Been reading over the comment section and it really takes me back. What a fun build! I think I'm gonna turn my next few streams into a Let's Play of this build. Also, I really need to fix some of these links :/ Also big thanks to the restoration team. I wish I had had the time to help out with the project. Great job guys and gals.
Been reading over the comment section and it really takes me back. What a fun build! I think I'm gonna turn my next few streams into a Let's Play of this build. Also, I really need to fix some of these links :/ Also big thanks to the restoration team. I wish I had had the time to help out with the project. Great job guys and gals.
Ok, so after reseting my PC (again) I decided to take this one for a ride (yet again). To spice things up instead of Dunmer I tried an Orsimer, and don't regret it one bit. In fact, I believe orcs are a natural second choice for this build from what I've played, given how insanelly powerful Berserker Rage is (in my experience, stronger than Ancestor's Wrath). Here are some combinations I've found specifically for it:
Hircine's Bow of Fury
Through ancient rituals, the lord of the hunt is swayed to lend it's maddening power
Marked for Death, Berserker Rage, Bound Bow (optional Sneak and Mystic Binding)
This was the first thing that came to my mind when I planned going for an orc playthrough rather tha a dark elf. Bound bow is a really powerful weapon in it's own right, but MfD and Berserker really push it over the top. If on stealth, you can clean rooms of enemies (unless you are a terrible shot like myself), and even when you don't, if you kite or angle correctly you can destroy almost anything in your way (I was killing Lurkers at level 5 with this one, that's how powerful the combo is).
Malacath's Greater Enhancement
Wrath and strength, to be used as sword and shield
Dual Bound Sword, Berserker Rage, Ring of the Beast, Flesh Spell (or Bones of the Earth), MfD (optional Serpent Stone)
The younger sibling of the first spell. While I mostly prefer to use the bow, there are situations when you'd prefer to be close and personal. To this end, this spell is perfect. It boosts great offense and defense in one package, and with serpent stone or MfD you can make sure the fight will be on your terms.
Metamorphosis of the Forbidden Moon
To taint the blood of the dragon with the blood of the curse is to go beyond both
Dragon Aspect, Vampire Lord, Ring of the Beast, amulet of preference (Bats or Gargoyles) (optional Bloodstone Chalice)
Since I didn't need mist form to combo with ancestor's wrath, I felt I could be more liberal with my use of the Vampire Lord Form. This culminated with this spell. Essentially, once a day you turn into a dungeon buster: drain, summon gargoyle and grip are insanelly powerful, and dragon aspect synergizes really well with the form, giving extra resistace to most damage sources, boosting claw damage if we need/choose to go melee and giving us a get out of jail card with the ancient Dragonborn in case we get in a pickle. Very powerful, but crazy fun. One side effect is that it seems to reset Berserker Rage cooldown, allowing us to "cheat" and activate it twice a day. I saw no problem exploiting this, but use at your own discretion.
Besides that, there are two other combos I either discovered or adjusted that apply to any playthrough:
Invocation of the Shivering Darkness
Call the favor of darkness and madness, and wrap your foes in certain doom
Swap Wabbajack for Sanguine's Rose and add MfD
A bit less thematic than the first version, but far more consistent and potent. Instead of relying on Uncle Sheo's RNG, you tap on the natural synergy between Illusion and Conjuration and just slap a dremora on top of the chaos (use MfD to make sure everytinhg dies).
Durnehviir's Word of Shadow
Darkness's blanket be upon you, and whisper your demise
Nightingale Strife + Soul Tear
A swap between the spell above, but each serves a distinct purpose. If you feel the need to have a single target kill more than an AoE, choose this. It almost guarantees a kill, and leaves with an extra soul and a dead servant for 60s. All around great power to use as a panic button or to make a calculated execution when needed.
