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Event Build: The Pale Lord

Tags: #Character Build Necromancer  #Character Build Enchanter  #Rank:Event Exemplar  #Event:Crossworlds  #Manik 
  • Member
    February 9, 2015

    "Dragonborn guide us. Dragonborn teach us. Dragonborn protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live only to serve. Our lives are yours."

    For this my first build, I am proud of the work put in, the amount of fun I was able to have, and it is my sincere pleasure to present this build for the Crossworlds event. This build does REQUIRE the Dragonborn DLC.

    There have been rumors about the Lord of Windstad Manor. Some say he is a wealthy man, some say a powerful wizard, but the people of Hjaalmarch call him the Dragon against Dragons. He is the first of his kind born with the gift in over 500 years. A master of the arcane, the Pale Lord is capable of making the most powerful artifacts, weaving magic together to achieve his goals and protect his people.

    Race: Colovian (A blond haired blue eyed Imperial)

    Stats: 6/3/1

    Stone: Atronach

    Major Skills: Enchanting, Destruction, Conjuration, Alteration

    Minor Skills: Alchemy, Restoration, Block

    Weapons: Keepers Bane (Silver Sword enchanted with Fiery Soul Trap+Fire Damage), Aegil (Ebony dagger enchanted with Fire damage+Fear)

    Armor: Flesh spells

    Essential Quest: The Black Star, Main Quest, Dragonborn, Dark Brotherhood, Laid to Rest, Waking Nightmare

    During the Great War you made magical weapons for the Empire. You stood on the front lines and there you were the magic against magic. Blasting apart Aldmeri Mages, and Warriors. For your service the Emperor has rewarded you with a plot of land in Skyrim.

    You have become close to the people of Skyrim. During your time with the Nordic People you have learned much from them including the art of fighting with swords. Tonz Voth Dinok, The dance with death they call it. Cut. Once committed to fight, Cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides this one. Cut."

    Many builds go for the big strike. Without putting perks into One-Handed,"The big strike" doesn't come from the physical one, but from that of Spirit. Using the souls of your enemies to make weapons that bypass an enemies armor altogether. The big strike is still obtainable. With the proper perks between Enchanting and Destruction you can boost elemental damage on your silver sword to the extreme.

    Flesh Spells are our primary form of physical defense. Combined with the Stability perk, and a Potion of Alteration, we can make these spells last for an extended period of time. As for the magical side. Being gifted as you have gained the ability to absorb and redirect any magic, or dragons breath that comes your way. Many builds have you boost absorption through the Atronach stone, using Fortify Restoration potions. However we will use the normal Atronach stone, the Atronach perk, which gives us 80% Absorption. With Miraaks Robes, and Boots we can push this to 100%. Thus allowing the 2 recovery perks to cancel out the magic regeneration rate.

    Enchanting is a major part of this build not only does it allow us to make powerful weapons, it is also is key to the build. It allows us to unlock the true power of the Dragonborn. Unlimited shouts. By combining Enchanting and Alchemy we achieve this effect. With  Enchanter 5/5 and Insightful enchanter, we can buff our Alchemy 100% 4 Pieces of enchanted gear +25% per piece. Since fortify (anything) is a Restoration effect.a potion of restoration will boost this even more. Equip alchemy gear make potion of Fortify Restoration, drink potion, reequip alchemy gear, rinse and repeat until you achieve a potion of 400% magnitude. Then drink the final potion and equip an Amulet of Talos.

    If you notice in the perk spread below I took this build to Level 54. However most of the game play mechanics I was able to set up around level 25. By level 35 I was able to handle any situation on master difficulty. Enchanting for example is very easy to level, and a by product of enchanting is leveling Conjuration faster as well. I decided to go with the necromancy side of things, for both game play and role play reasons. Game play wise even with the mage armor perks from Alteration and ebony flesh Only give us 300 AR. Elder Dragon... close range... Not good. Anything that can take a couple of hits for us is good. Once Dark Souls is unlocked and you can comfortably cast Dread Zombie, you can have some fairly tanky thralls. Role play wise. It gave the build a bit of a ritual. Only reanimating things that I hold a soul gem with their soul in it made it feel more like a process, but in a good way. This character is benevolent and cares about his people this is true. Only his enemies may feel this final tear of bone and spirit.

    The Pale Lord is a ranged character for the most part. Depending on the situation. Mages and Archers are easy. As they will try to play your game, only we will play it better. No matter the level of mage, even a Dragon Priest is helpless. The spells they cast only feed our power. In the early game though, before you have obtained 100% Spell Absorption, wards are actually great fun and help level up Restoration a bit as well. On top of that should said mage become angry and try to stab you with his dagger a ward also can act like a physical shield. With Archers you should always make sure to cast your strongest flesh spell. There are some bows in the game on higher difficulty that can be brutal to a mostly unarmored character. Spell, dodge, spell, charge, Slice up with sword if needed.

    Warriors specifically those guys that like War hammers, and Great Swords. Here is our problem. Even with Ebony Flesh we can still be a bit... squishy. The only combat skill perked is block. The only reason we put points into stamina is to block and parry. Quick reflexes will allow you to slow things down interrupt the attack to come, and allow you to strike back with Keepers Bane.

