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Character Build: The Telvanni Mechromancer

Tags: #Character Build Spellsword  #Character Build Warrior  #Character Build Sorcerer  #Rank:Exemplar  #Telvanni 
  • Member
    May 4, 2013

    WARNING: CONTAINS DRAGONBORN MATERIAL. This a build that I've been working on for quite some time, but I haven't been able to create due to me moving out of my college room and back home for the summer.

    I love the look of Telvanni Robes. Love it, love it, love it. They are by far my favorite robes in the game. I wanted to make a build with them, so a Telvanni build was only natural; however, there are two really good Telvanni builds on the site already. So how can I make them different? Simple: I linked this character to a few of my others and created something that I found fun! Thanks again Vazgen for once again giving me some of the screenshots for this build, as well as helping me make the final perk spread. So I give you:

    THE TELVANNI MECHROMANCER

    The Backstory:

    Once a reckless warrior known as "The Ash Hunter," you have been living on Solstheim for many years. Although you have had an incredible amount of magical skill, you lacked the power to control it. You decided that you would go to Vvardenfell to practice and hone your skills. However, you are caught in a battle with two vampires; known as Nightstriders, they are able to easily overcome you with magic and dismembering you. On the verge of Death, you use your Ancestors Wrath to cauterize your wounds, and your world goes black.

    You wake up in a mushroom, to the North, on the island of Vvardenfell. A wizard, Nelos Telvanni, greets you and explains that he was able to save you; however, your limbs have been replaced with dwarven prosthetic limbs, and your heart with a heartstone embedded into an amulet. He explained the powers that the new limbs have given you. He trains you on how to use them, makes you a Telvanni member, and sends you back to Solstheim. You have but one goal; kill the Nightstriders, and any Vampire that sides with them.

    Idea Behind the Build:

    The idea behind this build came to me when I wanted to try my hand at a build that isn't too popular on this site: a steampunk build. The build idea centers around using dwarven technology as prosthetic limbs that "enhance" the player's abilities. This build has kind of a Star Wars Darth Vader-esque feel to it, and, unlike The Ash Hunter, which is a very dark build with very mute colors, this one is very bright, and colorful, which is what I wanted. I wanted the same character, only a bit brighter look to it. The way I had looked at this is you have always had the skill to cast spells, however skillpoints put into perk trees gave different attributes for your new body (ex: grabbing stability was you learning how to make your new body allow flesh spells to last longer, etc.)

    Note: anything in italics after this point said by Nelos Telvanni (portrait to the right) about the body you now have.

    Stats:

    Race: Dunmer

    Stone: Lord Stone

    Major Skills: One Handed, Destruction, Restoration, Enchanting

    Minor Skills: Smithing, Heavy Armor, Alteration

    Quests: House Telvanni Quests, Dragonborn, Dawnguard (Dawnguard Side), Ancient Technology, Book of Love, Main Quests, Companions (Through Proving Honor), Black Book Quests, College of Winterhold, Lost to the Ages

    Attributes: 5/4/every 10 levels until level 51, then 5/5/0 until level 61.

    The Mechromancer's Skills:

    One Handed: You before had the ability to use a one-handed weapon, and you still have the set of skills that you had before being attacked. Unfortunately, I do not believe you remember your exemplary prowess with a sword, however. this is not a bad thing. The forgotten memories can now just be placed elsewhere. Armsman (5/5), Fighting Stace, Critical Charge, Savage Strike, Paralyzing Strike

    Destruction: I understand that before this little...encounter of yours, you possessed a great aptitude for the arcane. I also understand that you came to Vvardenfell to learn how to control it. Well, thanks to me, consider your goal completed! Your armor and the circuits embedded in the armor and your body give you the power to surround yourself in Cyclones (Whirlwind Cloak), as well as use access electricity to disintegrate foes (Lighting Magic). You still have your inherent gift with Fire Magic; however, you can only use it in the form of a flamethrower (Wall of Flames), a defensive wall (Flame Cloak, Ancestors Wrath), or as an explosive (Fire Rune) with your new electrical power, in the form of magic. Novice - Expert, Augmented Flames/Shock (2/2), Intense Flames, Disintegrate, Dual Casting, Impact, Rune Master

    Restoration: Although your metallic limbs require electricity created by the heart stone to operate, the heart stone also keeps blood pumping through your natural body as well. You already had the means to gain your health back, but now you have the ability to absorb electrical power through barriers (Ward Absorb) regain electrical power quicker (recovery) , and even have your limbs release blood reserves into your body (Avoid Death). Novice - Adept, Ward Absorb, Regeneration, Necromage, Respite, Recovery (2/2), Avoid Death

