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Character Build: The Voidborn

Tags: #Character Build Dual-Wield  #Character Build Spellsword  #Vampire  #Character Build Bound Weapons  #Race:Breton  #Rank:Exemplar  #TLDR Lore 
  • Member
    February 28, 2014

    A physical-damage oriented Spellsword with a twist, Conjuration and Time-bending :D

    Welcome to my first build everyone! Its been long and hard with playtesting and editing, but now, I present to you:

    The Voidborn

    "It..." One broken word was all the man could utter. His face ridden with terror.

    "Come on, man, spit it out!" His drinking comrade urged him. 

    "It was horrible, that thing was too fast!" He paused. "One moment it was just standing at the edge of the cave, the next it had its blade-things at my boss' head and cutting it off!" 

    "Sounds like one of 'em Wulves or Vamps."

    "Didn't you hear me? I said blades, not claws! And this thing was faster than any Vampire I have ever seen in my life, or heard stories of." 

    "Well then, your bandit days are behind you now, 'ent they?"

    "Hah. A toast to that statement!"


    ------------.:The Build:.------------

    Recommendation

    This build is for people who:

    *like spellswords, skirmishers and/or fast-paced combat                                                                        

    *like a more strategic approach to melee combat                                                                                  

    *like a good early-mid game damage output                                                                                          

    *dislike certain aspects of crafting or crafting in general                                                                        

    *like an added challenge to higher difficulties

    Not for people who:

    *dislike having to flee from combat/like tank-style melee combat                                                            

    *dislike squishy characters                                                                                                                

    *dislike not being able to upgrade your main weapons                                                                          

    *dislike being unable to block

    Alternative Character(s) (Duelist):

    -The Blademaster by Shuuiketsu

    Race: Breton - magic resist, high initial Conjuration skill, and the Conjure Familiar spell. All good for starting out.

    Stone: Warrior=>Lady Stone

    Major Skills: 

    *One Handed - The Voidborn utilizes his two "Voidblades" to completely terrorize the enemy ranks.                                     *Conjuration - The Voidborn is a master of manipulating the planes of Oblivion calling upon Daedra to assist him in dealing with nuisance he isn't quite capable of destroying alone.   *Enchanting - The souls the Voidborn collects have to go somewhere.

    Minor Skills: 

    *Light Armor - You are an enigmatic entity, that wields his own essence as his weapons, not a tank. You have to be fast.                                                                                                                         *Alteration - The Voidborn is capable of manipulating time, Alteration further increases this.                   *Restoration - The Voidborn hails from the realms of Oblivion, which means he has a certain undead affinity, Necromage will further improve this.

    Weapons: Bound Sword, Crossbow (sidearm)

    Armor: Vampire Royal Armor, Morokei, Enchanted Ancient Falmer Gauntlets, Enchanted Dawnguard Boots, Advanced Amulet of Talos,

    Blessing: Talos

    Shouts: SLOW TIME! Marked for Death, Soul Tear, Whirlwind Sprint, Become Ethereal, Dragon Aspect, Summon Durnevhiir

    Additional Passives: Agent of Mara, Seeker of Might, Force Without Effort

    Stats: 210/150/^^^ (Sorry for the weird stats. Essentially, you get health and magicka until you reach these, then just go pure stamina for the rest of your days. Your regeneration will cover for your magicka. You'd wanna get the health/magicka in the initial though.)

    Recommended Quest(lines): College of Winterhold, Main, Dawnguard(either side), Dragonborn, Book of Love, Conjuration Ritual Quest(optional), any/all Blackbook quests, Dark Brotherhood.

    ------------------.:To Become The Voidborn:.------------------

    --A Voidwalker's weapon--

    Go with Ralof, you're going to be using dual imperial swords until you can get them Bound ones, any armor you can get is good, as long as its light. Take the Warrior Stone and receive a compliment from Ralof, after heading to Riverwood and talking with the Riverwood Trader (forgot his name XD) Head to Bleak Falls and Dual Flurry the crap outta them bandits and Draugr (I'm calling dual power attack Dual Flurry), if you run out of stamina, just use a regular dual attack, always open by summoning your Familiar. The Wounded Frostbite Spider can be quite a nuisance though, so Dual Flurry, flee, rest, repeat.

