Skyrim Character Building » Discussions


Character Build: The Veteran

Tags: #Character Build Dual-Wield  #Character Build Juggernaut  #Character Build Warrior  #Rank:Legendary 
  • Member
    September 9, 2012

    I've noticed in all of my builds (not to mention almost everyone elses) that you generally stick with 1 melee fighting style (if any) - weapon and shield, dual wield, or two-handed. Inspired by that, this build brings you back to Oblivion and Morrowind days - where you used whatever equipment you found instead of crafting all the best stuff. So I present:

    The Veteran

    You'll probably look at the picture and say 'why is he wearing Glass Armor as well as Steel and Steel Plate?' When I made this build I wanted to create somebody who could use anything and everything they found, and still be effective in combat. The Veteran is just that; a warrior who has mastered every fighting style - dual wielding, two handed, weapon and shield, and archery. He's also capable of defending himself with all types of armor as well as blocking with both shield and weapon. While not as skilled as a master smith, he is able to improve equipment he finds, even if it is enchanted, though he lacks the skill to make his own.

    With ability in any armor or weapon, he's able to overcome any enemy, and cater to all situations.

    Race: It isn't restricted in any way by the roleplay or anything, but I chose Redguard. Other races with combat-based skill boosts and powers such as Nord and Orc would work well too.

    Stone: Warrior or Lord. I much prefer Warrior given that it gives me a huge boost to 6 of 7 skills that are going to be perked. Lord works as well although it can be covered for with enchantments and such.

    Stat Distribution: 3/0/2 in Health/Magicka/Stamina. The Veteran has no need of the arcane arts - all he needs is a hardy constitution and a good arm.

    Major Skills:

    One-Handed:One of two main forms of attack. The Veteran can fight with either a shield or weapon in his left hand when using a one-handed weapon in his main hand. Due to using both swords and maces (see the Fighting Styles section), I prefer to avoid getting weapon-specific perks early on. Key perks include Fighting Stance and Dual Flurry.

    Two-Handed:The other main form of attack. Battleaxes are the weapon of choice here, offering a perfect balance between speed and damage, with their Limbsplitter ability too good to pass up. The extra reach and damage from a battleaxe over a one-handed sword or mace is invaluable when fighting certain opponents, but the slow movement and attack speeds can be a hindrance against others. Key perks include Champion's Stance, Great Critical Charge, Sweep, and Limbsplitter.

    Minor Skills:

    Light and Heavy Armor:The Veteran is skilled in the use of all armor, selecting the pieces with the best enchantments. Key perks are Juggernaut and Agile Defender - since he is almost always wearing a mix of the two, very few of the other perks will work.

    Archery: The Veteran can also function in ranged combat, though he isn't as effective as in melee. This is primarily a surprise/very long range skill, so don't forget to sneak to get the x2 bonus on the base damage. I don't really think it's worth 3 perks to get an extra 1x base damage on a sneak attack, so Sneak isn't perked. Key perks include Eagle Eye and Power Shot.

    Block:The Veteran can deflect blows when using a shield or two-handed weapon. This gives him some much-needed protection against archers, and later mages and dragons. Key perks are just up to Elemental Protection.

    Smithing:The Veteran can improve his equipment to make it more effective in combat. Arcane Blacksmith is very key since you will be using primarily enchanted gear. Something that's been very effective is only getting my Smithing to 65 - at this point materials you don't have the perk for can still be upgraded to Exquisite, only one step lower than weapons you do have the perk for at the same level. Only required perks are Steel and Arcane Smithing.

    Equipment Notes:

    Weapons:As I mentioned earlier in the Skills section, the Veteran uses quite a variety of weapons. These are basically the best enchanted ones of each category you can find, though I'll list what I had at level 31:

    • Ebony Battleaxe
    • Glass Sword of Fire
    • Elven Bow of Thunderbolts
    • Dwarven Dagger of Flames
    • Elven Mace of the Blaze
    • Elven Dagger of Immobilizing
    • Steel Dagger of Soul Snares

    As well as your main weapons used in fighting styles, I keep a few special enchanted daggers with high-cost effects - such as my paralysis and soul trap daggers. If I found them in loot/shops, I wouldve bought a Turn Undead and Banish one as well.

    Armor/Jewelry: Basically whatever you can get your hands on. At level 31 I had:

    • Necklace of Eminent Health
    • Ring of Dwindling Magic
    • Glass Armor of Recuperation (Stamina Regen)
    • Steel Boots of Major Stamina
    • Steel Plate Gauntlets of Sure Grip
    • Steel Plate Helmet of Archery
    • Shield of Ysgramor

    As you can see I've got a well-rounded set of enchantments for my character, though you might be wondering why I'm using Glass armor when Steel Plate clearly has more armor rating. Something to take into account is the protection a piece of armor offers vs its weight. Steel Plate would be more effective, sure, but weighs a whopping 38 pounds. Glass armor only weighs just 7, and is almost as good.

