Skyrim Character Building » Discussions


Character Build: The Sorcerer

Tags: #Character Build Elementalist  #Character Build Sorcerer  #Character Build Enchanter  #Rank:Legendary 
  • Member
    September 1, 2015
    Fair enough, maybe I'll relax my rule a little and bring a few of them. But nothing to refill health of magic. No plan b, pretty much. The frantic backpedal to try to heal and summon a meat shield is too much fun, on the rare occasion something is able to give me some trouble
  • September 1, 2015

    I don't think I was even aware that fortify destruction potions increased weapon damage when I originally wrote this character.

    Fortify destruction potions are definitely optimal because they work on everything (draugr for example can't be poisoned), they also boost both elements on your weapon, whereas most poisons are singular and you'd have to pop two of them in order to maximise damage...

    However, for this character both methods are just overkill...

    The best path (IMO) is to dump alchemy completely and use Khajiit Caravans. The Khajiit like to sell lots of elemental weakness poisons and they do this from a very early level...

    The elemental poisons found/sold in the game are far more powerful than anything you can create yourself and finding the ingredients for the good poisons (Ice Wraith Teeth/Giant Lichen/Salts) is just a chore...

    Khajiit Caravans are a very good path when building this character, not only do they sell some very potent poisons but they will also buy almost anything you have to sell which means all those items you create while grinding enchanting can be sold off in exchange for the poisons...

  • Member
    September 1, 2015
    Teeth and salts are a huge pain. The other stuff you can grow or farm so they're not too bad. Even bees. I agree with you though, the potions and poisons can be overkill. 90% of the time I'm doing Muhammad Ali shit and letting whoever I fight get in a free shot before I even lift up my hands, don't really need a boost to hand out beatings. He's that bad ass
  • Member
    September 20, 2015

    This build has gotten me to enjoy Skyrim as much as I did when I first got it. I can't thank you enough for this!

  • Member
    October 9, 2015

    OK, I just got led to this build after reading up on The Nemesis.  So you can have good melee weapon skills without putting perks into weaponry?  Never knew that.  Very very interesting.

  • Member
    October 9, 2015

    Going to give this one a whirl.  Was trying a couple of builds, Fearmonger and then the Revenant.  Saw this one cross posted on The Nemesis and it's pretty close to one I was thinking of (but I'm no good at build designs).  I'm amazed at how you guys come up with the specializations such as the +Magicka damage on melee weapons (I was dying too easy on Fearmonger with no melee...wonder if this would work for that build as well as a resort when you are out of magic juice.) on this one and the endless magicka (like on Serephim).  My dream build right now is something along the lines of the Sorcerer/Revenant but with Illusion (Frenzy/Fear) like Fearmonger had (yes I know that one is not a Mason build).  I could see throwing Frenzy into a crowd and then wading in with some destruction magic and finishing with a 2H sweep.  No stealth like the Revenant, just walk in like you own the place. 

    Anyway, going with Sorcerer for a trial period just trying to find something that keeps me engrossed.  Going to do the dark sorcerer although it seems like you don't really need the atronach's or zombie's.

  • Member
    October 15, 2015

    How exactly do you expect me to get my Enchanting skill to level 60 right before I hit level 12? It's not like there's an abundance of soul gems lying around prior to Blackreach or the Soul Carin, and blacksmithing iron daggers isn't exactly part of the build.

    It's not obvious to me, so my guess is I grind, right?

  • Member
    October 15, 2015
    Buried in the pages and pages of comments, there are a few methods to get soul gems. The easiest I saw was to stay on level one and buy them, merchants seem to carry a much larger stock of them at level one than even just 1 more level. So hang back in the tutorial stage and let your chosen friend do the work, collect all the crap you can, sell it all and buy gems. It's a little bit on the grindy side, but once you have like 80 gems you can really hit the ground running. Enchanting and Conjuration level very quickly
  • October 24, 2015
    There's multiple ways but the best method is just to farm a quick 100 gems from the riverwood trader at Lvl 1-2, they usually stock around 10 empty petty gems at this Lvl. In regards to getting enchanting to 60 it couldn't be easier. At low levels enchanting will usually grant 1 Lvl per enchantment, so you only need 45 petty soul gems plus a couple of disenchants to make it this far. Bleak falls barrow provides about 25 souls... Lol I usually just run ironbind barrow as soon as I have a follower, once you have fiery soul trap you're sorted for souls... Remember that it only takes about 200 filled soul gems to Lvl enchanting to 100... Yes smithing iron daggers isn't 'part of the build', feel free to clutter yourself up with junk if it makes your playthrough feel better...
  • January 6, 2016

    I'm testing my mods right now to play another build, and I thought I might give the Sorcerer another playthrough.  It was my favorite run when I was on Xbox, after all.  I'm thinking I might want to trim up the fat here and there.

    *Corpus Enchanter is generally viewed as a useless perk.  Is there actually a reason for taking it in this build?

    *There are a total of 8 perks to reduce magicka costs of spells that are not prerequisites for other non-cost reduction perks taken in the build.  How much impact do you think I would notice if I completely gutted them from one or two schools of magic, given that there are 4x2 total cost reduction enchantment slots?

    *While steel plate does look nice, cutting Juggernaut down to 1/5 and getting the full Alchemy bonus with Benefactor would allow hitting the armor cap with just steel/wolf/falmer armor and Steel Smithing, without even using Alteration at all.  Aside from the Atronach perk, the only reason to invest in the Alteration tree is the flesh spells, right?