Skyrim Character Building » Discussions


Character Build: The Silent Sentinel

Tags: #Hero  #Character Build Rogue  #Character Build Acrobat  #Character Build Alchemist  #Rank:Mythic  #Warrior  #alchemy  #Thief  #Villain  #Dawnbreaker 
  • Member
    December 13, 2013

     

    "The plant cares nothing for the rays that bring it the warmth of the sun."
    -Meridia


    Growing up a beggar on the streets of the Imperial City, the Sentinel began to grow his talents in thievery. At first this was to survive, and then it was to profit. Unsurprisingly, this lead to him committing countless crimes, from petty thievery to viscous marauding. He had dreams of joining the Thieves Guild but since the Great War the Imperial guild had fallen into disarray and were now nothing more than a bunch of thugs.
    He had heard whispers of a Thieves Guild in Skyrim and decided to travel to the city of Riften in the hopes of joining their ranks. And even after narrowly escaping his fate at Helgen he was more determined than ever to master his trade and become the one of the greatest thieves in the history of Tamriel, but fate, it seems, had other plans. For after experiencing a life changing event the Sentinel will embark on a life long journey that will take him through the bowels of the nine holds and into the wretched planes of Oblivion in his quest for redemption. No gods to worship, no leader to follow, no code to uphold, only choices will guide the eponymous figure as he tries to find purpose in his life while trying to restrain the darkness within his own heart in a world of bitter hardships and unforgiving deities.

    This character is heavily based on a class I created to combat Mehrunes Dagon during the Oblivion Crisis. The role play aspect is essentially a Thief who, after witnessing the depravity of Tamriel's more sinister occupants decides to change his ways and use the skills he's acquired as a thief to root out the malicious denizens of Tamriel. It's ultimately up to you how your character becomes the Silent Sentinel, my character's moral transition started in Windhelm with the quest "Blood on the Ice" shortly after he contracted Vampirism. After solving the case and delivering his brutal retribution unto the killer, he decided to drown his sorrows at Candlehearth Hall but instead heard a rumour of a man in Morthal who could possibly cure his condition. With that he quickly took the next carriage to the swampy marshlands of Hjaalmarch. Here he got involved in the "Laid to Rest" quest which is where he developed a strong antagonism towards the undead. Shortly after his story started to unfold as he descends into the depths of Skyrim's darkest reaches on a ruthless quest for justice and redemption. However at the same time he also desires power due to his criminal nature, which may very well lead to his downfall when faced with the various paths he must decide between.

    "Knowledge will corrupt, it will destroy, it will consume."

    -The Augur of Dunlain 


    Race: Any, I chose Imperial for role playing purposes.


    Stone:
    Thief, then Steed- Weightless armour is great for a character who relies on agility and the +100 carry weight is a boon to any Alchemist.

    Statistics:
    2/3/2/ until you get to 250 Magicka then go straight Health and Stamina.
      

    Major Skills:  


    One-handed- Unlike the traditional witchhunter who relies on their skill of marksmanship, the Sentinel instead employs an assortment of blades, each for differing scenarios. Swords provide the perfect balance of weight, speed, damage, and versatility.

    Alchemy- Alchemy will be used to craft the Sentinel's own custom series of Serums and Toxins that you can't exactly find at your neighbourhood apothecary. 
                     
    Light Armour- Preferring to stay agile and swift, the Sentinel makes use of the lighter armours for maximum mobility. 

    Minor Skills:

    Destruction- Everyone knows fire works best against cadavers, and the Sentinel further boosts his notable expertise of purging flame with his advancements in the subtle yet substantial trade of Alchemy.

    Sneak- An accomplished thief and practitioner of guerilla warfare, the Sentinel uses the shadows to survey the area and plan his attack with cunning and guile. 

    Smithing- Two perks in this tree is all you need; Steel and Arcane Smithing. This will keep your gear as sturdy as a Troll and your arms as sharp as obsidian.

    Block- This tree only requires a two perk investment, Shield Wall and Quick Reflexes. Having to rely on martial skill rather than overpowering magics or thick armour has honed the Sentinel's reflexes to peak human condition.

