Skyrim Character Building » Discussions

Character Build : The Phoenix

Tags: #Character Build Spellsword  #Character Build Warrior  #Character Build Hero  #Race:Altmer  #roleplay  #Ordinator  #SE Rank:Novice 
  • October 10, 2019


    It is been a long time now that i wished to publish this build. The idea to have a character built around the theme of the Phoenix was appealing for 3 years after i discovered the Forgotten Magic Redone mod. The ability "Phoenix Strike" was amazing and it took me a minute to think about some kind of mythical elite elven warrior (elven armors and helmets use Eagle as symbol which is linked to Auri-El and Summerset Isles sigils), charging into the fury of battle with a greatsword and fire spells. Most Spellsword builds use one-handed weapons for convenience reasons but let's be honest : nothing better than an epic two-handed sword, only to switch and have both hands empty and ready to dual cast a devastating spell. The second accomplishment to me was to "imagine" a character's backstory and roleplay as an Altmer who wont be pro-Thalmor nor even anti-Thalmor by ideology (looking at you Lathenil of Sunhold). Without further await, i give you :

     The Phoenix 



    Kael acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

    Kael will keep his word to those who are not evil and will lie only to evil-doers. He will never attack an unarmed foe and will never harm an innocent. He will not use torture to extract information or for pleasure, but he may "rough up" someone to get information. He will never kill for pleasure, only in self-defense or in the defense of others. He will help those in need and he prefers to work alone, as he values his freedom. He does not respond well to higher authority, is distrustful of organizations, and will disregard the law in his fight against evil. He will never betray a family member, comrade, or friend. Kael does not respect the concepts of blind-discipline and honor, because such concepts limit his freedom to act for the greater good.

    This alignement allows the Champion of Auri-El to act on his own without being disrupted by any higher government or hierarchy. Which means it allows you to justify many choices during your playthrough such as joining the College of Winterhold, The Companions and even the Thieves Guild but only if it serves the greater good. Obviously becoming a vampire would be a poor choice and the Dawnguard is a natural choice especially since it will allows you to discover the Sacred Chantry of Auri-El and purge it from corruption. 

    Kael is an altmer and the backstory helps to understand a simple fact : he is not a fanatical Justicar nor an anti-Thalmor propagandist. He fought as a patriot and see the Thalmor and most high rank people (even jarls or high rank imperials) as incompetents mostly focused on their careers. He wont ever fight his poeple, but he does not hate mankind. He is superior to them and knows it. No need for open arrogance, as he sees most humans as children. Most humans of course, because he values military honor and courage and this is why he once spared a general of the Empire and sent him back to his camp (which caused him troubles with his own military superiors). What he sees with the Stormcloaks rebellion confirms his opinion about the value of unity for his own people and he abhors the concept of civil war. 

    The final goal of such character is to kill Alduin, but you can easily keep it for the very end of your playthrough. I personnaly think before killing Alduin you can do the Dawnguard and Dragonborn DLC but also roleplaying you have to kill all the Dragon Priests in order to "weaken" the influence of Alduin on Nirn. Do not limit yourself to this task and do not hesitate to wander around and help people by doing quests both vanilla or modded ones. I recommand using LAL Addon and choosing the "I was attacked by a Dragon" start.

     Chosen of Auri-El  

    Wintersun fully enhance the experience of roleplaying the Chosen of Auri-el by putting tenets to respects and rewards to receive.

    Auri-El Tenets :  “Fulfill your destiny by saving Tamriel. Master all skills. Become my Champion at my sacred Chantry. High Elves are most deserving of my favor.”

    • Shrine blessing - Fortify Archery: You are 10% more effective with missile weapons.
    • Follower - Father of Mer: Learn all skills X% faster (based on favor with Auriel).
    • Devotee - Path to Alaxon: Attaining level 100 in a skill improves that skill by X% (based on favor with Auriel).

    The Shrine Blessing is irrelevant, but thats the Follower and the Devotee which are powerful. At 150 favor (not hard to each), the Phoenix will learn all skills 15% faster and all skills at 100 will be 15% better.

                                 Build Level 60  


      Race : Altmer

           Stone : Shadows

        Deity : Auri-El

                           Alignement : Chaotic Good

               300 M 400 H 190 S 



    Ordinator allows Destruction to become really powerful and rewarding. The idea is to make profit of Dual Casting anytime you can. That's true for the spells of the other schools we will use but especially for the Destruction school. By investing in passive perks which put the ground on fire, the battlefield becomes a real mayhem for your ennemies which is good since it adds some really nice DoTs.