    After finishing the barrow, and defeating the Draugr Overlord with your Flurries, collect your reward from Lu-something... The Riverwood Trader and head to Whiterun, whenever you can, buy the Bound Sword spellbook from Farengar, and if you still have the coin, Conjure Flame Atronach, which is gonna be helpful in taking the dragon down. Lastly, finish Dragon Rising.

    --A Voidwalker's garment--

    Morokei

    Go to the College of Winterhold, and do their quests until you eventually need to travel to Labyrinthian. BEFORE ENTERING quicksave, then enter, once you enter, the chamber will be ridden with dead skellies, look to your right a bit, you should see a table, head over to it and find an Alteration spellbook. The spell can either be Telekinesis or Detect Life, we want Tele, though Detect Life is still alright for leveling Alteration. If the book is not the desired spell, simply reload, and reenter the chamber.

    To defeat the Skeletal Dragon and friends, you first need to dispose of its friends, the best way to do this would be to summon an Atronach, which you should have by now. Frost would be optimal since he would be immune to the Dragon's breath. He'd be able to break the non-mage skeletons with one hit, if you're certain they're all dead, open the door and begin Flurrying the dragon. OR you could keep summoning your Frost Atronach until the Dragon's down to about 10% health, then Flurry him. Complete the rest of the dungeon how you may. When you finally get Tiid (Slow Time L1), everything will be a lot easier. If you have an amulet of Talos, good, it stacks well with the blessing, if not, the blessing alone will suffice.

    Now for Morokei, first, take down his Enthralled Mages then him, its good that the Staff of Magnus does not do much health damage if any, and since we're a melee/duelist oriented "mage," we can attack him without being too hindered. So run up to him, Tiid, Flurry, and then flee once you run out of slow, wait for cooldown, then repeat. Summoning the occasional Atronach may be of help, but you would need Oblivion Binding to send your Atronach back to Oblivion when ol' Moro uses Command Daedra.

    After that shenanigans is done, some bastard named Estormo's gonna try to kill you... right after you defeated a Wisp Mother, a spectral Draugr Deathlord and a Dragonpriest... yet another reason why I hate the Thalmor. After that, you don't have to finish the whole questline, but you can since its one more quest anyway, and the Archmage's Robes is a pretty good substitute for the Vamp Royal Armor, before you can get it.

    Vampire Royal Armor, Ancient Falmer Gloves

    Once you're able, take the Dawnguard quests, and join either side. Once you have the quest Chasing Echoes, you're going to traverse through a part of the Volkihar Castle. Once you get to the Castle Volkihar Ruins, you're going to come to a room where there is a coffin, near the coffin is a shelf, and on the shelf is your armor.

    Once you get this complete the rest of the questline however you want, after slaying Vyrthur, obtain his WHOLE set, even if you don't need the whole. Its rare and can't be found anywhere else.

    Dawnguard Boots

    I'm pretty sure this is already really obvious. Well, if DG is joined, after recruiting Sorine and Gunmar, talk to Gunmar and he has the full DG set. If the Volkihar clan is joined, then you can just loot the boots off of Dawnguard scouts.

    Vampirism

    This is gonna help extend your Slow Time shout as well as increase the potency of your enchantments among other things, you may get this at any time, but I recommend getting this only after maxing Enchantment.

    Additional Notes: Before you select the Lady Stone, unequip your Amulet of Talos, drink ALL the restoration increasing potions you have then activate the stone and equip the amulet. Remember, we're just going for a much more decreased shout cooldown, not 0%.

    ------------------.:Gameplay:.------------------

    Kill or be killed is the name of the game with the Voidborn, as you can see in the above section, we aren't tanks. In the early game, this is your only survival tactic as you have a considerably good DPS, but low HP, so: hit, flee, run circles around the enemy (rhyming), and hit again. Early, you should take damaging perks, such as Armsman, or Mystic Binding.

