Skyrim Character Building » Discussions


Character Build: The Squire

Tags: #Character Build Shouts  #Character Build Warrior  #Character Build Pilgrim  #Rank:Exemplar 
  • Member
    January 13, 2014

    Squires are knights, warriors, and fighters in training. Who through the constant rigors of harsh discipline, would strive to perfect themselves. They would frequently be found in patron to various guilds and organizations, and by serving their superiors, masters and mistresses, they would find their true calling. When a considerable amount of merit has been achieved and depending on their emphasis in training, Squires would then advance themselves into the limelight.

    Squire

    The humble squire is your starting job class. They are your typical warrior trainees, and in all aspects, are subpar at best. They have no strong points, however, the squire serves as a vital foundation for the job class he or she may become. Join guilds, find tutelage, do misc jobs until you've fulfilled your requisites. To check your requisites, open your menu screen to General Stats.

    Standing Stone: Warrior
    Blessing: Talos
    Major Skills: Block
    Minor Skills: One-handed, Archery, Sneak, Restoration, Destruction, Illusion
    Perks (none), lv06 (max lv): 100 Magicka - 150 Health - 100 Stamina
    Items: Amulet of Talos, Belted Tunic, Novice Hood, heavy armor gauntlets, light armor boots, shield, sword, bow & arrows, potions
    Spells: Healing, Flames, Muffle
    Shouts: Whirlwind Sprint (lv1), Become Ethereal (lv1), Marked for Death (lv1)
    Quests: The Horn of Jurgen Windcaller

     

    Techs

    Shieldstream
    Required: While having a spell equipped, block right after using Whirlwind Sprint
    You cover 2 times the Whirlwind Sprint distance and have a small chance (1/10~) of Shield Charge activating if the perk has been taken. Results will vary (practice makes perfect).
    Smash
    Required: Bash or power bash while in an uncontrollable sprint (eg. Whirlwind Sprint, Shieldstream)
    You're able to neutralize your momentum by forcefully bashing.

     

    Job Class Advancement

    How you play will determine what you may become. Requisites for job class advancement should be multiplied by the difficulty you are playing on with Novice being 1 and Legendary being 6.

    Job Class Requisites
    Favorite Weapon
    Favorite School
    Sneak Attacks
    Bounties Collected
    Armors Tempered
    Weapons Refined
    Potions Crafted

    Breaker
    One-Handed
    Destruction
    --
    3
    6
    3
    --

    Grenadier
    Bows
    Illusion
    6
    3
    3
    6
    9

    Radiant
    Bows
    Restoration
    3
    --
    6
    6
    6

    Shieldknight
    --
    Restoration
    --
    6
    --
    --
    --

    Warden
    One-Handed
    Illusion
    12
    3
    --
    --
    --

    Tips

     

    Cook as much vegetable soup as possible. Consuming a bowl of vegetable soup will allow you to regain a fixed amount of 1 HP and SP for 12 minutes, allowing you to bash and power attack as much as you like during that time.
    Collect as many leveled potions of healer as you can or make your own, by drinking it and wearing and having the Amulet and Blessing of Talos you will be able to shorten your shout CD. The stronger the potion, the shorter the CD.
    Join the Companions and complete their main questline, doing so will grant you access to 5 free trainers, the best armor/dmg-weight equipment, and Beast Form.
    Gifted with the ability to channel vast amounts of arcane energy at an early age. In an effort to be better attuned, breakers willfully underwent tremendous amounts of mental and physical reconditioning. By restricting their channeling ability for a time, and undergoing arduous training, they became well accustomed with the bloodiness of battle and understand the true importance of weapon and armor maintenance. Once they've matured enough and their bindings slowly being lifted, breakers would start imbuing themselves with arcane fire to aid them in battle. And to further bolster themselves, they would also weave mystical energies into their gear. Within time, breakers would understand that their power is not one to be trifled with, for they would soon realize they can easily channel destructive energy into lifeless vessels causing them to burst into holy fire, or raise them and meld their unlife to cause a devastating and chilling explosion.

