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Event Build: The Claidheam

Tags: #Race:Nord  #Character Build Warrior  #Character Build Enchanter  #Character Build Acrobat  #Rank:Event Mythic  #Event:Crossworlds  #Albino Skyrim Build  #Extended Slow Time 
  • Member
    February 8, 2015

    Their organization has no name. All that is known about them is that they split off from the Vigil of Stendarr in the early Fourth Era due to their heretical method used to combat daedra, vampires, and other abominations. Said method was to infuse a warrior with the blood of a vampire, giving them unparalleled strength and speed, but forever rendering their own blood impure, something which has potential implications on their souls. These warriors are known as Claidheams, and due to their vampiric blood, they are viewed with suspicion by the masses, but when it comes to hunting abominations, there is no one better.

    The Claidheam

    Heavy Armor is slow and clunky. Two-Handed weapons are arguably even slower and clunkier. So only a guy who has made way too many builds like me would look at those two things and think: “I want to make a nimble warrior out of this.” Yes, that is exactly what I’m trying to accomplish with this build. Thus, in order to force myself to rely on dodging rather than tanking despite wearing heavy armor, I left my heavy armor skill completely unperked along with no magic defense, but used the Steed Stone via the Aetherial Crown to make sure my character could move with grace in heavy armor. The result was an unusual, but rewarding to play warrior.

    Race: For both aesthetics and gameplay a (female) Nord is your best bet. They get some nice skill boosts for the build (+10 Two-Handed and +5 Block), and both their 50% Frost Resistance and Battlecry power are quite useful for the build. I also recommend using Alternative Vampirism with this build, but if you can’t get it to work or don’t have the Dawnguard DLC, then regular vampirism will suffice.

    Skills: Two-Handed, Heavy Armor, Block, Restoration, Enchanting.

    Stone: The Claidheam uses the Lady augmented with fortify restoration potions and Nercomage Vampirism in order to achieve advanced healing capabilities. By drinking an Elixir, then Philter, then another Elixir of the Healer, you can boost the Claidheam’s regenerative capabilities to 45% health and stamina regeneration. Add in Necromage Vampirism and you get 56% regeneration.

    Stats: 0/2/1. Your base 100 magicka is enough for the Claidheam’s needs, leaving the focus on health and stamina.

    Shouts: You’ll want one word (and one word only) of Slow Time for the combo with Quick Reflexes, so go to Hag’s End and pick that up. Aside from that, Elemental Fury is great for taking down tough targets, Become Ethereal is an easy way to avoid ranged attacks, Whirlwind Sprint enables you to close in on your enemies quickly and finally, Unrelenting Force is a great crowd control tool.

     

    Equipment

    Silver Greatsword (+20 damage against undead)

    Aetherial Crown (Steed Stone)

    Amulet of the Demonslayer (Gold Diamond Necklace with Two-Handed/Health Regen)

    Claidheam Plate (Steel Armor with Health/Stamina Regen)

    Gauntlets of Vanquishing (Steel Nordic Gauntlets with Two-Handed/Block)

    Beacon Ring (Gold Diamond Ring with Two-Handed/Health Regen)

    Warding Boots (Steel Cuffed Boots with Two-Handed/Stamina Regen)

    For the Steel Armor, go with the version that has the pauldrons. The Silver Greatsword can't be tempered and has low base damage, hence the reason for all of the fortify two-handed enchantments. Also, if you don’t have the Dawnguard DLC, simply go helmless and spend four perks to pick up Conditioning in the Heavy Armor tree.

     

    Nothing too surprising here. Note that Shield Charge can actually be used without a shield, more on this later. Restoration is there for healing, obviously, as well as for Necromage-Vampire synergy.

    Roleplay

    I played my Claidheam as a demon hunter of sorts, going after not only daedra and vampires, but any who would prey on the common folk. To that end, I pursued the Main Quest, Dawnguard and Dragonborn questlines, and completed any daedric quests that involved me messing up the Daedric Prince’s plans. I also played the Companions questline.

