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Character Build: The Goblin Heath-Stalker

Tags: #Character Build Archer  #Character Build Alchemist  #Character Build Bound Weapons  #Race:Orsimer  #Rank:Exemplar 
  • CBR
    Member
    September 19, 2012

    I’ve always kind of hated Orcs for some reason.  I was never much of a sword-and-board player, and that seemed to be all they were good for.  A combination of other players orc-character traits gave me an idea however, and I think I’ve been able to make a fun-to-play Orc that puts a new twist on an old idea:

    Behold the sneaky Orc…

    The Goblin Heath-Stalker

    Loner, outcast; a pariah from the Orc Stronghold he was born in, the Heath-Stalker hunts at night in the wilds, mastering his skill in stealth and archery and fulfilling his devilish and insatiable curiosity in the dark arts, as well as his spiteful anger for his rejection from his home.  A student of alchemy and sorcery, he experiments with what he can take from the living, always seeking to perfect his arts in complete disregard for others.  He visits the city only occasionally, and often ends up in prison soon afterwards…

    A master tactician, the Goblin Heath-Stalker is not dissimilar from CryptStalker’s Crypt Stalker, but he isn’t a necromancer.  With the intent to become the ultimate master of his arts, his focus is on absolute overkill in sneak damage with the bound bow.  He is a master of alchemy, which he uses to bump his enchanting (in which he is also skilled), to make deadly poisons to accompany his deadly-accurate shots, and to make powerful potions that increase his archery skill, as well as his stealth in the form of sneak and invisibility.  In conjunction with his ability to double his power (by the power of his sorcery… you can be creative), there is nothing that the Heath-Stalker cannot dispatch with a single, well-prepared arrow.

    A note on appearance, we’re designing a Goblin, not an Orc.  While most Orcs are huge, macho beasts, the Heath-Stalker is a wiry, sneaky guy.  A long, crooked nose would fit him well.  Obviously, this is up to personal taste, but I thought of something between Halloween hobgoblins, Gollum from Lord of the Rings, and Slenderman (and other similar sneaky, skinny mythical figures).

    Race: Orc (he’s a freakin’ goblin)

    Stone: Steed or Lover, perhaps Shadow early on

    Shout: Racial Power

    Major Skills: Alchemy, Archery, Sneak

    Minor Skills: Enchanting, Conjuration, Pickpocket

    Weapon: Bound Bow and Poison

    Quests: The Black Star, No One Escapes Cidhna Mine (for some initial items)

    Equipment: Black Star, Custom Enchanted Clothes

    The Heath-Stalker has two sets of clothes: his “field” wear, and his “city” wear.  Ideally as ragged-looking as possible.

    Field

    Head: Archery/Conjuration

    Body: Conjuration/Stamina Regeneration

    Hands: Archery/Sneak

    Feet: Carry Weight/Sneak

    Necklace: Archery/Sneak

    Ring: Archery/Sneak

    City

    Head: Alchemy/Price

    Body: Carry Weight/Price

    Hands: Alchemy/Pickpocket

    Feet: Sneak/Pickpocket

    Necklace: Alchemy/Price

    Ring: Alchemy/Price

    Perks (lvl 45):

    Archery: Overdraw (5/5), Critical Shot (3/3), Eagle Eye, Steady Hand (1/2), Power Shot, Quick Shot, Bull’s-eye

    Sneak: Stealth (5/5), Backstab, Deadly Aim, Muffled Movement

    Pickpocket: Light Fingers (1/5)

    Alchemy: Alchemist (5/5), Physician, Poisoner, Concentrated Poison, Benefactor

    Conjuration: Novice – Adept, Mystic Binding, Soul Stealer

    Enchanting: Enchanter (5/5), Insightful Enchanter, Corpus Enchanter, Extra Effect

    Stats (M/H/S): 3/1/2

    The Build:

    The main trait that sets the heath-stalker apart from most traditional sneaky sharpshooters is the stacking bonuses, notably the Orc racial power.  With maxed out gear (easily achievable by level 50, probably much sooner), you’ll have 4 x 47% archery bonuses in apparel.  A similarly maxed out potion can give a 120% archery bonus, and this is of course stacked on top of the 300% sneak bonus.  This comes out to 1,353.6% bonus on your Mystic Bow (Bound Bow + Mystic Binding) and if that somehow isn’t enough, you can throw some extremely powerful poisons on your arrows.  Thus, from the shadows, it is entirely possible to one-hit-kill Elder Dragons.

    Yes, you heard that correctly.  Elder Dragons (especially if you use Jarin Root poisons).