    An interesting thing to note is that even after maxing Dual Flurry, I was still pretty slow, BUT after taking Savage Strike, my attack became a LOT faster, so this 25% chance of decapitation is actually also a 25% increase in attack speed! That or I just thought I attacked faster... doubt it. Anyway, After completing the Labyrinthian quest or the Jagged Crown quest, you're going to find that Slow Time is your best friend. Since you can't afford to get hit by hard attacks, having Slow Time, makes dodging a lot easier, it also increases your damage output. A cool thing you can do is Slow Time, and kill an enemy before his strike connects.

    Although, when your Slow Time L3 just can't cut it, you'd need to have the help of your summons, the Conjure Familiar is helpful in the early levels when you still don't have much mana, even with its low HP and damage, it can still distract the enemy enough for you to Flurry their health away. In the later levels, you'll have the Twin Souls perk which enables you to have TWO things to distract your adversaries.

    You may also see in the perkspread that I didn't go for Conjuration Dual Casting, why? This perk is actually more of a bane than a boon for the Voidborn. Let me explain. The usual Conjurer would love this perk, it increases the time his conjured companion has on Tamriel before being sent back to Oblivion/disintegrating into ash. Well, the Voidborn is not the usual Conjurer, and having this perk would not only be quite useless as 60 seconds is all the Voidborn needs for his Daedra, it also disallows the simultaneous summoning of the Bound Swords, you'd need to activate the R-hand and the L-hand one after the other, AND it prevents the simultaneous summoning of two Daedra. This may not sound like much, but trust me, when you're panicking/or fast playing, this helps, a lot.

    Also note, DO NOT dual summon atronachs while Durnevhiir is active, this will dispel Durnevhiir in place of your atronachs.

    Lastly, you can combo almost all of your shouts with each other, as long as their cooldowns synergize. Aaaand the crossbow is there for the purpose of "I shoot things because I can." If you want practical use, well it is fairly fun to snipe enemies in Slowed Time, so theres that.

    (Race Origins or the whole Lore section may be skipped if you don't want to read a wall of text.)

    ------------.:Lore:.------------

    --Race Origins--

    "Many know of the Dwemer of old, know of their power, their knowledge, and of their (un)fortunate disappearance. Few know their ultimate fate however.

    When Kagrenac struck the Heart, he brought all the species of Dwemer into...well.. Sithis... the Void, I mean. The Dwemer, being the dominant-natured race that they are, would have none of it. So they worked around how dark it was in there and started rebuilding, redeveloping their society, and even studying the realm itself."

    --Journal of the "Grand Madman" Vol.1

    The Dwemer were imprisoned in the Void for more than 3 eras, they realized their immortality almost as soon as they discovered where they were, they began to work with whatever they could in the realm and whatever was transported with them from Nirn. Unhindered by mortality and conflicts of the mortal plane, they went on and created grand technology, and mastered the magicks of the realm they dwelled in.

    Physiology

    Spending more than a few centuries in the Void, the Dwemer evolved, their mouths disappeared, their long and complex ears are now but small receptacles and their Mer-like appearance has been altered to one that is more Daedric, although their time in the enhanced their link, a change the Dwemer gladly accepted. The Void-Dwemer literally cannot be killed, their bodies would only be temporarily destroyed while simultaneously rebuilding itself in the Void.

    Abilities

    Improved telepathic/psionic communication, the dormant ability to manipulate time, the ability to manipulate the life essence of lesser living creatures and oneself.

    Technology

    The new technology of the Dwemer far surpasses that of the artifacts that they left in Tamriel in the First Era. Now strengthening the metals that were brought with them, even going so far as creating a perfect copy of the metals themselves.

    They were able to utilize Aetherium to harness the Void's essence. Creating airships that are powered by nothing but the energy of the realm alone. These ships were then aptly named Voidships.

    Legacy

    The Dwemer renamed themselves the Nilmer ('People of the Void,' 'Void-Elves' from Dovahzul: Nil meaning Void, and Aldmeri: Mer meaning elf or of the.)

    In the centuries they spent, they had found new ways of transport and the ability to travel from the Void into another plane of Oblivion, if they were not creating new technology or studying the realm, they would declare war upon the denizens of the other Planes of Oblivion, most especially the Dremora, often resulting in victory thanks to their grand technology. Though the presence of the Daedric Princes in these realms would prevent them true victory and were usually banished back into the Void right after a Prince's army was destroyed.

