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Character Build: The Vigilant of Stendarr

Tags: #Character Build Spellsword  #Character Build Crusader  #Character Build Healer  #Race:Redguard  #Rank:Exemplar  #Albino Skyrim Build  #Stendarr  #Vigil of Stendarr  #Vigilant of Stendarr 
  • Member
    May 27, 2014

    Stendarr's Mercy be upon you, for the Vigil has none to spare!

    The Vigilant of Stendarr

    It’s no secret that the Vigil of Stendarr is an incredibly incompetent faction. Vigilant Tyranus gets killed during House of Horrors, Vigilant Tolan gets killed charging into Dimhollow Crypt by himself, the entire Hall of the Vigilant gets destroyed at the beginning of Dawnguard, and a whole slew of Vigilants end up getting charmed by a mage to do her bidding. It is for that reason (along with the obvious armor rating issue), I imagine, that there have been very few character builds about the faction, and the few that do exist subvert being a Vigilant in some form or another (e.g. Mason’s Heretic is an ex-Vigilant, Tae-Rai’s Vigilant build ditches the faction for the Dawnguard halfway through the playthrough). I was thinking about entering this in the factions event, but it was slightly over the maximum allowed level of 55 (this build is 61) and I already had the Knight of Diagna for an entry. Nevertheless, I still wanted to try my hand at a Vigilant build, and this was the result.

     

    Stendarr's Beacon, an outpost used by the Vigil.

    The Basics

    Race: The Vigil of Stendarr counts several different races among its members (including Dark Elves, ironically), so pretty much anything is fair game. I recommend Redguard for the useful skill boosts (+10 One-Handed, +5 Alteration, Block, and Smithing) and abilities (50% Poison Resistance and Adrenaline Rush).

    Stone: With pretty much all of the Vigilant’s armor rating coming from the boots and gauntlets, the Lord is absolutely essential for the 50 AR boost. The 25% Magic Resistance is nice too.

    Stats: 1/3/1. Enchanting helps keep magicka costs down while Respite and Adrenaline Rush ensures that the Vigilant has a nice pool of stamina, leaving plenty of room to invest into health; which is nice considering the lackluster AR.

    Shouts: Become Ethereal for casting master-level spells as well as avoiding ranged attacks, Elemental Fury for swinging your unenchanted mace faster, and Unrelenting Force for crowd control. For those with the Dragonborn DLC, Dragon Aspect is an excellent shout since using two words of it will increase your AR by 50, among other things. Don't bother getting the third word in Apocrypha since that requires working for Hermaeus Mora.

     

    We hunt Daedra and any other abominations that prey on mortals: Vampires, Werewolves, Witches, but the Daedra are the worst of all. Their callous disregard for our lives is abhorrent in the eyes of the God of Mercy.

    Skills

    One-Handed: The majority of the Vigilants in the game wield maces (though Tolan and Carcette use warhammers) so this is a natural skill choice. Grab everything except the sword, axe, and dual-wielding perks.

    Block: Another natural skill choice, since the Amulet/Blessing of Stendarr fortifies this by 10% each. I’d only grab a few ranks in Shield Wall for this reason, but be sure to grab the bashing perks and Quick Reflexes as well. Note that when Quick Reflexes activates, you can disengage the block and then sidestep the blow, an easy way to avoid damage. While I chose to use nothing in the offhand for blocking, using a torch to block and bash is a viable option as well, particularly since you can hotkey it for easy blocking.

    Restoration: Aside from the obvious necessity of healing, Restoration magic is used for wards and of course turn undead and sun spells for fighting Draugr and Vampires. Be sure to get Sailor’s Repose (from completing Frostflow Abyss) for a 10% boost to your healing spells. Grab everything in this tree.

    Alteration: The big thing here is flesh spells, which will give a much-needed boost to Armor Rating. At higher levels, you’ll have the option to simply cast Dragonhide to max out physical damage resistance. Aside from that, the Magic Resistance and Atronach perks are nice for propping up magical defense, and paralyze spells are great for crowd control. For a further magic resistance boost, get the Agent of Mara ability (from the Book of Love) for a 15% boost. Grab all the perks in this tree except for Alteration Dual Casting and Mage Armor.

