Hey thank you very much, that really means a lot to me. =)
A note on the Unarmed though; All Bethesda really needs to do is allow the total armor modifier (of gauntlets, via skills/perks/smithing) to be applied to the damage. They don't even need to release DLC for it, just a patch update to get it "working as intended." Sure we're still down two enchanting slots and hands cannot be enchanted with offensive power, but at least it would work as it should intuitively.
Hey thank you very much, that really means a lot to me. =)
A note on the Unarmed though; All Bethesda really needs to do is allow the total armor modifier (of gauntlets, via skills/perks/smithing) to be applied to the damage. They don't even need to release DLC for it, just a patch update to get it "working as intended." Sure we're still down two enchanting slots and hands cannot be enchanted with offensive power, but at least it would work as it should intuitively.
Thank you so much for coming up with this build! I've been playing it for a bit now (lvl 22 as of this writing) and I'm loving it! It's so refreshing to play a khajiit who's not a thief or some other form of lowlife.
Thank you so much for coming up with this build! I've been playing it for a bit now (lvl 22 as of this writing) and I'm loving it! It's so refreshing to play a khajiit who's not a thief or some other form of lowlife.
http://redditlurker.com/gaming/Post/t3_tqgce
I've played this build a bunch of times before, and it's always fun. For some reason, I assumed it was already on the blog, but kudos to you for putting it all together! +1
http://redditlurker.com/gaming/Post/t3_tqgce
I've played this build a bunch of times before, and it's always fun. For some reason, I assumed it was already on the blog, but kudos to you for putting it all together! +1