    Breaker

    Being a Breaker means that you are a living breathing arcane conduit. Your main source of damage comes from your ability to channel arcane energy into yourself, your weapon, shield and the undead/corpses around you. Get accustomed to casting cloak spells with your shield arm so you can use it with dawnguard's rune shield. If you encounter any stubborn enemies, use Marked for Death and bash/attack them with your shield/sword. Once you've acquired Soul Tear, be sure to use it whenever you get a chance to, it'll allow you to take full advantage of Ahzidal's Ring of Necromancy. However, just be sure to use it around low level enemies or when you aren't mobbed and need to rely on Become Ethereal/Marked for Death. Lastly, should you find yourself in a situation where you are surrounded with corpses feel free to use your Ritual power. Relish in your power as everything becomes enveloped in fire and ice.

    Standing Stone: Ritual
    Blessing: Talos
    Major Skills: Block, Restoration, Light Armor, Enchanting
    Minor Skills: Smithing, Destruction, Illusion, One-Handed
    Perks, lv20: 140 Magicka - 200 Health - 150 Stamina
    Perks, lv40: 200 Magicka - 250 Health - 240 Stamina
    Perks, lv50: 200 Magicka - 290 Health - 300 Stamina
    Items: Pale Guard's Helmet, Dawnbreaker, Dawnguard Armor (chest-grey, gauntlets, boots), Dawnguard Rune Shield, The Black Star, Ahzidal's Ring of Necromancy
    Spells: Close Wounds, Flame Cloak
    Shouts: Whirlwind Sprint (lv2), Become Ethereal (lv1), Marked for Death (lv3), Soul Tear (lv3)
    Quests: With Friends Like These..., The Black Star, The Break of Dawn, Lost Relic, Unearthed, Chasing Echos
    Perks, lv50
    Block, slv100 Restoration, slv70 Light Armor, slv80 Enchanting, slv100
    Shield Wall 1/5
    Quick Reflexes
    Power Bash
    Deadly Bash
    Deflect Arrows
    Elemental Protection
    Block Runner
    Shield Charge
    Novice-Adept
    Regeneration
    Respite
    Recovery 2/2
    Necromage
    Agile Defender 5/5
    Custom Fit
    Unhindered
    Wind Walker
    Enchanter 5/5
    Insightful Enchanter
    Corpus Enchanter
    Extra Effect
    Smithing, slv60 Destruction, slv60 Illusion, slv50 One-Handed, slv80
    Steel Smithing
    Elven Smithing
    Advanced Armors
    Arcane Blacksmith
    Novice-Adept
    Augment Flames 2/2
    Novice
    Hypnotic Gaze
    Aspect of Terror
    Armsman 5/5

     

    Techs

    Etherflare
    Required: Cast cloak spell with your shield arm, then use Become Ethereal and block with Dawnguard Rune Shield
    You'll be capable of emitting ethereal flames doing upward of 40 damage per second to undead without fear of being harmed.
    Specialized soldiers who were often picked from a select caste of the most physically abled. By pairing up their martial capabilities with the advanced technological marvels of the ancient Dwemers, the grenadiers effectively becomes a walking and towering behemoth. They are equipped to deal with any and all combat situations: physical, ranged, and tactical (stealth). Their training with the shield enables them to bash and charge their way through any and all adversary, while their marksmanship with the crossbow gives them the edge in battle by allowing them to fire armor piercing bolts at a high and consistent rate. And by combining their knowledge with the arcane arts, they are able to recon stealthily into hostile territories. Should the grenadier find themselves at a disadvantage, they can and will rely on various alchemical concoctions that will flip the odds in their favor. These are not your run of the mill toy and tin soldiers, be warned those designated the title of grenadier are a force to be reckoned with.

