Skyrim Character Building » Discussions


Character Build: The Swordsmith

Tags: #Rank:Recognized  #Skyrim  #character  #Build  #Blacksmith  #Swordsman  #Swordsmith 
  • June 13, 2013

    I've been away from the blog for a while now. After the last chat session, though, I would very much like to be a part of the community again. I love Skyrim and there really is a great wealth of knowledge here. I'm glad it's still around!

    The Swordsmith

    Definitely not your run of the mill warrior build, the swordsmith has a very dynamic and rewarding play style as well as amazing combat versatility. As opposed to focusing on the use of one weapon type, the swordsmith uses both 1-handed and 2-handed weapons fluidly in combat to deal out massive amounts of damage in any situation. He always has the right tool for the job, no matter if he's dealing with a single powerful enemy, a mob  or a bandit chief and his goons combined.

    Build

    Race: *Orc, Redguard
    Stone: *Steed, Lord
    Major Skills: Smithing, 1-Handed, 2-Handed
    Minor Skills: Enchanting, Block, Light Armor, Lockpicking
    Shouts: Whirlwind Sprint, Unrelenting Force, Marked for Death, Elemental Fury
    Stat Ratio: 0 magica, 2 health, 3 stamina

    Play Style

    A good swordsmith is always honing his craft, which means you will want to spend perks on smithing everytime one becomes available. You'll always keep the best light armor and the strongest weapons fully smithed to keep yourself properly armed. Although he isn't a spellcaster by any sense of the word, the swordsmith is also a student of enchanting. His armor and weapons are all imbued with specific effects that add to the effectiveness of his fighting prowess. He's very fond of enchantments that boost his stamina or steal it from others. The swordsmith is also a master merchant and receives top dollar for his quality enchanted weapons and jewelery. He's especially known for his enchanted dwarven bows.

    In combat, the swordsmith carries an array of weapons that allow him to quickly dispatch any foe. He uses his superior speed to charge quickly into combat and deliver a devastating blow to the strongest enemy he can find with his greatsword. He then unsheathes his dual blades to deliver a quick burst of high damage strikes. Having felled the leader of the group he's free to dual wield another single melee combatant or a group of mages or archers. In the case of a group of melee combants, he will return to his great sword to strike multiple enemies from a safe distance.

    The swordsmith can use a varying arrangement of enchantments on his gear but there ARE a few essentials. He will always have a weapon with a soul trap enchantment as he cannot cast spells. His preferred enchantment for a weapon, though, is absorb stamina and this effect marks his weapon of choice. He also enchants his armor with stamina and stamina regen boosts to ensure he can unleash a essentially infinite power attacks. The rest is all based on the individual swordsmith's strengths and weaknesses.

    In addition to his fine blades and metal work, he is known to be a competent locksmith as well. He finds it to be an invaluable skill when in the field searching for enchanted weapons and armor. Bandits often lock up their loot as well and the swordsmith has no qualms with liberating their ill gotten goods.

    As a craftsman, the swordsmith is always on the hunt for tools that will keep him ahead of the game. The Black Star is a perfect example of a just such a tool. There are also many fabled blades of unimaginable power scattered across Skyrim. Any bladesmith would leap at the chance to discover the secrets behind the destructive potential of the Ebony Blade or Dawnbreaker.

    Role Play

    I generally think of the swordsmith as a good character. I chose to play as an orc who left the stronghold where he grew up to pursue a life of freedom. He resents their isolated existence and insists that Malacath detests their hiding in the mountains. He joins the companions but rejects their offer to join the circle due to his loyalty to Malacath. No true Orc would ever willingly become a werewolf and give his soul to Hircine. After leaving the companions he joins the legion and plays in instrumental part in ending the Stormcloak Rebellion. After enjoying a short period of piece... and boredom... he's attacked by a vampire and joins the Dawnguard hoping for more adventure.

    So that's my build guys! Kinda short and sweet but I really liked playing this one. I'm not sure if there's a mod that allows for multiple weapon slots but it would be awesome to be able to wear a blade on both sides and a greatsword all at the same time. I hope you guys enjoy

  • June 13, 2013

    Lol... I actually forgot about the lockpicking. I had specific reasons for adding it I just didn't put them in the post. I'll have to edit that. Thanks for the feedback Skalvar.

  • Member
    July 2, 2013

    I'm impressed with the idea of a flexible fighter with no pretensions of being half-mage. Something I've been thinking about but worried about the limitations. I'll definitely try out a variant of this at some stage.

  • AJ
    Member
    July 2, 2013

    Pretty good build. A +1 from me

  • July 2, 2013

    Thanks so much you guys. I really love this build and I put a lot of thought into it. I was really frustrated with the task of creating a well rounded all combat character but I think this one works well. Thanks for the input and constructive criticism

  • July 2, 2013

    Nice work! It could use just a little bit of thickening but really nice work!

  • July 2, 2013

    Thickening?

  • Member
    July 2, 2013

    I like the switch between two handed to dual wield, I bet you can really rack up some nice damage there, with a defensive option to fall back on.

    I see you have taken the Deep Wounds perks. Did you notice any stacking effect that could occur with bleed damage if using a battleaxe before switching to dual swords? What I'm asking in my round about way, is there any advantage to using dual swords over dual axes?

    What would happen if you'd gone Hack and Slash instead of Bladesman? Would a battleaxe's Deep Wounds perk add to the waraxe's Hack and Slash bleed damage?

  • July 13, 2013

    Well, honestly, I just went with Deep Wounds because I wanted to stick to swords. It was more of a continuity/role play choice that I made without thinking. That's a good idea though. I was plotting on a character that used unenchanted ebony axes alternately with a bound battle axe. I do believe the damage stacks but the effect would be minimal due to the time it takes to switch weapons.

  • Member
    July 13, 2013

    It's my fault, I was confusing Deep Wounds with Limbsplitter. That said, I have never properly tested the critical chance effects of the Bladesman and Deep Wounds perks. All the guides I've read indicate that they are useless but I found Blademan to be quite effective and seemed to increase my decapitation kill cam frequency.

    Did you find them to noticeably increase your damage output?