if you have not yet; also let your comments so I can improve my builds and English, and if you have enjoyed please click the like button. See ya!