    Smithing/Enchanting: Your arms and legs had to be replaced with dwarven rods, and when a piece of dwarven armor is put onto those rods, they magnetically clip onto them. Only you can take these pieces off; However, I have given you the ability to create your own limbs and the ability to improve them. You are also now able to enchant these custom limbs however you please. Smithing: Steel Smithing, Dwarven Smithing, Arcane Blacksmith. Enchanting: Enchanter (5/5), Insightful Enchanter, Fire Enchanter, Frost Enchanter, Shock Enchanter, Extra Effect, Soul Squeezer [note: Corpus Enchanter was not taken because I like to work with simple numbers, without corpus enchanter, fortify magicka was an even 50 pts rather than 62 pts])

    Alteration: The body you now have has also made your defensive body stronger. You can absorb inate amounts of magic through your body (Atronach), and your flesh spells last longer (Stability, Dual Cast). In addition, you can teleport items into your inventory (Telekinesis) convert health in a time of crisis into magic (Equilibrium). Novice - Expert, Dual Cast, Magic Resist (2/2), Stability, Atronach

    Heavy Armor: Your new limbs are based off of dwarven prosthetics that were found on the island many years ago. Gaining a bit of knowlege in Heavy Armor I saw gave you the ability to have these limbs last longer, as well as maybe keeping you alive for a bit more. Juggernaut (5/5)

    Here are some perk spreads created
    on Skyrim Calculator, one for level 30, one for level 61,
    just in case you like using that more:
    Level 30|Level 61

    Equipment:

    Your new armor is based off of dwarven prosthetics that have been found deep within Catacombs at Dwarven City burial grounds. I modified them in order to get them to work with a heart stone connected to your brain. That way, I could keep some of your concious body and have you still control your limbs through your own thoughts. You may thank me later. Anyway, I also enchanted your limbs to give you a well-rounded offensive and defensive advantage to your foes. I had a ring embedded into your prosthetic arm pieces, giving you even more protection. The Robes, I just gave you as an act of good faith. You're welcome.
    (Note: No headpiece was used during this build.)

    Armor:

    Hands: Prosthetic Arms [Dwarven Gauntlets (Fortify One-Handed, Fortify Magic)]

    Ring: Prosthetic Arms [Gold Sapphire Ring (Fortify Destruction, Resist Magic)]

    Chest: Telvanni Robes (75% Magicka Regen)

    Necklace: The Heart Stone Amulet [Gold/Ruby Necklace (Fortify Restoration, Fortify Alteration)]

    Feet: Prosthetic Legs [Dwarven Boots (Fortify One-Handed, Fortify Stamina Regen)]

    Weapons:

    The weaponry that you are going to use were items created by myself through vast amounts of experimentation. I found some katanas and after some experimenting with different powers, I have made a blade that suited to your skills. The blade will allow deal massive amounts of electrical and burning damage to your enemies. I also made you a staff made out of aetherium, a substance found in Skyrim mostly, but scraps made their way to Vvardenfell. If you really want to take revenge on the vampires that did this to you, I would suggest also looking to the Daedric Prince Merida as well. She may be able to help.

     

    The Mechromancer's Blade:

    Blades Sword (Fortify Fire Damage, Fortify Shock Damage)

    Aetherial Staff:

    Summons a Dwarven Spider or Dwarven Sphere for 60 Seconds

    Dawnbreaker:

    10 - 15 point of fire damage, causes explosion upon death of the undead

    Shouts: 

    This was a bit of a test for me. I wanted to see if I could replicate the powers of dragons through the use of Dwarven technology. I am happy to inform you that yes, you can. I placed a special memory cell in your mind that allows you to speak the language of dragons, to an extent. You can learn certain words that create these shouts. I also placed a cell connected to the heart stone necklace and the cell in your mind, which allows you to unlock these "words of power". Finally, a bit of tweaking to your vocal chords and you are then able to use the shouts in the way of the dragons. Oh, don't worry, I've already compiled a list of shouts that you may find useful. Marked For Death, Fire Breath, Storm Call, Dragon Aspect, Cyclone, Call Dragon, Become Ethereal, Slow Time, Bend Will, Whirlwind Sprint

    Followers:

    Ah, so you feel like you need a companion for your quest? Very well. I know of a place, on Solstheim. In there should be a Dwarven Sphere, willing to follow the next person that it sees. I also know of a man, walking around Solstheim. He claims to be a veteran of the Battles with Shalidor, but I think he is mad. I believe he said that his name was Mzund... Anyway, I'm sure that he will also help you on your little adventure.