    Speech- Charismatic thief, ruthless monster hunter and shrewd trader, the Sentinel is very well spoken and consequently talented in the sport of persuasion, intimidation, and haggling. This skill is optional and taken for role play purposes. 

     

    Level 50 Perk Spread

     

     

     


    Equipment

    Arms:

    Blades sword- Your primary weapon, the low weight allows for more bashes and power attacks while the damage is equivalent to that of an Elven sword. It also benefits from the Steel Smithing perk. This weapon will serve to deal with mortals; man, mer, or the common beast. Keep this sword unenchanted to make use of Elemental Fury.

    Dawnbreaker- Meridia's hallowed artifact. With 15 points of fire damage(after both augmented flames perks are taken) and the signature "Meridia's Retribution" effect this will be your main utility when combating the damned.

    Nightingale Blade- With 20 Absorb Health and Stamina, this allows you to endure the heavier fights without healing, while also being able to bash and power attack almost indefinitely. Combine this with a weakness to magic poison for optimal damage.

    Main Gauche- Unenchanted dagger of your choice, best used in the off hand while dual wielding for optimal speed. I chose to stick with a basic Steel Dagger in order to upgrade it more effectively. Valdr's Lucky dagger makes the perfect Main Gauche and should be obtained by rescuing the humble hunter from the wrath of the sinister Spriggans who have made their nest in Moss Mother Cavern. 


    Armour:

    Nightingale Hood

    Guildmaster's Armour

    Nightingale Gloves

    Nightingale Boots

    Quick Note:

    Since it takes a relatively long time to acquire this armour set, a great substitute with similar enchantments that can be used in the meantime is:
    Blackguard's Armour
    Blackguard's Hood
    Linwe's Gloves
    Linwe's Boots

     


    Cunning Concoctions


    Living off the land in his days of banditry has left him more than familiar with the various fauna and flora that grow throughout the nine holds. The Sentinel has no magical resistance and fights in light armour, so in addition to using guerilla warfare tactics he crafts various serums to combat the supernatural. He also makes use of a series of toxins he's designed over the years to give him the edge against even the toughest of beasts. It also proves to be a more than profitable trade.

    Serums



    Snowberry Salve(Resist Fire, Frost, Shock) 
    Requires: Hawk beak, Elves ear, Snowberries 

    Performance Enhancer(Fortify Marksmen and Regenerate Health)
    Requires: Elves Ear, Juniper Berries, Garlic
    Quick note: I use Fortify Marksmen as it boosts the damage of ALL physical weapons, such as daggers.

                 Hist Extract(Regenerate Health and Magicka)
    Requires: Salt pile, Namira's Rot, Garlic 

    Epinephrine(Regenerate Stamina, and Fortify Carry Weight)
    Requires: Fly Amanita, Scaly Pholiota, River Betty

    Fungal Remedy(Fortify Block and Resist Magic)
    Requires: Bleeding Crown, Tundra Cotton

    Morphine(Restore Health, Restore Stamina, and Fortify Health)
    Requires: Blue Mountain Flower, Wheat, Charred Skeever Hide

    Hist Cloak Serum(Invisibility, Fortify Stamina and Regenerate Health) 
    Requires: Vampire Dust, Garlic, Chaurus Eggs
    Detox Medicine(Resist Poison, Cure Disease, Restore Health, Restore Stamina)
    Requires: Blue Mountain Flower, Charred Skeever Hide, Mudcrab Chitin

    Toxins


    Nerve Neutraliser(Paralyze and Lingering Damage Health)
    Requires: Canis Root, Imp Stool, Slaughterfish Scales

    Standard Issue Toxin(Damage Health and Lingering Damage Health) 
    Requires: Imp Stool, Deathbell, Slaughterfish Egg/Scales

    Magicka Nullifier(Damage Magicka Regen and Damage Magicka)
    Requires: Bear Claws, Hanging Moss, Namira's Rot

    Volatile Venom(Weakness to Poison and Weakness to Fire) 
    Requires: Bleeding Crown, Juniper Berries, Deathbell

                      Jarrin Root Extract(Damage Health, Ravage Health, Weakness to Poison) 
                                                      Requires: Skeever Tail, Giant Lichen, Deathbell

            Dystrophy Inducing Agent(Slow, Weakness to Magic) 
         Requires: Creep Cluster, Deathbell, Salt Pile


    Sentinel's Stratagem


    The Sentinel is able to dispatch hordes of assailants using an array of specialized tactics that are simple in execution yet absolutely devastating in effect.

