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Workshop Idea Dropbox

Tags: #Resource 
  • Member
    October 31, 2016

    Every so often, there's an idea that, left to its own devices, would simply sit in a corner and collect dust. This thread is a sort of "adoption center" for those ideas that are too good to pass up yet take too much time to handle. To participate is simple:  just drop the idea in the thread, and hopefully, a loving foster parent will come by to pick it up. The goal is to establish a sort of idea repository for people to access when their own Muses have gone on strike.

    Terms and Conditions:

    Submissions:  By submitting an idea to the dropbox, you relinquish total control over the idea. You may reclaim an idea any time before someone adopts it. If someone has already announced the intent to adopt, he (or she) must agree to return control of the idea.

    Adoption:  By adopting an idea, you agree to give credit to the original submitter in the final work. You must also post your intent to use an idea with the idea in a block quote in this thread.

     

    I'll go ahead and start. I posted this build called "The Chaotic Soul" on Skyrim Calculator earlier this year, and I don't have time to flesh it out into an actual Character Build or Roleplay Profile. I'd love to see what other people do with the concept.

  • Member
    October 31, 2016
    This is definitely a good thing to have around here. I think I've got an old necromancer build I never took anywhere. I'll have to look when I get home and, if I find it, it's going up for adoption.
  • Member
    November 1, 2016

    I agree with Blooded, this really is needed around here.

    Once upon a time I was working on a Bloodmage build, that would be cool to see completed. It only perked health, relying completely on Equilibrium to fling it's Fireballs. It's skills I believe were: Destruction, Restoration, Heavy Armour and Block, so it was a kind of Shield Mage, that wanted to be in the centre of combat while using his own blood to get by. It was also a High Elf I believe, nd I was planning on using the Advanced Atronach Stone to rely on Equilibrium more.

  • November 3, 2016

    I've got one fairly fleshed out idea that revolves around staggering and pushback effects, but in a more interesting way than just Unrelenting Force.

    What's kind of interesting about a lot of spells is that a surprising amount of them have Stagger effects. Banish, Turn Undead and Fury all have some kind of effect that pushes opponents back even if they aren't affected by the primary effect of the spell. Banish will stagger any Daedra you fight that it doesn't banish, which means with just single casting it you can stagger everything stronger than a Frost Atronach and also deal a bit of damage (which is really cool IMO). Turn Undead does the same thing, but Lesser Turn Undead is interesting because it staggers all enemies above level 6.

    Fury doesn't work against enemies that aren't impacted by the actual Fury effect, but what they do is force your enemy to redraw their weapon.

    The build will also use Paralyze, Unrelenting Force (or Clear Skies), Auri-el's Shield, Windshear and basically anything else that can stagger an opponent (Except Dual Cast Destruction spells)

    I dunno, I've been playing with starting it for ages, but the only real use I can think of for all the stagger effects is to combine them with Runes to constantly push enemies into them. Well I mean you can still launch enemies off cliffs and into traps but that's all standard stuff. 

  • Member
    November 3, 2016
    @ Deebs: Don't forget Whirlwind Cloak. That's a perma AoE stagger/knockback!
  • November 3, 2016

    Deebs: Don't forget Whirlwind Cloak. That's a perma AoE stagger/knockback!

    True that, plus I forgot to mention Force Without Effort which should (theoretically) boost all of these effects.

     

     

  • November 6, 2016

    Haha, the Deeb has nothing better to do than drop ideas here. I've actually had this plan in the backburner for a couple years now (I believe I'd talked about it with a couple of guys in the Recycling Bin) but never got around to playing it. Mostly because it doesn't really fit my general playstyle, I'm more of a Archer/DPS focused gamer and this character is basically a Tank taken to the extreme. The idea behind this build did bring me to creating The Paralytic Mage, but the original idea made the passive nature of that build look like a pure fighter.

    The _____ (Bastion is the best name I ever had) is a purely defensive fighter. It doesn't use any weapons, damaging spells [1] or even Powers, but does manage to stall, slow, and entrap it's enemies constantly, giving them no chance to fight.

    Key Abilities: Ash Shell/Rune, Frenzy Rune (just because nobody uses it), Ice Form, Paralyze and Become Ethereal

    The basis of this form is to stall enemies, the Ash Spells and Ice Form are amazing for this, simply because it basically takes them out of the fight (even more so with the former). Frenzy Rune is both a really useful seeming spell, and an awesome one that I don't think enough people really use (which is the main reason. Become Ethereal is pretty obvious I think, and Paralyze is basically the more powerful version of Ash Shell/Rune.

    Lesser Abilities: Calm, Fury, Fear (And their improved versions), Clear Skies, Slow Time, Whirlwind Cloak, Flesh Spells, Mass Paralysis, Dismay, Mora's Grasp (that's the one that traps them right?), Bones of the Earth, Waters of Life, Secret of Arcana/Protection (both are excellent options), Auri-El's Shield [2].

