Skyrim Character Building » Discussions


Character Build: The Crystal Guardian

Tags: #Character Build Juggernaut  #Character Build Blacksmith  #Character Build Enchanter  #Race:Breton  #Rank:Legendary  #Hall of Fame Build 
  • Member
    March 5, 2013

    There will be updates soon which will take on the other aspects of the game very soon. Markarth is my favorite city too because of the architecture 

  • Member
    March 9, 2013

    I just remembered; Skyrim crystals! 

  • Member
    March 10, 2013

    Lol im am going to be switching the backgrounds for the armor sets in exchange with these. Thank you very much.

  • Member
    March 10, 2013

    Wow, that was fast! It looks great. 

  • Member
    March 10, 2013

    I like this. However I think you have got your maths wrong for the 'True power of the hammer' section. Anyone please correct me if Im wrong, but here-

    Damage

    Base damage=26, smith to legendary +10=36 (as smithing is applied first)

    36*2.5 (for 100 two handed plus perks) = 90

    90*2.6 (as fortify two handed magnitude is 40, meaning 4 is 160) = 234 for a normal unenchanted attack, so 478 for critical charge.

    Enchantment

    25*1.25 (for enchanting perks) = 31.25

    31.25*1.12 (for frost and stalhrim) =39

    39*2 (for poison) =78

    Therefore-

    A charge with a poisoned weapon is 478+39 +517 (as poison does not boost the enchantment damage on the first swing)

    Any subsequent hits are 234+78 =312

    So the warhammer does a lot more damage than you thought.

    Also the augmented perks in the destruction tree can boost your frost damage (and the secondary enchantnment) by 50% for 3 perks, and can be reached by training, bringing enchantment damage to 58.5 and 117 for without and with poison respectively, bringing the total damage to 536 for a great critical charge, and 351 for each hit afterwards.

    Anyway I hope I am right and helped, and again good build

  • March 10, 2013

    Not quite true. 100 weapon skill increases the strength by 150% and the damage perks increase strength by 200%. This effectively triples base damage. He also mentions that max fortify two-handed is 25% but I believe it's 40%? This means the calculation is:

    Weapon Damage = (Base Damage + Smithing Bonus) * (1 + 0.005 * Skill Level) * (1 + 0.2 * Damage Perk) * (1 + 0.01 * Damage Enchantment)

    Assuming 40% is the maximum enchant gained from pure enchanting, we get this:

    Weapon Damage = (26 + 10) * 1.5 * 2 * 2.6

    Weapon Damage = 280.8

    Assuming 25% is the maximum enchant gained from pure enchanting, we get this:

    Weapon Damage = (26 + 10) * 1.5 * 2 * 2

    Weapon Damage = 216

    Double the damage for a great critical charge strike.

  • Member
    March 10, 2013

    Meant 1.25 in (for frost and stalhrim), which I used in the sums.

  • Member
    March 10, 2013

    I am still play testing the build. Im going to check the math again and I greatly appreciate your guys' input.

  • Member
    March 10, 2013

    You are right about the frost enchantment it is 39 with an enchanting potion. Now im going to check the weapon itself.

  • Member
    March 10, 2013

    Oh I see what I did, I added the *1.5 for 100 and the *2 for perks together, cheers. Yes two handed is definitely 40%.