    This is why Conflagration is your first priority. It ignites the ground underneath the target for 30 seconds. The burning ground deals 8 points of damage per second for 3 seconds on contact. This doesnt seems much  but believe me the scaling is great and once a target dies, Scorched Earth makes use of the dead body by transforming it to a pyre that burns for 50 dmg per second for 5 seconds on contact. Yes, anybody who is burnt by this dead body will suffer 150 base dmg over 3 seconds. War of the Element (+40% dmg to targets burnts by Conflagration, Scorched Earth and Pyromancer Ascension) ensures several dead bodies will makes new pyres... Finally, those burning grounds will be even stronger with World in Flames, boosting its damage by 25%.

    Suggested spells (M=Mysticism, A= Apocalypse, FMR=Forgotten Magic Redone) :

    Phoenix's Strike(FMR), Flame Cloak/Flame Tempest(M), Fire Surge(M)/Fire Storm(M), Flames/Greater Flames(M), Wall of Flames, Incendiary Flow(A), Inferno(A)/Flames of Oblivion(M)


    Two-Handed swords are powerful tools in the hands of the Phoenix. Thanks to Maul, everytime you'll land a power attack, your next regular attacks will be 50% stronger for 5 seconds, which is a good combo with some great openings like Breach the Wall (forward power attacks ALWAYS cut down 40% of target's health). Any target, even a dragon. If the target has 100k hp, Breach the Wall will remove 40k hp. Another move is also important especially when you are fighting multiple oppornent is Subjugate. Any sideway power attacks will hit all opponents and lower their attack speed to 50% for 10 seconds. But of course, you already knew that even Clash of Heroes 1/3 lower enemies DPS by 15% for 3 seconds, on each attack whenever it is a regular or a powerful one. In the end, Slayer of a Thousand Sons will boost your global DPS since you'll gain 5% more damage for each humanoid/animal you have slain in the previous battle (can stack to 40% DPS bonus) 

     Light Armor 

    Speed is the key to this build. This is why i chose light armor since in Ordinator many perks reward fast moving and dodge. Of course you will get descent protection since the Phoenix end up using Glass Armor (preferably Fireglass Armor) but let's focus on the goodies. Since the Phoenix uses the Shadow stone from Andromeda mod, he already has a 20% movement speed in and out of combat. In addition to this, we will use the Windrunner perk which adds another 10% and the Windrunner spell (Mysticism alteration spell) which adds 40% movement speed for 60 second. That means you ll have 70% movement speed bonus and thanks to Unhindered your armor wont slow you down anymore. Believe me, the Phoenix is fast and strikes hard.

    Light armor also offers great synergies with Destruction and Block. Wardancer is something you want to adapt your gameplay for : it grants 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat. Since the Phoenix is really fast, dodging projectiles is easy but also powerful (but slow) two-handed attacks. But everything is not about dodging, if you successfully blocked an attack, Wardancer remains. If not, it will come back 6 seconds later no matter what. Light Armor basically gives you 20% attack and critical bonus damage all the time.

    Destruction is not left behind since Spelldancer perk allows Wardancer mechanics to apply to magic damage. Successfully block or dodge an attack, and your Destruction fire spells will always get boosted by 20% damage and critical damage !

    Now, speaking of defense Glancing Blows will make you understand a shield is far from being missed. You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage. So even if you miss a block, Glancing Blows acts like an airbag.


    The gameplay here is simple : the Phoenix does not spam heals, nor use big heals. Mysticism ensures that because with this spell mod all healing spells are now concentration spells. But we wont spam heals because we dont have shield and we need to deal heavy DPS eaither by using the Greatsword or Destruction spells. Mysticism and Ordinator offer many tools to play as a ferocious two-handed spellswords using Auras and Regens as healing source.

    The survivability is ensured by the Warrior's Flame mechanism that we will boost to its very maximum potential : In combat, the Warrior's Flame periodically touches a random target within 100 feet (including you). Friendly targets are blessed, restoring 20 points of Magicka and Stamina for 5 seconds. Hostile targets are cursed, draining the same amount instead. The basic version of Warrior's Flame is already powerful since it will heal your health/stamina/magicka for 100 over 5 seconds. Why ? Because you took Sacred Flame of course ! If the Warrior's Flame hits a target, then it is drained from magicka and stamina (which is good) but Battle Cleric even go beyond that and debuff their magic resistance by 25% (synergies with your fire spells) and armor rating by 200 (synergies with your greatsword). Finally, Eternal Flame makes this aura not last for 5 seconds anymore, but for 10 seconds now. Which means you'll now be healed for 200 hp/stamina/magicka over 10 seconds without casting a single spell. 