    Obviously, without armor, this build is extremely reliant on stealth.  A couple of obvious questions:

    1.)    Why no quiet casting? – You won’t be needing illusion for anything else, since you’ll be extremely quiet naturally and won’t need invisibility given your distance from your ‘prey.’  As long as you cast bound-bow far enough back, enemies hearing the casting cost shouldn’t be an issue.  If they get too close, you should have invisibility potions to pop in a tight spot.

    2.)    Couldn’t necromage make this build more powerful? – Yes, but there are too many necromage builds up right now.  Besides, the heath-stalker doesn’t need the boost in enchanting and effects (potions etc) to be extremely powerful, and leveling up restoration would be difficult and a waste of perks since his whole strategy revolves around not getting hit.

    3.)    If he’s using enchanting and alchemy, why not go smithing? – Partially for story (it suits a magical rogue archer goblin better, and looks awesome), but in all honesty, you’re set late game in either case.  What the bound bow provides is a phenomenal mid-game transition, a transition that smithing is slow to provide, and takes more perks to do.

    4.)    Why no summoning? – Because he doesn’t need it.  Besides, he’s a loner, and anyways sneak attacks become more difficult if the enemy is fighting your summons.  Obviously, this could be a later game addition, but half the fun is hiding and taking people down in one shot from the shadows.

    5.)    Why so few perks in sneak? - The fact that you're an archer and not a dagger-assassin means you don't actually need to perk much into movement stealth, since you'll almost always be pretty stationary (relative to the traditional assassin).  Besides, in clothing, you'll naturally be nearly silent anyhow, and you have potions to assist you, so there are better perks to invest in.

    Good Poisons to Use:

    Damage Health + Lingering Damage Health: Imp stool, Orange Dartwing, River Betty
    Damage Health + Lingering Damage Health + Paralyze: Imp stool, Human Flesh, Slaughterfish Eggs
    Damage Health + Damage Magicka + Damage Magicka Regen + Frenzy (For Wizards): Falmer Ear, Hanging Moss, Human Heart

    Paralyze: Briar Heart, Canis Root, Human Flesh, Imp Stool, Swamp Fungal Pod
    Frenzy: Blisterwort, Falmer Ear, Fly Amanita, Hagraven Feathers, Human Heart, Troll Fat
    Fortify Marksman: Canis Root, Elves Ear, Juniper Berries, or Spider Eggs
    Invisibility: Chaurus Eggs, Nirnroot, Crimson Nirnroot, Ice Wraith Teeth, Luna Moth Wing, Vampire Dust
    Fortify Sneak: Abecean longfin, Beehive Husk, Frost Mirriam, Hawk Feathers, Human Flesh, Powdered Mammoth Tusk, Purple Mountain Flower

    General Tips and Strategies:

    • Use arrows to lure people where you want them to go
    • Pick off the toughest enemies first; if you are caught (somehow), you want to be fighting the weaker guys in the open without sneak, not the strong ones
    • Watch SephXXforXXLife for general strategies on sneaky, assassin play
    • Don’t be afraid to use your potions! Especially the invisibility and paralyze ones.
    • KILL EVERYTHING!

    Enjoy!

  • Member
    September 19, 2012

    Nice build, I've been missing the goblins from Oblivion. The Falmer just don't work as well.

  • Tim
    Member
    September 19, 2012
    I don't know why, but I really like this! just a cool twist on the orc race +1
  • Member
    February 9, 2013

    quite cool idea

  • February 9, 2013

    First, very nice build! +1  Now my thoughts.

    2.)    Couldn’t necromage make this build more powerful?

    Agreed.  I was working on a non-necromage vampire myself!

    3.)    If he’s using enchanting and alchemy, why not go smithing?

    Honestly, and I can back this up from past experience, most of the guys on here prefer builds that don't use all three crafting skills.  It can be too time consuming and game breaking.  I think the way you use alchemy is powerful enough that you can forgo worrying about uping the damage on your weapons!

    And lastly, cool idea with the different clothing sets.  It really helps you remember to put your "sales and crafting" items on, which is something I forget all the time!

    I got no suggestions, just praise.  Really cool idea man!

  • Member
    February 9, 2013

    For some reason I really like this build +1

  • Member
    September 19, 2013

    I have one question if you don't mind. Why Pickpocket? It's just 1 point into it. I'd understand if you went to Poisoned, oh that would be cool, but you're a distant fighter. Anyways just curious why Pickpocket. Oh wait I get it now. Goblin, stealing, duh.

  • Member
    September 19, 2013

    ""Use arrows to lure people where you want them to go"

    That doesn't always work, since half the time they wander where the arrow was fired from, not where it's fired to, but it's random....

    I don't want to sound stupidly picky, it's a whopping build mate! +1

  • Member
    September 19, 2013

    If you play on the PC and use mods try the Stealth Tools mod. You can get noise maker arrows which tends to lead people to where the arrow hits.

  • Member
    September 19, 2013
    This build is exactly one year old! +1