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Character Build: The Animunculi

Tags: #Character Build Archer  #Character Build Knight  #Race:Dunmer  #Rank:Bloodworks  #Character Build Juggernaught 
  • Member
    December 21, 2015

    The Animunculi:

     

    Backstory:

    Originally born a Chimer, he was raider for their army. Caught by the Dwemer during one of their raids he was transformed from experimentation. They tried to mix him with one of their dwarven spheres. Attaching a shield with a miniature oculory on it, the Dwemer experiment was a success. During the night he became one of their automatons at night he was able to steal info from his own government. Sustaining himself into the 4th era using soul gems like other animunculi, he decided the fate of many. Your story starts here.

    General Stats:

    Stat distraction: 0/1/2  Magicka/Health/Stamina

    Stone: Warrior then Lady/Atronach  

    Race: Dunmer as it fits the lore incredibly well.

    Powers: Breath of Nchuak, Nightingale Subterfuge, Seeker of Might, Secret of Strength.

    Shouts: Fire Breath, Marked for Death.

    Major Skills:

    One Handed is for wielding your dwarven sword. Every automaton should be able to wield its blade.

    Heavy Armor is for the plates of your armor making your guy an amazing tank when coupled with block.

    Block is for your shield the Dwemer attached to your arm. For lore and protection it is needed.

    Archery is for the use of your Enhanced Dwarven Crossbow.

    Minor Skills:

    Enchanting is what makes your normal armor and weapons devastating.

    Smithing is required as every animunculi must be able to maintain itself.

    Equipment:

    Early on your equipment will be full dwarven armor with your choice of enchants, a dwarven sword and steel crossbow with your choice of enchantments, and any necklace and ring.

    Late game you will use these amazing items.

    Quests:

    The Whispering Door, The Black Star, and Boethiah's Calling during Dunmer hours.

    Civil war on either side, any hour.

    Main story any hour.

    Any bad quests during animunculi hours.

    Any good quests during Dunmer hours.

    Companions during Dunmer hours.

    Dark Brotherhood and Thieves Guild during animunculi hours.

    Dunmer Hours:

    This is when you are yourself, a nice, charitable, honorable elf. Honor the Daedra and Aedra. Use persuasion in dialogue checks. Be honorable, nice, and act with compassion Most importantly, don't do anything bad! 12:00 a.m. to 11:59 p.m.

    Animunculi Hours:

    During this time you are cold, and ruthless. All you care about is yourself. Use intimidation in dialogue checks. Do what ever you want. No rules, as you only care for yourself. 12:00 p.m. to 11:59 p.m.

    Gameplay:

    You have 2 options to open up battle. The first is you can stand in a position far away from your enemy and start shooting them with your crossbow. When your enemies close in switch to your sword and board. Your second option is to shield charge, plain and simple. When you sword and board, be more aggressive than defensive. Swing, swing, power attack, block, and mix in some shield bashes.

    Letting Off Steam

    After all this time of working your internals have overheated, releasing devastating fire and steam.

    Fire Breath, Breath of Nchuak

    Image result for critical charge skyrimSpirit Hunter

    You turn your enemies into an ethereal spirit, and run him down.

    Aetherial Shield Bash, Critical Charge

         Image result for mayhem spell skyrim       Mayhem

    Your terrifying presence sends your enemies into a frenzy while you wail into them with devastating force.

     Nightingale Subterfuge, Secret of Strength 

    Residence:

    Using the house in Markarth makes since because of it's Dwemer look. Don't forget to get ALL Dwemer artifacts, and really anything to do with them. 

    Role Playing:

    • Don't ever do bad quests during Dunmer hours such as the Thieves Guild.
    • Check time often, as it is your way of telling when to do quests. Wait if you must.
    • Be obsessed with the Dwemer.
    • Don't for get to "use" a soul gem to keep yourself running.

    Closing Remarks: 

    It's a really fun build with tons of role playing. Don't forget to leave a like or comment if you like or love the build!

  • Member
    December 21, 2015
    Good build, I like the two different modes/hours. They add some diversity to game play. Glad you used Visage of Mzund and Aetherial Shield. They are my favourite gear in the game.
  • Member
    December 21, 2015
    Nice build.

    There's a fixed location for an entire set of dwarfen armor, right here .
  • Member
    December 21, 2015

    Cool stuff +1

    I think your presentation could be a little better further down, but other than that its good.

    By the way, it should be "Character Build Juggernaut" instead of "Juggernaught" 

  • December 22, 2015

    Dude, what is up with your perk spread? Why is this a level 68 build?

    It's your enchanting tree. There are 13 perks if you take them all. You have like 24 perks on it. Unless you're playing with mods and if you are, you need to say that you are. And if you're going into that much enchanting, really, you can totally ease up on your weapons skills. You give three items fortify archery. It's a bit overkill, IMO.  Also how are you doing the jobs for the thieves guild in heavy armor and no sneak skills? Granted, you could do what I do, just the numbers jobs which require nothing, which is what I do when I just feel like doing the TG for fun and I'm not roleplaying a thief.