    Now it scales. Yes. Which means Edgewalker will applies on the Warrior's Flame but also Restoration Mastery 2/2, Spirit Tutors (with 300 base magicka), Wild Shrines (Alteration perk) and Sailor's Respose. In total you will be healed for 500hp over 10 seconds.

    If it is not enough, we will use the Regen Spells from Mysticism which allows you to receive from 10 to 25 base hp per second for 15 seconds. Perfect to cast before taking back your greatsword and fighting or casting Destruction while being HoT. It also stacks with Warrior's Flame of course. Using the highest regen (Tears of Mara) you can get healed for 62hp per second for 15 seconds (930hp over 15 seconds). If you Dual Cast this (and this is the point), you'll get healed by 150hp per seconds for 15 seconds (2250hp over 15 seconds).

    So yes, this is overpowered, but this is and game result fully boosted. In the end, the 300 seconds passive regen spell will heal you for 30hp per second for that duration. Restoring Light is your "shield", Tears of Mara is your "red emergency button".

    Suggested spells (M=Mysticism, A= Apocalypse, FMR=Forgotten Magic Redone) :

    Regeneration(M)/Rapid Regeneration(M)/Mutagen(M)/Tears of Mara(M)

    Healing Light(M)/Restoring Light(M)

    Attunement(M)/Greater Attunement(M)/Divine Body(M)/Augur of Aetherius(M)


    When in melee, you need to be quick on your feet, dodging, but sometimes you just cannot. Consider this : Timed Block is a really important mechanic which will save you from the hardest blows. When performing a Timed Block, you block 30% more damage (stacked with the 20% damage reduction) which you have to combine with Glancing Blows (another 30% damage reduction when blocking while Wardancer is active). Finally, the Quick Reflexes perk allows you to entirely avoid blocking power attacks and dodge it. Simple as that. Block Runner will allow the Phoenix to stay quick on his feets even while blocking. 


    Alteration spells are really important as utility and protective spells. Since you wont level lockpicking, consider using the Mysticism spells like Open Lock but there are also some nice tools like Slowfall which allows you to take 0 fall damage for 20 seconds. It can also being roleplayed as the Phoenix Wings protects you from taking damage when falling or even walk on water (Waterwalking spell from Mysticism). Finally, the little candy : Weakness to Fire. When casted on target,  its resistance to fire is decreased by 30% ! Another nice addition,  are shells and shields. Thoses spells will protect you from Fire, Frost, Shock or even Poison damage. For instance, the Master Spell "Flame Shield" will increase your fire resistance by 75%. You can even roleplay "Ice Shield" protects you from Ice since your Inner Fire is stronger.

    Regarding perks, the idea is simple : invest in mastery perks and dual casting in order to increase the duration of each alteration spell we will use. Wild Shrines is there to increase Restoration, Alteration and Destruction effectivness through its bonuses. Welloc's Dormant shall be used on Flame Cloak and boost Restoration and Destruction by 10% but also HP.

    Suggested Spells : 

    Open Locks, Waterwalking, Slowfall, Weakness to Fire, Frost/Fire/Shock/Poison Shields


    Investment in Enchanting has only one purpose : Spellscribe (store the spell you are dual casting. Your power attacks and power bashes unleash the stored spell for free, with a cooldown based on Enchanting skill. Only works with spells that affect other targets.). My opinion is to store Incendiary Flow (Apocalypse spell) which is perfect for dungeons. That means your forward power attack (Breach the Wall) will basically kill your first opponent while putting the whole corridor behind him in fire on 10 yards at least. Outdoor, you are free to store another spell like Fireball or even Fire Surge (Mysticism). I strongly advise to put a Fire Enchantment on your weapon, it will benefits from Thunderstruck so enchantments dmg will be 50% stronger when using power attacks.

     Special Moves 

     Phoenix Charge

    Phoenix's Strike ability (FMR) enchanced by the following perks : Inflame, Burning Fury, Scorch, Inferno, Phoenix's Gift.

    The ultimate opening for any combat, the Phoenix charges into the maëlstorm resulting in a fiery explosion which sends a wave of fire on impact, igniting all the targets and setting the ground on fire.