    Finite Focus 

    Requires: Quick Reflexes, Slow Time(first word)
    Over the years you've trained yourself to enter a state of intense focus in times that needed great concentration.
    Activate Quick Reflexes by blocking during an enemies power attack, bash them or sidestep(really doesn't matter) then use the Slow Time shout as soon as possible. The result is basically extended Slow Time.  Duration results seem randomized but it's usually enough to take out a group of enemies while taking minimal damage.

    Ambush 

    Requires: Silent Roll, Backstab, Critical Charge, Dual Savagery
    The Sentinel's choice for stealth attacks. Perform a Silent Roll and power attack with the use of Critical Charge as it augments Backstab. Dual wield with this attack to make use of the Dual Savagery perk and further augment it's damage.

    Blitzkrieg


    Requires: Become Ethereal(first word), Dual Savagery, Savage Strike, Critical Charge, Poison of Choice(optional) 
    The Sentinel initiates open combat by poisoning their weapon, becoming ethereal, then charging the opposition and delivering a powerful, stamina free power attack. Dual wield during this maneuver to make use of the dual wield perks, specifically the Dual Savagery perk which will add 50% bonus damage to power attacks. This is our primary tactic for initiating open combat and is useful against all opponents.


    Chillsbane

    Requires: Flame Cloak, Augmented Flames, Intense Flames, Potion of Fortify Destruction, Dawnbreaker, Volatile Venom(optional)
    Unlock the true power of Dawnbreaker with your extensive knowledge of Alchemy while surrounding yourself with a blanket of cleansing flame.
    Flame Cloak's base damage is 8. Combined with the augment perks it becomes 12, adding a Potion of Fortify Destruction will drastically increase the damage and range of this spell while Dawnbreaker is also affected by a potion of fortify destruction and the augmented flames perks. The Flame Cloak spell tome can be found at any level south of Yngvild near the sizzling corpse of the missing and marred apprentice Yisera.

    Juggernaut

    Requires: Performance Enhancer, Epinephrine, Dragon Aspect, Chillsbane, Marked for Death
    Combining your martial skill with fire Magic, Alchemy, and the Thu'um you temporarily become a hulking Behemoth that obliterates severely weakened enemies with an endless onslaught of power attacks. Dragon aspect will buff Marked for Death by 25%. This, combined with all the other combative bonuses you'll be getting from Dragon Aspect will allow you to dominate most enemies with little effort, Chillsbane is added for good measure. 

    The Sentinel's combat style is based on utilizing guerilla warfare tactics. That is, planning before you act, using the environment to your advantage, and assessing the opposition in order to exploit their weaknesses or prioritizing which targets to eliminate first.
    Combat revolves around switching between single and dual wielding as a means to provide both decent defence in the form of blocking and bashing and exceptional damage output. There will also be some spell-swording mixed in for ranged or situational attacks. 

    I created these moves with the idea of being able to chain them together in order to provide a combat style that was both fast paced and dominating. Finite Focus and Blitzkrieg only use one word of power and a full Marked for Death shout will have a cool down of 16 seconds with Dragon Aspect, an amulet and blessing of Talos.



