I am indeed. Getting to the "end game", I am really getting to feel more and more powerful, specially now that the spell, scroll and staff collection has increased (chain lighting staffs are just plain OP), and there are many quest lines I'm interested in finishing with this character. I'm not playing it as much because I'm working on a build of my own, though, and have a mind to try your transient sorcerer again (after a disastrous attempt that ended at level 15) once I feel it's time for my Dunmer wizard to rest.
I am indeed. Getting to the "end game", I am really getting to feel more and more powerful, specially now that the spell, scroll and staff collection has increased (chain lighting staffs are just plain OP), and there are many quest lines I'm interested in finishing with this character. I'm not playing it as much because I'm working on a build of my own, though, and have a mind to try your transient sorcerer again (after a disastrous attempt that ended at level 15) once I feel it's time for my Dunmer wizard to rest.
An interesting thought occurred to me. Since the character can basically get killed in 1-2 hits on Master or Legendary, how about making use of Human Form Vampiric Grip to knock down (this can be down with a quick tap of the cast button) stronger opponents like Draugr Deathlords to give the Wizard some time to prepare his actual spells. It seems to have an epic wizardry feel to it... like a Saruman versus Gandalf battle.
The major restriction being that you can't use the game physics to make the kill!
An interesting thought occurred to me. Since the character can basically get killed in 1-2 hits on Master or Legendary, how about making use of Human Form Vampiric Grip to knock down (this can be down with a quick tap of the cast button) stronger opponents like Draugr Deathlords to give the Wizard some time to prepare his actual spells. It seems to have an epic wizardry feel to it... like a Saruman versus Gandalf battle.
The major restriction being that you can't use the game physics to make the kill!
Mummy Dust
Marked for Death + Secret of Arcana + Whirlwind Cloak + Ash Shell + Summon Wrathman (Optional Twin Souls)
The Wizard flings a finely ground dust made from ancient mummies towards his enemies. Those unfortunate enough to breathe in the dust are inflicted with Mummy Rot, a withering supernatural disease that saps their strength and life. The dust swirls around the caster flinging nearby enemies to the ground. As those who are further away witness this horrid scene, they are inflicted by a paralyzing Despair as dust carried on the winds engulfs them. When the dust settles on the ground, it coalesces into the form of one or two mummies who will vanquish the caster's weakened enemies.
Mummy Dust
Marked for Death + Secret of Arcana + Whirlwind Cloak + Ash Shell + Summon Wrathman (Optional Twin Souls)
The Wizard flings a finely ground dust made from ancient mummies towards his enemies. Those unfortunate enough to breathe in the dust are inflicted with Mummy Rot, a withering supernatural disease that saps their strength and life. The dust swirls around the caster flinging nearby enemies to the ground. As those who are further away witness this horrid scene, they are inflicted by a paralyzing Despair as dust carried on the winds engulfs them. When the dust settles on the ground, it coalesces into the form of one or two mummies who will vanquish the caster's weakened enemies.
Evard's Evocation of the Storm Dragon
Stealth + Silent Casting + Call Dragon + Wait 1 Hour + Dragon Aspect + Fortify Destruction Potion + Whirlwind Cloak + Throw Voice + Storm Call + Secret of Arcana + Chain Lightning (non-dual cast)
The Wizard stealthily scouts out his enemies from a distance before choosing a plan of attack. He then preforms an hour long ritual to summon a dragon ally. After the ritual is complete, he drinks an elixir to focus his mind before the upcoming battle. He then summons forth roaring winds as a storm begins to form around him. He tauntingly runs straight into the midst of his enemies where he bellows the final words of his incantation, resulting in a deafening clap of thunder. As the storm clouds twist and swirl above him and lightning pulses through the sky, the Wizard transforms into a living conduit for the power of the storm and lightning arcs forth from his fingertips to smite his enemies.
Evard's Evocation of the Storm Dragon
Stealth + Silent Casting + Call Dragon + Wait 1 Hour + Dragon Aspect + Fortify Destruction Potion + Whirlwind Cloak + Throw Voice + Storm Call + Secret of Arcana + Chain Lightning (non-dual cast)
The Wizard stealthily scouts out his enemies from a distance before choosing a plan of attack. He then preforms an hour long ritual to summon a dragon ally. After the ritual is complete, he drinks an elixir to focus his mind before the upcoming battle. He then summons forth roaring winds as a storm begins to form around him. He tauntingly runs straight into the midst of his enemies where he bellows the final words of his incantation, resulting in a deafening clap of thunder. As the storm clouds twist and swirl above him and lightning pulses through the sky, the Wizard transforms into a living conduit for the power of the storm and lightning arcs forth from his fingertips to smite his enemies.