    Heavy Armor: You’ll want to get plenty of experience in this skill and grab all the Juggernaut perks to boost the AR of your boots and gauntlets as high as you can. Due to a glitch, the Ancient Knowledge ability (obtained from completing Unfathomable Depths) boosts the AR of all non-Dwarven heavy armor by 25%, so be sure to grab that too. Fortify Heavy Armor enchantments will be useful for this as well. By endgame, you should have a displayed armor rating of about 150 each for your boots and gauntlets, which combined with Ebonyflesh and the Lord Stone will give you 450 overall. Since you’re only using boots and gauntlets, your heavy armor skill will level up slowly, so be sure to invest plenty of gold into trainers.

    Smithing: Another key component for boosting your AR. Ancient Knowledge lets you improve equipment 15% better due to the aforementioned glitch, a welcome boost. You also have Fortify Smithing enchantments and any generic smithing potions you may acquire to help out too. While you only need to perk up to Advanced Armors to double the improvement of your Steel Plate Boots/Gauntlets, you’ll want to go up one perk further to Glass Smithing for your Glass Mace. I chose to grab Arcane Blacksmith as well.

    Enchanting: Aside from boosting smithing capabilities, Enchanting is nice for giving your equipment a nice all-around boost in effectiveness. Max out the center tree.

    In total, you should have 60 perks once the build is completed.

     

    The Hall of the Vigilant, prior to destruction.

    Equipment

    Let’s talk about weapons first. The Vigilant uses three different Glass Maces. The first two are Banisher (Banish/Soul Trap) and Purifier (Turn Undead/Soul Trap), for use against daedra and undead respectively. The third is unenchanted and used against everything else. Armor is as follows:

    Hood of the Vigilant (Mage Hood – Alteration/Restoration)

    Amulet of Stendarr (Pre-enchanted with 10% Fortify Block)

    Robes of the Vigilant (College Robes – Restoration/Alteration)

    Hands of Stendarr (Steel Plate Gauntlets – Heavy Armor/One-Handed)

    Cleansing Ring (Gold Diamond Ring – Heavy Armor/One-Handed)

    Pilgrim’s Boots (Steel Plate Boots – One-Handed/Stamina Regen)

    The Mage Hood/College Robes have no enchantment, and thus you can apply your own. The former can be bought from Colette Marence and the latter from Radiant Raiment. In the early going though, you can pick up a Novice Hood/Robes and Iron Mace while escaping Helgen, and you can buy some regular Steel Boots/Gauntlets from blacksmiths and an Amulet of Stendarr from Radiant Raiment.

     

    The Daedra are profane creatures with no hope of redemption. They lure innocents to their deaths, corrupt the souls of all they touch, and their heretical artifacts grant powers to mortals that wreak havoc across Tamriel. They must be destroyed or guarded to prevent temptation.

    Roleplay

    As you might have noticed, the Vigil of Stendarr isn’t terribly fond of daedra. However, you get the option to do the bidding of almost every Daedric Prince in the world of TES, and the Vigilant is ready to do exactly that. Why, you ask? So he can obtain their artifacts and toss them into fires of the Aetherium Forge (or the waters of the Sea of Ghosts if you don’t have Dawnguard), thus preventing them from falling into the wrong hands. Alternatively, Vigilants that you encounter on the road will take them off your hands for you, so that’s an option too. Nevertheless, while doing the quests, always go with the dialogue options that disparage the Daedric Princes. Specific quest details are as follows:

    - With Azura, corrupt her artifact into the Black Star instead. Aside from getting the opportunity to “alter the fate of a Daedric artifact and live”, it’s very useful for recharging your maces.
    - Don’t bother doing Clavicus Vile’s quest at all, the reason being that either option results in him gaining his full power back in the future. Instead, speak with Lod, find Barbas, exit the dialogue before A Daedra’s Best Friend can start, then return to Lod.
    - Be sure to get rid of the Oghma Infinium without reading it, as doing so will make it disappear.
    - During Hircine’s quest, slay Sinding since he’s a werewolf.
    - After finishing Malacath’s quest, considering killing off the stronghold Orcs, since they’re daedra worshippers. You may want to do the same to any Tribunal-worshipping Dunmer as well.
    - With Mehrunes Dagon, you’ll want to have the Razor repaired so you can toss it into the Aetherium Forge along with the items in the Mythic Dawn Museum.
    - During Mephala’s quest, you’ll want to pickpocket the key. Don’t kill Farengar for it.
    - During Molag Bal's quest, kill Logrolf the Willful before he returns to the Abandoned House to foil the Daedric Prince's plans.
    - With Namira, simply refuse to go with Eola so she’ll turn on you. At that point, you can kill her and return to Verulus and tell him that the Hall of the Dead is safe.
    - Since you won’t be joining the Thieves Guild, Nocturnal and the Skeleton Key will be left alone.
    - During Sanguine’s quest, clean up the temple and recover both the goat and the ring. You’ll want to undo the damage you did.
    - With Vaermina, help Erandur destroy the Skull of Corruption then and there. In the absence of any Vigilant followers, he makes a good one, so consider keeping him around.

