Not a province, plot, race, or character; what is one gameplay feature you want to see in TES VI. Something like an enchantment, perk effect, gameplay system, weapon, or item.
I myself want positional damage. Next generation TES should be able to calculate x1 damage on torso hits, x0.5 damage for hits on the arms, legs, hands, and feet, and x2 damage on the head. Whatever calculation they decide on, I would love to stealthily headshot bandits for massive damage. Melee weapons, bows, and spells would all benefit from this addition and it would add an entire dimension to the gameplay.
Now what do you all want to see in TES VI?
A major point yes, demanding for a development standpoint no. I would be surprised if the number of writers that focus on the larger 'lore' and not just side quests and dialogue was in the double digits. That compared to hundreds of programmers, game designers, artists, and sound technicians.
Maybe a wheel type setup for console users, like in GTA and RDR. Where you press and HOLD a button to pause/slow time and bring up a wheel for weapons (or in this case, any hotkeyed spell, power, or item). They could have room for about 12 hotkeyed objects that could be brought up more or less instantaneously — and any delay would be nullified by the frozen/slowed time.
If they bring back Shouts, it could be the Shout button (RB/R1). You tap to Shout, or hold to select from the hotkey wheel.
Because yeah, the favorite menu took too long to navigate in the endgame, and being able to only truly hotkey two objects is just not gonna cut it.