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TES Roleplaying - WiP Roleplay: The Pantheon Challenge

  • April 20, 2019

    This is a draft of the Challenge. I’ll add pictures and clean up the lists etc. when i post the finished version ^^. I'm just looking for opinions on the whole premise of the Challenge. Feel free to question the choices we (me and a friend) made for the skills and suggest your own ideas, we took some time to balance everything for gameplay and roleplay sake but are open to changes (as long as it’s not just “make it that  because i like that skill” :D).

    Ok here we go.

     

    The Pantheon Challenge

     

    This Challenge is focused around the Aedra and Daedra. You will receive a blessing which will open up certain perk trees and powers for you. It also determines the characters alignment (maybe).

    You won't be able to take on quests or wield the Artifact of another divine or daedra, the blessings are designed with the artifacts in mind so to not give one blessing an advantage over the others since not every daedra has a powerful artifact (looking at you Nocturnal). You can also choose if you want to start with the blessing and explain it in your backstory or get it by doing something during the playthrough, like finishing a daedric quest or finding your faith for the divines etc.

     

    Basic Roleplay rules apply but i think you all do this anyway:

    - You need to sleep, eat and drink.

    - No Fast Travel except for carriages.

    - Limited carry weight.

    - Limited Lockpicks and Arrows.

     

    Suggest more basic rules if any come to mind ^^.

     

    I was also pondering to add an optional Advanced Roleplay segment with things like, your blessing affects your Personality and such but i don't know how to approach that.

    Ok with the introduction and the roleplay done let's get to the actual mechanics.

     

    Recommended difficulty: Adept - Master

     

    Mechanics

     

    This Challenge is Permadeath.

     

    You choose 2 Perk Trees, 1 Offensive and 1 Defensive/Supportive. If the Blessing already provides you with an Offensive Perk Tree then you can only take 2 Defensive or Supportive Perk Trees, this is purely for balance and to encourage you to not make yet another Stealth Archer (you will still be able to do it but without the extra sneak damage more about this below). You can only put points into the Perk Trees you have chosen and the ones your blessing gives to you.

     

    Example: Talos’s Blessing (Yes he is considered a Divine for this Challenge) gives you the perk tree One-Handed, which is considered an Offensive Perk Tree, thus you will have to take 2 defensive or supportive Perk Trees. You can pick 1 Supportive and 1 Defensive or 2 supportive or 2 defensive Perk Trees, just not an Offensive one. In addition, you may only have up to 2 crafting Trees as to prevent overpowered gear.

     

    You also can only use the Perk trees you have chosen, so if you have let’s say a blessing that gives you Alchemy and you chose One-Handed and Light Armor then you won't be able to use Destruction magic or a Bow. The only exceptions to this rule are Speechcraft and skills like it that rank up passively. It’s not like i could forbid you guys from going shopping or building a House ^^.

     

    Some small Rules:

    -Lockpicking is available to every character although you may only carry up to 5(?) lockpicks. Choosing Lock Picking as one of your Perk Trees or picking Nocturnal’s blessing will allow you to carry up to 20 picks.

     

    -Staves and Scrolls may only be used by Characters that have access to one of the 5 Schools of Magic or Enchanting.

     

    The Perk Tree categories

     

    Offensive:

    1 Tree Maximum (see rules above)

     

    -One Handed   

    -Two Handed    

    -Archery

    -Destruction

    -Sneak (right side of the Tree only)

    -Conjured Weapons

     

    Defensive:

     

    -Light Armor

    -Heavy Armor

    -Block

    -Illusion

    -Alteration

    -Sneak (left side of the Perk Tree only)

    -Restoration (Healing and Wards)

    -Restoration (Turn Undead and Sun spells)

    -Conjuration (Atromancy & Necromancy, No conjured weapons)

     

    Supportive:

    2 crafting Trees Max (see rules above)

     

    -Lock Picking

    -Pickpocketing   

    -Speechcraft

    -Alchemy

    -Smithing

    -Enchanting

     

    The Blessings of the Aedra

     

    1. Akatosh: Thu'um, Destruction

     

    2. Mara: Restoration (Healing), Illusion (Buffs & Calm)

     

    3. Zenithar: Speechcraft left side of the Tree), Smithing

     

    4. Arkay: Restoration

     

    5. Kynareth: Thu'um, Archery

     

    6. Stendarr: Block, Restoration (Turn Undead, Sun Spells & Novice healing Spells Healing & Healing Hands)

     

    7. Julianos: Enchantment, Alteration

     

    8. Dibella: Speechcraft (right side of the Tree), Alchemy (Potions)

     

    9. Talos: Thu’um, One Handed

     

    You are allowed to wear the Necklace of your Aedra and use their shrine.

     

    The Blessings of the Daedric Princes

     

    1. Azura: Enchanting

     

    2. Boethiah: Heavy Armor

     

    3. Clavicus Vile: Speechcraft

     

    4. Hermaeus Mora: Thu’um, Black Books

     

    5. Hircine: Werwolf, Light Armor

     

    6. Malacath: Two Handed

     

    7. Mehrunes Dagon: Destruction

     

    8. Mephala: Sneak (right side of the Tree)

     

    9. Meridia: Restoration (Turn Undead & Sun Spells)

     

    10. Molag Bal: Vampire Lord (any suggestions? We think this and his mace is strong enough.)

     

    11. Namira: Necromancy, Conjured Weapons

     

    12. Nocturnal: Pickpocketing, Lock Picking (20 lockpicks)

     

    13. Peryite: Alchemy (poisons), Alteration

     

    14. Sanguine: Conjuration (Atromancy), Conjured Weapons

     

    15. Sheogorath: Illusion (no Courage Spells)

     

    16. Vaermina: Sneak (left side of the Tree), Illusion (Fear spells)


    You can use the Artefact of your chosen Daedra.