    Grenadier

    As a Grenadier, remember to be stocked at all times (it isn't funny running out of bolts mid-battle), by that I mean always have a healthy supply of HP/MP/SP potions, invisibility potions, bolts, and fortify potions of alterations and marksmanship. The grenadier has 3 methods of combat. Should you find yourself in a physical confrontation rely on your shield, use Marked for Death while bashing through any adversary. If you find yourself in a ranged situation, rely on your crossbow; get accustomed to using the crossbow hotkey maneuver which is quickly hotkeying your crossbow right after firing it, this allows you to skip the lengthy reloading animation (hotkeying once will switch back to your shield and spell this is useful if things turns into a melee, hotkeying twice will quick reload your crossbow allowing you to fire once more). And finally tactical situations; by utilizing Aura Whisper, Muffle and using the crossbow maneuver while in stealth, you'll be able to weaken and possibly even eliminate the enemy in the shadows. You can also recon more stealthily by firing your crossbow to draw attention to a location.

    Standing Stone: Atronach
    Blessing: Talos
    Major Skills: Block, Archery, Heavy Armor
    Minor Skills: Smithing, Alchemy, Illusion, Sneak
    Perks, lv20: 100 Magicka - 290 Health - 200 Stamina
    Perks, lv40: 100 Magicka - 390 Health - 300 Stamina
    Perks, lv50: 100 Magicka - 490 Health - 300 Stamina
    Items: Dwarven Armor, Aetherial Shield, Dwarven Crossbow
    Spells: Muffle
    Shouts: Whirlwind Sprint (lv2), Become Ethereal (lv1), Aura Whisper (lv1), Marked for Death (lv3), Slow Time (lv3)
    Quests: With Friends Like These..., Unfathomable Depths, Lost to the Ages, Ancient Technology
    Perks, lv50
    Block, slv100 Archery, slv90 Heavy Armor, slv70
    Shield Wall 1/5
    Quick Reflexes
    Power Bash
    Deadly Bash
    Disarming Bash
    Shield Charge
    Overdraw 5/5
    Eagle Eye
    Steady Hand 1/2
    Power Shot
    Critical Shot 3/3
    Hunter's Disciplines
    Juggernaut 3/5
    Fist of Steel
    Cushioned
    Conditioning
    Well Fitted
    Tower of Strength
    Matching Set
    Smithing, slv60 Alchemy, slv80 Illusion, slv50 Sneak, slv80
    Steel Smithing
    Dwarven Smithing
    Arcane Blacksmith
    Alchemist 5/5
    Physician
    Benefactor
    Novice-Apprentice
    Animage
    Kindred Mage
    Quiet Casting
    Stealth 5/5
    Backstab
    Deadly Aim

     

    Techs

    Ethereal Stride
    Required: When Become Ethereal is about to end, bash the closest enemy with Aetherial Shield.
    You're able to traverse through hostile environment unscathed by temporarily taking on an incorporeal form and transferring it onto the nearest hostile target when the effects starts to fade.
    Knock
    Required: Use Marked for Death, then Shield Charge+Deadly Bash, conclude by repeatedly shooting at target(s).
    By executing a well timed deadly bash moments prior to colliding with your intended target you'll be able to both knock away and do extra damage.
    Stim
    Required: Consume a potion of fortify alteration and any other fortify potion of your choosing, use Slowtime immediately thereafter.

    You forcefully go beyond your body's limit, allowing you to perform your tasks much faster with even greater intensity.
    Holy knights who're well versed with the shield and bow. Who while donning majestic arms and armors, would march off into battle. Whether it be through the mercy of their shield or the baptismal touch of a barrage of arrows, they will subjugate their foes. In times of need, they will call upon their arcane arts to mend themselves as well as others. However, to the filth ridden and corrupted, Radiants will provide them a meaning to their unlife by mercifully culling them of their existence. While radiating forth with holy energy and emitting soul cleansing fire, they would systematically purge the unpure and provide them with sweet finality.

