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Event Build: The Magic Atronach

Tags: #Character Build Elementalist  #Character Build Mage  #Character Build Summoner  #Rank:Event Recognized  #Race:Altmer  #Event:Classes 
  • Member
    July 19, 2014

    Every conjurer knows the beings known as Atronachs. Powerful Daedra, they are made up of a single pure substance. Bound together by enchantments and glyphs, they are used usually as guardians. Atronachs appear somewhat humanoid and moderately intelligent, but none have taken on a true human form.

    Except for one. There is a myth, an Atronach made up of pure magic. It combines the powerful spells of the Storm Atronach, the strength of the Frost Atronach, the speed of the Flame Atronach, and the undead abilities of the Flesh Atronach. It's intelligence surpasses most Daedra, and some even say it is god-like. The only one of it's kind, it's appearance has never been seen - or at least, no one knows anyone who lived to see it.

    The Magic Atronach

    The Magic Atronach is my take on the Sorcerer from Elder Scrolls Online.

    Sorcerers use conjuration and destruction spells, hurling lightning bolts and creating shock fields, wielding dark magic to snare and stun, and sumonning from Oblivion to conjure Daedric combat followers.

    This build will be using all magic skills except for Illusion. Sorcerers in ESO (as far as I can tell) differ greatly from Sorcerers in other Elder Scrolls games, such as Oblivion; in Oblivion, Sorcerers use Heavy Armor and absorb Magicka from other magic users. However, in ESO Sorcerers used Light Armor as in ESO they help magic-users with various spell-related enchantments. In this build, we will be using no armor, instead relying on Alteration for armor, and enchant clothing.

    Enjoy!

    The Daedric Princes feared me. They decided my powers were too great. Too powerful for a lowly Atronach. They took me by surprise. I couldn't defeat all of them at once.

    Curse them. Curse them all. They put me in this form, with so little of my powers. Is this my judgement? 

    I think not. My power was unrivaled in my previous life, and it will be unrivaled in this one. I will conquer this land's magic, make it my own. They shall fear my name, and then it will be them that I will imprison here.

    Race: 

    • High Elf (Vampire): The extra 50 Magicka will help us from the start, and the +5 to all of our skills is useful. It's shame the +10 is gone to waste in Illusion.
    • Breton (Vampire): +10 Conjuration and +5 to Restoration and Alteration isn't bad, and Spell Resistance can also be good.
    • Dunmer (Vampire): +10 Destruction  and +5 Alteration isn't as amazing as the other options, but still good. Fire resistance will help with you being a vampire, and Ancestor's Wrath mimics an early Flame Cloak.

    Stone:

    • Mage: Choose this stone at the beginning. It will boost all of your mage skills.
    • Atronach: Once you've upgraded your skills a bunch, change to this stone. It gives you 50 extra Magicka as well as spell absorption. The Magicka regeneration can be ignored with the Recovery perks of Restoration, which you should have by now.

    Stats:

    • 2/1/0, until you get around 300 Magicka, then 1/1/0. Obviously Magicka is used to cast spells, and Health is needed to survive. Stamina won't be so important as you're wearing no armor and won't be using it for power attacks or anything.

    Skills

    Perks: http://skyrimcalculator.com/#382215

    Destruction

    Your primary way of dealing damage. You will be using the lightning spells, runes and cloaks. Very few characters have resistance to lighting damage, so it is a powerful way to deal damage. Leveling up Destruction also means that you will have more charges in Staves, which is useful for very long fights that drain your Magicka or at early levels to access a spell you don't have. When you have Chain Lightning and Storm Atronach from Conjuration, you can use the Storm Atronach as a conduit to strike enemies you don't have a clear view of. (Credit goes to TwistedOrthrus' Witchhunter for this amazing idea)

    Conjuration

    My favorite skill in the game. Conjuration is all about getting others to do your work, but it also gives you Bound Weapons to get soul gems and as a quick way to level Conjuration up. Your main summons will be Atronachs, and I didn't take the Necromancy perks because Atronachs were more reliable and the fact that there were three different kinds meant that at 100 Conjuration and Twin Souls I could summon a permanent Flame Atronach and a Frost Atronach, while I act as a Storm Atronach. That way, I had fire, frost and shock damage.

    Alteration

    This is mostly your shield and armor. Using shield spells, you can make an effective armor rating in case you are hurt. Equilibrium is also used if you are safe and need a bit more magic, especially in lower levels. Don't be afraid to use it if you're not safe as well - if you know you can kill with just a bit more Magicka, can't use your daily Highborn, do it. Better risk and live then die.

    Lastly, spells like Ash Rune and Paralyze is very useful when you are swarmed by enemies. Ash Rune can be used in front of you to make sure anyone who charges at you will be immobilized, letting you run away to get more range for spells and conjure creatures.

    Enchanting

    Enchanting is your crafting skill. And as much as I hate crafting skills, it's very useful in terms of what you can do. Enchant your clothing with Destruction cost reduction, Fortify Magicka, Magicka regeneration, Fortify Health, etc.

    You also use Enchanting with a Staff Enchanter to make various staves as back up weapons. Do not underestimate their usefulness; sometimes your creatures might be stuck in a wall, you don't have Magicka to resummon them or to cast Destruction spells, etc, you can always pull out a staff.

    If you ever need money for buying spells, you can always enchant random weapons or armor and sell them for money.

    Restoration

    From ward spells to healing, Restoration makes you rest assured that you can heal back up quickly if you're ever hurt. Being a vampire means that these spells are even more effective with Necromage. Wards make fights against other mages easy, but remember that those drain your Magicka quickly. Dodging fireballs should be easier, but in tight spaces wards are your best friend. You can also use healing spells with Equilibrium to recover Magicka quickly.