    In general you'll be earning alot of money if you played the same way I did (see down a bit). This let's you get choice equipment (usually) - I check blacksmiths and general stores every couple of days for new gear. Depending on your skill level/game difficulty you'll probably want to buy potions as well, since you have no way to self-heal.

    Roleplay Notes:

    I played my Veteran as a mercernary, something I'd never tried before. I used radiant quests to structure my playthrough, earning anywhere between 100 and 500 bonus gold for clearing out a dungeon/location. I accrued significantly more wealth than usual - a whopping 37k at level 31 even after buying tens of thousands of gold worth of equipment and a bit of training on top of that. On other characters I just wandered around mostly, but I felt like I really had a purpose on this guy. Basically never do a job unless there's something in it for you.

    On the topic of Radiant quests, it's almost essential to complete the Companions questline, as it supplies you with a powerful shield (the Shield of Ysgramor) as well as an infinite supply of radiant quests. This was something I hadn't tried before, so it was quite interesting doing some of those - I think the escaped prisoner one is my favourite.

    As for the other questlines, I think the Dark Brotherhood and Thieves Guild are okay, but with the Dark Brotherhood you'll be more of a long-range sniper assassin or a up close and personal battleaxe murderer. As for the Thieves Guild, you really don't need any thievery skills for that one...

    Fighting Styles:

    Limbsplitter - Battleaxe Style

    Pros:

    • Very strong against weaker enemies
    • Long reach
    • High damage
    • Deals damage over time
    • With the Sweep perk can inflict bleeds on multiple enemies at once

    Cons:

    • Weak against enemies with shields
    • Slow attack and movement speeds while using a battleaxe
    • No shield to deflect arrows/magic
    • Less effective blocking
    • Very stamina heavy

    Overall this style is more effective against foes with no ranged attacks, short reach, slow attack and movement speeds, or simply a low damage output. It's also the best style for fighting groups of enemies.

    Limbsplitter Manoeuvre: Overrun

    Requires Great Critical Charge. When fighting groups of weaker enemies, it's possible to simply sprint around the battlefield, felling each of them with a single power attack. Even if the attack doesn't kill them outright, they'll be staggered and bleeding, most likely killing them in the next few seconds.

    Hammer and Chisel - Mace and Dagger StylePros:

    • Very high DPS (damage per second)
    • Very good at breaking blocks
    • Quick attack and movement speeds
    • Option for medium or fast attacks
    • Works well against defensive enemies

    Cons:

    • Shorter reach than a battleaxe
    • Can't block
    • Vulnerable to all types of attacks
    • Weak against multiple enemies

    This style is more oriented towards taking down single, tougher opponents who block alot. Spamming the dual power attack will take down a Bandit Chief in a matter of seconds, quicker if you're using Fire enchantments on your dagger and mace - the damage over time effects stack. The first hit from your mace breaks the block and staggers them, allowing the other strikes to hit home unhindered. The dual-wield power attacks are particularly fast with a dagger in the offhand, as the speed of the attack is based on the offhand weapon's speed. Alternatively you could use an unenchanted dagger in your offhand for Elemental Fury.

    Hammer and Chisel Manoeuvre - Unrelenting Assault (Redguard)

    Simply activate Adrenaline Rush and dual power attack away. The incredible Stamina regen rate granted by this ability allows you to spam power attacks for an entire minute, making this ability particularly effective against dragons.

    Implacable Defense - Sword and Shield Style

    Pros:

    • Very strong defense
    • Able to defend against any attack - melee, projectiles or magic
    • Can use bash to stagger any opponent
    • Very effective against dragons

    Cons:

    • Lowest DPS of all combat styles
    • Slow against weaker enemies
    • Very stamina-reliant

    The Implacable Defense style should only be used against particularly hard-hitting enemies (such as people using 2-handed weapons), dragons and mages. You're effective at interrupting attacks before they even strike home, and the added resistance for using a shield negates much damage even if it does. Once you unlock Elemental Protection this style makes you incredibly resilient to magic attacks.

    Implacable Defense Manoeuvre - Lockdown

    This maneouvre works best against bosses with slow attacks. Start with a shieldbash or power attack to stagger them, and then keep going standing power attack->basic attack->basic attack over and over. This will keep them staggered as long as you have stamina to spare, unless it's a particularly resilient enemy like a dragon, that won't be staggered by a one-handed power attack.

    Aside from these 3 melee styles, you should also make using of ranged weapons (bows or crossbows - personal preference) to attack enemies from range, weakening them before the enter melee range. The key to the Veteran's effectiveness is knowing what time to use certain combat styles - as demonstrated in my video below.

