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Character Build: The Dervish

Tags: #Character Build Warrior  #Character Build Battlemage  #Character Build Mage Armor  #Rank:Exemplar  #Henson 
  • Member
    July 27, 2012

    After demolishing everything with my Old Orc and loving two handed, I wanted to expand on the skill in a different way and open my new build up to using magic as well. This character is inspired from a class from Guild Wars Nightfall, a game I have played a bit and enjoyed. After reading Mason's Alik'r and No snakes aLive's Manticore, I got some insight on certain skill combinations and I believe I came up with something somewhat original. For those of you not familiar with the character class of a Dervish, you can go here and read up on what the class is all about. So without further long winded paragraphs, here is

     

    The Dervish

     

     

    To quickly describe the Dervish, I would suggest anyone to read the website I have provided in the beginning paragraph (also here). They are scythe-wielding holy warriors who can attack multiple enemies at once while being shielded by healing and protection skills, all the while having the ability to transform themselves into the forms of their gods. With regards to Skyrim, I chose to adapt this character class to wield battleaxes (closest to scythes) and clothe myself with robes to appear as a desert wanderer. Healing spells come straight from Restoration as well as protection spells and spell absorption from Alteration, as well as powerful enchantments on apparel. These healing and protection buffs aid the Dervish in battle when whirling and spinning his or her powerful axe.

    There are a few important characteristics of this character build:

    • The first would be using the shout Elemental Fury. Enchanting is a key skill, but only for apparel as we must leave our weapons clear from magic enhancements for the Elemental Fury shout to work. The wind surrounding your weapon is the Dervish's ability to call upon Wind Prayers to help him in battle.
    • Second, the build must take advantage of the perk Sweep. With sweep, the true power of the Dervish is unleashed: the ability to strike multiple enemies at once with a spinning power attack and whirling axe. Combined with Elemental Fury, enemies will be dropping extremely fast.
    • Lastly, the skill Alteration is the build's form of armor. Wearing robes and a hood (a Dervish's testament to being both a priest and a warrior) cannot provide protection. The flesh spells combined with Mage Armor perks and Stability create a "protection enchantment" to help the Dervish when fighting.

     

    Build

    Race: 

    • Redguard is what I chose, mainly for the stamina regeneration racial power which is great for continuing power attacks.
    • Khajiit is also a great choice for roleplaying. Both Redguard and Khajiit are from desert lands, and the Dervish (from whirling dervish dancers) are culturally from Persia.

    Guardian Stones: Lady, Lord, or Atronach (start with Mage/Warrior)

    Dragon Shouts

    Elemental Fury: The most important shout and a key role with the build. Turns you into a whirling dervish of death.

    Whirlwind Sprint: Speed is an important factor of the build. Use this to either charge into battle or get away to quickly heal.

    Slow Time: The illusion to make you extremely fast. Use this to get in strikes while everyone is slowed.

    Abilities

    Werewolf: A Dervish's special power is to take on the form of a god, and in this case we can mimic this with Werewolf. The transformation plays nicely with the build now with Dawnguard perks added on and fits with the character class. For roleplayers out there, you do not necessarily have to "worship" hircine, but this aspect really adds a refreshing gameplay mechanic that is a ton of fun to change up battles. Nothing says "whirling dervish" like a ravenous werewolf in a frenzy!

     

     

     

     

    Skills

    Two Handed: The offensive skill. Specialize in the axe bleeding perk and sweep for max damage.

    AlterationFor armor. Invest in all perks, especially mage armor for higher armor.

    Restoration: To quickly heal and regenerate both health and magicka faster.

    Enchanting: To provide protective and combat enchantments to help in battle.

    Smithing: For forging powerful weapons, important because we need raw damage. Elemental Fury does not work on magic weapons.

    Level 20 Perks: Here

    for "optimal" perk placement: Here

     

    Equipment 

    Head: Alik'r Hood

    Chest: Apprentice Robes

    Hands: Gloves

    Boots: Redguard Boots

    Ring: Enchanted Ring (Fortify Health + Healing Rate) OR Hircine's Ring

    Amulet: Enchanted Amulet (Fortify Health + Healing Rate)

    Weapons: 2 Handed Battleaxes. I currently have come across the Headsman's Axe which looks AWESOME, after attaining Ahtar as a follower. Later on, I will be smithing more powerful axes including Ebony and Dragonbone.

     

     

    Gameplay Notes

    This build comprises of two handed combat backed up by healing and protection buffs. To battle, make sure you activate your flesh spell to gain an armor rating before fighting and heal when needed. Elemental Fury is where the true power of the build comes out combined with Sweep, so those two elements are crucial to maximize the effectiveness of this build. Redguards are a perfect choice for a race because power attacks take up a lot of stamina. You could "work around" this by just eating veggie soup, but it is sort of an easy button. 