    Radiant

    Restoration, Archery and Blocking will be your primary skills. As Radiant, you'll be wielding restorative magic to heal yourself and others and used in an offensive manner should undead happen to be near. Your marksmanship with the bow will rend any opponent you come across with considerable ease, moreso should you catch them unaware. And when push comes to shove, you're more than capable of smiting down anyone that dares stand face to face with you. When coupled with proper tact, equipment and perks, you'll be evoking forth many miracles and stringing together series of offensive/defensive maneuvers that'll allow you to easily deal with any situation. While adorning heavy armor and pairing a shield with healing magics, you'll easily shrug off any damage incurred (suicidal falls not withstanding). Radiants are keen in their crafts and, should the situation warrants it, are adept smiths and astute alchemists. Their skills allows them to further improve their equipment as well as a means to replenish their arsenal and supplies.

    Standing Stone: Lady
    Blessing: Talos
    Major Skills: Restoration, Block, Archery, Heavy Armor
    Minor Skills: Smithing, Alchemy, Sneak
    Perks, lv20: 140 Magicka - 200 Health - 150 Stamina
    Perks, lv40: 200 Magicka - 250 Health - 240 Stamina
    Perks, lv50: 240 Magicka - 250 Health - 300 Stamina
    Items: Steel Plate (helmet, gauntlets, boots), Blades Armor (chest), Auriel's (shield, bow), Sunhallowed Arrows
    Spells: Close Wounds, Heal Other, Sun Fire, Vampire's Bane, Stendarr's Aura, Scroll of Guardian Circle
    Shouts: Whirlwind Sprint (lv2), Become Ethereal (lv1), Marked for Death (lv3)
    Quests: With Friends Like These..., Bolstering the Ranks, Touching the Sky
    Perks, lv50
    Restoration, slv70 Block, slv100 Archery, slv80 Heavy Armor, slv80
    Novice-Adept
    Regeneration
    Respite
    Recovery 2/2
    Necromage
    Shield Wall 1/5
    Quick Reflexes
    Power Bash
    Deadly Bash
    Deflect Arrows
    Elemental Protection
    Block Runner
    Shield Charge
    Overdraw 5/5
    Eagle Eye
    Steady Hand 1/2
    Power Shot
    Quick Shot
    Critical Shot 1/3
    Hunter's Disciplines
    Juggernaut 3/5
    Fist of Steel
    Cushioned
    Conditioning
    Well Fitted
    Tower of Strength
    Matching Set
    Smithing, slv60 Alchemy, slv80 Sneak, slv40
    Steel Smithing
    Elven Smithing
    Advanced Armors
    Arcane Blacksmith
    Alchemist 5/5
    Physician
    Benefactor
    Stealth 1/5
    Backstab
    Deadly Aim

     

    Techs

    Meteor Crash
    Required: Cast Flame Cloak or Stendarr's Aura then Smash with a fully charged Auriel's Shield
    By melding arcane energies with Auriel's Shield, you momentarily become an embodiment of cataclysm in the form of a meteor crash.
    Characterized by their voluntary disownment of weapons. Shieldknights are battle-oriented protectors and defenders. They are individuals who swore an oath to never wield weapons into battle, thus granting them heighten battle prowess and the ability to do combat with their shields. By cladding themselves in heavy armor, they are able to withstand even the heaviest of blows, and paired up with their healing magics, they are capable of withstanding immeasurable amounts of punishment. Seasoned shieldknights would further bolster their strength by imbuing themselves with the arcane, these individuals are the epitome of the shield oath.

    Shieldknight

    As a shieldknight, remember that you are to never wield weapons. Because you've pledged yourself to the shield oath, you've taken on the form of a gallant knight who is neigh indestructible. Your defense is your offense, and you make it clear through the might and destructive force of your shields.