     Phoenix Talon

    Forward Power Attack (Breach the Wall) + Spellscribe (Incendiary Flow)

    Next to Phoenix Charge, Phoenix Talon is usually enough to kill any opponent. 

     Searing Wings

    Sideway Power Attack (Subjugate) + Spellscribe (Fire Storm)

    When facing multiple opponents or surrounded by enemies, the Phoenix unleashes a powerful blow which explodes, melting everything around.

     Consuming Breath

    Weakness to Fire (Mysticism) + Fire Breath (Shout)

    Breaching any barrier and resistance spell, the terrible battlecry of the Phoenix consumes everything.

      Inner Fire

    Flame Cloak + Fire Storm (Mysticism)

    The Phoenix Warrior is able to concentrate his energy to reach the Inner Fire,  a state of relentless combativity 

     Blazing Fury

    Wall of Fire + Inferno (Apocalypse)

    When comes the time of the Last Stand, and every hope seems lost, the Phoenix Warrior releases his Blazing Fury. A gigantic and impenetrable wall of flames stands between him and his foes while a rain of fire consumes everything.

     Reborn from Ashes

    Phoenix Charge enhanced by Phoenix's Gift. (FMR)  + Mutagen (Mysticism)

    It is said the Phoenix can reborn from Ashes. If the Phoenix is on the edge of death (15% remaining HP's) then he can reborn through fire. A final charge shall restore all his life so he can rise again.







    Forgotten Magic Redone



    Skyrim Revamped

    Fireglass Armory

    Visual Animated Enchants

    Inferno Fire Effect Redux


    Ultimate Combat

    Honed Metal

      Special Thanks 

    I would like to thank several people from the Tamrielvault Discord who kindly helped me all along that build and especially Soly, Mr.Edd and Dragonborn2121

    At last, a big thanks to my special mate Marbey who keeps helping me builds after builds for backstories, powergaming gameplay ideas and crazy maths !

    My other Builds 


                                                                                Knight of Stendarr     Apostle of Revenge    Avatar of Shor


  • October 10, 2019

    Really, really interesting. It took me a fair bit of time to read through everything a few times and make sure I fully understood the combat, mostly just because of the amount of detail you've added (which is awesome). In the end, I think I really enjoy the concepts of this build, from the Roleplaying/Character to the intricate  and detailed combat/gameplay sections, you've just got a really interesting build here. I think the way you've connected all of the skills together is really good and it creates what seems like a fluid and fast paced combat style that sounds like an insane amount of fun. 

    I do want to drop a few recommendations mostly just regarding the presentation of the build. It's not bad, but the amount of white space you have in the build leaves it feeling stretched out and a lot of time can ruin the general feel of the build. I'd really recommend trying to get of as much of it as possible, which seems like it'd be pretty easy here and would just make everything come together better visually. The only other major thing I think is worth mentioning is the Perk Spread, at the moment it's just too small to read so I'd definitely try and fix that so we can read the perks easier. 

    Other then those relatively minor details, I don't really have much. If you'd still like me to go over the build for editing I can, just takes a bit more time than something like this so might need to set up a bit more time later personally. 

    EDIT: Also tags, knew I forgot something. First the title of the build shouldn't include Ordinator, you've already got the tag and all that, also you should probably edit your tags to include SE Rank:Novice and take the s off the end of Ordinator just so the tag actually works :)

  • October 11, 2019

    Thanks for your advices ! I tried to make some changes :)

  • October 11, 2019

    Whoo yeah, visually that's a huge jump. Only thing is the perk spread not working if you just bump up the size, realistically the best approach is to upload them to the site as close to a width of 900 (or 800 really) as you can, if you have to personally edit the size on site it usually ends up looking either too blurry or just too small. 

  • October 11, 2019
    Yeah, that will be done within few days :) Thx for telling me exactly what to do, a width of 900 shall do the trick ! Do you know a good online website to add text to pictures ?
  • October 13, 2019

    No problem, it can be pretty hard to remember that not everyone knows the width. Sorry mate, I just use Powerpoint personally, and I think anything that's restricted to a website probably isn't going to be as good as a solid app...Could be wrong, as I said I've really got no idea. 

  • Member
    December 4, 2019

    Interesting build. Elven lore is pretty interesting imo, I hope that they really delve into it in the next Elder Scrolls. Being placed in a land where the Elven version of the Pantheon are the main Gods would be really cool.