    Regarding the Dawnguard questline, Isran will repeatedly become irate with you if you become a vampire and won’t let you progress through the questline unless you cure yourself. The way I chose to handle this was by waiting until after completing A New Order to contract vampirism, which meant that I would only have to cure myself once to complete the questline (right after starting Kindred Judgement). Afterwards, I used the Alternative Vampire glitch and stayed a vampire for the rest of the playthrough.

     

    Combat

    As mentioned earlier, the Claidheam relies on being quick and nimble in order to defeat foes in combat, which is why the Quick Reflexes + Slow Time combo is so useful. By using one word of Slow Time immediately after the slowdown effect of Quick Reflexes ends, Slow Time’s duration is extended significantly, with the result that it usually doesn’t end until most, if not all, the enemies in the vicinity are defeated.

    Quick Reflexes also works nicely for dodging too; since its slowdown effect lingers a little after disengaging block, with good timing, you can disengage the block and use the lingering slowdown effect to dodge the power attack instead by sidestepping it, or better yet, circling around to the enemy’s back. This is particularly easy to do against opponents performing a charging power attack.

    Regarding Shield Charge, it can be used without a shield by sprinting into an enemy and pressing the block button the moment you make contact with the enemy, sending them flying forward. I like to follow this up with Great Critical Charge; then continue to hammer them with sword strikes as they’re getting up.

    Vampirism, in its normal form, doesn’t grant any boosts that would be particularly useful for the Claidheam, certainly nothing that would grant “unparalleled strength and speed.” This is where the infamous Necromage-Vampire glitch comes into play, which makes any effects bestowed upon you will be 25% stronger and last 50% longer. In particular, this will boost the effectiveness of your most important shouts (Slow Time, Elemental Fury, and Become Ethereal). The improved Elemental Fury will be especially useful, turning the Claidheam into an absolute death machine.

    In moments of extreme duress, Claidheams are capable of awakening the vampiric blood within them to become a Vampire Lord. Limited magicka forces you to be sparing with your blood magic usage, meaning you’ll be relying on your claws a lot. Therefore, I recommend filling out the center part of the perk tree as soon as you can. Also, note that using Slow Time before transformation will enable you to transform much faster than your enemies can react, preventing them from attacking you during this vulnerable time.

     

    Conclusion

    Those of you who are familiar with the source material have likely already figured out that this build is based on the Claymores seen in the anime/manga series of the same name. Since making direct references to the source material you’re drawing from is prohibited for Crossworlds, I named the build the Claidheam instead of the Claymore, after the non-anglicized term for claymore, claidheamh mòr. Credit goes to Dragonborn1421 for both that idea as well as the perk spread. If you’re interested, there's a mod that lets you wield a claymore (as in the sword) like the ones seen in the series, but the texture doesn’t look that great, if you ask me. As always, if you liked this, then check out my other builds to see more!

  • Member
    February 9, 2015
    I said it in the Workshop, and I'll say it here. This is awesome. When I have the time, I shall play this!
  • Member
    February 9, 2015

    Tell me how it goes!

  • Member
    February 9, 2015

    Will do Albino, starting it now.

  • Member
    February 9, 2015
    Really fun so far, but I must.....resist....urge....to use...enchanting....
  • Member
    February 9, 2015

    I mean, you can, if you want. I'd load up on health regen enchants if you do, since it fits with the source material.

  • Member
    February 9, 2015

    Oh, really? Yes! Ahahahahah, here I come, oh favorite crafting skill! Playing a dude though. Since I've seen little of Claymore, I don't know how true that is to the source.

  • February 9, 2015

    Best part of Discussion "Dragonborn1421" 

    Okay I kid, you know how much I love this one Albino, it has to be one of my favorite builds that you've written. The whole idea of a quick moving, heavily armored warrior is to cool to pass. I hate the events for making me pick builds that I'm going to play. +1 from me and -1 for me for that really bad joke. 

  • Member
    February 9, 2015

    Hey, I said I'd give you credit and I did. 

    Glad you liked it!

  • February 9, 2015

    Meh, I didn't need it, looking back on it that name is pretty badass though.

    And the moment I don't like an Albino build is the day this site is truly gone, or we all get lives.