    Standing Stone: Lord
    Blessing: Talos
    Major Skills: Block, Heavy Armor, Restoration
    Minor Skills: Alteration, Destruction, Illusion
    Perks, lv20: 140 Magicka - 150 Health - 200 Stamina
    Perks, lv40: 140 Magicka - 250 Health - 300 Stamina
    Perks, lv50: 200 Magicka - 290 Health - 300 Stamina
    Items: All unique and artifact shields
    Spells: Close Wounds, Flame Cloak, Ironflesh
    Shouts: Whirlwind Sprint (lv2), Become Ethereal (lv1), Marked for Death (lv3)
    Quests: With Friends Like These..., The Only Cure, Lost to the Ages, Lost Relic, Touching the Sky, The Wolf Queen Awakened
    Perks, lv50
    Block, slv100 Heavy Armor, slv100 Restoration, slv70
    entire tree entire tree Novice-Adept
    Regeneration
    Respite
    Ward Absorb
    Recovery 2/2
    Necromage
    Alteration, slv70 Destruction, slv60 Illusion, slv50
    Novice-Adept
    Stability
    Magic Resistance 3/3
    Novice-Adept
    Augmented Flames 2/2
    Novice
    Hypnotic Gaze
    Aspect of Terror

     

    Techs

    Iron Maiden
    Required: Repeatedly use Marked for Death while bashing with Targe of the Blooded
    You rapidly age and deteriorate any injuries your targets incurs causing them severe damage with even the lightest hit.
    Ethereal Stride
    Required: When Become Ethereal is about to end, bash the closest enemy with Aetherial Shield.
    You're able to traverse through hostile environment unscathed by temporarily taking on an incorporeal form and transferring it onto the nearest hostile target when the effects starts to fade.

    Meteor Crash
    Required: Cast Flame Cloak or Stendarr's Aura then Smash with a fully charged Auriel's Shield
    By melding arcane energies with Auriel's Shield, you momentarily become an embodiment of cataclysm in the form of a meteor crash.
    Etherflare
    Required: Cast cloak spell with your shield arm, then use Become Ethereal and block with Dawnguard Rune Shield
    You'll be capable of emitting ethereal flames doing upward of 40 damage per second to undead without fear of being harmed.
    Ever vigilant and skilled in the art of pursuit, torture, and assassination. Wardens are feared watchers and inquisitors. They do not rest until their targets and objectives are dealt with. Stolid natured, they strike forth with absolute lethality and when mete in battle are more than capable in dispatching swaths of hostiles. Their time spent as watchers allows them the ability to meld themselves within the shadows while their time spent as inquisitors help to cultivate their knowledge in combat. Woe to whoever finds themselves within the Wardens' dreadful gaze.

    Warden

    As a Warden, you'll find that your offensive capabilities excels greatly. When fully suited up the warden is capable of dishing out an upward of 1.9k~ damage without the use of potions and crafting. You'll also be able to inflict lots of damage by utilizing the Targe of the Blooded (stackable 3 dmg/sec for 5 seconds) in tandem with Marked for Death (an additional source of stackable damage). No matter what the target may be, should they be in your sights they will die.
    In combat use your Aura Whisper to locate hostile any hostiles around you. Afterward it's a simple business of dispatching any hostiles by stealth. I find that a quick succession of sneak attacks does more damage in the same amount of time than charged ones, it's also much safer since charged attacks having a higher tendency of revealing yourself. However, on the off chance you do get revealed, you can meld and eviscerate your targets or you can rely on bash tactics and bleed your enemy out with both your Targe of the Blooded and Marked for Death.

    Standing Stone: Steed
    Blessing: Talos
    Major Skills: Sneak, One-Handed, Block
    Minor Skills: Illusion, Heavy Armor, Restoration, Alteration
    Perks, lv20: 140 Magicka - 250 Health - 100 Stamina
    Perks, lv40: 190 Magicka - 400 Health - 100 Stamina
    Perks, lv50: 240 Magicka - 550 Health - 100 Stamina
    Items: Vampire Dust, Falmer Heavy Armor, Targe of the Blooded, Mehrunes' Razor, Shrouded Gloves, Ring of Peerless Wielding
    Spells: Muffle, Close Wounds, Ebonyflesh
    Shouts: Whirlwind Sprint (lv2), Become Ethereal (lv1), Aura Whisper (lv1), Marked for Death (lv3), Slow Time (lv3)
    Quests: With Friends Like These..., Pieces of the Past
    Skills, lv50
    Sneak, slv100 One-Handed, slv80 Block, slv50
    entire tree Armsman 5/5
    Fighting Stance
    Critical Charge
    Shield Wall 3/5
    Quick Reflexes
    Power Bash
    Deadly Bash
    Illusion, slv50 Heavy Armor, slv80 Restoration, slv60 Alteration, slv75
    Novice-Apprentice
    Animage
    Kindred Mage
    Quiet Casting
    Juggernaut 5/5 Novice-Adept
    Regeneration
    Respite
    Recovery 2/2
    Novice-Expert
    Stability
    Magic Resistance 1/3