    They have theorized that the answer to weakening and even destroying the Daedra Lords is in the mortal plane. But their technology and experience, as advanced as they are, still do not enable the Nilmer to travel to Tamriel in their true Nilmeric forms. As the method in which they travel to the other realms of Oblivion is only limited to Oblivion itself. After the invasion of Dagon, they sought to use the Oblivion Gates as a way into Nirn, but this held a large risk, the energies from the Gates were too foreign to the Nilmer that it may weaken any that pass through it, and perhaps even sever their connection with the Void, which would enable death, and since the Nilmer's link is now stronger, they fear that the whole race may suffer death if an individual were to die, or at least the whole race would suffer the ability to die, a risk the Nilmer were not ready to take.

    They devised ways of enabling themselves to travel into Nirn, but came to the conclusion that it is impossible to do so of their own accord without using the Oblivion Gates, but in order to do this, they first had to destroy the Daedric Prince linked to said Gate to cut off his energies from the gate, or at the very least seal him as to weaken his hold on the Gate which would enable the Nilmer to assimilate it themselves, but to do this, they needed knowledge from the very world they sought to return. They created an alternative.

    The only way to return to Nirn was through a mortal Vessel, specifically engineered to suit the needs of the race, to do this, they had to observe if any two parents were suitable enough to create a worthy Vessel, it was not until the Fourth Era that the Nilmer were able to successfully create a compatible Vessel, a Breton baby. The Vessel was to be observed and protected until it came into an age where the Nilmer can successfully transplant a soul into the boy, whilst the soul would be able to form a symbiotic bond with the boy's spirit without being lost and turned into a part of the boy's subconscious. When the bond will take place, this boy will be known as the Voidborn.

    --Roleplay--

    Backstory

    The Voidborn has no memory whatsoever of the past, or how he came to be, you begun on a carriage, and that is everything you remember. Both entities' memories were erased as soon as the bond took place, something the Nilmer did not foresee. As you journey through Skyrim, you still feel the emotions of a normal Man and not the cold calculating nature of the Nilmer. Basically, each major quest in the Skyrim questlines and factions are gonna help you regain lost memories and powers. The main turning points you can roleplay are when the Voidborn journeys to Soul Cairn and Apocrypha as both of these are in the Oblivion realm and are in turn, closer to the Void.

    Goal and Alignment

    Your main mission may be to seek knowledge, but you are not a scholar. The Nilmer know that very limited knowledge can be found in books, so you don't need to read much except skill books and those that interest your human side. You believe that by joining any of the factions and learning both their histories and their secrets, you may be able to piece some facts together, if you don't your spectating kinsmen will be able to. For roleplay sake, DO NOT COMPLETE THE THIEVES GUILD QUESTLINE, you may start it but DO NOT COMPLETE IT. I'm not gonna spoil what happens, but to those that have finished the questline, you know what I mean, and its a MAJOR conflict to the Lore of the Nilmer.

    By the way, you are True Neutral, so you may do either good or evil as long as its not too virtuous or downright diabolic. (i.e. Killing is fine and you have no qualms about it, manipulating, an innocent and killing them later, will have your second thoughts.)

    The Failsafe and Transportation

    Here's what makes this Roleplay so unique: It actually makes quicksaving and reloading canon, as well as fast travel. Since you regained most of your time powers, you are able to create "Timepoints" at which you can come back to even after death, since, unlike going through an Oblivion Gate, only the physical body ceases to function, the soul is released, but is still active, so you can go back to a recent Timepoint and retry a different approach. The Timepoints are actually created, on request, by the rest of the Nilmer, as they can still manipulate time that much. The Voidborn can then utilize his own powers to travel to said Timepoint to avoid death. You're practically invulnerable when you have a whole race of immortal space-elves watching your ass.

    Fast Travel also becomes a bit more reasonable. The Voidborn manipulates time around him, and skips to when he has travelled to a certain city or place already, you can't do this to places you have not discovered yet, since you can't get a good lock. (This is me trying to make things make sense)

    You may also just Summon Arvak if you feel that Fast Travel is still a bit too non-canon.

    ------.:Special Moves:.------

    ~Voidblade

    Your essence is your weapon, your soul, a blade.