    Steadfast Dwarven Sphere: Found in Kagrumez during "The Kagrumez Trials"

    Mzund: I used Celann as the follower for this, since there are no good Redguard followers. Look up my build "Mzund: Paladin of the Dwarves" by clicking here for the armor set and weapons, as well as the enchantments on those items. (thanks to Sean for this awesome character tie-in idea!)

     

    The Black Books:

    Ah, so you are interested in the Black Books, are you? Well, unfortunately, the Nightstriders are one step ahead of you; they read the books already and hid them around Solstheim. However, being the intelligent being that I am, found the books and will give you their locations. Thanks to the dwarven technology I have given you, you should be able to use the powers in the book despite them already being read and used. Here are the powers I reccomend you take from these books:

    Filament and Filigree: Secret of Protection

    Hidden Twilight: Mora's Boon

    Untold Legends: Secret Servant

    Gardner of Men: Dragonborn Force

    The Sallow Regent: Seeker of Sorcery

    Winds of Change: Companions Insight

    Gameplay:

    The gameplay for this build is fairly straightforward. You should have your two followers around you at all times, and before going into battle, casting your Ebonyflesh spell and either whirlwind cloak or flame cloak as well as using your Aetherial Staff. This is where the gameplay goes up to you. I focused on being mostly a mage, when there was a higher concentration of enemies; however, when the enemies became scarce or if there was one big enemy where my magic was not doing much at all, I would break out my sword which, thanks to the synergy between augmented flames, augmented shock, and being upgraded, was doing close to 200 damage per hit. Note that I also used "Blessing of Boethiah" (One Handed Weapons do 10% more) from the Raven Rock Temple.

    Flesh spells and Wards are major in this playthrough. You will already be maxed out in magic resist thanks to your quests, enchantments, and the Lord Stone; however, your Armor Rating will be lacking. Many people don't know this, but wards will actually increase your armor rating, so if you put one up before you get hit, you will actually take less damage. Flesh Spells go without saying. I could have easily gotten the max from Dragonhide, but the time to take the spell to cast and its cost was not worth it at all.  I also meditated on Yol with Paarthurnax, which combined with Augmented Flames, allowed my Fire Breath Shout to do more about 180 damage per shout. Also, this is a bit more Role Playing, but the only fire SPELLS that you should use are Wall of Flames, Flame Cloak, and Fire Rune, while using Sparks, Lightning Bolt, Chain Lighting, and Thunderbolt for the other spells. It just fits the idea I was going for better than using lightning runes, Lightning Cloak, and Wall of Storms.

    Well, this is (I believe) the largest build I've made so far. Incorporating my other builds into this was a real challenge, but I think with the characters lore and the choices I made for certain items made this a unique and fun build. I know some people will probably say The "Nelos Telvanni Narratives" are unneeded, but they link the story together, explain the choices I made, and honestly, it was fun to write as a cocky jerk. I hope you all enjoy! Click below for some of my other builds.

    The Skaal Outcast - Mzund - The Nightstrider - The Ash Hunter -

     

     

     

     

  • May 4, 2013

    I like how you chose to present it as a tutorial.  For some reason, I'm reminded of Hyakkimaru.

    8:)

    Oh, wait.  As much as I like Heavy armor/robes, I don't see any of those Dwarven peices in the screencaps.  I would, they tend to be pretty clunky, yaknow?

  • Member
    May 4, 2013

    I like it...

  • May 4, 2013
    This is basically a updated of one of my favorite builds on this site, the Technomancer, but with dlc content. Love it :)
  • Member
    May 4, 2013

    That's actually how I got the idea! It started out as a technomancer variation, but I thought it evolved enough lore wise and play through-wise for it to be it's own build

  • Member
    May 4, 2013

    Fine, I changed it, happy now ben? 

  • May 4, 2013
    Ok, how do you get the telvanni robes? Mine I get from Neloth's former apprentice, but it has the weird hearthstone contraption on it, also, where is this "heartstone necklace"?
  • Member
    May 4, 2013

    If you're male the contraption isn't there, if you're female, it is. Basically you gotta be a male player 

  • May 4, 2013
    Ugh... I hate the male dunmer look... And the heartstone necklace? Where is that?
  • Member
    May 4, 2013

    The boots are just being covered by the robes, but trust me, those are there. Interestingly enough, when you put on Telvanni Robes, it actually covers the dwarven gauntlet's forearm pieces completely, so you only see the hands and wrists, which was awesome because it gave that prosthetic arm look I wanted rather than huge bulky arm guards. You can see them in the second screen cap well though. Test it for yourself!