    Sample 30 Perk Build:

    290 Health | 100 Magicka | 210 Stamina (340 | 100 | 250 Modified)

    Two-Handed (80): Barbarian 4, Champion's Stance, Limbsplitter 1, Great Critical Charge, Sweep

    One-Handed (68): Armsman 4, Fighting Stance, Dual Flurry 1

    Heavy Armor (56): Juggernaut 3

    Light Armor (42): Agile Defender 3

    Archery (48): Overdraw 3, Eagle Eye, Steady Hand 1

    Block (51): Shield Wall 1, Deflect Arrows, Elemental Protection

    Smithing (71): Steel Smithing, Arcane Blacksmith

     

    Well, let me know what you think in the comments, and don't forget to 'like' if you thought it was good. Overall I think it's quite unique, so I'm looking forward to your feedback!

  • September 9, 2012
    I like it! A build that doesn't really require any magic! That's different!
  • September 9, 2012

    Very interesting and unique build! I really like that you put the advantages and disadvantages of each style. You easily earn my like here Ponty!

  • Member
    September 9, 2012

    I've been doing something kind of similar.  I took the core concept of my Revakriid build (100 Alchemy and Enchanting to virtually nullify the Shout regen time) and then wiped pretty much every other perk.  I placed points into Block, One Handed, and Two Handed.  I didn't perk Heavy Armor or Light Armor, but I overcome that thanks to Fortify Smithing potions and enchantments, and, if necessary, Fortify [armor type] enchantments on gear.  It's really nice, because you can increase/decrease the magnitude of those enchantments fairly easily based on how you combine potions and enchanted gear, thereby achieving the ideal weapon/armor strength for your tastes.

    There's definitely no better way of playing the game, at its core, than by granting your character the ability to seamlessly transition from full Ebony with a Steel Warhammer, to Stormcloak Officer gear with dual daggers, to Nightingale armor with a Sword and Shield, and everything in between.  +1 from me for assimilating that into a viable build.  I've never tried mace/dagger; done sword/dagger though, which I like a lot.

  • Member
    September 9, 2012

    If you check out my Enchanter build it's basically "use every craft skill, don't need perks" - but that was boring as hell. All I had to do on this guy was make a load of jewelry and buy a bit of training and that was that! It's great since after I get my Smithing to 65 I don't have to stop to craft, unless I just found a new item I want to upgrade.

    I really wanted to get dual daggers in here somewhere but it's, well, rubbish to say the least. I was doing more DPS with sword+board.

    Mace and dagger is great since you've got your 'clobber people and stagger them' weapon and your 'hit them lots while they're staggered' weapon. Plus with Dual Flurry you've got a heap of bonus attackspeed, putting the mace on par with a sword when you aren't dual-wielding. And then there's the whole 'use dagger in offhand for uber dual power attack speed'.

  • Member
    September 9, 2012

    The main draw of dual daggers, practically speaking, is really just for Assassin's Blade.  Which I suppose is largely irrelevant unless you're using Shivs (which, for the record, is quite fun) since 30x sneak damage is pretty much an instant kill...  But despite the relative weakness, dual daggers can be fun just for the sheer aesthetic.  One thing I sometimes try doing is to attempt to create a character that looks similar to the ones you see on loading screens, including a quick mockup build to match them.  That Dunmer assassin with dual Daedric daggers is one of the best ones; he makes even the DB armor look cool, which is quite a feat...

    Also, just for the record, isn't 60 Smithing all you need -- not 65?

  • Member
    September 9, 2012

    True about the daggers there. It's good but it just seemed very useless given they have crappy reach, crappy damage, can't stagger, dual power attack is useless for actualy fighting, and I've got a fucking battleaxe on me. The 65 Smithing is the Exquisite quality threshold for items you don't have the perk for (see http://www.uesp.net/wiki/Skyrim:Smithing#Item_Quality).

  • September 9, 2012

    He looks like a beast, Ponty!  Really like this concept for a mercenary type playthrough, and it makes total sense to have a warrior who is so experienced that he can make do with whatever he has...kind of a Macgyver of mercenaries!  Lots of potential for good rp and backstory, honestly, without the "stress" of finding the right equipment to perfect the build.  Awesome!

  • Member
    September 9, 2012

    It's actually my secret diversion tactic. While they're going 'eugh' I cave their skulls in with my mace.

    I actually found it easier to get gold on this guy than characters I craft with - you'd be surprised how menial some of the Companions tasks are. Yesterday at level 30 (just before I 'finished' testing) I had to go to Riverwood and kill a basic wolf in someone's house. As I mentioned in the build somewhere I ended up with 37000 gold after spending probably 20000 on training and equipment over the playthrough!

    I almost always had roughly 100 free space in my inventory, so I was able to loot pretty much all the valuable stuff (including dragon parts on my way there) and sell it when I got back, since I was only going out for one dungeon at a time.

  • Member
    September 9, 2012
    Only using what you find? Yes! Makes dungeon diving much more exciting when playing this character. Very versatile, I will try to incorporate this style of play in a future character.