    Bound Sword + Armsman (5/5), Bladesman (3/3), Savage Strike, Dual Flurry (2/2), Dual Savagery, Fighting Stance + Mystic Binding, Soul Stealer, Oblivion Binding

    Notes: For the sake of simplicity, so that I don't have to type that "combo" down later.

    ~Timerend

    Your voice sunders time as your blades sunder flesh.

    Slow Time L3 + Stability + Vampire Necromage + Voidblade Powerattack(s)

    Notes: This is going to be your main attack skill and tactic, see a strong enemy? Timerend! See numerous enemies? Timerend!

     

    ~Voidlock

    Trap the spirits of your adversaries in the void while their body tethers to their soul.

    Become Ethereal L1 + Paralyzing Strike/Paralyze Poison

    Notes: Useful for retreating, Feim ensures the attacks an enemy lands on you are harmless, as well as ensuring Paralyzing Strike will connect. If you're unsure about your timing, use a Paralyzing Poison.

    ------.:Closing:.------

    Thanks to TwistedOrthrus for helping me decide a name XD

    I took all the Skyrim screenshots EXCEPT the one in the Dwemer ruin right after "Lore"

    This build was fun to play and even more fun to write, although, I know my lore isn't the best around, but it works, I guess XD

    Early concepts were that a race called the Voidwalkers were an unknown race of Daedra that frequently warred with the Dremora, but I realized how coincidentally the Protoss technology looked like advanced Dwemer tech, so I put them in TES XD.

    If anyone has suggestions on anything, I welcome them. I also welcome Comments and Criticism, as they'll help me with future builds should I wish to make them.

    Thanks :D

     

     

     

     

  • February 28, 2014
    Your Roleplay/backstory section is pretty good but could do with with a little less information or being broken up a little better. The end pic actually detracts from the build by ruining the professionalism and fairly good layout that the build had before, just take out the text on it and it will be good if a little odd seeming. Also the Soul Cairn from my knowledge isn't part of Oblivion in fact I think it has little if anything to do with Daedra on a whole.
  • Member
    February 28, 2014

    The last pic at the end was intended to break the tone of the build with some odd humor. Soul Cairn is a part of Oblivion, I think either Valerica or Serana mentioned this in the game, it was also stated on the wiki page.

    Also, I don't know how to break the Lore section into smaller bits, any tips?

    EDIT: Oh you mean the backstory section? Oh, I can get to that XD

  • February 28, 2014
    I meant the section from Race Origins down to special moves, only one picture to break it up makes it a tough read for a lot of people because it's just words, try adding some more relevant skyrim pictures(if you took them they're great.) and it should improve that.
    I'll check up on the soul cairn but I don't remember anything about oblivion but hey I could very easily be wrong.
    Anyway main point is good build just needs some work. Edit: true it is a plane of oblivion sorry about that.
  • Member
    February 28, 2014

    I'll try to get more pictures for the section.

    Thanks for the advice and comments. 

  • Member
    February 28, 2014

    He's only the Vessel of one of the Voidelves, I went with something that looks Reaper-ish. And while the Bonemold helmet looks good aesthetically, I want to have all light armor so that Unhindered would be more efficient, also to enable Wind Walker and Custom Fit.

    The bow doesn't really fit much, its not that worth it to get it, and although the enchantment on it is useful, its not for this build, since this build uses dual wielding and melee instead of archery. The Crossbow as a sidearm is really only because of how easy it is to get, and how fun it is to use.

  • Member
    February 28, 2014

    Nice. Title doesn't sound good when I say it, but well... its your build. 

    You should probably find a larger icon for the diffusal blade.  Or make it smaller. its a bit pixelated.

  • Member
    February 28, 2014

    Thanks, the Lore went through much change before finally settling with the current one

  • Member
    February 28, 2014

    Thanks, and yes, the Diffusal Blade XD I made it large so that its size is uniform with the other skills.

  • Member
    February 28, 2014

    Trim down the others, then. Dota2 made good icons. It'll still look great even when sized down. I should know, I have similar pictures. 

    EDIT: I knew I knew that photo. DN player, are we? 

    May naligaw din palang pinoy dito. Akala ko ako lang.