    Once you kill the first of a group of enemies, channel the life force of the recently dead back into their bodies. To keep the necromancy in check, I used a role play rule that If I did not capture this persons soul in The Black Star I could not resurrect them. Necromancy is more than just reanimating the undead, it's spirit magic. Which Leads me to....

    Dancing with Spirits: Slow Time+Unrelenting Force+Whirlwind Sprint+Keepers Bane. Using your gift to enhance you speed dramatically. Slow time send you enemy flying, use Whirlwind Sprint to close the gap. Then use your sword to finish him.

    Sworn to the Keeper: Storm Call+Marked for Death+ Soul Tear. Your subtractive magic flows and brings the world of the dead into that of the living.

    Calling Spirits: Requires Call of Valor + Summon Spectral Assassin This allows you to have two spirits temporally pierce the veil and come to your aid.

    Wizards Life Fire: Summoning all that you are into a single spark, your very soul burns and destroy anything near to you. Requires Potion of Fortify Destruction+Flame Cloak+Become Ethereal+Fire Storm

    The Fatal Grace: Requires Fire Rune, Wall of Frost, Lightning cloak. Pre battle cast and stand on a Rune, surround yourself with a wall spell and a cloak using all three elements anyone that reaches you will be ready to greet death at your hand.

    Kon-Dar: Requires Sleeping tree sap+Shadow Water+Slow Time+Bones of the Earth. Enter the Blood Rage. Feeling no pain, and moving faster than the eye can see.

    As a War Wizard you must maintain balance in your life. For all the death you cause you can not eat meat. Fruits and vegetables are ok. One of the biggest threat to your people is magic, more specifically Dreamwalkers. Anyone who uses magic to control your people must be dealt with quickly and efficiently.

    Those that follow you are richly rewarded, and will always have a place to call home. If you decide to use a follower, keep it a melee character. Go out buy them the best armor, enchant it to make them unstoppable. You are proud that you take good care of your people. Simply protecting them from magic is not enough, there are other threats. The Thalmor, The Civil war, the Emperor of Tamriel who sold out the Empire. Hence you decide to join The Dark Brotherhood, and kill Titus Mede II. Use the remnants of the Imperial Legion to form your very own army, The Dragon Corps. Swiftly sweep your forces across the land and crush the Stormcloak Rebellion.

    After you have made Skyrim a safe place you Must focus on further building your legacy, wealth, family, and gaining influence over the rest of Skyrim. The Thane quest are good and present a few more opportunities to protect people against magic.

    One thing that always bothered me was the lack of ritual in magic in video games. With this character I decided to make things a bit more extravagant. I have already spoke a bit about the rules for necromancy. But I also added in the need for a source for my destruction magic. The Grace which is the picture above is  the source of all magic. To Skyrimize the In combat you must cast a rune with the corresponding element you are going to use. You place the rune a bit in front of you draw energy from it. Cast your spells should your enemy make it through the barrage of death he will run over your rune. If he is still standing Keepers Bane is a good choice.

    Silver sword was what I went with to make Keepers Bane out of. It being silver somehow made it feel more regal, yet offered a lower carry rate. The extra +20 against undead didn't hurt and paired nicely with Fiery Soul Trap and Fire damage. Making this an undead killing machine. No creature of oblivion will withstand it might.Shadow Water: Fortify Destruction+Fortify Health  Glowing Mushroom, Nighshade, Wheat

    Wizards Wonder: Regenerate Health + Regenerate Magicka + Restore Magicka. Garlic, Dwemer Oil and Vampire Dust

    Essence of Han:  Regenerate Magicka+Fortify Magicka+Restore Magicka Jazby Grape+Moon Sugar+Red Mountain Flower.Conclusion:

    This build was based on the originator of the Rahl Bloodline. Lord Alric Rahl. Benevolent, master wizard. I hope everyone enjoys the read, as much as I enjoyed playing the Build. Since magic works so much different in the SoT series, it was very challenging to bring that over. I would like to thank Golden Fool for the perk and equipment spread, as well as everyone who has given me feed back on this build. 

  • Member
    February 9, 2015

    This is pretty good for a first build. Congratulations! Don't Forget to add "Event:Crossworlds" to the tags!

  • Member
    February 9, 2015

    Race: Colovian?

    I like the ideas here, plus the inspiration. When you talked about strikes ignoring armour I thought I'd be seeing a Ghostblade build.

  • Member
    February 9, 2015

    Yes I just saw the typo.

  • Member
    February 9, 2015

    Thanks.

  • February 9, 2015

    This is good for a first build. I have no knowledge of the source but it looks fun and is well presented and thought out, that gives it a +1 in my book for sure.

  • Member
    February 9, 2015

    Thanks again.

  • Member
    February 9, 2015
    Nice job on your first build! It reads really well, and makes me curious to learn about the source material.
  • Member
    February 9, 2015
    When I first saw this. I thought it would either be. Panis or Richard, or even Darkan. Good job
  • Member
    February 9, 2015
    Short and sweet love the role play +1 from Mexico! I mean me wtf autocorrect