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WiP FO4 Build: Alice the Surivalist

  • June 4, 2018

    The idea for this build is to follow the following rules while also going through Nuka World and Far Harbour. I want this to kind of be a 

    Rule 1: No V.A.T.S

    Rule 2: No Power Armour - 

    Rule 3: The only gun I can use is a 10mm Pistol (Legendary Effects can be kept on them)

    Rule 4: No Explosives. 

    Rule 5: Profit?

    This buils is played on 'Very Hard' difficulty, and thus, starts out rather difficult. I will say that at Level 20 I'm breathing through mostly anything I fight, including Deathclaws which are kind of a peace of cake if you take enough chems 

    The Build (Level 20)

    Gender: Female

    Name: Alice

    Weapons: Furious Power Fist and a 10mm Pistol.

    Chems: All the Chems

    Armour: Combat Armour + Road Leathers (but I'm looking for something else that works on a female character...hopefully dark and badass looking for the underclothes).

    Gameplay:

    Because of the difficulty we're playing at, the game is going to be at it's hardest early on. Enemies of all stripes (except Mole Rats fro me...) are going to kill you, radiation is going to suck no matter how little it's effecting you, and food is your best friend (other than the Chems and the Knuckles).

    Firefights are going to be the toughest job you have, and Concord is an excellent example. Now, I'm not an idiot, I straight up denied my rule about Power Armour because there was no way I was going to beat that Deathclaw with the stuff I had. I did still cheese the fight and looking back on it could've won without the PA, but I still felt like that was the single time where I needed to use it. I didn't have enough Chems, enough Ammo, enough anything to really put up a decent fight. The Raiders are somewhat easier, but still a challenge. I wanted to get used to the flow of Unarmed Combat and get used to some things, so I left my pistol behind (not really...but metaphorically) and went in with my Vault Suit and Knuckles. 

    Generally speaking, the outer area for the first time was relatively simple. Take out the melee guy by dragging him closer to you (and further away from the gun-wielders) and then work your way forward. What I personally did is take a side road down to the chruch and coming at them from the front. I know that sounds strange but there's a lot less open room that way, and you can really force them to fight individually. It wasn't perfect and took me a few tries but it was infinitely better than going through the main street. The inner area was a bit tougher, but was essentially just running through and Sprint Attacking eneimes, it works wonders for getting you a stagger and everyone in there (more or less) is sorta isolated, or at least set up with a melee user and a gun-wielder. 

     

  • June 4, 2018

    All I can say is that when you are playing Survival either Home Plate or Hangman's Alley are your best friends. The most centralized locations for living. I've done no VATS and Power Armor. That was my Survival playthrough, but dammit, I like shotguns too much to go pistol. I still can't believe I managed Roy Batty on a pistol. Of course for my fun playthrough, I'm back to the old double barrel and it feels like a comfy sweater. 

    Good rules, excited to see where this goes, Deebs.

  • Member
    June 5, 2018

    Change rule 3 to no sneaking and you have my default Survival playthrough. Oh and far fewer bases then you're planning in rule 4, who needs sleep and a reliable source of food and water? 

  • June 5, 2018

    Golden Fool said:

    Change rule 3 to no sneaking and you have my default Survival playthrough. Oh and far fewer bases then you're planning in rule 4, who needs sleep and a reliable source of food and water? 

    Yep, that's totally overrated. :D 

    You guys are making me wanna go Survival. Just Dogmeat, my double barrel and the wide open world. 

  • Member
    June 5, 2018

    The Long-Chapper said:

    You guys are making me wanna go Survival. Just Dogmeat, my double barrel and the wide open world. 

    I only play on survival, it's horrible. For whatever reason I find the risk combined with the damage you deal and take to be the perfect balance and so I haven't been able to stick to a non-survival character since it came out.

     

  • June 14, 2018

    Gotta be real...Survival just wasn't exciting for me. It felt like more of a chore than anything else, and I gotta be real, I'd rather just be challenged in a fight and 'Very Hard' mode did that just fine. Not sure what it is, but I just felt like Fallout 4 wasn't really set up for Survival Mode properly. You've got disease but Antibiotics are rarer than fucking Fusion Cores...I literally had to push myself into taking 3 (or so) extra points in Intelligence and changing the entire character completely just so I could grab Chemist, to make Antibiotics, which still require rare goods. I dunno, it just felt like the game restricted me too much from having fun...

    So I just set it on 'Very Hard', started off dying to a single shot from a sniper or shotgun, now I can take out Deathclaws as long as I pump enough Chems into my body. Seriously, take a Psychobuff and Jet, or Buffout and Psychojet or any of those weird combos that equal Buffout + Psycho + Jet and I absolutely destroy anything for the 20 odd seconds that the Jet lasts. 

    I'm still following just about every rule I made, though I don't bother with setting up bases and just give any materials back to Sanctuary so I can craft my GOD-TIER Armour. Having a lot of fun, and I haven't done a quest in...like, real-time 12 hours of game play? Not sure exactly but I went through everything south of Sanctuary and north of the Glowing Sea (just ripped into that area) and pretty much just did shit randomly down there. Ran into a tonne of new areas that I'd never been to and I think I'm going to do something similar with the northern most part of the map. Very fun if I just kinda ignore Diamond City and pretend that everyone is an enemy.

    Honestly the more I play, the more pumped I am for Fallout 76 because honestly, the stuff I hate about Bethesda's Fallout is the stuff they're skipping with 76. They didn't exactly write stories to rival New Vegas, 1 or 2 so...you know, I'm not upset they're skipping the NPC's and boring Quests.

  • Member
    June 14, 2018
    Funnily enough I've always had a surplus of antibiotics in my survival playthroughs. I usually find them in batches of 2-3 so I'm always surprised when I see people complaining about their scarcity. Edit: Also other then the disease that makes you take more damage you can pretty much ignore most of them. I've spent large portions of my playthroughs with one or more diseases. If I was really desperate then I could always just stop at a doctor and spend 15 caps for them to heal my wounds and cure any diseases that I have.