    "I have watched you for some time, you know. The decisions you've made intrigue me, and I wonder if you are the proper agent for a task of mine."
    - Peryite
     

    Role Play
    Moral ambiguity is a central theme when discerning the role play of this build.The Sentinel's constant conflicting of old habits with newly found morals leads to some great role play situations. For example, deciding whether or not to help a city which you have a bounty in defend itself against a vampire attack or use it as a diversion to make your escape. Personality wise he is shown as being cold and calculating, preferring to take everything into consideration before acting. However he is also extremely violent, and quick to anger, as he will outright assault or kill most people who threaten, insult, or manipulate him. This will inevitably land our character in some deep waters and lead to various scenarios such acquiring a bounty, being arrested, being suspended from factions, or getting in a tangle with local law enforcement. 
    He shares many similarities with the Vigilant's of Stendar in terms of what he hunts(Daedra, witches, werewolves, vampires, and any other abominations that prey on mortals). However the Sentinel generally dislikes the Vigilant's as they fancy themselves the moral authority on how to live and to him they come off as preachy and masturbatory. He won't outright kill them but will try to avoid contact and has no qualms if he must. You should also remember to always respond to Daedra with the more hostile dialogue options in order to maintain an icy distance from them. As for Daedric quests you'll have to decide for yourself whether you want to do them and which decisions to make on them, as the Sentinel can choose either path as long as it can be justified.
    Unlike most characters with a cause, the Sentinel worships neither Aedra nor Daedra, preferring to stay impartial since both forms of deities can become conduits for corruption. The closest deity the Sentinel comes closest to worshipping is Talos, but does so only for the boon of fortified shouts.
    One of the Sentinel's defining characteristics is his absolute obsession with the Occult and the Taboo, as he hoards countless books on the subject and is relentless in his investigations. His obsession borders insanity, which partially explains his violent nature. 
    The Sentinel should purchase a homestead away from the general population in order to keep his work private and prevent civilian casualties in case one of his many enemies are able to track him down. The Homestead should be complete with a Greenhouse for growing his Alchemical crops, an Alchemist's tower to concoct all his recipes, and a Library to collect tomes dealing with the supernatural in order to develop a keen understanding of his adversaries. The Sentinel's job is extremely dangerous therefore it is ill advised to marry and/or adopt children.

    Just a few quests you should do as the Sentinel in order to establish yourself as a monster hunter include:

    -Preventing the resurrection of Queen Potema

    -Investigating the disappearance of merchant caravans along the road to Whiterun outside of Dragonsbridge

    -Investigating the suspicious burned down house in Morthal

    -The Dawnguard questline

    -Investigating the abandoned house in the Markarth market district

    -Investigating the curious case of insomnia that has plagued the inhabitants of Dawnstar

     

    I would like to thank Zimbu for the beautiful screenshot he has provided me with, Harry for the awesome equipment spread, Oneness for the fancy text, Curse Never Dying for the epic perk spread, and Hainesy for his helpful feedback, you guys really made this build shine! Until next time,

    -V

     

     

     

     

  • Member
    December 13, 2013

    I can't help but feel disappointed everytime I see a build with the word 'sentinel' in it, after Mason's works of art....

    This is pretty good, though! +1

  • Member
    December 13, 2013

    Thanks, Nelaf! 

  • Member
    December 13, 2013

    I love this I hope this makes exemplar or above. good job!

  • December 13, 2013

    Nightingale Sentinels actually exist in game and I'm really glad to see this isn't another spin off of one of my characters...

    Going to take a read...

  • Member
    December 13, 2013

    It has little to do with the Nightingales I'm afraid. 

  • December 13, 2013

    Yeah, but it has little to do with machine-like monsters as well, so I'm happy...

  • Member
    December 13, 2013

    Thanks Revenant! If I recall correctly, I believe you said you were waiting to see this build, and I'm glad I didn't disappoint!

  • Member
    December 13, 2013
    Awesome build! This is your first one, correct? It's a brilliant first character build if so! +1 indeed!
  • Member
    December 13, 2013

    I can see you put a ton of effort into this and it came out really well. I'm surprised that Quick Reflexes and Slow Time act like that, to my knowledge I knew they didn't stack i.e. make time even slower, but it does make sense that it could extend the time of Quick Reflexes. Anyway, good job!

    Btw, you might want to center your spreads. They look awkward all off to the side