     

    Techs

    Iron Maiden
    Required: Repeatedly use Marked for Death while bashing with Targe of the Blooded
    You rapidly age and deteriorate any injuries your targets incurs causing them severe damage with even the lightest hit.
    Meld
    Required: Consume a sample of vampire dust or a potion of invisibility and quickly find cover.
    When overwhelmed, you'll meld yourself in the shadows to avoid any and all.
    Eviscerate
    Required: While undetected, Slow Time then Silent Roll+Critical
    You mercilessly rend your targets asunder usually before they can even begin to comprehend their own situation.

  • January 14, 2014

    Man that all tied together beautifully.

  • Member
    January 14, 2014

    Quite a presentation! You definitely put in a lot of creative thought and effort into this.

    Just want to clarify on the Job Class Requisites section. Do I multiply the numbers on the chart with the difficulty setting I'm playing? Then once I achieve those numbers, I can decide on which path to take?

    I understand that you are trying to bring the various job classes into one build writeup, but in my opinion, the exposition for each job still falls short of being substantial. It's actually not a matter of length, but of content. What's lacking is job appeal. You are telling the readers what the jobs are and how they play, but you're not giving enough reasons or the motivation as to why they should choose a particular job. Help readers discern which job would suit their play-style. Specialized strengths. Potential Weaknesses. Elaborate on choice of perks, equipment, and skills as well as why readers should stick to what you have outlined. For example, reassure the readers why the Shieldknight's offensive abilities are not only viable, but perhaps more effective than other weapons in certain scenarios. If you don't, they wouldn't want to waste precious playtime experimenting with this job and would choose a different build they would have more confidence in.

    You gotta sell it to them, man!  +1

    Btw, under Breaker, Augmented Flames only go up to 2/2, not 5/5. And Benefactor is not a perk in Destruction, but Alchemy.

  • January 14, 2014
    Great presentation and nice concept of "advancement". Just a minor detail; on the Grenadier you put light armor as a mayor skill but you use Dwarven Armor which is classed as heavy. A typo?
  • Member
    January 14, 2014

    Aye, that's what happens when you mess with too many syntax. Good eye.

  • Member
    January 14, 2014

    Thank you for letting me know, that's what happens when you mess with too many syntax.

    As for Job Requisites; that's correct, multiply difficulty to get your requisites. The requisite themselves should explain your advancement in that regards.

  • Member
    January 14, 2014

    Well, that's the thing, I like to condense and summarize my builds down as much as possible. My apologies.

  • Member
    January 14, 2014

    This looks great - I think this is a huge improvement on the separate builds.  I enjoy the idea that these different jobs are ranks or specializations of a base class, and each specialization is more meaningful in context as part of the whole.  It makes me think of a knightly order, or some kind of military organization, which would be a useful RP suggestion for those who want it.  

  • Member
    January 14, 2014

    I understand, I'll just keep at it then.. This page will require so much scrolling/skimming through if I started listing and detailing every little thing.

  • Member
    January 14, 2014

    I'll see if I can experiment on that attach function, I wanted to do something similar to this: http://us.battle.net/d3/en/class/demon-hunter/active/#reset

    How when you click a tab it minimized it away from site.. but knowing how NING works I don't think it'll be possible.