Ok, so after reseting my PC (again) I decided to take this one for a ride (yet again). To spice things up instead of Dunmer I tried an Orsimer, and don't regret it one bit. In fact, I believe orcs are a natural second choice for this build from what I've played, given how insanelly powerful Berserker Rage is (in my experience, stronger than Ancestor's Wrath). Here are some combinations I've found specifically for it:
Hircine's Bow of Fury
Through ancient rituals, the lord of the hunt is swayed to lend it's maddening power
Marked for Death, Berserker Rage, Bound Bow (optional Sneak and Mystic Binding)
This was the first thing that came to my mind when I planned going for an orc playthrough rather tha a dark elf. Bound bow is a really powerful weapon in it's own right, but MfD and Berserker really push it over the top. If on stealth, you can clean rooms of enemies (unless you are a terrible shot like myself), and even when you don't, if you kite or angle correctly you can destroy almost anything in your way (I was killing Lurkers at level 5 with this one, that's how powerful the combo is).
Malacath's Greater Enhancement
Wrath and strength, to be used as sword and shield
Dual Bound Sword, Berserker Rage, Ring of the Beast, Flesh Spell (or Bones of the Earth), MfD (optional Serpent Stone)
The younger sibling of the first spell. While I mostly prefer to use the bow, there are situations when you'd prefer to be close and personal. To this end, this spell is perfect. It boosts great offense and defense in one package, and with serpent stone or MfD you can make sure the fight will be on your terms.
Metamorphosis of the Forbidden Moon
To taint the blood of the dragon with the blood of the curse is to go beyond both
Dragon Aspect, Vampire Lord, Ring of the Beast, amulet of preference (Bats or Gargoyles) (optional Bloodstone Chalice)
Since I didn't need mist form to combo with ancestor's wrath, I felt I could be more liberal with my use of the Vampire Lord Form. This culminated with this spell. Essentially, once a day you turn into a dungeon buster: drain, summon gargoyle and grip are insanelly powerful, and dragon aspect synergizes really well with the form, giving extra resistace to most damage sources, boosting claw damage if we need/choose to go melee and giving us a get out of jail card with the ancient Dragonborn in case we get in a pickle. Very powerful, but crazy fun. One side effect is that it seems to reset Berserker Rage cooldown, allowing us to "cheat" and activate it twice a day. I saw no problem exploiting this, but use at your own discretion.
Besides that, there are two other combos I either discovered or adjusted that apply to any playthrough:
Invocation of the Shivering Darkness
Call the favor of darkness and madness, and wrap your foes in certain doom
Swap Wabbajack for Sanguine's Rose and add MfD
A bit less thematic than the first version, but far more consistent and potent. Instead of relying on Uncle Sheo's RNG, you tap on the natural synergy between Illusion and Conjuration and just slap a dremora on top of the chaos (use MfD to make sure everytinhg dies).
Durnehviir's Word of Shadow
Darkness's blanket be upon you, and whisper your demise
Nightingale Strife + Soul Tear
A swap between the spell above, but each serves a distinct purpose. If you feel the need to have a single target kill more than an AoE, choose this. It almost guarantees a kill, and leaves with an extra soul and a dead servant for 60s. All around great power to use as a panic button or to make a calculated execution when needed.
I will be trying this soon, but I was thinking to go for an unarmored version -blue robes, gloves and boots (enchanted to my taste), the Aetherial Crown, the Ring of Necromancy and some sort of cool and ancient-looking necklace (either St. Jiub's or Gauldur's, the Necromancer's Amulet doesn't really give me any relevant bonus). I would also remove all non-power abilities, and use an enchanted Silver Sword, again because of looks (it's what Gandalf would use).
I will be trying this soon, but I was thinking to go for an unarmored version -blue robes, gloves and boots (enchanted to my taste), the Aetherial Crown, the Ring of Necromancy and some sort of cool and ancient-looking necklace (either St. Jiub's or Gauldur's, the Necromancer's Amulet doesn't really give me any relevant bonus). I would also remove all non-power abilities, and use an enchanted Silver Sword, again because of looks (it's what Gandalf would use).