Skyrim Character Building » Discussions


Character Build: The Aeromancer

Tags: #Character Build Shouts  #Character Build Spellsword  #Character Build Elementalist  #Rank:Mythic 
  • Member
    July 24, 2013

    Alright done reading, I think its amazing im gonna play this straight away.

    Can you suggest any quests?

  • July 24, 2013
    I see what you did there.
  • July 24, 2013
    +1. Very simplistic and yet very great. The one problem is the gameplay. Are we supposed to do everything, or did you just forget to add that in?
  • Member
    July 24, 2013
    Very nice! Definetly +1, right off the bat! One thing I'm getting caught up on is gear choice. A lovely combo I'm picturing right now is Ulfrics gear, Diadem of the Savant, and a nice solid Nord hero sword. Since you didn't specify, I don't think the Companions or Imperial side of the Civil War would be out of character? I can picture making excellent use of Cyclone during the civil war... I'll have to play this guy this weekend, for sure!
  • Member
    July 24, 2013
    Actually, if you wanted to do the Stormcloak side of the civil war, I'm pretty sure Tullius' Armor works with mage armor perks, wear that, cloth boots and gloves, and wield a dwarven greatsword! That sounds fancy as hell!
  • Member
    July 24, 2013
    How do you hate being the Dovahkiin? That's what this game is about...
  • Member
    July 24, 2013

    hey Volkan, yeah I left a quests section out on purpose because it's pretty straitforward that you'll need to do the quests for some of the stuff the build needs to survive. You'll want to do the main quest up until setting the dragons loose for sure.

    Also there's Wind and Sand from DB dlc, and the dungeon delves associated with Cyclone. If you're heading to Solstheim at low levels on difficulties higher than Adept, you should bring a follower along with you.

    I would recommend the College of Winterhold so you can get easy access to spells and eventually Dragonhide.

    Aside from that, you can really join whichever factions you'd like, or even just focus more on exploration and radiant side quests.

  • Member
    July 24, 2013

    Hey Jolly, both of those equipment setups sound great! I preferred not to get involved with the Civil War, or use the equipment you get at the end of them because it's unique and if I would've enchanted it I can't change the enchantment if I wanted to.

    Companions would also be very good for this character, they give you access to free training! Aside from that, werewolf form (if you want to use it) works well with the cloak and flesh spells. I did call the build "a wandering mercenary" at the start of it, so getting paid to fight in the war or with the Companions would definitely fit the character, but you can make your own backstory if you want, too.

  • July 25, 2013

    The use of wind to supplement a two-handed heavy swinger is something we all will do at one point or another, now. Really neat presentation, although why clothes and not light armor? Even something like hide would give more defense while still weighing really low. Aesthetic? 

  • Member
    July 25, 2013

    Aesthetic, yes to some extent, was most of the reason for Alteration. I also was going to cast magic before battle anyway, so I just went full Alteration rather than mixing Light Armor and Alteration. 

    Also having magic resistance without enchantments is a really good bonus as well, coupling Alteration with the Lord Stone easily makes you more resistant to mages and dragons compared to most other two handed warrior builds.