     

    Ok thats all. I’m looking forward to your suggestions and opinions. ^^





  • Member
    April 21, 2019
    I like this! Only questions I have so far is for clarity: is it a total of three skills we can have (one offensive and two defensive) or five skills (one offensive, two defensive and two crafting)? Also, can we use mods to add in an Aedric artifact of our chosen god/goddess as well as use their shrine and wear their amulet?
  • April 21, 2019
    Thanks! ^^ Yes the total is 2 chosen skills plus the ones you get from the blessing, i might have worded that a bit weird :D what i meant was you can only choose 2 skills, 1 offensive and 1 defensive. But if the blessing you chose gives you an Offensive skill then you can not choose an offensive skill along with it, you will habe to pick 2 of the other categories ^^ I'll give 2 example characters: Gryfore Darcel Breton Male Hircine's Blessing (ability to obtain Lycanthropy and the light armor skill) His chosen skills: Smithing and Twohanded. Brexius Cacades Imperial Male Malacath's blessing (The Two Handed skill chosen skills: Heavy Armor and smithing. Since Malacath gives this Character the Two Handed skill he will not be able to pick an offensive skill. We made this simply to restrict overpowered builds like sneak archer . I hope this was clearer ^^ And yes Please use mods, this challenge is great with mods. ^^
  • Member
    April 21, 2019
    Thanks for the clarification Vez! So if I picked Mara I'd get Restoration and Illusion for free, and could pick two handed plus heavy armour but am only limited to healing and calming/buffing spells. A mod like Apocalypse could make spells a bit ambiguous but also part of the fun! I think maybe Molag Bal might need a second look, he's the god of necromancy so not having conuration from him seems a bit odd.
  • April 21, 2019
    Exactly, mods like apocalypse or Phenderix could give alot more options but you would have to see for yourself what spells are appropiate, i dont think Mara would like it if you poison everyone :D. Yeah we didnt really know what to give Bal and all i really knew about him was his vampire making and the Daughters of Coldharbour spmo that seemed appropiate :D any idea for Namira?
  • Member
    April 21, 2019
    Namira is a tough one. Maybe give her Peryite's alchemy (poisons) for the overlap between her and nature - slugs, creepy crawlies etc and how gardeners would pray to her to spare their crops. Trouble is the huge overlap between her and Peryite - the distinction between disease for Namira and pestilence for Peryite is minor as they translate to skills. An argument could be made for smithing for Peryite to represent his sense of order, which backs up the alteration skill nicely, but yet fails to address his sphere of pestilence which is what he is best known for.
  • April 21, 2019
    Yeah Namira was probably the hardest, i picked necromancy for her because thats the only skill that fits the disgusting theme of her. I also considered using the spiders from Dragonborn but i never used them and i do t know how possible it is to use them as a major weapon. I would agree with the Alchemy point and it would be a nice fit if the spiders turn out usable. Peryite was also a challenge because we'll we have 1 poison spell, all we could think of was poisons for that aspect. Thats where mods could come in like phenderix which has multiple poison spells.
  • Member
    April 22, 2019

    If I understand the rules correctly then the right side of sneak is only allowed with an unarmed character. For example you take that branch as your offensive skill but then you can't have any weapons skills and so can't use weapons, or you take a weapon skill but that's your one offensive skill. That's certainly going to prevent sneak archers.

    Ordinator would be interesting with how you've divided some of the skills (like sneak) well really anything that changes the perks will rely on player discretion. Something Ordinator does do is add disease spells to restoration, so that could play into Peryite. Then there's these two perks:

    Chalice of Tears - If you are diseased or undead, your Restoration spells are 15% stronger and last 50% longer.
    Plague Doctor - Radiate a zone of pestilent death that reduces the poison and disease resistance of enemies approaching within 40 feet by 50% for 30 seconds.

    which would also play nice with the idea of a Peryite worshiper.

  • April 22, 2019

    Yeah i might have overlooked that one, an idea i had was that you can use weapons just not put points into the skill tree. But i'm kinda hesitant to do that since sneak is just so overpowered. You dont really need any perks in one handed to one shot everything in existence. The bow is another story since you only get a small crit bonus. Any ideas to fix that?

    Yes mods rely on thr player's on discretion. If you have a mod, that adds enough poison spells amd perks then feel free to exchange Alchemy (poison) with Restoration (poison), as long as you don't overdo it and just add 5 skills to a blessing because it "fits".

    Maybe i can add a mod section where i can Show which blessings can be changed with mods.
    For example im certain that there is a mod that adds nature spells like a locust swarm and such which is perfect for namira but i can't build everything around that since that would be a middle finger towards players like myself who don't have access to things like Ordinator, Perkus Maximus or Apocalypse.

  • Member
    April 22, 2019
    Just a quick thought, Wintersun is a popular mod and great for this event because it adds deities and shrines from other pantheons. How should a player using Wintersun and following a god not listed on this page approach the event?