    Alright, there's a lot more to go through here. The Illusion spells can really disrupt enemies (especially Fury), and force them to ignore you, I suppose you could use these to get enemies to attack each other but I tried to focus more on Fear and Calm spells. Clear Skies from what I can recall is basically a shorter cooldown, no damage version of Unrelenting Force for this character, which fits in just too perfectly. Slow time is, an odd one but it's always a shout that I think works well atgainst Archers and Mages so I added it in to my original plans to make them easier to fight. Whirlwind Cloak, Flesh Spells, Dismay, Mora's Grasp, and the rest are basically just different versions of the other abilities, but hey the more the merrier right.

    Roleplay: Honestly, I never even got this far. My main idea was simply that the character would be a Nord, and I really never got further than this. One RP/Backstory idea might be trying to focus on the Civil War (as a protector rather than a soldier), I mean really you don't have to kill anyone from what I can remember. Ulfric/Tullius will kill Tullius/Ulfric for you at the end, and all through it you can just wait and maybe slow the enemies down to help protect your fellow soldiers.

    Other then that, an Argonian protector of the Hist type character might work (An Argonian dedicated to protecting the Hist from any threats it perceives), but that might require a bit more Lore digging to really develop and get into.

    Equipment: The basics were Heavy Armour and Shields (to be a Shield Mage) and I always like the look of Bonemold back then so that was the primary idea I had. But something like Dwarven or Imperial just look massive, and really make me think of a heavily protected Knight kind of character, so they'd definitely be excellent choices.

     

    Overall as I said the idea was never really taken anywhere so there wasn't much for me to put together here. I hope it's something someone can enjoy playing/making, but if not I'll probably pick to up for the...I want to say 6th time ever, but hey, that's just how it rolls sometimes I guess. 

     

    [1] This isn't quite true. I did use Ice Form in my plans, but on higher difficulties this damage is basically 0. I also was going to use either an Iron Dagger or Wooden Sword to deliver Slow/Frenzy poisons but those aren't really needed to make the build work. Freeze is also an excellent spell to incorperate into this character, as is Blizzard if you max out your Frost and Magic Resistence (Which lowers the damage of Blizzard). 

    [2] I never got around to testing if you need the Bash Perks to trigger the abilities of this shield, so I'd test it first if I were you. If it doesn't trigger the "Unrelenting Force" effect without the perks then I wouldn't personally use it, and would throw in...I don't know Spellbreaker instead.

  • Member
    November 6, 2016

    Dragonborn1721 said:

    I've got one fairly fleshed out idea that revolves around staggering and pushback effects, but in a more interesting way than just Unrelenting Force.

    What's kind of interesting about a lot of spells is that a surprising amount of them have Stagger effects. Banish, Turn Undead and Fury all have some kind of effect that pushes opponents back even if they aren't affected by the primary effect of the spell. Banish will stagger any Daedra you fight that it doesn't banish, which means with just single casting it you can stagger everything stronger than a Frost Atronach and also deal a bit of damage (which is really cool IMO). Turn Undead does the same thing, but Lesser Turn Undead is interesting because it staggers all enemies above level 6.

    Fury doesn't work against enemies that aren't impacted by the actual Fury effect, but what they do is force your enemy to redraw their weapon.

    The build will also use Paralyze, Unrelenting Force (or Clear Skies), Auri-el's Shield, Windshear and basically anything else that can stagger an opponent (Except Dual Cast Destruction spells)

    I dunno, I've been playing with starting it for ages, but the only real use I can think of for all the stagger effects is to combine them with Runes to constantly push enemies into them. Well I mean you can still launch enemies off cliffs and into traps but that's all standard stuff. 

    Being a support character would fit, allowing full focus on casting (a lot of these spells take a long time to cast and are expensive, so being able to focus on magicka instead of adding points to health would really help). Or it could be a rogue type character, who's job is to disrupt and temporarily injure while a big warrior takes the hits - and you're already investing in Illusion so using the Rally spells would fit seemlessly.

  • Member
    November 6, 2016
    I've been toying with the idea of a character similar to your tank, Deebs, though to a lesser extent (I think). Basically, heavy armor and a heavy shield, and just use Deadly Bash for damage. Either the Aetherial Shield or Auriel's Shield works well. It's pretty funny, but it's a pain to level even slightly.
  • November 6, 2016

    I've been toying with the idea of a character similar to your tank, Deebs, though to a lesser extent (I think). Basically, heavy armor and a heavy shield, and just use Deadly Bash for damage. Either the Aetherial Shield or Auriel's Shield works well. It's pretty funny, but it'sa pain to level even slightly.

    Oh yeah, defensive characters are a massive pain in the ass to level, just a couple times is more than enough for me. But it must be much worse with just Block, at least I've used Alteration and Destruction with mine, they can level up pretty fast.