Playing through Skyrim I have noticed a sort of trend: dungeons almost always end with one or more "bosses" and a chest that produces random rewards based on the character's level and that dungeon/boss' difficulty. However, I've also noticed that some of the dungeons (an early one being Bleak Falls Barrow*) seem to reward you based on playstyle**.
Having this knowledge I have started "rigging" dungeons to aquire the type of gear/enchantments I want, no longer treating them as Draugr invested roullete tables.
Does anyone have thoughts on this subject?
Also, please share your favorite dungeon, boss, loot, and/or dungeon experience; I'm sure you've had some pretty intense ones.
*: Boss dropped sword after using sword throughout, axe=axe, greatsword=greatsword, etc
**: Trouble in Skyrim yielded conjuration/destruction gear (playing necromancer/spell-sword)
Since I'm not too great lore-wise I'll be starting a blog focussing on each dungeon and posting my findings.
I'm not sure if I should use multiple builds or use The Utopian yet, but you'll see it quite soon