    The werewolf gameplay is not a priority (at least for me). I only use it in special battles and difficult areas that warrant a transformation. 

    As far as factions and questlines, Companions are great for the melee aspect as well as the Werewolf possibility early on. Mages College also fits with the build, as spells and enchantments are a big part of the character class being a holy warrior. Thieves Guild and Dark Brotherhood do not work, as Dervish's do not believe in stealing or murdering.

    Anything else I come up with to add, I will. I hope you enjoy this build as much as I have. This is actually the lowest level character I have ever provided a build discussion on this site, but I was loving it so much I had to share quick so I could get back to whirling around with my axe! Have fun!

    Another thing to note: You could adapt this build to use dual swords, most likely scimitars for the aesthetic, but I sometimes feel two handed gets a bad rap in some cases.

     

     

  • July 28, 2012
    Ugh....another outstanding build! :-) i can't keep it up ;-) still on the monk-build! :-P +1
  • Member
    July 28, 2012

    Yep, another cool build from Henson - good work!

    I'm really interested to see how this will play out.  I haven't played with Elemental Fury very much, so I'm curious how well it will overcome the slowness of 2-handers. 

    I do love 2-handed weapons, but they definitely require a different strategy than other combat styles.  My 2-hander, lightly armored warriors tend to get killed unless I'm playing pretty carefully - wearing robes seems incredibly dangerous! 

    Couple of suggestions: Block (for Quick Reflexes) and Become Ethereal. 

    Quick Reflexes is one of my favorite perks, especially for 2-handers, as it allows you to avoid what would otherwise be a death-blow from those other guys who use 2-handers.  It also would fit with the build, as an extension of the slow time ability; your reflexes are so fast, you can just dance around behind the enemy.

    Become Ethereal would be a great "Oh, shit!" button, and I think it might also work with the RP - you could think of it as a way of taking on the ethereal avatar of your god (whoever/whatever that is). 

    I'm just thinking about my own skills (or lack thereof) and survivability!  But this is a very neat idea, +1

  • Member
    July 28, 2012
    Haha thanks. This one was definitely a quick-to-post build as I only played him until lvl 20. But once I find something fun I run with it.
  • Member
    July 28, 2012
    Thank you, Paul England! To be honest, it is tough in every sense of the word. The thing I have been most fascinated lately is using some actual fighting technique when in battle, that is ... not just blindly attacking and not worrying about dying because you are wearing light/heavy armor at the armor cap! I have gotten very good at timing my power and lunge attacks, if I may say so myself. Quick reflexes is fantastic. I love block perks, and they certainly would fit in nicely. My only concern for my own playstyle is I am CONSTANTLY moving to either dodge or just because I string together power and non-power attacks to interrupt enemy attacks, meaning I gots no tiiiiime to be blockin'! Become ethereal would be really great and thanks for pointing that out! It could fit nicely into the character roleplay as a "wind" prayer, becoming like air so you cannot be harmed. Very cool thoughts, thanks!
  • July 28, 2012

    I like this Henson, its nice and simple! Sometimes its really nice to just hone 5 or 6 skills!

    The only problem I see is if your flesh spell runs out or if you need to heal during combat and your hands are busy swinging your two hander. Thats going to force you into retreat more often than you probably like during longer battles as you switch back to your spells. Become ethereal can help you out with this but only if you haven't already spent your shout on elemental fury.

  • July 28, 2012

    Great build, and one that I might have to try! I really like low or un-armored builds for some reason. One thing you might want to mention is the bracer set carried by Ulfric Stormcloak. In reading about the Dervishes, it said they wore bracers. I'm guessing you just put gloves so that you didn't mess up the Mage Armor perks. Ulfric's Bracers, though, don't actually count against the Mage Armor perks, so they could be a useful addition to the build.

  • Member
    July 28, 2012
    You speak the truth! 90% of the time I am fine though, as dual casting provides 132 seconds of flesh spells, and with stability it will be close to 3 minutes. Even with that time span, things go down in plenty of time. Longer battles like dragons early on or extended draugr tombs are sometimes a hang-up as I have to sprint away or whirlwind sprint if my shout has cooled down. But like I said, about 9/10 fights I take everyone down in 20 seconds or less!
  • Member
    July 28, 2012
    Thanks, glad it held your interest! I too usually dislike builds that are based off of other games or universes, but I thought this could directly translate in with the 2 desert races, specifically Redguard.
  • Member
    July 29, 2012
    Thank you for your insightful input. I will make sure to better both myself and my presentation of builds with this comment...