    Abilities

    In ESO, Sorcerers had three class skill lines that had abilities which were basically their spells. I tried to convert them into Skyrim spells.

    Dark Magic

    Crystal Shard

    Requires:

    Sparks/Lightning Bolt/Thunderbolt + Ash Shell/Paralyze

    Encase

    Requires:

    Ash Shell/Ash Rune

    Rune Prison

    Requires:

    Paralyze

    Dark Exchange

    Requires:

    Equilibrium + Healing Spell (Not quite what I wanted, but I couldn't figure out how to recover Health and Magicka while reducing Stamina)

    Daedric Mines

    Requires:

    Lightning Runes + Ash Rune

    Negate Magic

    Requires:

    Mass Paralysis + + Oblivion Binding (Bound Weapon) + Ward Spells (if needed)

    Daedric Summoning

    Unstable Familiar

    Requires:

    Conjure Familiar/Flaming Familiar

    Daedric Curse

    Requires:

    Staff of Jyrik Gauldurson/Staff of Magnus + Soul Trap

    Summon Winged Twilight

    Requires:

    Conjure Boneman/Mistman/Wrathman/Conjure Dremora Lord

    Bound Armor 

    Requires:

    Flesh Spell + Bound Sword (Mystic Binding) + Dragon Aspect (if needed)

    Conjured Ward

    Requires:

    Ward Spells

    Summon Storm Atronach

    Requires:

    Conjure Storm Atronach/Storm Thrall + Chain Lightning

    Storm Calling

    Mage's Fury

    Requires:

    Sparks/Lightning Bolt/Thunderbolt + Lightning Rune

    Lightning Form

    Requires:

    Lightning Cloak + Flesh Spell/Ward Spell

    Lightning Splash 

    Requires:

    Wall of Storms + Lightning Rune (s)

    Surge 

    Requires:

    Lightning Cloak + Bound Sword (Mystic Binding)

    Bolt Escape 

    Requires:

    Lightning Cloak/Whirlwind Cloak + Whirlwind Sprint

    Overload 

    Requires:

    Bound Sword (Mystic Binding and Power Attacks) + Healing Restoration Spell (Respite) + Dragon Aspect

    Equipment

    No single piece of clothing is recommended for this build. At early levels, the Archmage's Robes and an Adept Hood, Ring of the Erudite will be alright, but you REALLY want to enchant your own clothing of your choice. Magicka Regeneration, Fortify Destruction/Magicka, Fortify Health. Anything you feel you need more of, make sure to acquire it through enchanting.

    For staves, there are a few unique ones that I found useful.

    • Sanguine Rose
    • Skull of Corruption
    • Staff of Magnus
    • Staff of Jyrik Gauldurson
    • And of course, Wabbajack for fun.

    Roleplay

    You are a power-hungry Atronach, disguised as a High-Elf. Fueled by revenge, nothing will stop you in your path on becoming the best sorcerer this world has known, and return as the Magic Atronach. For those of you who know alignments, think of this character as Lawful Evil. Everyone is beneath you as you are the most powerful.

    You are ruthless and see everyone as a "test subject" for your spells. Show no mercy in battle, and always act for your advantage. If you choose to have a follower (you shouldn't need one), and if he/she dies, then simply go on to the next one. They are simply pawns after all.

    Quests

    • College of Winterhold: The place every sorcerer goes to in order to conquer magic. You can get great equipment here, as well as multiple soul gems.
    • Civil War Quest: What better test subjects for your powers than random mortals? You can join any side with this one; you aren't actually loyal, you are simply looking for practice. Besides, it won't be the winning side who wins in the end anyway.
    • Dawnguard: Side with the Volkihars, and unlock the secret of vampire magic and powerful artifacts, as well as another weapon in your arsenal; the Vampire Lord.
    • Main Quest: Once you figured the Daedric Princes accidentaly made you a Dragonborn, you were determined to use this power to it's fullest and unlocking Dragon shouts.
    • Dragonborn: Another Dragonborn challenges you, and he seems to know that you are a "false" Dragonborn. It does not matter if your Dragonborn powers were supposed to be there; they are yours now, and only yours to wield. Show him his mistake in challenging you, but be sure to thank him; for he has shown you a new place to conquer magic in and new powers known as Black Books.
    • Daedric Quests: The Daedric Princes, too foolish to realize who they are giving their artifacts to until it is too late. These artifacts will not only make them know that you are coming for them, but you can also use them to your own advantage.

    Ending Notes

    Thanks to everyone who read this build! I had a lot of fun playing this, and I hope you do too. Good luck to everyone else who is in this Event!

  • Member
    July 19, 2014

    Apparently as soon as I posted this something happened to one of the pictures on here. I'll replace that soon.

  • Member
    July 19, 2014
    For a (I think), first build, this is really well done Ace, +1
  • Member
    July 19, 2014

    I did use URL for the pictures, that must have been what's wrong.

    Thanks for the advice.

  • Member
    July 19, 2014

    Thanks! This is actually my second build, but I love this build much more than my first one and I think I've improved.

  • Member
    July 20, 2014

    Thank you

  • Member
    July 20, 2014

    This is a lovely build and beautifully presented. You might want to make mention of the Conjuration spell failure as a reason to change Stone's, if that factors in at all

  • Member
    July 20, 2014

    Thank you.

    I actually played this with the Unofficial Skyrim Patch and was unaware of this when making this build, but for those who do not have it or who aren't playing on PC, you can use The Apprentice Stone. Sorry for forgetting about that.

  • Member
    July 20, 2014

    +1 awesome pur mage build

  • Member
    July 20, 2014
    I really like the concept and backstory of the magic atronach... You've made a pure Mage/sorcerer but changed the way we look at it--that makes the class feel fresh and new.

    Great work on this!