    With all other Daedric quests, simply get the artifact and toss it into the Aetherium Forge. Anyway, some other roleplay notes. You’re very much a Crusader-type character, destroying the wicked and aiding the good. If you come across any Daedra Hearts or other Daedric items, get rid of them the way you would the Daedric artifacts. Vigilants are capable of curing diseases, so keep a healthy stock of Cure Disease potions. Pray to a Shrine of Stendarr whenever you get the chance. Aside from the Daedric quests, you should also do the following:

    Main Quest: While dragons don’t ordinarily fall under the purview of the Vigil, they prey on mortals just like Daedra or Vampires.

    College of Winterhold: It’s the perfect place to hone your magical talents, and keep an eye on anyone who might try to summon daedra.

    Destroy the Dark Brotherhood: The Vigil has no mercy for Grelod or the Dark Brotherhood.

    Dawnguard: While relations between you and Isran are tense, you both agree that the vampires are a threat that must be destroyed. When entering the Soul Cairn, become partially soul trapped instead of a vampire, and have Serana cure herself after the questline. You’ll also want to dispose of Harkon’s Sword the way you would a Daedric artifact.

     

    A Shrine of Stendarr, standing out against the darkness.

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  • Member
    May 27, 2014

    Glad to see these guys get some direct attention. I have respect for them, even though they're used over and over as cannon fodder for various plots.

  • Member
    May 27, 2014

    Agreed. When I started this build, I was thinking to myself "at least they get to destroy one Daedric Artifact" but then I remembered that Erandur was a priest of Mara, not a Vigilant.

  • Member
    May 27, 2014

    Why didn't I think of that? It only needs two words so there's no need to do Hermaeus Mora's bidding to get the one in Apocrypha. Thanks for the tip!

  • Member
    May 27, 2014

    Really nice presentation. Love the gear selection as well. Can you really get 150 displayed AR on each of the boots and gauntlets?! I would've guessed 150 for the two combined. This is very well put together -- you do a great job getting optimal utility out of the gear and skill selection. Great enchantment placement too. Just very tight and orderly. Not much else to say other than you've definitely earned a like from me, Al!

  • Member
    May 27, 2014

    Glad you liked it! Yes, believe it or not, you can get 150 AR on each of them. Granted, that's an endgame number and it requires just about every trick in the book short of Fortify Restoration loops, but it's impressive nonetheless. That being said, if the player has Ancient Knowledge patched, then it becomes significantly more difficult.

  • Member
    May 27, 2014

    Glad to see someone stepping up, and making a viable start to end Vigilant build. I'm loving the approach with the Daedric Artifacts. Definite like from me, another great build Albino!

  • Member
    May 27, 2014

    Overlooked faction? LOL, there must be a new Vigilant build every week!

    That's not to say I don't like it; monster hunters are perhaps my favorite characters to role play as, and this build has quite a few similarities to an upcoming build of mine, mostly because a lot of the role play revolves around collecting Daedric artifacts then destroying them(although my way is to "banish them to Oblivion" by dumping them in the Soul Cairn), I even had the bit where you choose the less flattering dialogue options when speaking to Daedra.

    Nevertheless while I try to avoid these Vigilant builds I can't help but admit you've done a fine job with this one, +1.

  • Member
    May 27, 2014
    Nice work! To be fair, my guy is still a vigilant by end game but just in badass armor :P Still, you did excellent work with this. Another great build, Albino.
  • Member
    May 27, 2014
    Fetch and heck, mate! I'm working on something right along these lines, but not Stendarr... same but different (if that makes any sense). I might still use it, but I'll send a link your way for getting it out there first. This is a sweet build with some cool built-in objectives, and I always like to see these guys looking like something other than oafs. Even if it breaks roleplay I usually run in to help Vigilants every time I see them taking on a vampire or rogue wizard--just can't help myself xD And those are some fantastic screenshots--especially love your 1st one... too cool! :D