Nice job, Chris. Good presentation, cool gameplay, nice art. Love the idea of "stances" to keep combat fresh. I also like that you left Unrelenting Force out of the equation; when I tried to make a Wind-based build, it pretty much devolved to me spamming Unrelenting Force to knock enemies off cliffs. Fun, but it gets old, and you definitely can't base a build around that! :p
I'm also a sucker for Alchemy builds, especially when they include a few recipes. Well done all around.
Nice job, Chris. Good presentation, cool gameplay, nice art. Love the idea of "stances" to keep combat fresh. I also like that you left Unrelenting Force out of the equation; when I tried to make a Wind-based build, it pretty much devolved to me spamming Unrelenting Force to knock enemies off cliffs. Fun, but it gets old, and you definitely can't base a build around that! :p
I'm also a sucker for Alchemy builds, especially when they include a few recipes. Well done all around.